Results for 'Fantasy games Philosophical aspects'

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  1.  27
    Japanese role-playing games: genre, representation, and liminality in the JRPG.Rachael Hutchinson & Jérémie Pelletier-Gagnon (eds.) - 2022 - Lanham: Lexington Books.
    This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
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  2.  11
    Japanese role-playing games: genre, representation, and liminality in the JRPG.Rachael Hutchinson & Je?re?mie Pelletier-Gagnon (eds.) - 2022 - Lanham: Lexington Books.
    This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
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  3.  10
    Philosophical Aspects of the Problem of "Artificial Man" in Fiction.Горохов П.А - 2023 - Philosophy and Culture (Russian Journal) 7:1-18.
    The problem of the creation of artificial man and the creation of artificial intelligence are issues that have now become not just potential, but also actual scientific tasks. The original genetic kinship of philosophy and literature as forms of human culture and meaning formation made it possible to comprehend the most important problems in works rich in ideological content and beautiful in form. The subject of the research is the philosophical aspects of the problem of the creation of (...)
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  4.  33
    What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga.Barış Şentuna & Dinçer Kanbur - 2016 - Sport, Ethics and Philosophy 10 (1):42-50.
    ABSTRACTVirtual games are played by millions of people today. Almost everyone has the means to access virtual worlds in most places in the world. Virtual games are new worlds for the players waiting to be discovered. Video games in this new world are considered to be sports activities by some people, while some oppose to this conception. In this regard, philosophical approaches set out and the current state of whether video games are considered as sports (...)
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  5.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  6.  10
    Theology, Fantasy, and the Imagination.Andrew D. Thrasher & Austin M. Freeman (eds.) - 2023 - Fortress Academic.
    Theology, Fantasy, and the Imagination analyzes theological, religious, and philosophical themes in classical Christian fantasy, contemporary “post-Christian” fantasy, and fantasy at play in table top games such as Dungeons and Dragons and Magic: the Gathering.
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  7. An ethics of fantasy?Jerome Neu - 2002 - Journal of Theoretical and Philosophical Psychology 22 (2):133-157.
    Philosophical and popular ethics tend to focus on the question "What ought I to do?" Is there, in addition to the ethics of action, an ethics of fantasy? Are there fantasies one ought not to have? Of course there are fantasies with horrific content. Does it follow that there is something wrong with a person who has such fantasies or that they ought to make efforts to suppress them or to otherwise change themselves? Do the problems such fantasies (...)
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  8.  5
    Five Thousand B.C. and Other Philosophical Fantasies.Raymond M. Smullyan - 1983 - Macmillan.
    A collection of paradoxes, dialogues, problems, and essays discusses aspects of philosophy, including the natures of reality, truth, existence, and death.
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  9.  15
    Final Fantasies: Virtual Women's Bodies.Laura Fantone - 2003 - Feminist Theory 4 (1):51-72.
    In the last decades videogames have become very popular. In this article I argue that they establish a new relationship between bodies and identities. In videogames, the storylines are based on a mixture of other types of media fiction, where women's bodies are overrepresented and stereotypical, because of the market logic underlying these new media productions, which target a wide audience. Nevertheless, videogames' interactivity shapes new experiences of acting through other bodies. The erotic gaze on virtual bodies is shaped by (...)
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  10. Topological Games, Supertasks, and (Un)determined Experiments.Thomas Mormann - manuscript
    The general aim of this paper is to introduce some ideas of the theory of infinite topological games into the philosophical debate on supertasks. First, we discuss the elementary aspects of some infinite topological games, among them the Banach-Mazur game.Then it is shown that the Banach-Mazur game may be conceived as a Newtonian supertask.In section 4 we propose to conceive physical experiments as infinite games. This leads to the distinction between determined and undetermined experiments and (...)
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  11.  41
    The Reality of Fantasy Sports: A Metaphysical and Ethical Analysis.Chad Carlson - 2013 - Journal of the Philosophy of Sport 40 (2):187 - 204.
    Fantasy sports have become a major sector of our sport industry. With millions of participants worldwide and billions of dollars generated, fantasy sports have become a fixed part of our sport spectatorship. However, this prevalence has come without much intellectual investigation. Therefore, in this paper I discuss the metaphysics and ethics of fantasy sports. After providing arguments for the consistency of fantasy sports with prominent descriptions of play and games, I compare fantasy sports to (...)
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  12. Utopian Fantasy and the Politics of Difference.Debra Jackson - 2009 - In Luke Cuddy & John Nordlinger (eds.), World of Warcraft and Philosophy: Wrath of the Philosopher King. Open Court. pp. 131-142.
    Although World of Warcraft utilizes ethnic and gender stereotypes in the construction of its playable characters, the structure of the gaming environment provides a modest utopian vision that is structurally just, maximizing both liberty and equality among participants in a way consistent with John Rawls's Theory of Justice. As a result, class, race, and gender are much more a matter of human (humanoid) variety, rather than a tool for hierarchically differentiation. Nevertheless, in players' engagement with the game, class, race, and (...)
     
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  13. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  14. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through (...)
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  15. Dummett and the Game of Tarots.Carlo Penco - 2013 - Teorema: International Journal of Philosophy (1):141-155.
    In this paper I give a reconstruction of Dummett’s main arguments concerning the theory of the occult origin of the Tarot, and discuss the reasons behind the success of the Tarot pack – in particular the Major Arcana – in the history of card games. I also provide some indication of the links between Dummett’s interest in the history of card games and aspects of his philosophical background. As I am not an expert on card (...), this paper is mainly a personal tribute to a side of Dummett’s work to which philosophers have in general paid little attention. (shrink)
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  16. Violent computer games, empathy, and cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
    Many philosophical and public discussions of the ethical aspects of violent computer games typically centre on the relation between playing violent videogames and its supposed direct consequences on violent behaviour. But such an approach rests on a controversial empirical claim, is often one-sided in the range of moral theories used, and remains on a general level with its focus on content alone. In response to these problems, I pick up Matt McCormick’s thesis that potential harm from playing (...)
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  17. Game of Thrones and Philosophy: Logic Cuts Deeper Than Swords.William Irwin & Henry Jacoby (eds.) - 2012 - Wiley.
    _An in-depth look at the philosophical issues behind HBO's _Game of Thrones_ television series and the books that inspired it_ George R.R. Martin's _New York Times_ bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp (...)
     
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  18.  8
    Parables of the posthuman: digital realities, gaming, and the player experience.Jonathan Boulter - 2015 - Detroit, Michigan: Wayne State University Press.
    Approaches the direct experience of gaming by asking: what does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays?
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  19.  15
    Suits and “game-playing”: formalism and subjectivism revisited. A critique.Paulo Antunes - forthcoming - Sport, Ethics and Philosophy:1-15.
    In his work, Bernard Suits presents and pursues a stated objective: to define ‘game’ or, more precisely, ‘game-playing’. In The Grasshopper: Games, Life and Utopia, the author seeks a definition not as a ‘commitment to the universal fruitfulness of definition construction’, but rather with the idea ‘that some things are definable, and some are not’. This is something he believed could resolve many of the issues surrounding the debate on ‘game’ and ‘play’, such as those with Huizinga (in Homo (...)
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  20.  89
    ”Imagination”, ”imaginaire”, ”imaginal” Three concepts for defining creative fantasy.Corin Braga - 2007 - Journal for the Study of Religions and Ideologies 6 (16):59-68.
    This paper comparatively presents three notions related to the concept of creative fantasy. These three terms (”imagination”, ”imaginaire”, ”imaginal”) have been developed by the French school of research on the imagination (“recherches sur l’imaginaire”), which is little known in the Anglo-Saxon academic field. As such, the terms don’t even have convenient translations and linguistic equivalents. Briefly, imagination is fantasy conceived as a combinatory faculty of the psyche. French rationalistic “philosophes” saw it as a misleading and rather weakly creative (...)
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  21.  4
    A Special Kind of Game.Nicholas Moll - 2018 - In James South & Kimberly Engels (eds.), Westworld and Philosophy. Wiley-Blackwell. pp. 15–25.
    This chapter argues that Westworld functions as a role‐play experience that continually entices its guests with suggested but unrealized layers of meaning and significance in its immersive western landscape. Where traditional role‐play experiences deliver meaning through player and Game Master group interaction, Westworld provides its guests with violent escapism, sexual fantasy, and nostalgic indulgence. Within the series, the Westworld park presents itself as a combination of two aspects of tabletop role‐playing game: sandbox format and Live Action Role‐play (LARP). (...)
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  22.  3
    Ego: the game of life.Frank Schirrmacher - 2015 - Malden, MA: Polity Press.
    Twenty-five years after the end of the Cold War, a new Cold War is being waged in our societies. During the Cold War a theoretical model of man was developed by economists and the military, an egotistical being interested only in his own benefit and in duping his opponents to achieve his ends: a modern homo oeconomicus. After his career in the Cold War ended, he was not scrapped but adapted to the needs of the twenty-first century. He became the (...)
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  23.  29
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should (...)
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  24.  12
    Ideology and the virtual city: videogames, power fantasies and neoliberalism.Jon Bailes - 2019 - Washington, USA: Zero Books.
    An exploration of modern society and the critical value of popular culture.
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  25.  29
    Trust and Truth in Shutter Island.Suzanne Cataldi Laba - 2019 - Film-Philosophy 23 (3):351-371.
    This article examines questions of trust in cinema through the lens of Shutter Island (Martin Scorsese, 2010). With its self-referential allusion to the mechanical “eye” of a camera, a stage-managed fantasy embedded within its plot and image of a dark lighthouse, Shutter Island explores its spectators' and its own cinematic sense of suspicion. The plot revolves around a protagonist who has locked himself out of certain memories and into a fantasy world. The article links pathological and therapeutic (...) of trust with interpersonal and institutional trust issues in ways that blur distinctions between trusting others and trusting oneself, and shows how reliant each is on the other. Construing trust as a type of participant attitude and highlighting techniques used to render it cinematically, the article tracks its emergence and erosion, both in terms of the diegesis and its bearing on film spectatorship. As a post-classical commentary on film-making, Shutter Island is viewed as intricately exemplifying what Robert Sinnerbrink (2016) describes as an action-driven film with “a highly reflective consciousness of cinematic spectatorship” (p. 70), as well as what Thomas Elsaesser (2009) describes as a “mind-game film”. To make sense of its ending, which may strike viewers as baffling and unnerving, and show how the protagonist's seemingly irrational decision is part of its film-philosophical point, traumatic disturbances in subjectivity and “monstrosities” depicted in the film are linked to Jean Epstein's notion of “something monstrous” in cinematic imagery. The protagonist's deliberately chosen fate is interpreted as a reparative gesture, expressing a desire for psychological healing and a way of helping him to marshal and recover a semblance of moral order and integrity under demoralizing circumstances. (shrink)
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  26.  42
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language is an instrument to serve the (...)
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  27.  35
    Aspects of Superdeterminism Made Intuitive.Louis Vervoort & Vitaly Nikolaev - 2022 - Foundations of Physics 53 (1):1-22.
    We attempt to make superdeterminism more intuitive, notably by simulating a deterministic model system, a billiard game. In this system an initial ‘bang’ correlates all events, just as in the superdeterministic universe. We introduce the notions of ‘strong’ and ‘soft’ superdeterminism, in order to clarify debates in the literature. Based on the analogy with billiards, we show that superdeterministic correlations may exist as a matter of principle, but be undetectable for all practical purposes. Even if inaccessible, such strong-superdeterministic correlations can (...)
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  28.  43
    It’s about Time: Film, Video Games, and the Advancement of an Artform.Steven Gimbel & Joseph Roman - 2019 - Philosophies 4 (4):56.
    Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs. But there is at least one aspect of SIIF video games that is philosophically interesting and does not apply to the class of SIIFs as a whole, the ability to represent non-classical time. If SIIF video games (...)
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  29.  57
    The Method of Language-Games as a Method of Logic.Oskari Kuusela - 2014 - Philosophical Topics 42 (2):129-160.
    This paper develops an account of Wittgenstein’s method of language-games as a method of logic that exhibits important continuities with Russell’s and the early Wittgenstein’s conceptions of logic and logical analysis as the method of philosophy. On the proposed interpretation, the method of language-games is a method for isolating and modeling aspects of the uses of linguistic expressions embedded in human activities that enables one to make perspicuous complex uses of expressions by gradually building up the complexity (...)
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  30. Philosophical aspects of probabilistic seismic hazard analysis (PSHA): a critical review.Luca Zanetti & Daniele Chiffi - 2023 - Natural Hazards:1-20.
    The goal of this paper is to review and critically discuss the philosophical aspects of probabilistic seismic hazard analysis (PSHA). Given that estimates of seismic hazard are typically riddled with uncertainty, diferent epistemic values (related to the pursuit of scientifc knowledge) compete in the selection of seismic hazard models, in a context infuenced by non-epistemic values (related to practical goals and aims) as well. We frst distinguish between the diferent types of uncertainty in PSHA. We claim that epistemic (...)
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  31.  38
    Reasonableness and Language Games in Jurgen Habermas` Philosophy of Communication.Mihai D. Vasile - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:245-266.
    The point of view expressed in the present research is directed towards the ideational “torsion” from rationalism to the “language-games” drawing up an analysis according to which one can notice the rationalist and post-rationalist aspects in the philosophy of communication, and the consequences of these perspectives, which could be of great interest as regards the philosophical concepts related to communication, to man or to the human community. As a matter of fact, “the torsion” is only apparent; it (...)
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  32.  11
    The Stereotype of Zero-sum Games and Global Environmental Threats.Vihren Bouzov - unknown
    The problem considered in the paper is whether the stereotype of zerosum games is applicable to present-day discussions on environmental threats. Decision theory could be considered as a tool to substantiate the philosophical notion of rationality of actions and in this aspect, it could be a good methodological instrument of philosophical economics. Decision theory can be used to assess positions in problem situations and predict possible solutions in terms of gains and losses. This can also be applied (...)
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  33.  23
    Dialog “buddhism – western philosophy” as the reality game: An interview with dr. Jan Westerhoff.Olena Kalantarova - 2024 - Filosofska Dumka (Philosophical Thought) 1:122-134.
    No one is surprised anymore by the dialogue between Buddhism and Western science, which develops the foundations of cognitive and contemplative sciences. But there have been requests for reflection on the results achieved, or even for a strategy for analytical research of the Buddhist East, which brings this dialogue to the philosophical level. And this level of discussion is, in fact, the dialogue between Buddhism and Western philosophy, which requires a new discourse that should be built on their common (...)
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  34. Some philosophical aspects of abstract model theory.Dag Westerståhl - 1976 - Gothenburg: Institutionen för filosofi, Göteborgs universitet.
     
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  35.  6
    The Prodigious Diversity of Language Games.Hans Sluga - 2011 - In Steven Nadler (ed.), Wittgenstein. Oxford, UK: Wiley‐Blackwell. pp. 57–75.
    This chapter contains sections titled: Meaning as Use Language Games Mind and Matter Mathematics and Other Sciences Science, Myth, and Religion Seeing Aspects World Pictures The Inner and the Outer A Field of Diversity Further reading.
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  36. Rule-following as coordination: a game-theoretic approach.Giacomo Sillari - 2013 - Synthese 190 (5):871-890.
    Famously, Kripke has argued that the central portion of the Philosophical Investigations describes both a skeptical paradox and its skeptical solution. Solving the paradox involves the element of the community, which determines correctness conditions for rule-following behavior. What do such conditions precisely consist of? Is it accurate to say that there is no fact to the matter of rule following? How are the correctness conditions sustained in the community? My answers to these questions revolve around the idea that a (...)
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  37. Understanding and Calculating the Odds: Probability Theory Basics and Calculus Guide for Beginners, with Applications in Games of Chance and Everyday Life.Catalin Barboianu - 2006 - Craiova, Romania: Infarom.
    This book presents not only the mathematical concept of probability, but also its philosophical aspects, the relativity of probability and its applications and even the psychology of probability. All explanations are made in a comprehensible manner and are supported with suggestive examples from nature and daily life, and even with challenging math paradoxes.
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  38. Epistemic Norms and the "Epistemic Game" They Regulate: The Basic Structured Epistemic Costs and Benefits.David Henderson & Peter Graham - 2017 - American Philosophical Quarterly 54 (4):367-382.
    This paper is a beginning—an initial attempt to think of the function and character of epistemic norms as a kind of social norm. We draw on social scientific thinking about social norms and the social games to which they respond. Assume that people individually follow epistemic norms for the sake of acquiring a stock of true beliefs. When they live in groups and share information with each other, they will in turn produce a shared store of true beliefs, an (...)
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  39.  17
    Forging Boethius in medieval intellectual fantasies.Brooke Hunter - 2019 - Abingdon, Oxon: Routledge.
    Introduction: De disciplina scolarium and the Boethian corpus -- Reproduction and philosophical life in the Consolatio philosophiae -- De disciplina and Translatio studii -- Boethian humor -- "Bitwixen game and ernest": contrary Boethianism in Troilus and Criseyde -- Boethius and the humanists: Valla, Badius, and persistence of De disciplina in print.
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  40. Collective Agency: From Philosophical and Logical Perspectives.Yiyan Wang - 2023 - Dissertation, University of Amsterdam
    People inhabit a vast and intricate social network nowadays. In addition to our own decisions and actions, we confront those of various groups every day. Collective decisions and actions are more complex and bewildering compared to those made by individuals. As members of a collective, we contribute to its decisions, but our contributions may not always align with the outcome. We may also find ourselves excluded from certain groups and passively subjected to their influences without being aware of the source. (...)
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  41.  35
    Broadband and circuits: the place of public gaming in the history of sport.Kalle Jonasson - 2016 - Sport, Ethics and Philosophy 10 (1):28-41.
    This essay concerns the place of e-sport in the history of sport. E-sport is construed as an entity in this corpus, by seeking out historical counterparts that display similar forms of play and organisation. Thus, ancient Roman games are identified as an early instance of what could be called public gaming, i.e. competitive digital games in a public setting. Two recent philosophical statements regarding the history of sport furnish the point of departure of the analysis: Steven Connor's (...)
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  42.  34
    Artistic-Philosophical Reinterpretation of the Principles of Surrealism in the Works of Neil Gaiman.O. S. Naumchik - 2015 - Liberal Arts in Russiaроссийский Гуманитарный Журналrossijskij Gumanitarnyj Žurnalrossijskij Gumanitaryj Zhurnalrossiiskii Gumanitarnyi Zhurnal 4 (1):9.
    In the present article, the work of contemporary English writer and screenwriter Neil Gaiman is studied from the point of view of artistic and philosophical reinterpretation of the principles of surrealism. His novels ‘Neverwhere‘, ‘Coraline‘ and the script for the film ‘Mirror mask‘are analysed, in which the interpenetration of the real and unreal world can be traced and the planes of reality and dreams are woven into one inseparable whole. It is emphasized that for the creative style of Neil (...)
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  43.  19
    Philosophical Perceptions on Logic and Order.Jeremy Horne (ed.) - 2017 - Hershey: IGI Global.
    Strong reasoning skills are an important aspect to cultivate in life, as they directly impact decision making on a daily basis. By examining the different ways the world views logic and order, new methods and techniques can be employed to help expand on this skill further in the future. -/- Philosophical Perceptions on Logic and Order is a pivotal scholarly resource that discusses the evolution of logical reasoning and future applications for these types of processes. Highlighting relevant topics including (...)
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  44.  32
    On the Synthetic Aspect of Mathematics.G. J. Whitrow - 1950 - Philosophy 25 (95):326 - 330.
    In the most recent edition of Language, Truth and Logic , Professor A. J. Ayer still maintains that pure mathematics is analytic, being in fact merely a vast system of tautology. He is much more confident about this than are most contemporary professional mathematicians who have investigated the foundations of their subject. Following the breakdown of the efforts both of Frege and of Russell and Whitehead to derive pure mathematics from logic, i.e. to prove that the denial of any one (...)
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  45.  32
    Explication, similarity, and analogy: a defense and application of philosophical method.Kyle Broom - unknown
    With his 1951 publication of “Two Dogmas of Empiricism”, W.V.O. Quine launched a series of arguments against the idea that analyticity – “truth in virtue of meaning alone” – could be a philosophically explanatory notion. While his rejection represents a significant philosophical stride in its own right, to which many in the contemporary philosophical scene pay verbal respects, the revolutionary consequences of this insight often go ignored today. Much of current professional philosophy in virtually every sub-discipline carries on (...)
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  46. Sport, rules, and values: philosophical investigations into the nature of sport.Graham McFee - 2004 - New York: Routledge.
    Sport, Rules and Values presents a philosophical perspective on some issues concerning the character of sport. Central questions for the text are motivated from real life sporting examples as described in newspaper reports. For instance, the (supposed) subjectivity of umpiring decisions is explored via an examination of the judging ice-skating at the Salt Lake City Olympic Games of 2002. Throughout, the presentation is rich in concrete cases from sporting situations, including baseball, football, and soccer. While granting the constitutive (...)
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  47. Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both (...)
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  48.  46
    Projective Identification, Clinical Context, and Philosophical Elucidation.Adam Leite - 2018 - Philosophy, Psychiatry, and Psychology 25 (2):81-87.
    The clinical concept of projective identification encompasses both unconscious fantasies of putting aspects of oneself into another person, as well as interpersonal processes aimed at evoking a corresponding response in another person, all for purposes of defensive evacuation, control and/or communication.1 In thinking about this complex situation, we need to consider its interpersonal dimensions as well as the intrapsychic processes that take place in each party. Louise Braddock's paper is thought provoking, far-reaching, and important in its use of concepts (...)
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    Images of behavioral analysis: The shaping game and the behavioral stream.Michael Keenan & Karola Dillenburger - unknown
    This paper points to the lack of scientific images, including moving images, for promoting behavior analysis. Examples of what could be done to rectify this situation are contained in two teaching gambits that address practical and philosophical issues in the analysis of behavior. The first gambit is an elaboration of the shaping game that highlights issues associated with discriminative control and the role of private events in the analysis of behavior. The second gambit uses specially designed graphics, both 2-D (...)
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  50.  30
    Ajdukiewicz and Kotarbinski on Names : a Pretext for Ontological Games.Anna C. Zielinska - 2007 - In Joray Pierre (ed.), Proceedings of the conference Contemporary Perspectives of Logicism.
    Lesniewski’s ontology was one of the most inspiring aspects of Polish philosophy in the 20th century. I would like to reveal two original ways of thinking about names present in Polish pre-war philosophy and inspired by Lesniewski’s ideas, i.e. Kotarbinski’s reism and Ajdukiewicz’s criticism of the latter. It seems obvious, at least in texts of the philosophers quoted above, that the question of names was hiding much deeper quarrels. Although Kotarbinski’s and Ajdukiewicz’s positions were not in radical opposition, several (...)
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