Results for 'virtual pedophilia'

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  1.  61
    Virtual action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact (...)
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  2. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
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  3. How to (dis)solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.
    The Gamer's Dilemma challenges us to find a distinction between virtual murder and virtual pedophilia. Without such a distinction, we are forced to conclude that either both are morally acceptable or that both should be morally illicit. This paper argues that the best way to solve the dilemma is, in one sense, to dissolve it. The Gamer's Dilemma rests on a misunderstanding in the sense that it does not distinguish between the form of a simulation and its (...)
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  4.  69
    Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes.Jens Kjeldgaard-Christiansen - 2020 - Ethics and Information Technology 22 (1):93-102.
    The gamer’s dilemma :31–36, 2009) asks whether any ethical features distinguish virtual pedophilia, which is generally considered impermissible, from virtual murder, which is generally considered permissible. If not, this equivalence seems to force one of two conclusions: either both virtual pedophilia and virtual murder are permissible, or both virtual pedophilia and virtual murder are impermissible. In this article, I attempt, first, to explain the psychological basis of the dilemma. I argue that (...)
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  5. Pornography, ethics, and video games.Stephanie L. Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on (...)
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  6. The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist (...)
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  7.  48
    Sex Robots: A Twenty-First Century Innovation in the Culture Wars.Mark J. Cherry & Ruiping Fan - 2021 - In Ruiping Fan & Mark J. Cherry (eds.), Sex Robots: Social Impact and the Future of Human Relations. Springer. pp. 3-21.
    This volume brings together a set of conceptual, moral, and cultural concerns carefully to assess a significant public policy issue: the development and proliferation of sex robots. Critics argue, for example, that sex robots present a clear risk to real persons as well as a degradation of society. They claim that the prevalence of sex robots will increase sexual violence, immorally objectify women, encourage pedophilia, reinforce negative body image stereotypes, increase forms of sexual dysfunction, and pass on sexually transmitted (...)
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  8.  40
    Sex Robots: Social Impact and the Future of Human Relations.Ruiping Fan & Mark J. Cherry (eds.) - 2021 - Springer.
    This book provides cross-cultural ethical exploration of sex robots and their social impact. What are the implications of sex robots and related technological innovations for society and culture? How should we evaluate the significance of sexual relations with robots that look like women, men or children? Critics argue that sex robots present a clear risk to real persons and a social degradation that will increase sexual violence, objectify women, encourage pedophilia, reinforce negative body images, increase forms of sexual dysfunction, (...)
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  9. The Philosophy of Sex: Contemporary Readings, 8th edition.Raja Halwani, Jacob M. Held, Natasha McKeever & Alan G. Soble (eds.) - 2022 - Lanham, MD: Rowman & Littlefield.
    This is the 8th edition of the book, with eight new essays to the volume. Table of contents: Are We Having Sex Now or What? (Greta Christina); Sexual Perversion (Thomas Nagel); Plain Sex (Alan Goldman); Sex and Sexual Perversion (Robert Gray); Masturbation and the Continuum of Sexual Activities (Alan Soble); Love: What’s Sex Got to Do with It? (Natasha McKeever); Is “Loving More” Better? The Values of Polyamory (Elizabeth Brake); What Is Sexual Orientation? (Robin Dembroff); Sexual Orientation: What Is It? (...)
     
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  10.  34
    Vice, Disorder, Conduct, and Culpability.Stephen J. - 2008 - Philosophy, Psychiatry, and Psychology 15 (1):47-49.
    In lieu of an abstract, here is a brief excerpt of the content:Vice, Disorder, Conduct, and CulpabilityStephen J. Morse (bio)Keywordsvice, conduct, culpability, mental disorderDr. John sadler’s interesting paper raises an important issue. It defines vice as criminal, wrongful or immoral behavior. He claims that the Diagnostic and Statistical Manual of Mental Disorders (DSM) “confounds the concepts of vice and mental illness” and that this confounding has “important implications... for the relationship between crime, criminality, wrongful conduct, and mental illness.” The paper (...)
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  11. Pedophilia and Computer-Generated Child Pornography.Ole Martin Moen & Aksel Braanen Sterri - 2018 - In David Boonin (ed.), The Palgrave Handbook of Philosophy and Public Policy. Springer Verlag. pp. 369-381.
    In this chapter, we ask three questions about pedophilia: Is it immoral to be a pedophile? Is it immoral for pedophiles to seek out sexual contact with children? Is it immoral for pedophiles to satisfy their sexual preferences by using computer-generated graphics, sex dolls, and/or sex robots that mimic children? We argue that it is not immoral to be a pedophile, it is immoral for pedophiles to seek out sexual contact with children because of the expected harm to children, (...)
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  12. Promiscuity, Pedophilia, Rape, and the Significance of the Sexual.Fiona Woollard - 2019 - Public Affairs Quarterly 33 (2):137-158.
    This paper uses a dilemma presented by David Benatar to explore the challenges that ‘Sexual Liberals’ face in giving a satisfactory account of sexual ethics. A satisfactory Sexual Liberal account of sexual ethics must be able to fully explain the wrongness of sexual assault without implying that sexual activity should be restricted to those in love. The assumption that this is impossible may be due to mistakes in our thinking about sexual assault. However, even when such mistakes are resolved, producing (...)
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  13. Pedophilia and Adult–Child Sex: A Philosophical Analysis.Stephen Kershnar - 2015 - Lexington Books.
    This book provides a philosophical analysis of adult-child sex and pedophilia. The sex intuitively strikes many people, including myself, as sick, disgusting, and wrong. The problem is that it is not clear whether these judgments are justified and whether they are aesthetic or moral. By analogy, many people find it disgusting to view images of obese people having sex, but it is hard to see what is morally undesirable about such sex. Here the judgment is aesthetic. This book looks (...)
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  14.  57
    Pedophilia.Igor Primoratz - 1999 - Public Affairs Quarterly 13 (1):99-110.
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  15.  34
    Acquired Pedophilia and Moral Responsibility.Frederic Gilbert, Andrej Vranic & John Noel M. Viaña - 2016 - American Journal of Bioethics Neuroscience 7 (4):209-211.
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  16. The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  17.  21
    Decoding Pedophilia: Increased Anterior Insula Response to Infant Animal Pictures.Jorge Ponseti, Daniel Bruhn, Julia Nolting, Hannah Gerwinn, Alexander Pohl, Aglaja Stirn, Oliver Granert, Helmut Laufs, Günther Deuschl, Stephan Wolff, Olav Jansen, Hartwig Siebner, Peer Briken, Sebastian Mohnke, Till Amelung, Jonas Kneer, Boris Schiffer, Henrik Walter & Tillmann H. C. Kruger - 2018 - Frontiers in Human Neuroscience 11.
  18.  7
    Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker - 2013-12-13 - In Harry Halpin & Alexandre Monnin (eds.), Philosophical Engineering. Wiley. pp. 168–180.
    The Web, in particular real‐time interactions in three‐dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present chapter illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the chapter proposes a fundamental distinction between “intravirtual” and (...)
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  19. The ethics of pedophilia.Ole Martin Moen - 2015 - Etikk I Praksis - Nordic Journal of Applied Ethics 1 (1):111-124.
    Pedophilia is bad. But how bad is it? And in what ways, and for what reasons, is it bad? This is a thorny issue, and sadly, one seldom discussed by ethicists. In this paper it is argued that pedophilia is bad only because, and only to the extent that, it causes harm to children, and that pedophilia itself, as well as pedophilic expressions and practices that do not cause harm to children, are morally all right. It is (...)
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  20.  8
    Educación Virtual y El Desempeño Docente En Una Universidad Pública Peruana.Mario Gustavo Reyes Mejía, Flor Angélica Lavanda Reyes, Rosa Elvira Ruiz Reyes, Luis Alberto Castillo Samanamud & Julia Luzmila Reyes Ruiz - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (3):1-13.
    La Universidad Nacional San Luis Gonzaga, Ica-Perú, debido al Covid 19 se adecuó a la virtualidad implementando el aula virtual Laureasea. Esta investigación se realizó durante el semestre académico 2021-1. Objetivo: analizar de qué manera la educación virtual mejora el desempeño docente. Participaron 430 docentes de las 24 facultades respondiendo una encuesta virtual. Resultados significativos: 80% dictó una clase virtual por primera vez, 60% tenía acceso a una aula virtual, 68% ha mejorado su desempeño y (...)
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  21.  5
    Virtual works -- actual things: essays in music ontology.Paulo de Assis (ed.) - 2018 - Leuven, Belgium: Leuven University Press.
    What are musical works? How are they constructed in our minds? Which material things allow us to speak about them in the first place? Does a specific way of conceiving musical works limit their performative potentials? What alternative, more productive images of musical work can be devised? 'Virtual Works--Actual Things' addresses contemporary music ontological discourses, challenging dominant musicological accounts, questioning their authoritative foundation and moving towards dynamic perspectives devised by music practitioners and artist researchers. Specific attention is given to (...)
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  22.  6
    Virtual Communities: Chinatowns Made in America.Gary Y. Okihiro - 2004-01-01 - In Philip Alperson (ed.), Diversity and Community. Blackwell. pp. 289–302.
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  23.  25
    Pedophilia and Ephebophilia.John F. Harvey - 2002 - Ethics and Medics 27 (10):1-2.
  24. Pedophilia.David Benatar - 2013 - In Hugh LaFollette (ed.), The International Encyclopedia of Ethics. Hoboken, NJ: Blackwell.
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  25.  49
    Beyond the Digital: The Virtuality of the Flesh in Merleau-Ponty’s The Visibile and the Invisible.Floriana Ferro - 2024 - Scenari 19:88-101.
    This paper aims to find, in Merleau-Ponty’s late thinking, a definition of the virtual which aligns with the latest advancements in digital technology while avoiding a reduction to the digital realm or a stark opposition to reality. The virtual is considered as a crucial characteristic in Merleau-Ponty’s late ontology, especially in The Visible and the Invisible, where a “virtual focus” or “virtual center” of the flesh is introduced. The argument posits that Merleau-Ponty’s monism of the flesh (...)
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  26. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
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  27. Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. (...)
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  28. Virtual water and groundwater security.Minh-Hoang Nguyen & Quan-Hoang Vuong - manuscript
    In a recent study by Cai et al. about water shortages in Beijing-Tianjin-Hebei urban areas, virtual water has become the central concept of the groundwater security strategy by suggesting increasing imports of water-intensive agricultural products instead of utilizing the depleted groundwater resources for production. However, despite reviewing the content, we could not see how the authors discussed the households’ economic and financial issues from both production and consumption perspectives.
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  29.  30
    Virtuality in Modern Physics in the 1920s and 1930s: Meaning(s) of an Emerging Notion.Jean-Philippe Martinez - forthcoming - Perspectives on Science:1-22.
    This article discusses the meaning of the notion of virtuality in modern physics. To this end, it develops considerations on the introduction and establishment in nuclear physics of two independent concepts at the turn of the 1920s and 1930s: that of the virtual state, used in the context of neutron scattering studies, and that of the virtual transition, useful for the theoretical understanding of strong nuclear forces, which forms the basis of what are now called virtual particles. (...)
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  30.  7
    The Virtual Bra Clasp.Michael Bruce - 2010-09-24 - In Fritz Allhoff, Michael Bruce & Robert M. Stewart (eds.), College Sex ‐ Philosophy for Everyone. Wiley‐Blackwell. pp. 40–50.
    This chapter contains sections titled: College Sex is Tagged: Become a Fan “That will get you slapped!” “Can I have your number?” A Short Genealogy of Stressful Situations Treating Objects like Women, MySpace Pics, and Level Jumping Black Holes Wrap It Up.
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  31. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting (...)
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  32.  21
    Understanding, Virtually: How Does the Synthetic Cell Matter?Daphne Broeks, Tarja Knuuttila & Henk de Regt - forthcoming - Perspectives on Science:1-21.
    This paper examines how scientific understanding is enhanced by virtual entities, focusing on the case of the synthetic cell. Comparing it to other virtual entities and environments in science, we argue that the synthetic cell has a virtual dimension, in that it is functionally similar to living cells, though it does not mimic any particular naturally evolved cell (nor is it constructed to do so). In being cell-like at most, the synthetic cell is akin to many other (...)
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  33. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc Silcox, (...)
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  34.  77
    Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.Stefano Gualeni & Daniel Vella - 2020 - Basingstoke, UK: Palgrave Pivot.
    This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual (...)
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  35.  2
    Realtà virtuale.Mario Trombino - 2021 - Bologna: Diogene multimedia.
    I. L'ordine della mente e le forme del pensiero al tempo delle rivoluzioni nelle tecnologie della comunicazione.
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  36.  64
    Virtual worlds: a journey in hype and hyperreality.Benjamin Woolley - 1992 - Cambridge, USA: Blackwell.
    In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality.
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  37.  82
    Against Virtual Selves.Tom McClelland - 2019 - Erkenntnis 84 (1):21-40.
    According to the virtual self theory, selves are merely virtual entities. On this view, our self-representations do not refer to any concrete object and the self is a merely intentional entity. This contemporary version of the ‘no-self’ theory is driven by a number of psychological and philosophical considerations indicating that our representations of the self are pervasively inaccurate. I present two problems for VST. First, the case for VST fails to rule out a more moderate position according to (...)
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  38. Why virtual friendship is no genuine friendship.Barbro Fröding & Martin Peterson - 2012 - Ethics and Information Technology 14 (3):201-207.
    Based on a modern reading of Aristotle’s theory of friendship, we argue that virtual friendship does not qualify as genuine friendship. By ‘virtual friendship’ we mean the type of friendship that exists on the internet, and seldom or never is combined with real life interaction. A ‘traditional friendship’ is, in contrast, the type of friendship that involves substantial real life interaction, and we claim that only this type can merit the label ‘genuine friendship’ and thus qualify as morally (...)
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  39. Virtual war.Tom Gregory & James Nicol - 2022 - In Kate Schick & Claire Timperley (eds.), Subversive pedagogies: radical possibility in the academy. New York, NY: Routledge.
     
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  40. Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of (...) properties can deal with each of these objections. The other goal of this paper is to examine the consequences of Chalmers’ theory in the particular case of AR. If we countenance virtual properties, AR highlights that non-virtual objects can possess both non-virtual and virtual properties. With AR, it also appears that a same non-virtual object can have different and even incompatible properties across augmented environments. Lastly, considering properties in light of AR highlights the risk of an “augmented solipsism”, and calls forth interesting questions about the persistence conditions of non-virtual objects in AR environments. (shrink)
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  41.  12
    Preface: Virtual Entities in Science.Robert Harlander, Jean-Philippe Martinez, Friedrich Steinle & Adrian Wüthrich - forthcoming - Perspectives on Science:1-6.
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  42. Virtual Consumption, Sustainability & Human Well-Being.Kenneth R. Pike & C. Tyler Desroches - 2020 - Environmental Values 29 (3):361-378.
    There is widespread consensus that present patterns of consumption could lead to the permanent impossibility of maintaining those patterns and, perhaps, the existence of the human race. While many patterns of consumption qualify as ‘sustainable’ there is one in particular that deserves greater attention: virtual consumption. We argue that virtual consumption — the experience of authentic consumptive experiences replicated by alternative means — has the potential to reduce the deleterious consequences of real consumption by redirecting some consumptive behavior (...)
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  43.  28
    Local Virtuality in a High-Tech Networked Organization.Anabel Quan-Haase & Barry Wellman - 2004 - Analyse & Kritik 26 (1):241-257.
    What are networked organizations? The focus of discussions of the networked organization has been on the boundary-spanning nature of these new organizational structures. Yet, the role of the group in these networked organizations has remained unclear. Furthermore, little is known about how computer-mediated communication is used to bridge group and organizational boundaries. In particular, the role of new media in the context of existing communication patterns has received little attention. We examine how employees at a high-tech company, referred to as (...)
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  44. Virtual machines and consciousness.Aaron Sloman & Ronald L. Chrisley - 2003 - Journal of Consciousness Studies 10 (4-5):133-172.
    Replication or even modelling of consciousness in machines requires some clarifications and refinements of our concept of consciousness. Design of, construction of, and interaction with artificial systems can itself assist in this conceptual development. We start with the tentative hypothesis that although the word “consciousness” has no well-defined meaning, it is used to refer to aspects of human and animal informationprocessing. We then argue that we can enhance our understanding of what these aspects might be by designing and building (...)-machine architectures capturing various features of consciousness. This activity may in turn nurture the development of our concepts of consciousness, showing how an analysis based on information-processing virtual machines answers old philosophical puzzles as well enriching empirical theories. This process of developing and testing ideas by developing and testing designs leads to gradual refinement of many of our pre-theoretical concepts of mind, showing how they can be construed as implicitly “architecture-based” concepts. Understanding how humanlike robots with appropriate architectures are likely to feel puzzled about qualia may help us resolve those puzzles. The concept of “qualia” turns out to be an “architecture-based” concept, while individual qualia concepts are “architecture-driven”. (shrink)
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  45.  60
    Virtual competitions and the gamer’s dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.
    This paper expands Rami Ali’s dissolution of the gamer’s dilemma (Ethics Inf Technol 17:267-274, 2015). Morgan Luck’s gamer’s dilemma (Ethics Inf Technol 11(1):31-36, 2009) rests on our having diverging intuition when considering virtual murder and virtual child molestation in video games. Virtual murder is seemingly permissible, when virtual child molestation is not and there is no obvious morally relevant difference between the two. Ali argues that virtual murder and virtual child molestation are equally permissible/impermissible (...)
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  46. Becoming-Bertha: virtual difference and repetition in postcolonial ‘writing back’, a Deleuzian reading of Jean Rhys’s "Wide Sargasso Sea".Lorna Burns - 2010 - Deleuze and Guatarri Studies 4 (1):16-41.
    Critical responses to Wide Sargasso Sea have seized upon Rhys's novel as an exemplary model of writing back. Looking beyond the actual repetitions which recall Brontë’s text, I explore Rhys's novel as an expression of virtual difference and becomings that exemplify Deleuze's three syntheses of time. Elaborating the processes of becoming that Deleuze's third synthesis depicts, Antoinette's fate emerges not as a violence against an original identity. Rather, what the reader witnesses is a series of becomings or masks, some (...)
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  47. Virtual war.Tom Gregory & James Nicol - 2022 - In Kate Schick & Claire Timperley (eds.), Subversive pedagogies: radical possibility in the academy. New York, NY: Routledge.
     
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  48.  8
    Virtuality and Capabilities in a World of Ambient Intelligence: New Challenges to Privacy and Data Protection.Luiz Costa - 2016 - Cham: Imprint: Springer.
    This book is about power and freedoms in our technological world and has two main objectives. The first is to demonstrate that a theoretical exploration of the algorithmic governmentality hypothesis combined with the capability approach is useful for a better understanding of power and freedoms in Ambient Intelligence, a world where information and communication technologies are invisible, interconnected, context aware, personalized, adaptive to humans and act autonomously. The second is to argue that these theories are useful for a better comprehension (...)
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  49.  61
    Aesthetics of the Virtual.Roberto Diodato - 2012 - Albany: State University of New York Press. Edited by Silvia Benso.
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
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  50. Virtual Reality: Fictional all the Way Down (and that’s OK).Jesper Juul - 2019 - Disputatio 11 (55):333-343.
    Are virtual objects real? I will claim that the question sets us up for the wrong type of conclusion: Chalmers (2017) argues that a virtual calculator (like other entities) is a real calculator when it is “organizationally invariant” with its non-virtual counterpart—when it performs calculation. However, virtual reality and games are defined by the fact that they always selectively implement their source material. Even the most detailed virtual car will still have an infinite range of (...)
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