Results for 'rpg'

10 found
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  1. Philosophie, religion et philosophie de la religion.Rpg Cottier - 1988 - Studia Philosophica 47:57-73.
     
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  2. Une grammaire [s, f]«context-free» pour la generation mecanique Des noms Des nombres francais.Rpg de Rijk - 1968 - In P. Braffort & F. van Scheepen (eds.), Automation in language translation and theorem proving. Brussels,: Commission of the European Communities, Directorate-General for Dissemination of Information.
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    The Experience of Virtual Reality in RPG(Role Playing Game). 최지연 - 2008 - The Journal of Indian Philosophy 24:27-50.
  4.  11
    Player‐Character Is What You Are in the Dark.William J. White - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 82–92.
    The idea of role‐playing makes some people nervous – even some people who play role‐playing games (RPGs). So the idea of immersion is central to understanding how Dungeons Dragons and other aspects of participatory culture work. Phenomenology is a kind of “philosophy of mind” associated with the works of twentieth‐century philosophers Edmund Husserl, Martin Heidegger, Jean‐Paul Sartre, and Maurice Merleau‐Ponty, among others. The domain of phenomenology encompasses the entire range of experiences in the world, paying attention to what Husserl called (...)
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  5. on Luck, the Attribute.Paul Bali - manuscript
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  6. Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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  7.  31
    A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.Paul Scriven - 2023 - Techné Research in Philosophy and Technology 27 (2):240-259.
    Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can ‘bleed’ off the screen and affect the daily lives of players. However, research in this area is still in its infancy, and as yet has not been given a thorough conceptual treatment. Applying the sociological phenomenology of Alfred Schütz, this paper will examine the structure of the experiences that players (...)
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    Consensus and Power in Tabletop Role-playing Games.M. A. Podvalnyi - 2020 - Sociology of Power 32 (3):53-73.
    This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly play­ers gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the fact that, (...)
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  9. Summum Bonum Digital.Levy Henrique Bittencourt - 2024 - Cognitio 25 (1):e65222.
    O objetivo desse trabalho é relacionar os três princípios, ou prazeres, estéticos de um videogame, isto é, imersão, agência, transformação, com o summum bonum e as categorias fenomenológicas de Charles S. Peirce. O summum bonum pode ser entendido como uma mistura entre sentimento, ação e razão. Os sentimentos, ações e pensamentos do jogador são responsáveis pela concretização e ampliação desse horizonte estético. A imersão é um princípio estético de primeiridade. Podemos entender o ato de imergir como um prazer de primeiridade (...)
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    The Life of Arthur.Toby Svoboda - 2022 - Steam.
    This is a computer game based on the life of Arthur Schopenhauer. -/- The main character, Arthur, is a student seeking prohibited knowledge. His friend, Hannah, asks him to retrieve a missing paper that she wrote for a seminar taught by the Rector. The task proves more difficult than expected, with Arthur searching the school for the lost paper and discovering a dark secret about the Rector himself. -/- This is an adventure game. Navigate Arthur around campus, make choices in (...)
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