The role of memory and concepts in learning

Minds and Machines 2 (3):239-265 (1992)
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Abstract

The extent to which concepts, memory, and planning are necessary to the simulation of intelligent behavior is a fundamental philosophical issue in Artificial Intelligence. An active and productive segement of the AI community has taken the position that multiple low-level agents, properly organized, can account for high-level behavior. Empirical research on these questions with fully operational systems has been restricted to mobile robots that do simple tasks. This paper recounts experiments with Hoyle, a system in a cerebral, rather than a physical, domain. The program learns to perform well and quickly, often outpacing its human creators at two-person, perfect information board games. Hoyle demonstrates that a surprising amount of intelligent behavior can be treated as if it were situation-determined, that often planning is unnecessary, and that the memory required to support this learning is minimal. Concepts, however, are crucial to this reactive program's ability to learn and perform.

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References found in this work

Fact, Fiction, and Forecast.Nelson Goodman - 1973 - Cambridge: Harvard University Press.
Intelligence without representation.Rodney A. Brooks - 1991 - Artificial Intelligence 47 (1--3):139-159.
The Society Of Mind.Marvin Minsky - 1986 - Simon & Schuster.
The Study of Instinct.N. Tinbergen - 1954 - British Journal for the Philosophy of Science 5 (17):72-76.
Fact, Fiction, and Forecast.Nelson Goodman - 1955 - Philosophy 31 (118):268-269.

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