Results for 'centipede'

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  1. A centipede for intransitive preferrers.Wlodek Rabinowicz - 2000 - Studia Logica 67 (2):167-178.
    In the standard money pump, an agent with cyclical preferences can avoid exploitation if he shows foresight and solves his sequential decision problem using backward induction (BI). This way out is foreclosed in a modified money pump, which has been presented in Rabinowicz (2000). There, BI will lead the agent to behave in a self-defeating way. The present paper describes another sequential decision problem of this kind, the Centipede for an Intransitive Preferrer, which in some respects is even more (...)
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  2.  10
    The centipede Strigamia maritima: what it can tell us about the development and evolution of segmentation.Wallace Arthur & Ariel D. Chipman - 2005 - Bioessays 27 (6):653-660.
    One of the most fundamental features of the body plan of arthropods is its segmental design. There is considerable variation in segment number among arthropod groups (about 20‐fold); yet, paradoxically, the vast majority of arthropod species have a fixed number of segments, thus providing no variation in this character for natural selection to act upon. However, the 1000‐species‐strong centipede order Geophilomorpha provides an exception to the general rule of intraspecific invariance in segment number. Members of this group, and especially (...)
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  3. Backwards induction in the centipede game.John Broome & Wlodek Rabinowicz - 1999 - Analysis 59 (4):237-242.
    The standard backward-induction reasoning in a game like the centipede assumes that the players maintain a common belief in rationality throughout the game. But that is a dubious assumption. Suppose the first player X didn't terminate the game in the first round; what would the second player Y think then? Since the backwards-induction argument says X should terminate the game, and it is supposed to be a sound argument, Y might be entitled to doubt X's rationality. Alternatively, Y might (...)
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  4.  15
    A centipede for intransitive preferrers.Wlodek Rabinowicz - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy.
    In the standard money pump, an agent with cyclical preferences can avoid exploitation if he shows foresight and solves his sequential decision problem using backward induction. This way out is foreclosed in a modified money pump, which has been presented in Rabinowicz. There, BI will lead the agent to behave in a self-defeating way. The present paper describes another sequential decision problem of this kind, the Centipede for an Intransitive Preferrer, which in some respects is even more striking than (...)
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  5. Games: centipede.Amnon Rapoport - 2003 - In L. Nadel (ed.), Encyclopedia of Cognitive Science. Nature Publishing Group.
     
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  6.  73
    Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by each player come (...)
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  7.  37
    The Soritical Centipede.Terry Horgan, Nathan Ballantyne & Brian Fiala - 2017 - Noûs 53 (2):491-510.
    Two philosophical questions arise about rationality in centipede games that are logically prior to attempts to apply the formal tools of game theory to this topic. First, given that the players have common knowledge of mutual rationality and common knowledge that they are each motivated solely to maximize their own profits, is there a backwards-induction argument that employs only familiar non-technical concepts about rationality, leads to the conclusion that the first player is rationally obligated to end the game at (...)
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  8. Epitaph for a Legless Centipede? A Paradox of Backward Induction.John Kemp & Bruce Philp - 1996 - Manchester Metropolitan University.
     
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  9.  34
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
    Normative game theory unsatisfactorily explains rational behavior. Real people do not behave as predicted, and what is prescribed as rational behavior is normally unattainable in real-life. The problem is that current normative analysis does not account for people's cognitive limitations – their bounded rationality. However, this paper develops an account of bounded rationality that explains the rationality of more realistic behavior. I focus on the Centipede Game, in which boundedly rational players explore and test others' immediate behavior, until they (...)
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  10.  11
    “Ferocious Is the Centipede”: A Study of the Significance of Eating and Speaking in Samoa.Jeannette Marie Mageo - 1989 - Ethos: Journal of the Society for Psychological Anthropology 17 (4):387-427.
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  11.  6
    Idealization and the Centipede - What is the Significance of the Backward Induction Theorem.Mats Johansson & Martin Palmé - 2001 - Value and Choice 2.
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  12.  27
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
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  13.  4
    Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent special (...)
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  14.  87
    The evolution of cooperation in the centipede game with finite populations.Rory Smead - 2008 - Philosophy of Science 75 (2):157-177.
    The partial cooperation displayed by subjects in the Centipede Game deviates radically from the predictions of traditional game theory. Even standard, infinite population, evolutionary settings have failed to provide an explanation for this behavior. However, recent work in finite population evolutionary models has shown that such settings can produce radically different results from the standard models. This paper examines the evolution of partial cooperation in finite populations. The results reveal a new possible explanation that is not open to the (...)
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  15. No Pain, No Gain: Strategic Repulsion and The Human Centipede.Steve Jones - 2013 - Cine-Excess E-Journal 1 (1).
    Tom Six’s The Human Centipede (First Sequence) (2009) and The Human Centipede II (Full Sequence) (2011) are based on a disturbing premise: people are abducted and stitched together mouth-to-anus. The consequent combinations of faeces and bloodshed, torture and degradation have been roundly vilified by the critical press. Additionally, the sequel was officially banned or heavily censored in numerous countries. This article argues that these reactive forms of suppression fail to engage with the films themselves, or the concepts (such (...)
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  16. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also common (...)
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  17.  60
    Reasoning About Games.Melvin Fitting - 2011 - Studia Logica 99 (1-3):143-169.
    is used to give a formalization of Artemov’s knowledge based reasoning approach to game theory, (KBR), [ 4 , 5 ]. Epistemic states of players are represented explicitly and reasoned about formally. We give a detailed analysis of the Centipede game using both proof theoretic and semantic machinery. This helps make the case that PDL + E can be a useful basis for the logical investigation of game theory.
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  18.  25
    Pragmatism, realism and the economist/economy divide.Alan Shipman - 2003 - Foundations of Science 8 (1):23-50.
    A centipede can walk until it thinks about howit does so. Thereafter it stumbles, over thesheer impossibility of the information andcoordination required. Life in the economy islittle different. Those engaged in productionand exchange discover, pragmatically, ways tomake them work. Those observing the processsee, realistically, the immense improbabilitythat it should do so. That most economies workin practice, but must pass such toughteleological tests to succeed in theory,highlights a difference between players' andspectators' outlook which may help to explainwhy the game has (...)
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  19. Philosophy and the scientific image of man.Wilfrid S. Sellars - 1962 - In Robert Colodny (ed.), Science, Perception, and Reality. Humanities Press/Ridgeview. pp. 35-78.
    The aim of philosophy, abstractly formulated, is to understand how things in the broadest possible sense of the term hang together in the broadest possible sense of the term. Under 'things in the broadest possible sense' I include such radically different items as not only 'cabbages and kings', but numbers and duties, possibilities and finger snaps, aesthetic experience and death. To achieve success in philosophy would be, to use a contemporary turn of phrase, to 'know one's way around' with respect (...)
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  20.  23
    Beliefs, Actions, and Rationality in Strategical Decisions.Zheng Wang, Jerome R. Busemeyer & Brahm deBuys - 2022 - Topics in Cognitive Science 14 (3):492-507.
    A puzzling finding from research on strategic decision making concerns the effect that predictions have on future actions. Simply stating a prediction about an opponent changes the total probability (pooled over predictions) of a player taking a future action as compared to not stating any prediction. These interference effects are difficult to explain using traditional economic models, and instead these results suggest turning to a quantum cognition approach to strategic decision making.
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  21.  17
    Beliefs, Actions, and Rationality in Strategical Decisions.Zheng Wang, Jerome R. Busemeyer & Brahm deBuys - 2022 - Topics in Cognitive Science 14 (3):492-507.
    Topics in Cognitive Science, Volume 14, Issue 3, Page 492-507, July 2022.
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  22.  55
    From Semiotics to Semioethics.John Deely - 2004 - Semiotics 36 (2):242-261.
    How anything acts depends upon what it is, both as a kind of thing and as a distinct individual of that kind: “agere sequitur esse” — action follows being. This is as true of signs as it is of lions or centipedes: therefore, in order to determine the range or extent of semiosis we need above all to determine the kind of being at stake under the name “sign”. Since Poinsot, in a thesis that the work of Peirce centuries later (...)
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  23.  37
    Game theory and knowledge by simulation.Adam Morton - 1994 - Ratio 7 (1):14-25.
    I discuss how simulating another agent can be useful in some game-theoretical situations, particularly iterated games such as the centipede game.
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  24. Knowing and supposing in.Cristina Bicchieri - unknown
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a su cient for them to play the backward induction solution in centipede games. To obtain this (...)
     
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  25.  42
    From semiosis to semioethics.John Deely - 2008 - Sign Systems Studies 36 (2):437-489.
    How anything acts depends upon what it is, both as a kind of thing and as a distinct individual of that kind: “agere sequitur esse” — action follows being. This is as true of signs as it is of lions or centipedes: therefore, in order to determine the range or extent of semiosis we need above all to determine the kind of being at stake under the name “sign”. Since Poinsot, in a thesis that the work of Peirce centuries later (...)
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  26.  15
    Time and its indeterminacy in Roman ingarden’s concept of the literary work of art.Charlene Elsby - 2020 - HORIZON. Studies in Phenomenology 9 (2):729-748.
    The time of the literary work of art is a schematized aspect of the represented objectivities of the literary work. Roman Ingarden’s analysis of the time of the literary work extends upon Husserl’s phenomenology of time consciousness but nevertheless remains consistent with it, insofar as within a literary work as well as actuality, an objective time or literary objective time is constituted from an experience of temporal objects. The time of the literary work of art is experienced through its represented (...)
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  27.  33
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of such a (...)
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  28.  5
    The demon's sermon on the martial arts: a graphic novel.Seán Michael Wilson - 2013 - Boston, MA: Shambhala. Edited by William Scott Wilson, Michiru Morikawa & Chozan Niwa.
    Transformation of the sparrow and the butterfly -- Meeting the gods of poverty in a dream -- The greatest joys of the cicada and its cast-off shell -- The owl's understanding -- The centipede questions the snake -- The toad's way of the gods -- The mysterious technique of the cat -- Afterword by William Scott Wilson.
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  29.  9
    Ways of Knowing a Former Insect.Leah Lui-Chivizhe & Jude Philp - 2024 - Isis 115 (1):147-151.
    What are the benefits of liberating museum objects from their colonial frames of reference to reincorporate them into Indigenous ways of knowing? As curators working together with Torres Strait Islanders to interpret museum objects, the authors focus on collected items relating to centipedes acquired during the experimental era of scientific investigation by a zoologist and an ethnographer in eastern Zenadth Kes, the Torres Strait waters between northern Australia and Papua New Guinea. In the scientific sphere, the centipede Scolopendra existed (...)
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  30. Social deliberation: Nash, Bayes, and the partial vindication of Gabriele Tarde.J. McKenzie Alexander - 2009 - Episteme 6 (2):164-184.
    At the very end of the 19th century, Gabriele Tarde wrote that all society was a product of imitation and innovation. This view regarding the development of society has, to a large extent, fallen out of favour, and especially so in those areas where the rational actor model looms large. I argue that this is unfortunate, as models of imitative learning, in some cases, agree better with what people actually do than more sophisticated models of learning. In this paper, I (...)
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  31. Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, (...)
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  32.  34
    On interactive knowledge with bounded communication.Ido Ben-Zvi & Yoram Moses - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):323-354.
    The effect of upper bounds on message delivery times in a computer network upon the dynamics of knowledge gain is investigated. Recent work has identified centipedes and brooms—causal structures that combine message chains with time bound information—as necessary conditions for knowledge gain and common knowledge gain, respectively. This paper shows that, under the full-information protocol, these structures are both necessary and sufficient for such epistemic gain. We then apply this analysis to gain insights into the relation between “everyone knows” and (...)
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  33.  3
    On Earth as it is in Heaven: Cultivating a Contemporary Theology of Creation.David Vincent Meconi (ed.) - 2016 - Wm. B. Eerdmans Publishing.
    With the 2015 publication of Pope Francis's encyclical Laudato Si', many people of faith have found themselves challenged to seek new ways of addressing serious ecological questions -- issues essential to the flourishing of all creatures and not just human beings. This volume brings together fifteen select scholars to consider pressing contemporary environmental concerns through the lens of Catholic theology. Drawing from the early church fathers and other authoritative voices in the Christian tradition, the contributors to On Earth as It (...)
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  34.  4
    Cinematic nihilism: encounters, confrontations, overcomings.John Marmysz - 2017 - Edinburgh: Edinburgh University Press.
    Exposing and illustrating how an ongoing engagement with nihilistic alienation may contribute to, rather than detract from, the value of life, Cinematic Nihilism both challenges and builds upon past scholarship that has scrutinised nihilism in the media, but which has generally over-emphasisedits negative and destructive aspects. Through case studies of popular films, including Prometheus, The Dark Knight Rises, Dawn of the Dead and The Human Centipede, and with chapters on Scotland's cinematic portrayal as both a site of "nihilistic sacrifice" (...)
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