Results for ' World of Warcraft'

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  1.  34
    World of Warcraft: The Murloc is the message.Gail Shivel - 2009 - Symploke 17 (1-2):205-213.
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  2.  16
    How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing.Regan L. Mandryk, Julian Frommel, Ashley Armstrong & Daniel Johnson - 2020 - Frontiers in Psychology 11.
  3.  21
    La parole est aux joueurs intensifs de World of Warcraft. Entre fascination et dépendance, entre plaisir et déséquilibre.Jean-Paul Lafrance - 2012 - Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.].
    À travers une série d’entretiens avec une quarantaine de joueurs intensifs de jeux en ligne massivement multijoueurs , nous analysons pourquoi World of Warcraft est si attractif. On peut formuler l’hypothèse que cela tient à la structure même du jeu, à la fascination et au plaisir que celui-ci procure et aux importants intérêts commerciaux qu’en retirent les entreprises exploitantes.Through a series of interviews with about forty game players devoting more than fifteen hours a week to MMO , we (...)
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  4. Exploited or engaged? dark game design patterns in Clicker Heroes, Farmville 2 and World of Warcraft.Faltin Karlsen - 2018 - In Kristine Jorgensen & Faltin Karlsen (eds.), Transgression in games and play. Cambridge, MA: The MIT Press.
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  5.  10
    La parole est aux joueurs intensifs de World of Warcraft. Entre fascination et dépendance, entre plaisir et déséquilibre.Jean-Paul Lafrance - 2012 - Hermes 62:, [ p.].
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  6.  11
    In gnosticism, buddhism, and the matrix project.Worlds Of Illusion - 2005 - In Christopher Grau (ed.), Philosophers Explore the Matrix. Oxford University Press.
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  7.  33
    William Sims Bainbridge. The Warcraft Civilization: Social Science in a Virtual World.Bruce J. Petrie - 2010 - Spontaneous Generations 4 (1):270-272.
    New branches of social science primarily engaging the “internet revolution” are appearing alongside mainstream research and journals such as Cyberpsychology, Behavior, and Social Networking are providing social scientists with an outlet of peer-reviewed research. HPS scholars will find new methodologies and the relation of technology to social science of particularly interest. Social scientists are becoming increasingly interested in virtual realities (see Milburn (Spontaneous Generations 2008, 63)) and are declaring time spent “in-game” ethnographic research. William Sims Bainbridge boasts 2300+ hours (approximately (...)
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  8.  20
    The Turning Points of the New Phenomenological Era: Husserl Research — Drawing upon the Full Extent of His Development Book 1 Phenomenology in the World Fifty Years after the Death of Edmund Husserl.Anna-Teresa Tymieniecka & World Congress of Phenomenology - 1991 - Springer.
    orbit and far beyond it. Indeed, the immense, painstaking, indefatigable and ever-improving effort of Husserl to find ever-deeper and more reliable foundations for the philosophical enterprise (as well as his constant critical re-thinking and perfecting of the approach and so called "method" in order to perform this task and thus cover in this source-excavation an ever more far-reaching groundwork) stands out and maintains itself as an inepuisable reservoir for philosophical reflec tion in which all the above-mentioned work has either its (...)
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  9.  9
    New Queries in Aesthetics and Metaphysics.Anna-Teresa Tymieniecka & World Congress of Phenomenology - 1991 - Springer Verlag.
    This collection is the final volume of a four book survey of the state of phenomenology fifty years after the death of Edmund Husserl. Its publication represents a landmark in the comprehensive treatment of contemporary phenomenology in all its vastness and richness. The diversity of the issues raised here is dazzling, but the main themes of Husserl's thought are all either explicitly treated, or else they underlie the ingenious approaches found here. Time, historicity, intentionality, eidos, meaning, possibility/reality, and teleology are (...)
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  10. Part II. A walk around the emerging new world. Russia in an emerging world / excerpt: from "Russia and the solecism of power" by David Holloway ; China in an emerging world.Constraints Excerpt: From "China'S. Demographic Prospects Toopportunities, Excerpt: From "China'S. Rise in Artificial Intelligence: Ingredientsand Economic Implications" by Kai-Fu Lee, Matt Sheehan, Latin America in an Emerging Worldsidebar: Governance Lessons From the Emerging New World: India, Excerpt: From "Latin America: Opportunities, Challenges for the Governance of A. Fragile Continent" by Ernesto Silva, Excerpt: From "Digital Transformation in Central America: Marginalization or Empowerment?" by Richard Aitkenhead, Benjamin Sywulka, the Middle East in an Emerging World Excerpt: From "the Islamic Republic of Iran in an Age of Global Transitions: Challenges for A. Theocratic Iran" by Abbas Milani, Roya Pakzad, Europe in an Emerging World Sidebar: Governance Lessons From the Emerging New World: Japan, Excerpt: From "Europe in the Global Race for Technological Leadership" by Jens Suedekum & Africa in an Emerging World Sidebar: Governance Lessons From the Emerging New Wo Bangladesh - 2020 - In George P. Shultz (ed.), A hinge of history: governance in an emerging new world. Stanford, California: Hoover Institution Press, Stanford University.
     
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  11.  13
    Preliminary material.Editors Logos: Journal Of The World Publishing Community - 2013 - Logos 24 (4):1-4.
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  12. Emily Grabham.Praxiographies' of Time : Law, Temporalities & Material Worlds - 2018 - In Andreas Philippopoulos-Mihalopoulos (ed.), Routledge Handbook of Law and Theory. New York, NY: Routledge.
     
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  13. Utopian Fantasy and the Politics of Difference.Debra Jackson - 2009 - In Luke Cuddy & John Nordlinger (eds.), World of Warcraft and Philosophy: Wrath of the Philosopher King. Open Court. pp. 131-142.
    Although World of Warcraft utilizes ethnic and gender stereotypes in the construction of its playable characters, the structure of the gaming environment provides a modest utopian vision that is structurally just, maximizing both liberty and equality among participants in a way consistent with John Rawls's Theory of Justice. As a result, class, race, and gender are much more a matter of human (humanoid) variety, rather than a tool for hierarchically differentiation. Nevertheless, in players' engagement with the game, class, (...)
     
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  14. Declaration of Helsinki. Ethical Principles for Medical Research Involving Human Subjects.World Medical Association - 2009 - Jahrbuch für Wissenschaft Und Ethik 14 (1):233-238.
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  15. Playful Illusion: The Making of Worlds in Advaita Vedanta.Worlds in Advaita Vedanta - 1998 - Philosophy East and West 48 (3):387-405.
     
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  16.  61
    Personal identity and the massively multiplayer online world.Andrew Edgar - 2016 - Sport, Ethics and Philosophy 10 (1):51-66.
    This paper explores the implications that the construction and use of avatars in games such as Second Life and World of Warcraft have for our understanding of personal identity. It asks whether the avatar can meaningfully be experienced as a separate person, existing in parallel to the flesh and blood player. A rehearsal of Cartesian and Lockean accounts of personal identity constructs an understanding of the self that is challenged by the experience of online play. It will be (...)
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  17.  45
    Reality-humanity (self-liberated from the stave in the wheels).The World-Friend & Adi Da - 2009 - World Futures 65 (4):304 – 325.
    Adi Da argues that no solutions currently proposed are sufficient to righten the present unsustainable trajectory of life on Earth, because there is no integrated approach to the ordering of society and use of the planet. The presumption of separateness—manifesting collectively as separate “tribes” vying for control—characterizes human affairs, rather than the prior (“a priori”) unity of existence. The struggle for dominance is the “stave in the wheels” of the Earth-system's inherent capacity to self-correct. A new institution, “the Global Cooperative (...)
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  18. Virtual worlds and moral evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
    Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft, or the multi-user virtual world of Second Life. Suppose a player performs an action in one of these worlds, via his or her virtual character, which would be wrong, if the virtual world were real. What is the moral status of this virtual action? In this paper I consider arguments for and against the Asymmetry Thesis: the thesis that such virtual actions (...)
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  19.  20
    Sanctification, Hardening of the Heart, and Frankfurt's Concept of.On Some Worldly Worries, Care Justice & Gender Bias - 1988 - Journal of Philosophy 85 (8):436-437.
  20. Human Organ Transplantation: A Report on Developments Under the Auspices of WHO (1987-1991). 18. Crouch, RA and E. Carl. 1999. Moral Agency and the Family: The Case of Living Related Organ Transplantation. [REVIEW]World Health Organization - 1991 - Cambridge Quarterly of Healthcare Ethics 8:275-287.
     
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  21. Ahlström, Kristoffer. Constructive Analysis: A Study in Epistemological Methodology. Göteborg: Acta Universitatis Gothenburgensis, 2007. Bourdieu, Pierre. The Bachelors' Ball: The Crisis of Peasant Society in Béarn. Trans. by Richard Nice. University of Chicago Press, 2008. Bourdieu, Pierre. Sketch for a Self-Analysis. Trans. by Richard Nice. University of. [REVIEW]Outer Worlds - 2008 - Journal for the Theory of Social Behaviour 38 (4):0021-8308.
     
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  22.  8
    Wild Ideas.David Rothenberg & World Wilderness Congress - 1995
    Wild Ideas is a collection of essays that brings a fresh and refreshing perspective to the wilderness paradoxically at the center of our civilization.
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  23. Ruth Ronen.Are Fictional Worlds Possible - 1996 - In Calin Andrei Mihailescu & Walid Hamarneh (eds.), Fiction updated: theories of fictionality, narratology, and poetics. Buffalo: University of Toronto Press.
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  24.  10
    The Christian Understanding of Man.T. E. Jessop & Community and State World Conference on Church - 1938 - G. Allen & Unwin.
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  25. On the Supreme Good; On the Eternity of the World; On Dreams.BOETHIUS OF DACIA - 1987
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  26.  40
    Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research.Stuart Oultram - 2013 - Medical Humanities 39 (2):115-118.
    In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform and assist real-world epidemic and public health research. In this paper, I engage critically with these claims.
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  27. The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming (...)
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  28. Past and future of europe.Of Europe - 2001 - In A. Koj & Piotr Sztompka (eds.), Images of the World: Science, Humanities, Art. Jagiellonian University. pp. 161.
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  29. The Letters of Hildegard of Bingen: Volume Ii.Hildegard of Bingen - 1998 - Oxford University Press USA.
    This is the second volume in what will be a translation with full scholarly apparatus of the entire correspondence of St. Hildegard of Bingen. The translation follows Van Acker's definitive new edition of the Latin text, which is being published serially in Belgium by Brepols. As in that edition, the letters are organized according to the rank of the addressees. The first volume included ninety letters to and from the highest ranking prelates in Hildegard's world: popes, archbishops, and bishops. (...)
     
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  30. The Letters of Hildegard of Bingen: Volume 2.Hildegard of Bingen - 1998 - Oxford University Press USA.
    This is the second volume in what will be a translation with full scholarly apparatus of the entire correspondence of St. Hildegard of Bingen. The translation follows Van Acker's definitive new edition of the Latin text, which is being published serially in Belgium by Brepols. As in that edition, the letters are organized according to the rank of the addressees. The first volume included ninety letters to and from the highest ranking prelates in Hildegard's world: popes, archbishops, and bishops. (...)
     
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  31. Proximity’s dilemma and the difficulties of moral response to the distant sufferer.The Geography Of Goodness - 2003 - The Monist 86 (3):355-366.
    The work of the French Lithuanian Jewish philosopher, Emmanuel Levinas, describes a perceptive rethinking of the possibility of concrete acts of goodness in the world, a rethinking never more necessary than now, in the wake of the cruel realities of the twentieth century—ten million dead in the First World War, forty million dead in the Second World War, Hiroshima, Nagasaki, the Soviet gulags, the grand slaughter of Mao’s “Great Leap Forward,” the pointless and gory Vietnam War, the (...)
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  32.  33
    The 8th world congress of bioethics, beijing, August 2006. A just and healthy society.Qiu Renzong President & BioethicsWorld Congress Of - 2007 - Bioethics 21 (8):ii–iii.
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  33.  5
    Videogames and Fiction.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 34–60.
    This chapter contains sections titled: From Tennis for Two to Worlds of Warcraft Imaginary Worlds and Works of Fiction Fictional or Virtual? Interactive Fiction.
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  34. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), which (...)
     
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  35.  18
    The toxic meritocracy of video games: why gaming culture is the worst.Christopher A. Paul - 2018 - Minneapolis: University of Minnesota Press.
    Introduction : growing up gamer -- Leveling up in life : how meritocracy works in society -- A toxic culture : studying gaming's jerks -- Coding meritocracy: norms of game design and narrative -- Judging skill, from World of warcraft to Kim Kardashian : Hollywood -- Learning from others -- Conclusion : an obligation to do better.
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  36.  6
    Crisis and the Renewal of Creation: World and Church in the Age of Ecology.Jeffrey Golliher, William Bryant Logan & N. Cathedral of St John the Divine York - 1996 - Burns & Oates.
    Over the past 25 years, no religious institution in America has done more to explore the link between the environment and spirituality than the Cathedral of St. John the Divine. Now, for the first time, a selection of the finest of the Cathedral's ecological sermons appears in a single volume.
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  37.  6
    Chronicle of the Abbey of Bury St. Edmunds.Jocelin of Brakelond - 2008 - Oxford University Press UK.
    This is the first English translation for forty years of a medieval classic, offering vivid and unique insight into the life of a great monastery in late twelfth-century England. The translation brilliantly communicates the interest and immediacy of Jocelin's narrative, and the annotation is particularly clear and helpful. ABOUT THE SERIES: For over 100 years Oxford World's Classics has made available the widest range of literature from around the globe. Each affordable volume reflects Oxford's commitment to scholarship, providing the (...)
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  38.  7
    Reflections on the contemporary business environment.Alfred Of Liechtenstein - 1993 - World Futures: Journal of General Evolution 37 (1):29-40.
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  39.  15
    Quaestiones: 2.16-3.15. Alexander & Alexander of Aphrodisias - 1992
    Attributed to Alexander of Aphrodisias -the leading ancient commentator on Aristotle -the Quaestiones exemplify the process through which Aristotle's thought was organized and came to be interpreted as "Aristotelianism." This volume of R.W. Sharples's translation, together with his earlier translation of Quaestiones 1.1-2.15, makes the Quaestiones available in its entirety for the first time in a modern language. The Quaestiones are concerned with problems of physics and metaphysics, psychology and divine providence. Readers interested in Aristotle's psychological views will find the (...)
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  40.  17
    Mitochondrial uncoupling proteins regulate angiotensin‐converting enzyme expression: crosstalk between cellular and endocrine metabolic regulators suggested by RNA interference and genetic studies.Sukhbir S. Dhamrait, Cecilia Maubaret, Ulrik Pedersen-Bjergaard, David J. Brull, Peter Gohlke, John R. Payne, Michael World, Birger Thorsteinsson, Steve E. Humphries & Hugh E. Montgomery - 2016 - Bioessays 38 (S1):107-118.
    Uncoupling proteins (UCPs) regulate mitochondrial function, and thus cellular metabolism. Angiotensin‐converting enzyme (ACE) is the central component of endocrine and local tissue renin–angiotensin systems (RAS), which also regulate diverse aspects of whole‐body metabolism and mitochondrial function (partly through altering mitochondrial UCP expression). We show that ACE expression also appears to be regulated by mitochondrial UCPs. In genetic analysis of two unrelated populations (healthy young UK men and Scandinavian diabetic patients) serum ACE (sACE) activity was significantly higher amongst UCP3‐55C (rather than (...)
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  41. Ethics and Epidemiology International Guidelines : Proceedings of the Xxvth Cioms Conference, Geneva, Switzerland, 7-9 November 1990.Z. Bankowski, John Bryant, John M. Last & World Health Organization - 1991
     
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  42.  13
    Paraphrase of Book Lambda, 9.Themistius of Paphlagonia & Ilyas Altuner - 2019 - Entelekya Logico-Metaphysical Review 3 (2):53-60.
    What makes Book Lambda the most important book of Metaphysics is to mention the fundamental substance of being. Therefore, Book Lambda is a book that has been regarded as valuable and has been studied extensively. Arabic translations of this book were in high demand in the Islamic world. We have also considered Arabic metaphysical translations, especially the translation of Book Lambda. The translation you will read is a commentary of the ninth chapter of Book Lambda by Themistius. The Greek (...)
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  43. been applied have enriched the field, this too has had the effect of confusing the picture we have of it. The borderlines are blurred. What are the criteria for deciding what thought is phenomenological? What identifies phenomenology even.Force of Our Times - 2003 - In Anna-Teresa Tymieniecka (ed.), Phenomenology World-Wide. Kluwer Academic Publishers. pp. 1.
     
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  44. The World According to Maxwell.Mathias Frisch & London School of Economics and Political Science - 1998 - Lse Centre for Philosophy of Natural & Social Science.
     
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  45.  13
    Video Games, Identity, and the Constellation of Information.Crystle Martin - 2012 - Bulletin of Science, Technology and Society 32 (5):384-392.
    This article explores the identity of youth in relation to the information sources they choose in the constellation of information of video games, using the massively multiplayer online game World of Warcraft as an example. From this study, several identities are recognized that are combinations of the participants skill and level in the game, as well as their play style and the information practices they use in relation to school success.
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  46.  10
    The Value of Calculations: The Coproduction of Theorycraft and Player Practices.Kristine Ask - 2016 - Bulletin of Science, Technology and Society 36 (3):190-200.
    This article investigates the use and effect of optimizing strategies in the online game World of Warcraft. Specifically, it looks at the phenomenon known as “theorycrafting,” wherein expert players reverse engineer the game and use its underlying algorithms to calculate maximized play strategies. Play from a theorycrafting perspective is about the correct input and output of numbers, challenging the narrative of play as something free and frivolous. Seeking to understand how play and knowledge relate to each other, the (...)
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  47.  11
    Massively Multi-Agent Simulations of Religion.William Sims Bainbridge - 2018 - Journal of Cognition and Culture 18 (5):565-586.
    Massively multiplayer online games are not merely electronic communication systems based on computational databases, but also include artificial intelligence that possesses complex, dynamic structure. Each visible action taken by a component of the multi-agent system appears simple, but is supported by vastly more sophisticated invisible processes. A rough outline of the typical hierarchy has four levels: interaction between two individuals, each either human or artificial, conflict between teams of agents who cooperate with fellow team members, enduring social-cultural groups that seek (...)
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  48.  53
    Aristotle on the Constitution of Athens. Aristotle, Frederic George Kenyon & British Museum Dept of Manuscripts - 1892 - Littleton, Colo.: F.B. Rothman. Edited by Edward Poste.
    1891. The recovered manuscript of Aristotle's Constitutional History of Athens, now for the first time given to the world from the unique text in the British...
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  49.  32
    Annex: The survey questionnaires.Hungarian Academy of Sciences - 1994 - World Futures 39 (1):161-164.
    (1994). Annex: The survey questionnaires. World Futures: Vol. 39, The Evolution of European Identity: Surveys of the Growing Edge A Report by the European Culture Impact Research Consortium (EUROCIRCON), pp. 161-164.
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  50.  19
    The world of the printed word introductory.Marína Zavacká - 2013 - Human Affairs 23 (3):341-343.
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