Results for ' Virtual discourse'

987 found
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  1.  18
    Virtual dialogues in monologic political discourse : Constructing privileged and oppositional future in political speeches.Piotr Cap - 2022 - Pragmatics and Society 13 (5):747-768.
    This paper describes ways in which political speakers define and legitimize future policies by construing different policy options in terms of ‘privileged’ and ‘oppositional’ futures. Privileged and oppositional futures are conceptual projections of alternative policy visions occurring in quasi-dialogic chunks of speech, revealing specific evidential, mood, and modality patterns. Privileged future involves the speaker’s preferred, or at least acknowledged vision and is articulated through absolute modality and evidential markers which derive from factual evidence, history, and reason. Oppositional future involves an (...)
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  2. Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games.[author unknown] - 2015
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  3. Discourse on the Virtual in Advaita Vedānta: from Deception to Play.Hyoyeop Park - 2014 - The Journal of Indian Philosophy 41:161-190.
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  4.  26
    Story and discourse: A bipartite model of narrative generation in virtual worlds.R. Michael Young - 2007 - Interaction Studies 8 (2):177-208.
    In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This approach adopts a bipartite model taken from narrative theory, in which narrative is composed ofstoryanddiscourse. In our approach, story elements — plot and character — are defined in terms of plans that drive the dynamics of a virtual environment. Discourse elements — the narrative’s communicative actions — are defined in terms of discourse plans whose communicative goals include (...)
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  5.  13
    Story and discourse: A bipartite model of narrative generation in virtual worlds.R. Michael Young - 2007 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 8 (2):177-208.
    In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This approach adopts a bipartite model taken from narrative theory, in which narrative is composed ofstoryanddiscourse. In our approach, story elements — plot and character — are defined in terms of plans that drive the dynamics of a virtual environment. Discourse elements — the narrative’s communicative actions — are defined in terms of discourse plans whose communicative goals include (...)
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  6. Precipitation, people, pipelines and power in southern Africa : Towards a "virtual water"-based political ecology discourse.A. R. Turton - 2000 - In Philip Anthony Stott & Sian Sullivan (eds.), Political ecology: science, myth and power. New York: Oxford University Press.
  7.  19
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost (...)
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  8.  1
    A Failure of Convivencia: Democracy and Discourse Conflicts in a Virtual Government.John Carter McKnight - 2012 - Bulletin of Science, Technology and Society 32 (5):361-374.
    Early utopian notions of Internet-based community as enabling transcendence of earthly governments and cultural divides manifested in the massively multiplayer online nongame platform, Second Life. However, while platform users nearly unanimously chose governance regimes based on professional management rather than democratic self-governance, one of the few democratic experiments experienced deep conflict over precisely the utopian notions it held in common. This article examines a failed merger between two experimental democratic communities in the virtual world of Second Life as an (...)
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  9.  16
    The haunting affect of place in the discourse of the virtual.Rowan Wilken - 2007 - Ethics, Place and Environment 10 (1):49 – 63.
    This paper is concerned with tracing how the notion of place circulates and is understood in literature from the 1980s and 1990s on computer-mediated information and communications technologies. It provides a brief account of at least two ways that the notion of place circulates in the discourse of the virtual. The first is that these technologies enable 'new' spaces that are claimed to be separate from conventional spaces and places. The second, contradictorily, is that the metaphor of place (...)
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  10.  11
    Talking a team into being in online workplace collaborations: The discourse of virtual work.Maria Cristina Gatti & Erika Darics - 2019 - Discourse Studies 21 (3):237-257.
    Digital communication technologies led to a revolution in how people interact at work: relying on computer-mediated communication technologies is now a must, rather than an alternative. This empirical study investigates how colleagues in a virtual team use synchronous online communication platform in the workplace. Inspired by the conceptualisation of web-based communication platforms as tool, place or context of social construction, we explore the discursive strategies that contribute to the construction of the team’s shared sense of purpose and identity, a (...)
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  11.  48
    The Discourses of Epictetus: The Handbook, Fragments. Epictetus - 1968 - New York,: Everyman Paperback. Edited by P. E. Matheson.
    For centuries, Stoicism was virtually the unofficial religion of the Roman world The stress on endurance, self-restraint, and power of the will to withstand calamity can often seem coldhearted. It is Epictetus, a lame former slave exiled by Emperor Domitian, who offers by far the most precise and humane version of Stoic ideals. The Discourses, assembled by his pupil Arrian, catch him in action, publicly setting out his views on ethical dilemmas. Committed to communicating with the broadest possible audience, Epictetus (...)
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  12.  32
    Virtual Reality: The Last Human Narrative?Thorsten Botz-Bornstein - 2015 - Boston: Brill | Rodopi.
    Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.
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  13.  49
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it (...)
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  14.  16
    Virtual reflection: Antoine Arnauld on Descartes' concept of conscientia.Daniel Schmal - 2020 - British Journal for the History of Philosophy 28 (4):714-734.
    Although Descartes has often been portrayed as the father of the modern concept of mind, his approach to consciousness is notoriously problematic. What makes it particularly hard to assess his role in the development of the theories of consciousness is the difficulty of clarifying the kind of consciousness he might have in mind when using the associated Latin terms (conscius, cogitatio, conscium esse, etc.). In this article, I analyse Antoine Arnauld’s early interpretation of the passages in Descartes that refer to (...)
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  15.  17
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    Virtual Futures explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic (...)
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  16.  9
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    _Virtual Futures_ explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic relation (...)
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  17.  23
    Virtual Witnessing and the Role of the Reader in a New Natural Philosophy.Richard Cunningham - 2001 - Philosophy and Rhetoric 34 (3):207 - 224.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Rhetoric 34.3 (2001) 207-224 [Access article in PDF] Virtual Witnessing and the Role of the Reader in a New Natural Philosophy Richard Cunningham [Figures]How did the self-described new natural philosophies of the early modern period displace other philosophic (moral, ethical, legal), and specifically religious, discourses as the locus of truth in our culture? Natural philosophy's rejection of disputation and of revelation as means of producing truth (...)
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  18.  5
    Virtual works -- actual things: essays in music ontology.Paulo de Assis (ed.) - 2018 - Leuven, Belgium: Leuven University Press.
    What are musical works? How are they constructed in our minds? Which material things allow us to speak about them in the first place? Does a specific way of conceiving musical works limit their performative potentials? What alternative, more productive images of musical work can be devised? 'Virtual Works--Actual Things' addresses contemporary music ontological discourses, challenging dominant musicological accounts, questioning their authoritative foundation and moving towards dynamic perspectives devised by music practitioners and artist researchers. Specific attention is given to (...)
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  19.  39
    Genealogy, Virtuality, War (1651/1976).R. D. Crano - 2011 - Foucault Studies 11:156-178.
    This article recounts Foucault’s critical reevaluation of Thomas Hobbes in his 1975-76 lecture course, published as Society Must Be Defended (2003). In probing Hobbes’ pivotal role in the foundation of the modern nation-state, Foucault delineates the ”philosophico-juridical” discourse of Leviathan from the ”historico-political” discourses of the English insurrectionists whose uncompromising demands were ultimately paved over by the more conventional seventeenth century debate between royalists and parliamentarians. In his most sustained engagement with political philosophy proper, Foucault effectively severs the two (...)
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  20.  33
    Virtual Embodiment.Andrea Giomi - 2020 - Chiasmi International 22:297-315.
    Although Merleau-Ponty never directly addressed the question of technics, over the past three decades, some of the core concepts of his philosophy have profoundly informed digital media discourse, especially in the field of media arts. The problem of embodiment, in particular, represents a keystone for the understanding of the relationship between bodies and technology. This paper seeks to examine the ways in which some of the French philosopher’s key concepts– embodiment, body schema, presence, intertwining, and flesh – have been (...)
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  21.  5
    The virtual mother: Mumsnet and the emergence of new forms of ‘good mothering’ online.Lucy Bailey - 2023 - Discourse and Communication 17 (1):40-56.
    Whilst previous research into mothering on social media has focused on representations of intensive mothering ideology, this paper argues that social media are fundamentally changing mothering discourses for some users. The paper explores ‘good’ mothering in digital communities by considering: the legitimised expression of ambivalent emotions in digital mothering communities; the shifting relationship between private and public, with implications for new forms of maternal intimacy; the forms of surveillance engaged in, and resisted, online; and the opportunities for women to play (...)
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  22.  5
    Virtual Geographies of Belonging: The Case of Soviet and Post-Soviet Human Genetic Diversity Research.Susanne Bauer - 2014 - Science, Technology, and Human Values 39 (4):511-537.
    This article explores human genetic diversity research east of what was the iron curtain. It follows the technique of “genogeographic mapping” back to its early Soviet origins and up to the post-Soviet era. Bringing together the history of genogeographic mapping and genealogies of “nationality” and “race” in the USSR, I discuss how populations and belonging were enacted in late Soviet biological anthropology and human genetics. While genogeography had originally been developed within the early Soviet livestock economy, anthropologists, public health scientists, (...)
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  23.  17
    Virtuality and subjective realities: A freedom-based ergon for the modern African parent.Thando Nkohla-Ramunenyiwa - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1887572.
    ABSTRACT Schmidt introduces the Aristotelian term “koinonia” as denoting a political community which aims to achieve a common good for society as a whole. A good that promotes the flourishing of every party involved. In addition, Schmidt adopts further insight about the term by engaging more thoroughly in discourse about it, realising that this easily extends to the term taking on tenets of communities such as a family. Within family, the terms address even more specific relationships, such as husband (...)
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  24.  3
    Book review: James Paul Gee, Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games. [REVIEW]Chris Featherman - 2016 - Discourse Studies 18 (5):627-629.
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  25. Virtualʹnai︠a︡ realʹnostʹ ili realʹnai︠a︡ virtualʹnostʹ?: chelovek, soznanie, kommunikat︠s︡ii︠a︡.Viktorii︠a︡ Vladimirovna Krasnykh - 1998 - Moskva: Dialog-MGU.
     
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  26.  4
    Book review: James Paul Gee, Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. [REVIEW]Isamar Carrillo Masso - 2016 - Discourse and Communication 10 (1):101-103.
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  27.  8
    The virtual point of freedom: essays on politics, aesthetics, and religion.Lorenzo Chiesa - 2016 - Evanston, Illinois: Northwestern University Press.
    Topology of fear : psychoanalysis, urban theory, and the space of phobia -- Pasolini and the ugliness of bodies -- Wounds of testimony and martyrs of the unconscious : Lacan and Pasolini contra the discourse of freedom -- A theater of subtractive extinction : Bene without Deleuze -- Giorgio Agamben's Franciscan ontology -- Christianity or communism? Zizek's Marxian Hegelianism and Hegelian Marxism -- The body of structural dialectic :Badiou, Lacan, and the "human animal".
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  28.  18
    Discourse Ethics and the Intergenerational Chain of Concern.Matthias Fritsch - 2021 - Journal of Continental Philosophy 2 (1):61-91.
    This paper addresses the question of what discourse ethics might have to contribute to increasingly urgent issues in intergenerational justice. Discourse ethics and deliberative democracy are often accused of neglecting the issue, or, even worse, of an inherently presentist bias that disregards future generations. The few forays into the topic mostly seek to extend to future people the “all affected principle” according to which only those norms are just to which all affected can rationally consent. However, this strategy (...)
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  29.  25
    Girl, Pixelated – Narrative Identity, Virtual Embodiment, and Second Life.Anna Gotlib - 2014 - Humana Mente 7 (26).
    This paper focuses on the reasons for, and consequences of, expanding our notions of human embodiment to virtual worlds. Increasingly, it is within virtual environments that we seek to extend, and enhance, who we are. Yet, philosophical worries persist about what sorts of selves count as moral agents, and the extent to which self-enhancements affect personal identity and agency. This paper critiques and expands the discourse on embodiment and personal identity by locating it within the virtual (...)
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  30.  8
    Deanthropological aspects of inauthentic virtuality.Igor Davydov - 2023 - Sotsium I Vlast 1:26-38.
    Introduction. The influence of virtual reality on the processes of deanthropologization becomes an obvious fact of the development of numerical rela- tions that determine philosophical concepts in the direction of posthumanistic discourse. In this type of discourse, a person is reduced to a numerical operation, an intermediate procedural link in the network structure of a numerical relationship with other objects of the digital network. The purpose of the article is to identify the rela- tionship between virtuality and (...)
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  31.  34
    Affectivity, Biopolitics and the Virtual Reality of War.Pasi Väliaho - 2012 - Theory, Culture and Society 29 (2):63-83.
    At the focal point of contemporary biopolitical knowledge and power is human life in its contingent, evolutionary and emergent properties: the living as adaptive and affective beings, characterized in particular by their capacity to experience stress and fear that works together with vital survival mechanisms. This article addresses new techniques of psychiatric power and therapeutic epistemologies that have emerged in present-day military-scientific as well as media technological assemblages to define and capture the human in its psychobiological states of emergency. Specifically, (...)
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  32.  9
    Doing Philosophy Virtually and the Amphibolic Body: Thoughts on the Margins of the Pandemic.Elena Theodoropoulou - 2021 - Paragrana: Internationale Zeitschrift für Historische Anthropologie 30 (2):258-269.
    The persisting usage of virtual means for the completion of activities usually or traditionally held in person stimulates the reflection about the possible effect that doing philosophy online could have on the philosophical integrity of the process. The body question seems to be pivotal in this context not only as far as concerning virtuality issues but also philosophy’s care to integrate the body into its routines – when it is practiced physically – especially in the frame of an education (...)
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  33.  16
    ‘Mind-forg’d Manacles’: Virtual Experience and Innocent Publication.Francine Rochford - 2023 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 36 (5):2193-2206.
    In _Fairfax Media Publications Pty Ltd v Voller_ (‘_Voller_’) the Australian High Court held that media companies maintaining Facebook comment pages could be liable for the defamatory posts of commenters on those sites. The decision focussed entirely on whether, by maintaining the Facebook page, the companies had ‘published’ the statements of commenters. Hearings on other aspects of the tort litigation continue. This paper considers the implications of the tort of defamation on public participation on political will formation where, as is (...)
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  34.  14
    Discourse on Embryo Science and Human Cloning in the United States and Great Britain: 1984–2002.Matthew Weed - 2005 - Journal of Law, Medicine and Ethics 33 (4):802-810.
    There is a stark difference between American and British policy on embryo science and research cloning. The following survey of the discourse offered both in support of and in opposition to research cloning and embryo science in the United States and Great Britain will show that the same arguments were made in both countries. The fact that similar ethical argumentation occurred in environments where different policy was set is an indicator that current frames for ethical discourse on embryonic (...)
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  35.  7
    Discourse on Embryo Science and Human Cloning in the United States and Great Britain: 1984–2002.Matthew Weed - 2005 - Journal of Law, Medicine and Ethics 33 (4):802-810.
    There is a stark difference between American and British policy on embryo science and research cloning. The following survey of the discourse offered both in support of and in opposition to research cloning and embryo science in the United States and Great Britain will show that the same arguments were made in both countries. The fact that similar ethical argumentation occurred in environments where different policy was set is an indicator that current frames for ethical discourse on embryonic (...)
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  36.  66
    The Discourse on Inequality and the Social Contract.J. I. MacAdam - 1972 - Philosophy 47 (182):308 - 321.
    My Purpose is twofold: first, to interpret Rousseau's The Social Contract in terms of a serious interpretation of the Discourse on the Origin and Foundations of Inequality and second, to use as the principal interpretative concept for both, the concept of independence. One gets the impression in reading commentators that the Discourse on Inequality is not taken seriously in its own right but rather is treated as what it is, an essay which was suitable for submission as a (...)
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  37. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this (...)
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  38.  19
    Linguistic Marketing in a marketplace of ideas: Language choice and intertextuality in a Nigerian virtual community.Presley Ifukor - 2011 - Pragmatics and Society 2 (1):110-147.
    The virtual community under consideration is called theNigerian Village Square, ‘…a marketplace of ideas’. As an online discussion forum, NVS combines the features of listservs and newsgroups with a more elegant and user-friendly interface. While computer-mediated communication technologies augment political discourse in established democracies, new media and mobile technologies create avenues for a virtual sphere among Nigerians. Therefore, the ideal virtual sphere guarantees equal access to all connected netizens, equal right for all languages in netizens’ linguistic (...)
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  39. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology (...)
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  40. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and (...)
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  41.  9
    How do people with physical disabilities want to construct virtual identities with avatars?Jaeyoung Park & Seongcheol Kim - 2022 - Frontiers in Psychology 13:994786.
    In the virtual world, people can reconstruct their identity the way they want with avatars. Many expect the high degree of freedom in avatar customization will give new chances to socially marginalized people experiencing discrimination against their physical traits. Accordingly, research on a virtual embodiment of marginalized people has been steady with increased interest in equity and inclusion. However, even discourse alienates people with disabilities. In addition, there are few studies on the virtual representations of people (...)
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  42. “Life goes on even if there’s a gravestone”: Philosophy with Children and Adolescents on Virtual Memorial Sites.Arie Kizel - 2014 - Childhood and Philosophy 10 (20):421-443.
    All over the Internet, many websites operate dealing with collective and personal memory. The sites relevant to collective memory deal with structuring the memory of social groups and they comprise part of “civil religion”. The sites that deal with personal memory memorialize people who have died and whose family members or friends or other members of their community have an interest in preserving their memory. This article offers an analysis of an expanded philosophical discourse that took place over a (...)
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  43.  9
    Story and discourse.R. Michael Young - 2007 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 8 (2):177-208.
    In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and discourse. In our approach, story elements — plot and character — are defined in terms of plans that drive the dynamics of a virtual environment. Discourse elements — the narrative’s communicative actions — are defined in terms of discourse plans (...)
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  44.  10
    Architecture from the Outside: Essays on Virtual and Real Space.Elizabeth Grosz - 2001 - MIT Press.
    Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the (...)
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  45.  7
    Paul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York: Routledge, 2018).Panagiotis A. Kanellopoulos - 2020 - Philosophy of Music Education Review 28 (1):108-115.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Music Education in an Age of Virtuality and Post-Truth by Paul WoodfordPanagiotis A. KanellopoulosPaul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York, Routledge, 2018)This book is provocative. And challenging. It is written with passion, aiming to induce controversy. And with good reason. For we live in times when populism professes an illusionary sense of community, invoking a seemingly 'anti-systemic' but highly hypocritical, racist, and (...)
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  46.  48
    Cyber Citizen or Cyborg Citizen: Baudrillard, Political Agency, and the Commons in Virtual Politics.Andrew Koch - 2005 - Journal of Mass Media Ethics 20 (2-3):159-175.
    The ethical commitment to democracy requires creating the public space for a rational discourse among real alternatives by the population. In this article, I argue that the Internet fails in this task on 2 fronts. Inspired by the work of Jean Baudrillard, the work argues that the Internet reinforces a structure of passive political agents through its 1-way form of communication. The Internet is designed to deliver political text, not engage the public in dialogue about the direction of collective (...)
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  47.  4
    Discursive control and power in virtual meetings.Gail Forey & Jane Lockwood - 2016 - Discourse and Communication 10 (4):323-340.
    Ways of communicating effectively in spoken English, using technology, in a virtual globalized context have received little attention from applied linguists. The role of language in synchronous computer-mediated discourse used in virtual teamwork is now emerging as a key area of research concern in business management and information technology disciplines. This article uses linguistic frameworks, most particularly critical discourse analysis and systemic functional linguistics, in particular appraisal analysis, to demonstrate how interpersonal meanings may create dominance, power (...)
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  48.  49
    Homo Economicus on Trial: Plato, Schopenhauer and the Virtual Jury.Doris Schroeder - 2001 - Philosophy of Management 1 (2):65-74.
    The concept of Homo economicus, one of the major foundations of neoclassical economics and a subset of the ideology of laisser-faire capitalism. was recently charged and tried in the island high court. Using the island’s virtual jury system for the first time, the accused was tried before a jury of three — Plato, Schopenhauer and feminist economists — chosen by him while under a veil of ignorance of the charge. All three returned guilty verdicts. Plato’s was prescriptive: ‘One ought (...)
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  49.  14
    Meridians: Engagement and collaboration in physical and virtual public space.Claire Leporati - 2011 - Colloquy 22:247-260.
    The use of collaborative online social media applications as tools of communication is increasing in contemporary society. Correspondingly, a number of contemporary artists are exploring online interaction in their material public art practice, as a new form of documentation, promotion and creative collaboration. Mapping and analysing these new forms of interaction provide a method to determine the scope of their contribution to new artistic knowledge. This paper argues that contemporary public art practice can be cognisant of both physical and (...) contributions as equally active participants in collaboration. It also identifies the convergence between artist and audience in virtual and physical space, and examines how this is affected by certain conditions and models of behaviour, which influence how a new collaborative creative discourse in public art can be constructed. (shrink)
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  50.  18
    Welcome to the Pharmacy: Addiction, Transcendence, and Virtual Reality.Ann Weinstone - 1997 - Diacritics 27 (3):77-89.
    In lieu of an abstract, here is a brief excerpt of the content:Welcome To The Pharmacy: Addiction, Transcendence, and Virtual RealityAnn Weinstone (bio)1. The Question of Addiction and TranscendenceIt has become a truism to say that virtual reality (VR) is addictive. Case, the protagonist of William Gibson’s Neuromancer, dreams of connection to the net like a junkie jonesing for a fix. In Jeff Noon’s novel Vurt, you get to cyberspace by tickling the back of your throat with addictive, (...)
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