100 entries most recently downloaded from the set: "Subject = T Technology: T Technology (General)" in "Enlighten"

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  1. Objects and interaction.T. Barker - 2011 - Digital Creativity 22 (2):65-77.
    Framed by the process philosophy of Alfred Whitehead and the more recent work in object-oriented philosophy of figures such as Steven Shaviro and Graham Harman, this article develops an object-oriented approach to understanding interaction. By way of illustration I explore interactive artworks from Ken Rinaldo, Wolfgang Müench and Kiyoshi Furukawa, and Paul Sermon, which emphasise the intersection of a layer of technology in our sensory and physical experiences of the world. In order to develop an object-oriented exploration of these works, (...)
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  2. Performing digital aesthetics: the framework for a theory of the formation of interactive narratives.N. C. M. Brown, T. S. Barker & D. Del Favero - 2011 - Leonardo: Art Science and Technology 44 (3):212-219.
    Interactive narratives are inextricable from the way that we understand our encounters with digital technology. This is based upon the way that these encounters are processually formed into a narrative of episodic events, arranged and re-arranged by various levels of agency. After describing past research conducted at the iCinema Research Centre at the University of New South Wales, this paper sets out a framework within which to build a relational theory of interactive narrative formation, outlining future research in the area.
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  3. Process and (mixed) reality: a process philosophy for interaction in mixed reality environments.T. Barker - unknown
    Mixed Reality environments deployed in the service of art present a radical shift in aesthetics. These relatively recent artistic experiments open up many questions relating to the traditional distinction between subjects and objects. I seek to grapple with these questions of reception by viewing works by pioneering artists such as Jeffrey Shaw, Dennis Del Favero, Ulrike Gabriel and the artist group Blast Theory. Rather than viewing interaction within the reductive logic of a psychologized subject that apprehends a static object - (...)
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  4. Scenario: co-evolution, shared autonomy and mixed reality.D. Del Favero & T. S. Barker - unknown
    This paper describes the Australian Research Council funded project Scenario, conducted at the iCinema Research Centre, University of New South Wales. Realized through interdisciplinary research, involving the domains of machine learning, interactive narrative and new media art, Scenario creates a mixed reality environment, surrounding the user within a 360-degree stereoscopic space, in which she can interact with digital characters that have a level of autonomy. Through its discussion of the aesthetics and technological architecture of Scenario the paper enters into an (...)
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