Results for 'virtual art'

984 found
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  1. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
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  2.  29
    Virtual Art: From Illusion to Immersion.John Boardman - 2003 - Common Knowledge 9 (3):544-544.
  3.  4
    Synesthesia and Virtual Art.Zdeňka Špiclová - 2017 - E-Logos 24 (1):53-65.
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  4. Philosophy@The Virtual Art Museum.Thomas E. Wartenberg - 2017 - Newsletter of the American Society for Aesthetics 3 (37):6-8.
     
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  5.  19
    Conceiving Virtuality: From Art to Technology.Joaquim Braga (ed.) - 2019 - Cham: Springer.
    This book provides new theoretical approaches to the subject of virtuality. All chapters reflect the importance of extending the analysis of the concept of “the virtual” to areas of knowledge that, until today, have not been fully included in its philosophical foundations. The respective chapters share new insights on art, media, psychic systems and technology, while also presenting new ways of articulating the concept of the virtual with regard to the main premises of Western thought. Given its thematic (...)
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  6.  12
    Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents.Liat Shamri Zeevi - 2021 - Frontiers in Psychology 12.
    In recent years, the field of art therapy has sought to adapt traditional treatment approaches to today’s innovative technological environments when working with adolescent “digital natives.” In their clinic, art therapists often struggle with lack of cooperation when treating adolescents during sessions. This article presents two case studies that explore how Virtual Reality technology can be combined with traditional art therapy to treat adolescents suffering from anxiety and social difficulties. It is suggested that this type of technology may lead (...)
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  7.  14
    Image, Art and Virtuality: Towards an Aesthetics of Relation.Roberto Diodato - 2021 - Springer Verlag.
    This book investigates the ontological state of relations in a unique way. Starting with the notion of system, it shows that the system can be understood as a relational structure, and that relations can be assessed within themselves, with no need to transform relations in elements. “Relations” are understood in contrast to “relational property”: without a relation there is no identity, therefore no existence. What allows us to do that without hypostatizing the relation, and without immediately taking it simply as (...)
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  8.  11
    The Principles of Art Therapy in Virtual Reality.Irit Hacmun, Dafna Regev & Roy Salomon - 2018 - Frontiers in Psychology 9.
    In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in fields ranging from entertainment, scientific research, social networks, artistic creation as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in virtual reality is a novel medium which offers unique possibilities, extending beyond classical (...)
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  9.  44
    The virtual and the vivid: Reframing the issues in interactive arts.Miroslaw Rogala - 2011 - Technoetic Arts 8 (3):299-309.
    Understanding the interactive art experience requires investigation of relations among multiple (v)users – participants who are both viewers and users in interaction with the artwork and among themselves.
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  10.  12
    The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism.Chris Goto-Jones - 2016 - Rowman & Littlefield International.
    Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
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  11. The virtual ecosystem as generative electronic art.Alan Dorin - unknown
     
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  12.  14
    Virtual Realities and Autotelic Art.Ronald Shusterman - 1993 - Substance 22 (2/3):113.
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  13.  9
    Lo fantástico, lo virtual y el arte en la fenomenología de Marc Richir.Juan Carlos Montoya Duque - 2020 - Eikasia Revista de Filosofía 92:217-230.
    El artículo define el sentido de los conceptos de lo fantástico, lo virtual y el arte en la fenomenología de Marc Richir, y establece una interpretación y conexión entre los mismos a partir de la primera noción. En la primera parte se explora el sentido de lo fantástico, entendiéndolo como «irrealización» de dios y del sujeto a partir de la puesta en práctica de un ateísmo metodológico presente en la epojé hiperbólica, y se explora además la cercanía profunda entre (...)
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  14.  38
    Virtual Simultaneity in Lessing's Aesthetics.Dragos Grusea - 2023 - Revue Roumaine de Philosophie 67 (2):386-400.
    This paper aims to show that Lessing develops in his aesthetics a pre-Kantian philosophy of consciousness. The concept of virtuality that the german writer puts forward in his essay Laocoon implies an interweaving of temporal dimensions similar to the threefold temporal synthesis described by Kant in the transcendental deduction of the Critique of Pure Reason. But whereas Kant thematizes an a priori of consciousness, Lessing is in search of an a priori of plastic art. It will be seen that perfect (...)
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  15. Music and technology. Virtuality and metadesign : Sound art in the age of connectivity.Laura Ahonen - 2006 - In Erkki Pekkilä, David Neumeyer & Richard Littlefield (eds.), Music, Meaning and Media. University of Helsinki.
     
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  16.  8
    The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation.Marco Iosa, Merve Aydin, Carolina Candelise, Natascia Coda, Giovanni Morone, Gabriella Antonucci, Franco Marinozzi, Fabiano Bini, Stefano Paolucci & Gaetano Tieri - 2021 - Frontiers in Psychology 11.
    The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual (...)
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  17. Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retention.Qingyang Tang, Yanyun Wang, Hao Liu, Qian Liu & Shen Jiang - 2022 - Frontiers in Psychology 13.
    Sense of presence and extraneous cognitive load are the two psychological effects widely employed to explain the cognitive outcomes caused by high-immersive media. This study identified the concepts of both technological affordance and the psychological effects of VR learning. It investigated the mechanism by which immersion leads to better or worse communication in the context of art education. We operationalized the concept of immersion into two levels: a high-immersive VR system and a low-immersive tablet system. Through a between-subject experiment, we (...)
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  18.  6
    A theory of virtual agency for Western art music.Robert S. Hatten - 2018 - Bloomington, Indiana: Indiana University Press.
    Introduction -- Prelude: from gesture to virtual agency -- Foundations for a theory of agency -- Virtual environmental forces and gestural energies: actants as agential -- Virtual embodiment: from actants to virtual human agents -- Virtual identity and actorial continuity -- Interlude I: from embodiment to subjectivity -- Staging virtual subjectivity -- Virtual subjectivity and aesthetically warranted emotions -- Staging virtual narrative agency -- Performing agency -- An integrative agential interpretation of Chopin's (...)
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  19.  31
    Virtual Reality: The Last Human Narrative?Thorsten Botz-Bornstein - 2015 - Boston: Brill | Rodopi.
    Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.
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  20. Orlan, Stelarc and the Art of the Virtual Body.Ryszard W. Kluszczyński - 2005 - Art Inquiry. Recherches Sur les Arts 7:85-94.
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  21. New Images from Life: Virtual Reality, Genetic and Transgenic Art.Oliver Grau - 2000 - Art Inquiry. Recherches Sur les Arts 2:7-26.
  22.  12
    Art as a social system.Niklas Luhmann - 2000 - Stanford, Calif.: Stanford University Press.
    Germany's leading contemporary social theorist provides a definitive analysis of art as a social and perceptual system which not only represents an important intellectual step in discussions of art but also an important advance in systems theory. Luhmann insists on the radical incommensurability between psychic systems (perception) and social systems (communication). Art is a special kind of communication that operates at the boundary between the social system and consciousness in ways that profoundly irritate communication while remaining strictly internal to the (...)
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  23. Virtual Reality: Fictional all the Way Down (and that’s OK).Jesper Juul - 2019 - Disputatio 11 (55):333-343.
    Are virtual objects real? I will claim that the question sets us up for the wrong type of conclusion: Chalmers (2017) argues that a virtual calculator (like other entities) is a real calculator when it is “organizationally invariant” with its non-virtual counterpart—when it performs calculation. However, virtual reality and games are defined by the fact that they always selectively implement their source material. Even the most detailed virtual car will still have an infinite range of (...)
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  24.  48
    Virtual Realism.Michael Heim - 2000 - Oxford University Press USA.
    Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programs, from the meaning of UFOs to the Internet. The book begins with the primer 'VR 101'. The issues are discussed, then several chapters illustrate virtual realism with tours through art exhibits and engineering projects. Each chapter suggests a harmony of technology with lifestyle.
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  25.  12
    Virtuality Beyond Reproduction. Remarks on the History of Metaphysics.Simone Guidi - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 181-210.
    This essay focuses on the ontology of the virtual, looking especially at its historical connection with today’s technology. The work begins by discussing the metaphysical structure of the Aristotelian dynamis, understood as the conceptual root of the Latin virtus. Reading Aristotle, especially through bergsonian concepts, I show how his dynamis allows a proto-deterministic account of spontaneity, strictly related to goal-oriented processes of human serial production and with the possibility of a homogeneous area of manipulation. Thus we stress how the (...)
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  26.  16
    "Virtual reality" as a tool for global manipulation of socio-cultural identity.Pavel Gennadievich Bylevskiy - forthcoming - Philosophy and Culture (Russian Journal).
    The subject of the article is the philosophical and cultural methodology of digital "virtual reality", comparing the declarations of developers with the practical possibilities and social consequences of using such technologies. The developers presented projects of online digital content services for all five senses using special equipment (glasses, headphones, interactive gloves, joysticks, costumes, printers of smells and tastes, etc.). It was assumed that virtual reality would surpass the reliability of previous multimedia content and interactive computer games, and the (...)
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  27.  17
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    Virtual Futures explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic (...)
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  28.  9
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    _Virtual Futures_ explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic relation (...)
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  29.  22
    Homay King. Virtual Memory: Time-Based Art and the Dream of Digitality. Durham, N.C.: Duke University Press, 2015. 216 pp. [REVIEW]Alison Landsberg - 2016 - Critical Inquiry 43 (1):215-216.
  30. Virtual reality, ontology, and value.Norman Mooradian - 2006 - Metaphilosophy 37 (5):673-690.
    This article raises the question of how the ontological status of virtual objects bears on their intrinsic value. If virtual objects are unreal or less real than physical objects, does it mean that they will have less intrinsic value? If they have intrinsic value, what are the explanations for this value, and how do they relate to the ontological status of the virtual objects? First, the article reviews recent work concerning the ontological status of virtual reality (...)
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  31.  16
    Museo virtual y educación artística.Jesús Alberto Amado García, Mayerly Andrea Suárez Reyes & Ana María Bautista Villamizar - 2023 - Human Review. International Humanities Review / Revista Internacional de Humanidades 12 (5):1-18.
    La museografía escolar gana terreno en la virtualidad gracias a la tecnología. Entonces, es necesario establecer la ruta pedagógica para la creación de un museo virtual como espacio de divulgación artística de educación secundaria mediante el uso de las TIC. Por ello, desde la investigación creación, se propone un método teórico-práctico de técnicas artísticas para la generación de obras de arte escolar y las herramientas virtuales en línea para la construcción y montaje en red de la propuesta museográfica 2D (...)
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  32.  20
    The Invisible Hand in Virtual Worlds: The Economic Order of Video Games.Matthew McCaffrey (ed.) - 2022 - Cambridge University Press.
    Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more (...)
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  33. Parables for the Virtual: Movement, Affect, Sensation.Brian Massumi - 2002 - Durham: Duke University Press.
    Although the body has been the focus of much contemporary cultural theory, the models that are typically applied neglect the most salient characteristics of embodied existence—movement, affect, and sensation—in favor of concepts derived from linguistic theory. In _Parables for the Virtual_ Brian Massumi views the body and media such as television, film, and the Internet, as cultural formations that operate on multiple registers of sensation beyond the reach of the reading techniques founded on the standard rhetorical and semiotic models. Renewing (...)
  34.  8
    Critique of Fetishism and Publicness of Art - Virtual dialogue between Adorno and Dewey -.Hajun Lee - 2016 - 동서철학연구(Dong Seo Cheol Hak Yeon Gu; Studies in Philosophy East-West) 80:221-245.
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  35.  11
    Action, Art, History: Engagements with Arthur C. Danto.Daniel Herwitz & Michael Kelly (eds.) - 2007 - Columbia University Press.
    Arthur C. Danto is unique among philosophers for the breadth of his philosophical mind, his eloquent writing style, and the generous spirit embodied in all his work. Any collection of essays on his philosophy has to engage him on all these levels, because this is how he has always engaged the world, as a philosopher and person. In this volume, renowned philosophers and art historians revisit Danto's theories of art, action, and history, and the depth of his innovation as a (...)
  36. El cine en postura crítica: el lugar que ocupa el arte cinematográfico en la nueva relación con el mundo instituido por lo virtual y la globalización.Jean-Michel Frodon - 2007 - Contrastes: Revista Cultural 48:33-39.
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  37. From Art to Information System.Miro Brada - 2021 - AGI Laboratory.
    This insight to art came from chess composition concentrating art in a very dense form. To identify and mathematically assess the uniqueness is the key applicable to other areas eg. computer programming. Maximization of uniqueness is minimization of entropy that coincides as well as goes beyond Information Theory (Shannon, 1948). The reusage of logic as a universal principle to minimize entropy, requires simplified architecture and abstraction. Any structures (e.g. plugins) duplicating or dividing functionality increase entropy and so unreliability (eg. British (...)
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  38.  16
    Virtual Reality and Eye-Tracking Assessment, and Treatment of Unilateral Spatial Neglect: Systematic Review and Future Prospects.Alexander Pilgaard Kaiser, Kristian Westergaard Villadsen, Afshin Samani, Hendrik Knoche & Lars Evald - 2022 - Frontiers in Psychology 13.
    Unilateral spatial neglect is a disorder characterized by the failure to report, respond to, or orient toward the contralateral side of space to a brain lesion. Current assessment methods often fail to discover milder forms, cannot differentiate between unilateral spatial neglect subtypes and lack ecological validity. There is also a need for treatment methods that target subtypes. Immersive virtual reality systems in combination with eye-tracking have the potential to overcome these shortcomings, by providing more naturalistic environments and tasks, with (...)
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  39.  11
    Virtual Reality-Integrated Immersion-Based Teaching to English Language Learning Outcome.Yu Xie, Yang Liu, Fengrui Zhang & Ping Zhou - 2022 - Frontiers in Psychology 12.
    Globalization and informatization are reshaping human life and social behaviors. The purpose is to explore the worldwide strategies to cultivate international talents with a global vision. As a global language with the largest population, English, and especially its learning effect, have always been the major concerns of scholars and educators. This work innovatively studies the combination of immersion-based English teaching with virtual reality technology. Then, based on the experimental design mode, 106 students from a Chinese school were selected for (...)
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  40.  64
    Aesthetics of the Virtual.Roberto Diodato - 2012 - Albany: State University of New York Press. Edited by Silvia Benso.
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
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  41.  51
    Integrative art education in a metaverse: ground.Elif Ayiter - 2008 - Technoetic Arts 6 (1):41-53.
    Virtual learning environments (VLEs) present us with unprecedented opportunities in bringing together students and educators from widely disparate geographical locations, as well as diverse cultures and backgrounds to participate in a learning experience that should take into cognizance the affordances of these novel arenas in the design of both content and the environment(s) in which this content is to be implemented/enacted. While VLEs do seem to address the requirements of well-structured learning endeavours, the boundaries of which are clearly defined, (...)
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  42.  29
    Virtual reality and human consciousness: The use of immersive environments in delirium therapy.Marko Suvajdzic, Azra Bihorac, Parisa Rashidi, Triton Ong & Joel Applebaum - 2018 - Technoetic Arts 16 (1):75-83.
    Immersive virtual environments can produce a state of behaviour referred to as ‘presence’, during which the individual responds to the virtual environment as if it were real. Presence can be arranged to scientifically evaluate and affect our consciousness within a controlled virtual environment. This phenomenon makes the use of virtual environments amenable to existing and in-development forms of therapy for various conditions. Delirium in the intensive care unit (ICU) is one such condition for which virtual (...)
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  43.  33
    Virtual Embodiment.Andrea Giomi - 2020 - Chiasmi International 22:297-315.
    Although Merleau-Ponty never directly addressed the question of technics, over the past three decades, some of the core concepts of his philosophy have profoundly informed digital media discourse, especially in the field of media arts. The problem of embodiment, in particular, represents a keystone for the understanding of the relationship between bodies and technology. This paper seeks to examine the ways in which some of the French philosopher’s key concepts– embodiment, body schema, presence, intertwining, and flesh – have been employed (...)
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  44.  13
    Virtual Gallery.Sarah Soquel Morhaim - 1999 - Diacritics 29 (3).
    In lieu of an abstract, here is a brief excerpt of the content:Virtual GallerySarah Soquel MorhaimPhotographs in this issue are by Sarah Soquel Morhaim, a student at Cornell University. Morhaim is currently studying fine arts, political theory, and philosophy. The images were photographed at Coney Island, New York, and Ocean City, Maryland. Click for larger view View full resolution Click for larger view View full resolution Click for larger view View full resolution Click for larger view View full resolution (...)
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  45.  73
    The Aesthetics of Virtual Reality.Grant Tavinor - 2021 - New York: Routledge.
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may (...)
  46.  7
    Do Presencial Para o Virtual: A Implantação Do Ambiente Virtual de Aprendizagem Do Primeira Inf'ncia Melhor (Pim).Cristiane Kessler de Oliveira, Karine Isis Bernardes Verch & Carolina de Vasconcellos Drügg - 2022 - Desleituras Literatura Filosofia Cinema e outras artes 9.
    Este artigo é um relato de experiência do processo de implantação do ambiente virtual de aprendizagem do Programa Primeira Infância Melhor (PIM). O PIM é uma política pública intersetorial de promoção do desenvolvimento integral na primeira infância, implantada no Estado do Rio Grande do Sul, Brasil. Entre as atribuições do Governo do Estado está a formação das equipes em mais de 200 municípios. Por causa das restrições impostas pela pandemia de coronavirus, a política deixou de realizar formações presenciais e, (...)
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  47.  24
    4 Virtual space.Char Davies - 2004 - In François Penz, Gregory Radick & Robert Howell (eds.), Space: In Science, Art, and Society. Cambridge University Press. pp. 15--69.
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  48. Chapter 10: Preserving Authenticity in Virtual Heritage, Virtual Heritage: A Guide.Erik M. Champion - 2021 - In Erik Malcolm Champion (ed.), Virtual Heritage: A Guide. London:
    Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. -/- Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed (...)
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  49.  81
    Immersive Experience and Virtual Reality.Magdalena Balcerak Jackson & Brendan Balcerak Jackson - 2024 - Philosophy and Technology 37 (1):1-24.
    Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive experience that should be distinguished: (...)
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  50.  9
    La realtà virtuale: dispositivi, estetiche, immagini.Cristiano Dalpozzo, Federica Negri & Arianna Novaga (eds.) - 2018 - Milano: Mimesis.
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