Abstract
The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those known from the experience of the physical world and can influence our sensuous and intentional attitude. A person enters the electronic world, frequently finding there the value of being and a sphere for her/his own activity, which can release personality and produce the kind of emotional attitude which sometimes possibly does not appear in the physical world. Immersion was also described in electronic interactive art as a phenomenon which operates on the basis of aesthetic experience, where it is connected with feelings of being surrounded by outside influences, or with the “absorption” of perceiver by the work of art. The description of immersion on the basis of interactive artbecame the foundation for treating it as a general feature of art and also makes it possible to treat art as an immersive environment, where immersion becomes a historical notion, shaped by the historical development.