Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem

Frontiers in Psychology 10:479592 (2019)
  Copy   BIBTEX

Abstract

Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of such games is rapidly becoming an important field. This study examined the educational potential of the digital simulated ecosystem known as Eco, in order to reveal how playing Eco might promote environmental literacy and consciousness surrounding ecosystems. Qualitative data from 7 respondents were subjected to a thematic analysis, revealing two main themes that highlight both game-based learning outcomes as well as barriers against learning. The findings indicate that Eco is a viable tool for promoting environmental literacy about ecosystems, and suggestions for future implementation of Eco are provided.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,261

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Gaming and the limits of digital embodiment.Robert Farrow & Ioanna Iacovides - 2014 - Philosophy and Technology 27 (2):221-233.
Digital Publishing.Hal Robinson - 2012 - Logos 23 (4):7-20.
The digital humanities as a humanities project.Patrik Svensson - 2012 - Arts and Humanities in Higher Education 11 (1-2):425-60.
Why Physicians Ought to Lie for Their Patients.Nicolas Tavaglione & Samia A. Hurst - 2012 - American Journal of Bioethics 12 (3):4-12.
Ecosystem Health: More than a Metaphor?David J. Rapport - 1995 - Environmental Values 4 (4):287-309.
Is the Yellow Ball Green?Jack Lee - 2007 - Sorites 19:74-78.
Interactive Fiction as Educational Gaming for L2 English Improvement.F. Gobbo - 2010 - In Frej Edvardsen & Halsten Kulle (eds.), Educational Games: Design, Learning and Applications. Nova Science Publishers. pp. 339-349.
Computer games, education, and the good life.Mark Coeckelbergh - 2010 - In Frej Edvardsen & Halsten Kulle (eds.), Educational Games. Nova Science Publishers. pp. 323-329.
A Phenomenological Defense of Computer-Simulated Frog Dissection.Robert Rosenberger - 2011 - Techné: Research in Philosophy and Technology 15 (3):215-228.

Analytics

Added to PP
2019-12-19

Downloads
167 (#116,461)

6 months
165 (#19,739)

Historical graph of downloads
How can I increase my downloads?