Movement compression, sports and eSports

European Journal for Sport and Society:1-19 (2023)
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Abstract

In this paper I argue for the usefulness of the concept of ‘movement compression’ for understanding sport and games, and particularly the differences between traditional sport and eSport (as currently practised). I suggest that movement compression allows us to distinguish between different activities in terms of how movement quality (in the sense of the qualities the movement possesses, rather than that the movement is of ‘high quality’) affects outcome. While it applies widely, this concept can in particular help us to understand the persistent idea that eSports are in some key way distinct from traditional sports.

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Michael Hemmingsen
Tunghai University

Citations of this work

Mapping the terrain of sport: a core-periphery model.Michael Hemmingsen - 2024 - Journal of the Philosophy of Sport (1):1-23.
Towards a Value-Neutral Definition of Sport.Michael Hemmingsen - 2023 - Sport, Ethics and Philosophy:1-16.

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References found in this work

E-sports are Not Sports.Jim Parry - 2018 - Sport, Ethics and Philosophy 13 (1):3-18.
The elements of sport.Bernard Suits - 2013 - In Jason Holt (ed.), Philosophy of Sport: Core Readings. Broadview Press.
Should chess and other mind sports be regarded as sports?Filip Kobiela - 2018 - Journal of the Philosophy of Sport 45 (3):279-295.
Virtual domains for sports and games.Jason Holt - 2016 - Sport, Ethics and Philosophy 10 (1):5-13.

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