Philosophical Analysis of Phenomena in Live Video Streaming

Philosophy Study 7 (6) (2017)
  Copy   BIBTEX

Abstract

Live video streaming is a new form of network communication for the real-time interaction between network hosts and audiences. Its application has brought much convenience to people’s study, work, and life, and has simultaneously caused some phenomena against public order and good deeds. From the perspective of epistemology, they are the consequences of human’s cognitive fragmentation, superficiality, and human’s uncontrolled self-discipline ability. In order to fundamentally reduce or avoid the occurrence of these social problems caused by live video streaming, the key points might be not only supervising and guiding live video streaming in time, but also improving the participants’, especially juveniles’ abilities of rational judgment and self-discipline through providing them with specific publicity and education. In this aspect, the thoughts of “observing things by Heart” and “emotion dominated by rationality” in traditional Chinese culture can be fully used to strengthen the assessment and governance of phenomena in live video streaming.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,611

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

1080p~ HD Guardians Of The Galaxy Vol.2 [2017] Movie Online.Guardians Galaxy - 2017 - Estetika: The Central European Journal of Aestetics; Until 2008: Estetika (Aesthetics) 1 (1):12.
Pornography.Susan Dwyer - 2008 - In Paisley Livingston & Carl Plantinga (eds.), The Routledge Companion to Philosophy and Film. Routledge.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Plato on the Stream. Platonism in the Age of Streaming.Frédéric Bisson - 2016 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 9 (1):29-49.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
Exploring Video Feedback in Philosophy.Tanya Hall, Dean Tracy & Andy Lamey - 2016 - Teaching Philosophy 39 (2):137-162.
Video Feedback in Philosophy.Andy Lamey - 2015 - Metaphilosophy 46 (4-5):691-702.

Analytics

Added to PP
2018-02-07

Downloads
11 (#1,144,917)

6 months
3 (#984,719)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references