Results for 'Language-Games'

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  1.  18
    Formalizing the Dynamics of Information.Martina Faller, Stefan C. Kaufmann, Marc Pauly & Center for the Study of Language and Information S.) - 2000 - Center for the Study of Language and Information Publications.
    The papers collected in this volume exemplify some of the trends in current approaches to logic, language and computation. Written by authors with varied academic backgrounds, the contributions are intended for an interdisciplinary audience. The first part of this volume addresses issues relevant for multi-agent systems: reasoning with incomplete information, reasoning about knowledge and beliefs, and reasoning about games. Proofs as formal objects form the subject of Part II. Topics covered include: contributions on logical frameworks, linear logic, and (...)
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  2. Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan (eds.), Speech and Harm: Controversies Over Free Speech. Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  3. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction (...)
     
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  4. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  5. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman (eds.), A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up (...)
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  6.  5
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common (...)
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  7.  28
    Language Games and Philosophy.Pierre Hadot & Chris Fleming - 2022 - Journal of Continental Philosophy 3 (1):175-190.
    In this article, Pierre Hadot examines the late philosophy of Ludwig Wittgenstein and the so-called “linguistic turn” in philosophy and the social sciences. Although certain interpreters of Wittgenstein have thought that Philosophical Investigations shows philosophy to be predicated on a series of confusions based on the misuse of language, Hadot argues contrarily that an understanding of Wittgenstein’s idea of “language games”—far from ending philosophy—allows us to see it anew and to discern the source of some of its (...)
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  8.  23
    Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  9.  79
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language (...)
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  10. Religious Language Games.Graham Oppy & Nick Trakakis - 2007 - In Michael Scott & Adrian Moore (eds.), Realism and Religion. Ashgate. pp. 103-29.
    This paper is a critique of Witgensteinian approaches to philosophy of religion. In particular, it provides a close critique of the views of D. Z. Phillips.
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  11.  28
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  12. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  13. Scorekeeping in a language game.David Lewis - 1979 - Journal of Philosophical Logic 8 (1):339--359.
  14. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn out (...)
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  15. Language-games and language : rules, normality conditions, and conversation.Stephen Mulhall - 2009 - In P. M. S. Hacker, Hans-Johann Glock & John Hyman (eds.), Wittgenstein and Analytic Philosophy: Essays for P. M. S. Hacker. Oxford University Press.
     
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  16.  8
    Language Games in The Expanse.Andrew Magrath - 2021-10-12 - In Jeffery L. Nicholas (ed.), The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  17. Language-Games for Quantifiers.Jaakko Hintikka - 1968 - In Nicholas Rescher (ed.), Studies in Logical Theory. Blackwell. pp. 46--72.
     
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  18.  52
    LanguageGames and Relativism: On Cora Diamond's Reading of Peter Winch.Jonas Ahlskog & Olli Lagerspetz - 2014 - Philosophical Investigations 38 (4):293-315.
    We will look critically at three essays by Cora Diamond concerning Peter Winch's views on the possibility of communication and criticism between language-games. We briefly present our understanding of Winch's approach to philosophy. Then, we argue that Diamond misidentifies Winch's views, taking them to imply language-game relativism or linguistic idealism. When she does raise valid criticisms against language-game relativism, her critical points mainly coincide with things that Winch has already stressed in his own work. That leaves (...)
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  19. Language Games: Wittgenstien's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  20. Language Games: Wittgenstein's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  21. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  22.  25
    Language games and natural reactions.David Rubinstein - 2004 - Journal for the Theory of Social Behaviour 34 (1):55–71.
    Ludwig Wittgenstein imagines a variety of eccentric social practices—like a tribe trained “to give no expression of feeling of any kind”. But he also speaks of “the common behavior of mankind” that is rooted in “natural/primitive reactions”. This emphasis on the uniformities of human behavior raises questions about the plausibility of some of his imagined language games. Indeed, it suggests the claim of evolutionary psychologists that there are biologically based human universals that shape social practices. But in contrast (...)
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  23.  8
    Accommodation in a Language Game.Craige Roberts - 2015 - In Barry Loewer & Jonathan Schaffer (eds.), A Companion to David Lewis. Oxford, UK: Wiley. pp. 345–366.
    This chapter focuses on four questions which help to understand the presupposition accommodation as Lewis defines it. The first is a question about how we recognize that an utterance involves a presupposition. The second question is about what it is to accommodate. The third question has to do with the role of scoreboard in accommodation. The fourth question has to do with Lewis's ceteris paribus condition. The chapter considers the characterization of accommodation due to Thomason, and argues that it appropriately (...)
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  24.  31
    Fictitious Language Games, Otherness, and Philosophy of Education: A View on the Later Wittgenstein.Tomasz Zarębski - 2023 - Studies in Philosophy and Education 42 (3):323-336.
    The article combines later Wittgenstein’s fictitious language games, along with the forms of life associated with them, with the concept of otherness and places them both within the philosophy of education. The account of otherness overlaps with the view of fictional language games in that the latter deviates from our ordinary, extant uses of language and our Lebensform, and thus can be perceived as extraordinary, unusual, strange, and sometimes nonsensical. The advantages of dealing with such (...)
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  25.  15
    Are Language Games Also Confidence Tricks? Technology as Embodied Power and Collective Disempowerment.Christopher John Müller - 2021 - Foundations of Science 27 (3):875-880.
    Mark Coeckelbergh’s mobilisation of Wittgensteinian language games makes an important contribution to exposing the social dimension of machine use. This commentary asks to what extent this social dimension of meaning and the wider imaginary that forms around technological objects on account of the transparency of language is also part of a technological “confidence trick”. It suggests that philosophical anthropology, especially the perspectives developed by Günther Anders and Helmut Plessner, can offer additional resources to trace and critique the (...)
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  26. Derrida, Language Games, and Theory.Michael J. C. Echeruo - forthcoming - Theoria.
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  27.  67
    LanguageGames.Jaakko Hintikka - 1977 - Dialectica 31 (3‐4):225-245.
    SummaryCorrectly understood, Wittgenstein's “picture theory of language” is remarkably similar to the basic ideas of a Tarskian‐type logical semantics, except for the crucial Wittgensteinian doctrine that semantical relations can only be shown, not said. This is an instance of the idea van Heijenoort calls “logic as language”.What happens in the transition to Wittgenstein's later philosophy is not that the picture idea is rejected but that a new view of the connections between language and reality is introduced. The (...)
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  28.  22
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be (...)
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  29. Scorekeeping in a Language Game.David Lewis - 1979 - Journal of Philosophical Logic 8 (3):339.
     
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  30.  42
    Language-Games and Presuppositions.W. D. Hudson - 1978 - Philosophy 53 (203):94 - 99.
    Did Wittgenstein think that language-games have presuppositions? He sometimes speaks as if he thought that they do, at other times as though he thought that they do not. For examples, in On Certainty 110, after pointing out that the business of giving grounds for what we say has to come to an end sometime, he remarks, ‘but the end is not an ungrounded presupposition’; whereas, in 115, after warning us that if we try to doubt everything we shall (...)
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  31.  13
    Language-games, pro and against.Elżbieta Chrzanowska-Kluczewska - 2000 - Kraków: Universitas.
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  32.  24
    The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of life’).
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  33.  5
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
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  34.  42
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language is (...)
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  35. Language Games Versus Communicative Action: Wittgenstein and Habermas on Language and Reason.William Mark Hohengarten - 1991 - Dissertation, Northwestern University
    This dissertation is structured as a debate between Wittgenstein and Habermas concerning the rational implications of linguistic practices. The topic of the debate is set by Habermas's claim that the pragmatic presuppositions of everyday speech acts commit speakers to resolve differences, including differences in their linguistic and reasoning practices, through a process of rational argumentation called discourse. By contrast, Wittgenstein sees linguistic and reasoning practices as the given parameters of all argumentation, such that they themselves are not open to rational (...)
     
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  36. Regimentation of Sorites- a Solution by the Change of Language Games.Andrej Ule - 1999 - Acta Analytica 14 (1):7-26.
    I sketch the basic problem of vagueness - the sorites paradox and propose a new solution. I try to show that the paradoxical result of the sorites arguments arises from combining different language games or representation systems without sufficient care. I propose two solutions, two types of regimentating the sorites. They do not allow an inheritance of the vague property F in the whole sequence of objects. The first introduces some quantitatively determined predicates (quantitative regimentation) and the second (...)
     
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  37.  27
    Language games and their types.Jonathan Ginzburg & Kwong-Cheong Wong - 2024 - Linguistics and Philosophy 47 (1):149-189.
    One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of subject (...)
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  38.  71
    Language games and intuitionism.Neil Tennant - 1979 - Synthese 42 (2):297 - 314.
  39.  74
    The Language Game in Plato’s Parmenides.Sandra Peterson - 2000 - Ancient Philosophy 20 (1):19-51.
  40. Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan (eds.), Speech and Harm: Controversies of Free Speech. Oxford University Press.
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  41. Language, Games, and Evolution.Anton Benz, Christian Ebert & Robert van Rooij (eds.) - 2011 - Springer-Verlag.
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  42.  13
    Language games and pre-linguistic experience.I. Blecha - 2005 - Organon F: Medzinárodný Časopis Pre Analytickú Filozofiu 12 (1):21-39.
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  43.  7
    Language game” principle as a mean for activation of crosscultural communication.N. O. Danilova - 2013 - Liberal Arts in Russiaроссийский Гуманитарный Журналrossijskij Gumanitarnyj Žurnalrossijskij Gumanitaryj Zhurnalrossiiskii Gumanitarnyi Zhurnal 2 (4):375.
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  44. Language Games, Postmodernism and Deconstruction.Raymond Aaron Younis - 2006 - In M. Freund M. O’Loughlin & J. Mackenzie (eds.), Politics, Business and Education: the Aims of Education in the Twenty First Century. PESA.
  45.  14
    Language-Games and Sensationalism.Matthew J. Fairbanks - 1963 - Modern Schoolman 40 (3):275-281.
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  46.  36
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at (...)
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  47. Language games and faculty of judgment-the Lyotard, Jean, Francois discourse on narrative pragmatics.R. Clausjurgens - 1988 - Philosophisches Jahrbuch 95 (1):107-120.
     
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  48.  4
    “Function” in Language Games and in Sentential Contexts.Hans Julius Schneider - 2013 - In Wittgenstein's Later Theory of Meaning. Chichester, UK: Wiley. pp. 47–66.
    Wittgenstein asks himself how many types of sentences there are, and considers the traditional grammatical answer that there are assertions, questions, and imperatives. In this fictitious language game the assertion takes the form of a complex: a question coupled with a positive answer. This appears plausible when we imagine that the development of this language game began with questions, and assertions found their way into the game only later. Wittgenstein now brings to the fore the previously mentioned fact (...)
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  49.  28
    Language games and the emergence of discourse.Jeffrey A. Barrett & Jacob VanDrunen - 2022 - Synthese 200 (2):1-15.
    Wittgenstein used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game. More specifically, we consider how discourse and coordinated action might self-assemble in the context of two generalized signaling games. The first game shows how prospective language users might learn to initiate meaningful discourse. The second shows how more subtle (...)
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  50.  13
    Jesus' language-games: The significance of the notion of language-game for a reformulation of 'new testament biblical theology'.Markus Locker - 2009 - Heythrop Journal 50 (3):392-401.
    Despite the exciting consequences of the later Wittgenstein's notion of language‐game for theology in general, one discipline centered on language – exegesis and biblical theology – has remained largely unaffected by this advance. I here show that describing biblical language as a language‐game not only enhances our understanding of biblical texts; it also explodes a long‐term impasse separating the interpretation from the ‘actualization’ of sacred texts. Insights taken from the notion of a language‐game may, as (...)
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