Results for 'Gamer’s Dilemma'

1000+ found
Order:
  1. The video gamer’s dilemmas.Rami Ali - 2022 - Ethics and Information Technology 24 (2).
    The gamer’s dilemma offers three plausible but jointly inconsistent premises: (1) Virtual murder in video games is morally permissible. (2) Virtual paedophelia in video games is not morally permissible. (3) There is no morally relevant difference between virtual murder and virtual paedophelia in video games. In this paper I argue that the gamer’s dilemma can be understood as one of three distinct dilemmas, depending on how we understand two key ideas in Morgan Luck’s (2009) original formulation. (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  2.  39
    Extending the Gamer’s Dilemma: empirically investigating the paradox of fictionally going too far across media.Thomas Montefiore, Paul Formosa & Vince Polito - forthcoming - Philosophical Psychology.
    The Gamer’s Dilemma is based on the intuitions that in single-player video games fictional acts of murder are seen as morally acceptable whereas fictional acts of sexual assault are seen as morally unacceptable. Recently, it has been suggested that these intuitions may apply across different forms of media as part of a broader Paradox of Fictionally Going Too Far. This study aims to empirically explore this issue by determining whether fictional murder is seen as more morally acceptable than (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  3. Resisting the Gamer’s Dilemma.Thomas Montefiore & Paul Formosa - 2022 - Ethics and Information Technology 24 (3):1-13.
    Intuitively, many people seem to hold that engaging in acts of virtual murder in videogames is morally permissible, whereas engaging in acts of virtual child molestation is morally impermissible. The Gamer’s Dilemma (Luck in Ethics Inf Technol 11:31–36, 2009) challenges these intuitions by arguing that it is unclear whether there is a morally relevant difference between these two types of virtual actions. There are two main responses in the literature to this dilemma. First, attempts to resolve the (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  4.  5
    An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists.Paul Formosa, Thomas Montefiore, Mitchell McEwan & Omid Ghasemi - 2023 - Behaviour and Information Technology 43 (3):571-589.
    The Gamer’s Dilemma challenges us to justify the moral difference between enacting virtual murder and virtual child molestation in video games. The Dilemma relies for its argumentative force on the claim that there is an intuitive moral difference between these acts, with the former intuited as morally acceptable and the latter as morally unacceptable. However, there has been no empirical investigation of these claims. To explore these issues, we developed an experimental survey study in which participants were (...)
    Direct download  
     
    Export citation  
     
    Bookmark   5 citations  
  5. How to (dis)solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.
    The Gamer's Dilemma challenges us to find a distinction between virtual murder and virtual pedophilia. Without such a distinction, we are forced to conclude that either both are morally acceptable or that both should be morally illicit. This paper argues that the best way to solve the dilemma is, in one sense, to dissolve it. The Gamer's Dilemma rests on a misunderstanding in the sense that it does not distinguish between the form of a simulation and its (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   14 citations  
  6.  25
    The gamer’s dilemma: an expressivist response.Garry Young - 2024 - Ethics and Information Technology 26 (2):1-12.
    In this paper, I support a hybrid form of expressivism called constructive ecumenical expressivism (CEE) which I have previously used (to attempt) to resolve the gamer’s dilemma. (Young, 2016. Resolving the gamer’s dilemma. London: Palgrave Macmillan.) In support of CEE, I argue that the various other attempts at either resolving, dissolving or resisting the dilemma are consistent with CEE’s moral framework. That is, with its way of explaining what a claim to morality is, with how (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  7. Has Ali dissolved the gamer’s dilemma?Morgan Luck - 2018 - Ethics and Information Technology 20 (3):157-162.
    In this paper I will evaluate Ali’s dissolution of the gamer’s dilemma. To this end the dilemma will be summarized and Ali’s dissolution formulated. I conclude that Ali has not dissolved the dilemma (at least not fully).
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   15 citations  
  8.  93
    Players, Characters, and the Gamer's Dilemma.Craig Bourne & Emily Caddick Bourne - 2019 - Journal of Aesthetics and Art Criticism 77 (2):133-143.
    Is there any difference between playing video games in which the player’s character commits murder and video games in which the player’s character commits pedophilic acts? Morgan Luck’s “Gamer’s Dilemma” has established this question as a puzzle concerning notions of permissibility and harm. We propose that a fruitful alternative way to approach the question is through an account of aesthetic engagement. We develop an alternative to the dominant account of the relationship between players and the actions of their (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  9.  68
    Virtual competitions and the gamer’s dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.
    This paper expands Rami Ali’s dissolution of the gamer’s dilemma (Ethics Inf Technol 17:267-274, 2015). Morgan Luck’s gamer’s dilemma (Ethics Inf Technol 11(1):31-36, 2009) rests on our having diverging intuition when considering virtual murder and virtual child molestation in video games. Virtual murder is seemingly permissible, when virtual child molestation is not and there is no obvious morally relevant difference between the two. Ali argues that virtual murder and virtual child molestation are equally permissible/impermissible when considered (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  10. Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  11.  71
    Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes.Jens Kjeldgaard-Christiansen - 2020 - Ethics and Information Technology 22 (1):93-102.
    The gamer’s dilemma :31–36, 2009) asks whether any ethical features distinguish virtual pedophilia, which is generally considered impermissible, from virtual murder, which is generally considered permissible. If not, this equivalence seems to force one of two conclusions: either both virtual pedophilia and virtual murder are permissible, or both virtual pedophilia and virtual murder are impermissible. In this article, I attempt, first, to explain the psychological basis of the dilemma. I argue that the two different action types picked (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  12. The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   49 citations  
  13. A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
    Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims are computer-controlled characters, and such characters are not moral patients. What Luck points out is that this justification equally applies to virtual pedophelia, but gamers intuitively think that such acts are (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   30 citations  
  14.  9
    Can we solve the Gamer’s Dilemma by resisting it?Morgan Luck - 2024 - Ethics and Information Technology 26 (2).
    The Gamer’s Dilemma (Luck, 2009a) is a paradox concerning the moral permissibility of two types of acts performed within computer games. Some attempt to resolve the dilemma by finding a relevant difference between these two acts (Bartel, 2012; Patridge, 2013; Young, 2016; Nader, 2020; Kjeldgaard-Christiansen, 2020; and Milne & Ivankovic, 2021), or to dissolve the dilemma by arguing that the permissibility of these acts is not as they seem (Ali, 2015; Ramirez, 2020). More recently some have (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  15. Has Bartel resolved the gamer’s dilemma?Morgan Luck & Nathan Ellerby - 2013 - Ethics and Information Technology 15 (3):229-233.
    In this paper we consider whether Christopher Bartel has resolved the gamer’s dilemma. The gamer’s dilemma highlights a discrepancy in our moral judgements about the permissibility of performing certain actions in computer games. Many gamers have the intuition that virtual murder is permissible in computer games, whereas virtual paedophilia is not. Yet finding a relevant moral distinction to ground such intuitions can be difficult. Bartel suggests a relevant moral distinction may turn on the notion that virtual (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   11 citations  
  16. Resolving the gamer’s dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
    Morgan Luck raises a potentially troubling problem for gamers who enjoy video games that allow the player to commit acts of virtual murder. The problem simply is that the arguments typically advanced to defend virtual murder in video games would appear to also support video games that allowed gamers to commit acts of virtual paedophilia. Luck’s arguments are persuasive, however, there is one line of argument that he does not consider, which may provide the relevant distinction: as virtual paedophilia involves (...)
    Direct download (9 more)  
     
    Export citation  
     
    Bookmark   33 citations  
  17. A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  18.  34
    Between death and suffering: resolving the gamer’s dilemma.Thomas Coghlan & Damian Cox - 2023 - Ethics and Information Technology 25 (3):1-9.
    The gamer’s dilemma, initially proposed by Luck (Ethics and Information Technology 11(1):31–36, 2009) posits a moral comparison between in-game acts of murder and in-game acts of paedophilia within single-player videogames. Despite each activity lacking the obvious harms of their real-world equivalents, common intuitions suggest an important difference between them. Some responses to the dilemma suggest that intuitive responses to the two cases are based on important differences between the acts themselves or their social meaning. Others challenge the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  19.  18
    From the Gamer’s Dilemma to the Real World: Commentary on Montefiore and Formosa’s “Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far”.David Ekdahl - 2023 - Philosophy and Technology 36 (3):1-5.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  20.  97
    The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation.Morgan Luck - 2022 - Philosophia 50 (3):1287-1308.
    In this paper a new resolution to the gamer’s dilemma is presented. The first part of the paper is devoted to strictly formulating the dilemma, and the second to establishing its resolution. The proposed resolution, the grave resolution, aims to resolve not only the gamer’s dilemma, but also a wider set of analogous paradoxes – which together make up the paradox of treating wrongdoing lightly.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   13 citations  
  21.  34
    Has Montefiore and Formosa resisted the Gamer’s Dilemma?Morgan Luck - 2023 - Ethics and Information Technology 25 (2):1-6.
    Montefiore and Formosa (Ethics Inf Technol 24:31, 2022) provide a useful way of narrowing the Gamer’s Dilemma to cases where virtual murder seems morally permissible, but not virtual child molestation. They then resist the dilemma by theorising that the intuitions supporting it are not moral. In this paper, I consider this theory to determine whether the dilemma has been successfully resisted. I offer reason to think that, when considering certain variations of the dilemma, Montefiore and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  22.  73
    Gary Young, Resolving the gamer’s dilemma: examining the moral and psychological differences between virtual murder and virtual paedophilia: Palgrave Macmillan, 2016. ISBN 978-3-319-46594-4; pp. v, 139.Ryan Dennison - 2017 - Ethics and Information Technology 19 (3):237-239.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  23.  54
    Can Young’s constructive ecumenical expressivism resolve the gamer’s dilemma?Morgan Luck - 2019 - Journal of Information, Communication and Ethics in Society 17 (1):31-41.
    Purpose This paper aims to evaluate a potential resolution to the gamer’s dilemma that arises from Gary Young’s metaethical theory of constructive ecumenical expressivism. Design/methodology/approach In this paper, the gamer’s dilemma is reformulated as a paradox and the potential resolution is evaluated in light of this new formulation. Findings The author argues that this resolution does resolve the dilemma, but CEE itself has limited appeal. Originality/value This paper contributes to the growing scholarship dedicated to resolving (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  24.  34
    Correction to: The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation.Morgan Luck - 2022 - Philosophia 50 (3):1309-1309.
  25. Can E-Sport Gamers Permissibly Engage with Off-Limits Virtual Wrongdoings?Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (4):1-3.
    David Ekdahl (2023), in a constructive and thoughtful commentary, outlines both points of agreement with and suggestions for further research arising from our paper ‘Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far’ (Montefiore & Formosa, 2023).
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  26.  69
    What does the gamer do?Rebecca Davnall - 2020 - Ethics and Information Technology 23 (3):225-237.
    The 'Gamer's Dilemma' is the problem of why some actions occurring in video game contexts seem to have similar, albeit attenuated, kinds of moral significance to their real-world equivalents, while others do not. In this paper, I argue that much of the confusion in the literature on this problem is not ethical but metaphysical. The Gamer's Dilemma depends on a particular theory of the virtual, which I call 'inflationary', according to which virtual worlds are a metaphysical novelty generated (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  27. Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the following (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   28 citations  
  28. Is it distinctively wrong to simulate doing wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.
    This paper is concerned with whether there is a moral difference between simulating wrongdoing and consuming non-simulatory representations of wrongdoing. I argue that simulating wrongdoing is (as such) a pro tanto wrong whose wrongness does not tarnish other cases of consuming representations of wrongdoing. While simulating wrongdoing (as such) constitutes a disrespectful act, consuming representations of wrongdoing (as such) does not. I aim to motivate this view in part by bringing a number of intuitive moral judgements into reflective equilibrium, and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   15 citations  
  29. Double-Standard Moralism: Why We Can Be More Permissive Within Our Imagination.Mattia Cecchinato - 2023 - British Journal of Aesthetics 64 (1):67–87.
    Although the fictional domain exhibits a prima facie freedom from real-world moral constraints, certain fictive imaginings seem to deserve moral criticism. Capturing both intuitions, this paper argues for double-standard moralism, the view that fictive imaginings are subject to different moral standards than their real-world counterparts. I show how no account has, thus far, offered compelling reasons to warrant the moral appropriateness of this discrepancy. I maintain that the normative discontinuity between fiction and the actual world is moderate, as opposed to (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  30.  55
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  31. Prisoner's Dilemma.S. M. Amadae - 2015 - In Prisoners of Reason: Game Theory and Neoliberal Political Economy. New York: Cambridge University Press. pp. 24-61.
    As these opening quotes acknowledge, the Prisoner’s Dilemma (PD) represents a core puzzle within the formal mathematics of game theory.3 Its rise in conspicuity is evident figure 2.1 above demonstrating a relatively steady rise in incidences of the phrase’s usage between 1960 to 1995, with a stable presence persisting into the twenty first century. This famous two-person “game,” with a stock narrative cast in terms of two prisoners who each independently must choose whether to remain silent or speak, each (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  32.  14
    Forecaster’s Dilemma: To Explore or to Construct?S. V. Pirozhkova - 2019 - Russian Journal of Philosophical Sciences 12:75-94.
    The article discusses the problem of the possibility of knowing the future, especially the future of social phenomena compared with the future of natural ones. This problem is formulated as a dilemma: the future can be explored or can be only constructed. The idea of constructive character of knowledge of the future is viewed in two possible interpretations.The first one is a special case of the constructivist interpretation of knowledge, according to which different pictures of the future are arbitrarily (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  33. Hempel’s Dilemma: Not Only for Physicalism.Erez Firt, Meir Hemmo & Orly Shenker - 2021 - International Studies in the Philosophy of Science 34 (2):101-129.
    According to the so-called Hempel’s Dilemma, the thesis of physicalism is either false or empty. Our intention in this paper is not to propose a solution to the Dilemma, but rather to argue as follows: to the extent that Hempel’s Dilemma applies to physicalism it equally applies to any theory that gives a deep-structure and changeable account of our experience or of high-level theories. In particular, we will show that it also applies to mind-body dualistic theories. The (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  34.  55
    The nativist's dilemma.Philip S. Kitcher - 1978 - Philosophical Quarterly 28 (January):1-16.
  35. Prisoner's dilemma doesn't explain much.Robert Northcott & Anna Alexandrova - 2015 - In Martin Peterson (ed.), The Prisoner’s Dilemma. Classic philosophical arguments. Cambridge University Press. pp. 64-84.
    We make the case that the Prisoner’s Dilemma, notwithstanding its fame and the quantity of intellectual resources devoted to it, has largely failed to explain any phenomena of social scientific or biological interest. In the heart of the paper we examine in detail a famous purported example of Prisoner’s Dilemma empirical success, namely Axelrod’s analysis of WWI trench warfare, and argue that this success is greatly overstated. Further, we explain why this negative verdict is likely true generally and (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  36.  37
    Dennett's Dilemma.William S. Robinson & A. David Kline - 1979 - Journal of Critical Analysis 8 (1):1-4.
  37. Does Ethics Training Neutralize the Incentives of the Prisoner's Dilemma? Evidence from a Classroom Experiment.Harvey S. James & Jeffrey P. Cohen - 2004 - Journal of Business Ethics 50 (1):53 - 61.
    Teaching economics has been shown to encourage students to defect in a prisoner's dilemma game. However, can ethics training reverse that effect and promote cooperation? We conducted an experiment to answer this question. We found that students who had the ethics module had higher rates of cooperation than students without the ethics module, even after controlling for communication and other factors expected to affect cooperation. We conclude that the teaching of ethics can mitigate the possible adverse incentives of the (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  38.  22
    Prisoner’s Dilemmas, Cooperative Norms, and Codes of Business Ethics.Steven Scalet - 2006 - Journal of Business Ethics 65 (4):309-323.
    Prisoner's dilemmas can lead rational people to interact in ways that lead to persistent inefficiencies. These dilemmas create a problem for institutional designers to solve: devise institutions that realign individual incentives to achieve collectively rational outcomes. I will argue that we do not always want to eliminate misalignments between individual incentives and efficient outcomes. Sometimes we want to preserve prisoner's dilemmas, even when we know that they systematically will lead to inefficiencies. No doubt, prisoner's dilemmas can create problems, but they (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  39. Bergmann’s Dilemma and Internalism’s Escape.John M. DePoe - 2012 - Acta Analytica 27 (4):409-423.
    Michael Bergmann has argued that internalist accounts of justification face an insoluble dilemma. This paper begins with an explanation of Bergmann’s dilemma. Next, I review some recent attempts to answer the dilemma, which I argue are insufficient to overcome it. The solution I propose presents an internalist account of justification through direct acquaintance. My thesis is that direct acquaintance can provide subjective epistemic assurance without falling prey to the quagmire of difficulties that Bergmann alleges all internalist accounts (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  40.  86
    Collingridge’s dilemma and technoscience.Wolfgang Liebert & Jan C. Schmidt - 2010 - Poiesis and Praxis 7 (1-2):55-71.
    Collingridge’s dilemma is one of the most well-established paradigms presenting a challenge to Technology Assessment (TA). This paper aims to reconstruct the dilemma from an analytic perspective and explicates three assumptions underlying the dilemma: the temporal, knowledge and power/actor assumptions. In the light of the recent transformation of the science, technology and innovation system—in the age of technoscience —these underlying assumptions are called into question. The same result is obtained from a normative angle by Collingridge himself; he (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  41.  41
    Sitting on Ryle's dilemma.George R. S. Weir - 1985 - Philosophical Studies 47 (2):295 - 303.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  42.  39
    Using the prisoner's dilemma to teach business ethics when personal and group interests conflict.Harvey S. James - 1998 - Teaching Business Ethics 2 (2):211-222.
  43.  40
    Prisoner’s Dilemmas, Cooperative Norms, and Codes of Business Ethics.Steven Scalet - 2006 - Journal of Business Ethics 65 (4):309 - 323.
    Prisoner's dilemmas can lead rational people to interact in ways that lead to persistent inefficiencies. These dilemmas create a problem for institutional designers to solve: devise institutions that realign individual incentives to achieve collectively rational outcomes. I will argue that we do not always want to eliminate misalignments between individual incentives and efficient outcomes. Sometimes we want to preserve prisoner's dilemmas, even when we know that they systematically will lead to inefficiencies. No doubt, prisoner's dilemmas can create problems, but they (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   11 citations  
  44. Behavioral implications of information presented outside of conscious awareness: The effect of subliminal presentation of trait information on behavior in the prisoner's dilemma game.S. L. Neuberg - 1988 - Social Cognition 6:207-30.
  45. Phenomenal Conservatism and Bergmann’s Dilemma.Luca Moretti & Tommaso Piazza - 2015 - Erkenntnis 80 (6):1271-1290.
    In this paper we argue that Michael Huemer’s phenomenal conservatism—the internalist view according to which our beliefs are prima facie justified if based on how things seems or appears to us to be—doesn’t fall afoul of Michael Bergmann’s dilemma for epistemological internalism. We start by showing that the thought experiment that Bergmann adduces to conclude that is vulnerable to his dilemma misses its target. After that, we distinguish between two ways in which a mental state can contribute to (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  46. Hempel's Dilemma and domains of physics.P. Bokulich - 2011 - Analysis 71 (4):646-651.
    Hempel's Dilemma is the claim that physicalism is an ill-formed thesis because it can offer no account of the physics that it refers to: current physics will be discarded in the future, and we don't yet know the nature of future physics. This article confronts the first horn of the dilemma, and argues that our knowledge of current physics is sufficient for offering a physicalist ontology of the mind. We have good scientific evidence that future physics will be (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  47.  71
    Symmetry arguments for cooperation in the Prisoner's Dilemma.Cristina Bicchieri & Mitchell S. Green - 1999 - In Cristina Bicchieri, Richard C. Jeffrey & Brian Skyrms (eds.), The Logic of Strategy. Oxford University Press. pp. 175.
  48.  50
    Internal Prisoner's Dilemma Vindicated.Gregory S. Kavka - 1993 - Economics and Philosophy 9 (1):171-174.
  49.  15
    People’s dispositional cooperative tendencies towards robots are unaffected by robots’ negative emotional displays in prisoner’s dilemma games.Te-Yi Hsieh & Emily S. Cross - 2022 - Cognition and Emotion 36 (5):995-1019.
    The study explores the impact of robots’ emotional displays on people’s tendency to cooperate with a robot opponent in prisoner’s dilemma games. Participants played iterated prisoner’s dilemma games with a non-expressive robot (as a measure of cooperative baseline), followed by an angry, and a sad robot, in turn. Based on the Emotion as Social Information model, we expected participants with higher cooperative predispositions to cooperate less when a robot displayed anger, and cooperate more when the robot displayed sadness. (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50. Abraham's Dilemma.Robert Adams - 2003 - Finite and Infinite Goods.
    This chapter addresses the greatest fear about divine commands – that God may command something evil – focusing on a modernized version of Genesis 22, in which Abraham finds it difficult to reject any of the following jointly incompatible beliefs: whatever God commands is not morally wrong to do, God commands me to kill my son as a sacrifice, such human sacrifice is morally wrong. It argues that divine command theorists should not reject but that in any cultural and religious (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
1 — 50 / 1000