Using Deep Learning to Detect Facial Markers of Complex Decision Making

In C. Browne, A. Kishimoto & J. Schaeffer (eds.), Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science. Springer. pp. 187-196 (2022)
  Copy   BIBTEX

Abstract

In this paper, we report on an experiment with The Walking Dead (TWD), which is a narrative-driven adventure game where players have to survive in a post-apocalyptic world filled with zombies. We used OpenFace software to extract action unit (AU) intensities of facial expressions characteristic of decision-making processes and then we implemented a simple convolution neural network (CNN) to see which AUs are predictive of decision-making. Our results provide evidence that the pre-decision variations in action units 17 (chin raiser), 23 (lip tightener), and 25 (parting of lips) are predictive of decision-making processes. Furthermore, when combined, their predictive power increased up to 0.81 accuracy on the test set; we offer speculations about why it is that these particular three AUs were found to be connected to decision-making. Our results also suggest that machine learning methods in combination with video games may be used to accurately and automatically identify complex decision-making processes using AU intensity alone. Finally, our study offers a new method to test specific hypotheses about the relationships between higher-order cognitive processes and behavior, which relies on both narrative video games and easily accessible software, like OpenFace.

Links

PhilArchive

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Anarchist, Neoliberal, & Democratic Decision-Making: Deepening the Joy in Learning and Teaching.Felecia M. Briscoe - 2012 - Educational Studies: A Jrnl of the American Educ. Studies Assoc 48 (1):76-102.
Extreme probabilities in learning and decision making.Lowell M. Schipper - 1967 - Journal of Experimental Psychology 73 (1):149.
Facial Expression and Emotion.Paul Ekman - 1993 - American Psychologist 48 (4):384-392.
Adaptively Rational Learning.Sarah Wellen & David Danks - 2016 - Minds and Machines 26 (1-2):87-102.
The Role of Law in Models of Ethical Behavior.Sandra L. Christensen - 2007 - Journal of Business Ethics 77 (4):451-461.

Analytics

Added to PP
2021-10-20

Downloads
127 (#144,237)

6 months
7 (#439,668)

Historical graph of downloads
How can I increase my downloads?

Author Profiles

Citations of this work

No citations found.

Add more citations

References found in this work

Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
Measuring morality in videogames research.Malcolm Ryan, Paul Formosa, Stephanie Howarth & Dan Staines - 2020 - Ethics and Information Technology 22 (1):55-68.

Add more references