Results for '3D effect'

985 found
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  1.  5
    Visual Search in 3D: Effects of Monoscopic and Stereoscopic Cues to Depth on the Validity of Feature Integration Theory and Perceptual Load Theory.Ciara M. Greene, John Broughan, Anthony Hanlon, Seán Keane, Sophia Hanrahan, Stephen Kerr & Brendan Rooney - 2021 - Frontiers in Psychology 12.
    Previous research has successfully used feature integration theory to operationalise the predictions of Perceptual Load Theory, while simultaneously testing the predictions of both models. Building on this work, we test the extent to which these models hold up in a 3D world. In two experiments, participants responded to a target stimulus within an array of shapes whose apparent depth was manipulated using a combination of monoscopic and stereoscopic cues. The search task was designed to test the predictions of feature integration (...)
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  2.  22
    Scale Effects of the Relationships between 3D Building Morphology and Urban Heat Island: A Case Study of Provincial Capital Cities of Mainland China.Zhi Qiao, Xiping Han, Chen Wu, Luo Liu, Xinliang Xu, Zongyao Sun, Wei Sun, Qian Cao & Linwan Li - 2020 - Complexity 2020:1-12.
    In the process of rapid urbanization, urban heat island effect has been showing more and more significant impacts on human well-being. Therefore, a more detailed understanding of the impact of three-dimensional building morphology on UHI effect across a continuum of spatial scales will be necessary to guide and improve the human settlement.This study selected 31 provincial capital cities of mainland China to analyze the impacts of the 3D building morphology, including the number, area, height, volume, and the surface (...)
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  3.  23
    A 3D Individual-Based Model to Study Effects of Chemotaxis, Competition and Diffusion on the Motile-Phytoplankton Aggregation.Ilhem Bouderbala, Nadjia El Saadi, Alassane Bah & Pierre Auger - 2018 - Acta Biotheoretica 66 (4):257-278.
    In this paper, we develop a 3D-individual-based model to understand effect of various small-scale mechanisms in phytoplankton cells, on the cellular aggregation process. These mechanisms are: spatial interactions between cells due to their chemosensory abilities, a molecular diffusion and a demographical process. The latter is considered as a branching process with a density-dependent death rate to take into account the local competition on resources. We implement the IBM and simulate various scenarios under real parameter values for phytoplankton cells. To (...)
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  4. The effects of familiarity on perceived nonrigid motions of 3d objects.Ds Klopfer - 1988 - Bulletin of the Psychonomic Society 26 (6):517-517.
     
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  5.  22
    The effect of the location of stage-I fatigue crack across the persistent slip band on its growth rate – A 3D dislocation dynamics study.G. V. Prasad Reddy, R. Sandhya, K. Laha, C. Depres, C. Robertson & A. K. Bhaduri - forthcoming - Philosophical Magazine:1-16.
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  6.  12
    Effect of finite boundary junction mobility on the growth rate of grains in 3D polycrystals.L. A. Barrales-Mora, G. Gottstein & L. S. Shvindlerman - 2012 - Philosophical Magazine 92 (9):1046-1057.
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  7.  38
    Enthusiastic portrayal of 3D bioprinting in the media: Ethical side effects.Frederic Gilbert, John Noel M. Viaña, Cathal D. O'Connell & Susan Dodds - 2017 - Bioethics 32 (2):94-102.
    There has been a surge in mass media reports extolling the potential for using three-dimensional printing of biomaterials to treat a wide range of clinical conditions. Given that mass media is recognized as one of the most important sources of health and medical information for the general public, especially prospective patients, we report and discuss the ethical consequences of coverage of 3D bioprinting in the media. First, we illustrate how positive mass media narratives of a similar biofabricated technology, namely the (...)
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  8.  11
    Modelling size effects using 3D density-based dislocation dynamics.M. Zaiser, N. Nikitas, T. Hochrainer & E. C. Aifantis - 2007 - Philosophical Magazine 87 (8-9):1283-1306.
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  9.  9
    On Visually-Grounded Reference Production: Testing the Effects of Perceptual Grouping and 2D/3D Presentation Mode.Ruud Koolen - 2019 - Frontiers in Psychology 10.
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  10.  10
    3D Face Modeling Algorithm for Film and Television Animation Based on Lightweight Convolutional Neural Network.Cheng Di, Jing Peng, Yihua Di & Siwei Wu - 2021 - Complexity 2021:1-10.
    Through the analysis of facial feature extraction technology, this paper designs a lightweight convolutional neural network. The LW-CNN model adopts a separable convolution structure, which can propose more accurate features with fewer parameters and can extract 3D feature points of a human face. In order to enhance the accuracy of feature extraction, a face detection method based on the inverted triangle structure is used to detect the face frame of the images in the training set before the model extracts the (...)
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  11.  7
    Sculpture 3D Modeling Method Based on Image Sequence.Xiaofei Liu - 2021 - Complexity 2021:1-13.
    This thesis first introduces the basic principles of model-based image sequence coding technology, then discusses in detail the specific steps in various implementation algorithms, and proposes a basic feature point calibration required in three-dimensional motion and structure estimation. This is a simple and effective solution. Aiming at the monocular video image sequence obtained by only one camera, this paper introduces the 3D model of the sculpture building into the pose tracking framework to provide initial depth information. The whole posture tracking (...)
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  12.  12
    3D Spacetimes Construction from $$$$D Kitaev Superconductor Model.Miok Park - 2018 - Foundations of Physics 48 (10):1486-1499.
    This is a proceedings based on the talk that was made in the workshop “Black Holes, Gravitational Waves and Spacetime Singularities” at Vatican Observatory on 9–12 May 2017. Since then we have constructed some corrections, hence this paper includes them. Here we employ the \\)D Kitaev superconductor model and perform the Wilsonian renormalization group transformation in a real space. We regard the running energy scale or the repetition number of RG transformation as a new emergent direction of the spacetime, thus (...)
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  13.  4
    3D Visualization Monitoring and Early Warning of Surface Deformation in Subsidence Area Based on GIS.Lei Gao, Yuanwen Song & Bo Zhao - 2021 - Complexity 2021:1-16.
    Due to the large-scale mining of mineral resources, the surface strata in many areas have collapsed and even developed into deformation and subsidence. Based on the conventional geotechnical deformation monitoring technology, the surface deformation prediction and disaster caused by the conventional geotechnical deformation monitoring technology can be avoided. In this paper, based on GIS, combined with the analysis of surface settlement, the surface settlement, slope value, curvature deformation value, horizontal displacement, and corresponding horizontal deformation formula are comprehensively analyzed and studied. (...)
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  14.  7
    Interactive 3D reconstruction method of fuzzy static images in social media.Xiaomei Niu - 2022 - Journal of Intelligent Systems 31 (1):806-816.
    Because the traditional social media fuzzy static image interactive three-dimensional (3D) reconstruction method has the problem of poor reconstruction completeness and long reconstruction time, the social media fuzzy static image interactive 3D reconstruction method is proposed. For preprocessing the fuzzy static image of social media, the Harris corner detection method is used to extract the feature points of the preprocessed fuzzy static image of social media. According to the extraction results, the parameter estimation algorithm of contrast divergence is used to (...)
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  15. Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition.Qiang Fu, Xingui Zhang, Jinxiu Xu & Haimin Zhang - 2020 - Complexity 2020:1-17.
    Motion pose capture technology can effectively solve the problem of difficulty in defining character motion in the process of 3D animation production and greatly reduce the workload of character motion control, thereby improving the efficiency of animation development and the fidelity of character motion. Motion gesture capture technology is widely used in virtual reality systems, virtual training grounds, and real-time tracking of the motion trajectories of general objects. This paper proposes an attitude estimation algorithm adapted to be embedded. The previous (...)
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  16.  14
    Research on a 3D Predator-Prey Evolutionary System in Real Estate Market.Yujing Yang & Wenzhe Tang - 2018 - Complexity 2018:1-13.
    This paper establishes a model on the upstream and downstream relationship among private enterprises, provincial and local officials, and the central government in the real estate market using the population ecology theory of mutual relations among individual species from the perspective of business ecosystem. A dynamic model is introduced and the complex dynamical behaviors of such a predator-prey model are investigated by means of numerical simulation. The local stability conditions and complex dynamics are investigated, and the existence of chaos is (...)
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  17.  70
    Bands of Localized Electromagnetic Waves in 3D Random Media.Marian Rusek & Arkadiusz Orłowski - 1998 - Foundations of Physics 28 (4):667-681.
    Anderson localization of electromagnetic waves in three-dimensional disordered dielectric structures is studied using a simple yet realistic theoretical model. An effective approach based on analysis of probability distributions, not averages, is developed. The disordered dielectric medium is modeled by a system of randomly distributed electric dipoles. Spectra of certain random matrices are investigated and the possibility of appearance of the continuous band of localized waves emerging in the limit of an infinite medium is indicated. It is shown that localization could (...)
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  18.  47
    The allocation of valenced concepts onto 3D space.Fernando Marmolejo-Ramos, Carlos Tirado, Edward Arshamian, Jorge Iván Vélez & Artin Arshamian - 2017 - Cognition and Emotion 32 (4):709-718.
    The valence–space metaphor research area investigates the metaphorical mapping of valenced concepts onto space. Research findings from this area indicate that positive, neutral, and negative concepts are associated with upward, midward, and downward locations, respectively, in the vertical plane. The same research area has also indicated that such concepts seem to have no preferential location on the horizontal plane. The approach–avoidance effect consists in decreasing the distance between positive stimuli and the body and increasing the distance between negative stimuli (...)
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  19.  21
    A Proposal in Creating a Semantic Repository for Digital 3D Replicas: The Case of Modernist Sculptures in Public Spaces of Rio De Janeiro.Danielle do Carmo, Luciana Conrado Martins, Asla Medeiros E. Sá, Dalton Lopes Martins & Daniela Lucas da Silva Lemos - 2022 - Knowledge Organization 49 (3):151-171.
    The demand for integrating and sharing heterogeneous data online has attracted the interest of cultural institutions in making information access and retrieval more effective via Semantic Web technologies. The present study proposes a digital repository for 3D scans of modernist sculptures in public spaces in the city of Rio de Janeiro, Brazil, with a view to ensuring access, use, reuse and preservation of this information. This is a qualitative exploratory experimental study based on the scientific literature and specific empirical material. (...)
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  20. Quantifying the Relative Roles of Shadows, Steropsis, and Aocal Accomodation in 3D Visualization.David Kirsh - 2003 - The 3rd IASTED International Conference on Visualization, Imaging, and Image Processing.
    The goal of three-dimensional visualization is to present information in such a way that the viewer suspends disbelief and uses the screen imagery the same way as he or she would use an identical, real 3D scene. To do this effectively, programmers employ a variety of 3D depth cues. Our own anecdotal experience says that shadows and stereopsis are two of the best for visualization. The nice thing is that both of these are possible to do in interactive programs. They (...)
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  21. It's All in the Game: A 3D Learning Model for Business Ethics.Suzy Jagger, Haytham Siala & Diane Sloan - 2016 - Journal of Business Ethics 137 (2):383-403.
    How can we improve business ethics education for the twenty first century? This study evaluates the effectiveness of a visual case exercise in the form of a 3D immersive game given to undergraduate students at two UK Universities as part of a mandatory business ethics module. We propose that due to evolving learning styles, the immersive nature of interactive games lends itself as a vehicle to make the learning of ethics more ‘concrete’ and ‘personal’ and therefore more engaging. To achieve (...)
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  22.  81
    Depth Cues Versus the Simplicity Principle in 3D Shape Perception.Yunfeng Li & Zygmunt Pizlo - 2011 - Topics in Cognitive Science 3 (4):667-685.
    Two experiments were performed to explore the mechanisms of human 3D shape perception. In Experiment 1, the subjects’ performance in a shape constancy task in the presence of several cues (edges, binocular disparity, shading and texture) was tested. The results show that edges and binocular disparity, but not shading or texture, are important in 3D shape perception. Experiment 2 tested the effect of several simplicity constraints, such as symmetry and planarity on subjects’ performance in a shape constancy task. The (...)
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  23.  6
    User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D.Martina Mara, Jan-Philipp Stein, Marc Erich Latoschik, Birgit Lugrin, Constanze Schreiner, Rafael Hostettler & Markus Appel - 2021 - Frontiers in Psychology 12.
    Humanoid robots are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. People can be confronted with robots in various modes of presentation, among them 2D videos, 3D, i.e., stereoscopic videos, immersive Virtual Reality, or live on site. A systematic investigation into how such differential modes (...)
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  24.  6
    Human Posture Recognition and Estimation Method Based on 3D Multiview Basketball Sports Dataset.Xuhui Song & Linyuan Fan - 2021 - Complexity 2021:1-10.
    In traditional 3D reconstruction methods, using a single view to predict the 3D structure of an object is a very difficult task. This research mainly discusses human pose recognition and estimation based on 3D multiview basketball sports dataset. The convolutional neural network framework used in this research is VGG11, and the basketball dataset Image Net is used for pretraining. This research uses some modules of the VGG11 network. For different feature fusion methods, different modules of the VGG11 network are used (...)
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  25.  10
    Study of Human Motion Recognition Algorithm Based on Multichannel 3D Convolutional Neural Network.Yang Ju - 2021 - Complexity 2021:1-12.
    Aiming at the problem that it is difficult to balance the speed and accuracy of human behaviour recognition, this paper proposes a method of motion recognition based on random projection. Firstly, the optical flow picture and Red, Green, Blue picture obtained by the Lucas-Kanade algorithm are used. Secondly, the data of optical flow pictures and RGB pictures are compressed based on a random projection matrix of compressed sensing, which effectively reduces power consumption. At the same time, based on random projection (...)
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  26.  7
    The Application of Clothing Intelligent 3D Display with Uncertainty Models Technology in Clothing Marketing.Zhonglin Xu & Trip Huwan - 2022 - Complexity 2022:1-10.
    As a result of the development of new technologies such as satellite communication, digitalization, and multimedia computer networks, new media such as blogs, online magazines, and wireless network media have sparked a lot of interest. This study uses 3D clothing display technologies to improve the customer experience of online clothing marketing, aid in the improvement of online clothing marketing efficacy, and extensively discuss the digital clothing anthropometric model. Furthermore, this study employs the convex hull approach and NURBS fitting technology to (...)
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  27. How Linguistic and Cultural Forces Shape Conceptions of Time: English and Mandarin Time in 3D.Orly Fuhrman, Kelly McCormick, Eva Chen, Heidi Jiang, Dingfang Shu, Shuaimei Mao & Lera Boroditsky - 2011 - Cognitive Science 35 (7):1305-1328.
    In this paper we examine how English and Mandarin speakers think about time, and we test how the patterns of thinking in the two groups relate to patterns in linguistic and cultural experience. In Mandarin, vertical spatial metaphors are used more frequently to talk about time than they are in English; English relies primarily on horizontal terms. We present results from two tasks comparing English and Mandarin speakers’ temporal reasoning. The tasks measure how people spatialize time in three-dimensional space, including (...)
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  28. To be delivered at the 3d symposium platonicum.Lorenzo Peña - unknown
    It is widely known that Plato seems to be committed in a number of dialogues to the view that all perfections are “united” — whether such unity is construed as identity, which doesn’t lack textual evidence, or, more probably, as some kind of mutual “supervenience”. (See for instance Laches 199e3-4, Alcib. I 114d-116d, Protag. 329c-333d & 349a-c. Whatever the solution to those interpretive problems is, what anyway can be ascertained is that, when writing the Statesman, our philosopher is keen on (...)
     
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  29.  14
    Automated Multiclass Artifact Detection in Diffusion MRI Volumes via 3D Residual Squeeze-and-Excitation Convolutional Neural Networks.Nabil Ettehadi, Pratik Kashyap, Xuzhe Zhang, Yun Wang, David Semanek, Karan Desai, Jia Guo, Jonathan Posner & Andrew F. Laine - 2022 - Frontiers in Human Neuroscience 16.
    Diffusion MRI is widely used to investigate neuronal and structural development of brain. dMRI data is often contaminated with various types of artifacts. Hence, artifact type identification in dMRI volumes is an essential pre-processing step prior to carrying out any further analysis. Manual artifact identification amongst a large pool of dMRI data is a highly labor-intensive task. Previous attempts at automating this process are often limited to a binary classification of the dMRI volumes or focus on detecting a single type (...)
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  30.  20
    On Being Stereoblind in an Era of 3D Movies.Cynthia Freeland - 2012 - Essays in Philosophy 13 (2):550-576.
    I happen to have a visual impairment known as strabismus, which means that the information from my eyes is not successfully fused in my brain, so I lack stereoscopic vision. Hence I was surprised to find I could see some depth effects of recent 3D films such as Wim Wenders’s Pina. This experience has prompted me to explore both further information about binocular vision and various disputes about the aesthetic merits of 3D films. My paper takes up the following topics: (...)
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  31.  12
    Effects of Changes of Observer Vantage Points on the Perception of Spatial Structure in Perspective Images: Basic Geometric Analysis.Dejan Todorović - 2022 - Axiomathes 32 (5):765-791.
    Every linear perspective image has a center of the perspective construction. Only when observed from that location does a 2D image provide the same stimulus as the original 3D scene. Geometric analyses indicate that observing the image from other vantage points should affect the perceived spatial structure of the scene conveyed by the image, involving transformations such as shear, compression, and dilation. Based on previous research, this paper presents a detailed account of these transformations. The analyses are presented in a (...)
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  32.  14
    How Can People Express Their Trait Self-Esteem Through Their Faces in 3D Space?Xiaoyang Wang, Xiaoqian Liu, Yuqian Wang & Tingshao Zhu - 2021 - Frontiers in Psychology 12.
    Background: Trait self-esteem reflects stable self-evaluation, and it affects social interaction patterns. However, whether and how trait self-esteem can be expressed through behaviors are controversial. Considering that facial expressions can effectively convey information related to personal traits, the present study investigated the three-dimensional facial movements related to self-esteem level and the sex differences therein. Methods: The sample comprised 238 participants. Their levels of trait self-esteem were evaluated by employing the Rosenberg Self-Esteem Scale. During self-introductions, their facial movements in 3D space (...)
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  33.  6
    2-Year-Olds Learning From 2D Media With and Without Parental Support: Comparing Two Forms of Joint Media Engagement With Passive Viewing and Learning From 3D. [REVIEW]Mikael Heimann, Louise Hedendahl, Elida Ottmer, Thorsten Kolling, Felix-Sebastian Koch, Ulrika Birberg Thornberg & Annette Sundqvist - 2021 - Frontiers in Psychology 11.
    The study investigates to what degree two different joint media engagement strategies affect children’s learning from two-dimensional -media. More specifically, we expected an instructed JME strategy to be more effective than a spontaneous, non-instructed, JME strategy. Thirty-five 2-year old children saw a short video on a tablet demonstrating memory tasks together with a parent. The parents were randomized into two groups: One group was instructed to help their child by describing the actions they saw on the video while the other (...)
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  34.  92
    Evaluating the models and behaviour of 3D intelligent virtual animals in a predator-prey relationship. AAMAS 2012: 79-86.Deborah Richards, Jacobson Michael, Taylor Charlotte, Taylor Meredith, Porte John, Newstead Anne & Hanna Nader - 2012 - Proceedings of the Eleventh International Conference on Agent and Multiagent Systems (AAMAS).
    This paper presents the intelligent virtual animals that inhabit Omosa, a virtual learning environment to help secondary school students learn how to conduct scientific inquiry and gain concepts from biology. Omosa supports multiple agents, including animals, plants, and human hunters, which live in groups of varying sizes and in a predator-prey relationship with other agent types (species). In this paper we present our generic agent architecture and the algorithms that drive all animals. We concentrate on two of our animals to (...)
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  35.  17
    Effects of virtual reality-based feedback on neurofeedback training performance—A sham-controlled study.Lisa M. Berger, Guilherme Wood & Silvia E. Kober - 2022 - Frontiers in Human Neuroscience 16.
    Electroencephalography-neurofeedback has become a valuable tool in the field of psychology, e.g., to improve cognitive function. Nevertheless, a large percentage of NF users seem to be unable to control their own brain activation. Therefore, the aim of this study was to examine whether a different kind of visual feedback could positively influence NF performance after one training session. Virtual reality seems to have beneficial training effects and has already been reported to increase motivational training aspects. In the present study, we (...)
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  36.  5
    Effect of landscape design on depth perception in classical Chinese gardens: A quantitative analysis using virtual reality simulation.Haipeng Zhu, Zongchao Gu, Ryuzo Ohno & Yuhang Kong - 2022 - Frontiers in Psychology 13.
    It is common for visitors to have rich and varied experiences in the limited space of a classical Chinese garden. This leads to the sense that the garden’s scale is much larger than it really is. A main reason for this perceptual bias is the gardener’s manipulation of visual information. Most studies have discussed this phenomenon in terms of qualitative description with fragmented perspectives taken from static points, without considering ambient visual information or continuously changing observation points. A general question (...)
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  37.  13
    Effects of three-dimension movie visual fatigue on cognitive performance and brain activity.Ryota Akagi, Hiroki Sato, Tatsuya Hirayama, Kosuke Hirata, Masahiro Kokubu & Soichi Ando - 2022 - Frontiers in Human Neuroscience 16:974406.
    To further develop three-dimensional (3D) applications, it is important to elucidate the negative effects of 3D applications on the human body and mind. Thus, this study investigated differences in the effects of visual fatigue on cognition and brain activity using visual and auditory tasks induced by watching a 1-h movie in two dimensions (2D) and 3D. Eighteen young men participated in this study. Two conditions were randomly performed for each participant on different days, namely, watching the 1-h movie on television (...)
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  38.  3
    Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents.Luca Milani, Serena Grumi & Paola Di Blasio - 2019 - Frontiers in Psychology 10.
    Use of videogames (VGs) is almost ubiquitous in preadolescents’ and adolescents’everyday life. One of the most intriguing research topic about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use (...)
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  39.  8
    Shining a Light on Race: Contrast and Assimilation Effects in the Perception of Skin Tone and Racial Typicality.Kevin R. Brooks, Daniel Sturman & O. Scott Gwinn - 2020 - Frontiers in Psychology 11.
    Researchers have long debated the extent to which an individual’s skin tone influences their perceived race. Brooks and Gwinn demonstrated that the race of surrounding faces can affect the perceived skin tone of a central target face without changing perceived racial typicality, suggesting that skin lightness makes a small contribution to judgments of race compared to morphological cues. However, the lack of a consistent light source may have undermined the reliability of skin tone cues, encouraging observers to rely disproportionately on (...)
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  40.  11
    Abundant Bounded and Unbounded Solitary, Periodic, Rogue-Type Wave Solutions and Analysis of Parametric Effect on the Solutions to Nonlinear Klein–Gordon Model.Mohammad Mobarak Hossain, Alrazi Abdeljabbar, Harun-Or Roshid, Md Mamunur Roshid & Abu Naim Sheikh - 2022 - Complexity 2022:1-19.
    This paper exploits the modified simple equation and dynamical system schemes to integrate the Klein–Gordon model amid quadratic nonlinearity arising in nonlinear optics, quantum theories, and solid state physics. By implementing the modified simple equation technique, we develop some disguise adaptation of analytical solutions in terms of hyperbolic, exponential, and trigonometric functions with some special parameters. We apply the dynamical system to bifurcate the model and draw distinct phase portraits on unlike parametric constraints. Following each orbit of all phase portraits, (...)
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  41.  12
    Braet and Humphreys (2009), and Gillebert and Hum.Effects of Time After Transient - 2012 - In Jeremy M. Wolfe & Lynn C. Robertson (eds.), From Perception to Consciousness: Searching with Anne Treisman. Oxford University Press.
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  42.  88
    Letters to the Editor.John D. Sommer, Ed Casey, Mary C. Rawlinson, Eva Kittay, Michael A. Simon, Patrick Grim, Clyde Lee Miller, Rita Nolan, Marshall Spector, Don Ihde, Peter Williams, Anthony Weston, Donn Welton, Dick Howard, David A. Dilworth & Tom Foster Digby 3d - 1993 - Proceedings and Addresses of the American Philosophical Association 66 (5):97 - 112.
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  43. Timothy Paul Westbrook.Effects of Confucian Filial Piety - 2012 - Journal for the Study of Religions and Ideologies 11 (33):137-163.
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  44.  4
    The Digital Cabinet of Curiosities.Robert Furze & Pat Brereton - 2014-09-02 - In George A. Dunn (ed.), Avatar and Philosophy. Wiley. pp. 239–251.
    Avatar draws us into the beautiful and exciting world of Pandora, with its fantastic locations and its exotic and dangerous creatures. The experience of watching Avatar in 3D is like looking into a cabinet of curiosities, a pastime that was particularly popular during the Victorian era. Avatar's incredible special effects make Pandora seem as believable and real as our everyday world. Most of the creatures and plants of Pandora, including the Na'vi, are designed using computers. These digital special effects deliver (...)
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  45.  25
    The accountability of hand-drawn maps and rendering practices.Yutaka Kitazawa - 1999 - Human Studies 22 (2-4):299-314.
    This paper presents an ethnomethodological analysis of the representation of space in hand-drawn maps. The rendering practice of hand drawn maps includes some systematic devices by which real space is transformed into two-dimensional space on paper and a map is recognized as the map representing a certain space. In other words, members use these devices not only to trace real space but also to enable the recognition of space in a specific mode. The paper deals with three distinctive patterns affording (...)
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  46.  25
    Flash-lag: Prediction or emergent property of directional selectivity mechanisms?Julia Berzhanskaya - 2008 - Behavioral and Brain Sciences 31 (2):201-203.
    3D FORMOTION, a unified cortical model of motion integration and segmentation, explains how brain mechanisms of form and motion processing interact to generate coherent percepts of object motion from spatially distributed and ambiguous visual information. The same cortical circuits reproduce motion-induced distortion of position maps, including both flash-lag and flash-drag effects.
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  47.  7
    Face Age is Mapped Into Three‐Dimensional Space.Mario Dalmaso, Stefano Pileggi & Michele Vicovaro - 2023 - Cognitive Science 47 (11):e13374.
    People can represent temporal stimuli (e.g., pictures depicting past and future events) as spatially connoted dimensions arranged along the three main axes (horizontal, sagittal, and vertical). For example, past and future events are generally represented, from the perspective of the individuals, as being placed behind and in front of them, respectively. Here, we report that such a 3D representation can also emerge for facial stimuli of different ages. In three experiments, participants classified a central target face, representing an individual at (...)
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  48.  1
    Dominant negative variants and cotranslational assembly of macromolecular complexes.Reiner A. Veitia - 2023 - Bioessays 45 (11):2300105.
    Pathogenic variants occurring in protein‐coding regions underlie human genetic disease through various mechanisms. They can lead to a loss of function (LOF) such as in recessive conditions or in dominant conditions due to haploinsufficiency. Dominant‐negative (DN) effects, counteracting the activity of the normal gene‐product, and gain of function (GOF) are also mechanisms driving dominance. Here, I discuss a few papers on these specific mechanisms. In short, there is accumulating evidence pointing to differences between LOF versus non‐LOF variants (DN and GOF). (...)
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  49.  7
    Cinema's bodily illusions: flying, floating, and hallucinating.Scott C. Richmond - 2016 - Minneapolis: University of Minnesota Press.
    Do contemporary big-budget blockbuster films like Gravity move something in us that is fundamentally the same as what avant-garde and experimental films have done for more than a century? In a powerful challenge to mainstream film theory, Cinema's Bodily Illusions demonstrates that this is the case. Scott C. Richmond bridges genres and periods by focusing, most palpably, on cinema's power to evoke illusions: feeling like you're flying through space, experiencing 3D without glasses, or even hallucinating. He argues that cinema is, (...)
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  50. Exploring factors contributing to creativity performance among entrepreneurs using the Bayesian Mindsponge Framework.Quan-Hoang Vuong, Tam-Tri Le, Tao Zhang, Viet-Phuong La, Quang-Loc Nguyen, Giang Hoang & Minh-Hoang Nguyen - manuscript
    Creativity is a crucial aspect of entrepreneurship. However, research on the information processing mechanism of creativity in relation to entrepreneurship is still very limited. To explore factors contributing to creativity performance among entrepreneurs in terms of information processing, we applied the Bayesian Mindsponge Framework. We used the Serendipity-Mindsponge-3D (SM3D) knowledge management theory to construct models and conducted Bayesian analysis on the most comprehensive and well-designed dataset of 3071 Vietnamese entrepreneurs up to date. We found that entrepreneurs who give more time (...)
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