Results for 'logics for graph games'

993 found
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  1.  87
    Game-theoretical semantics for Peirce's existential graphs.Robert W. Burch - 1994 - Synthese 99 (3):361 - 375.
    In this paper, a game-theoretical semantics is developed for the so-called alpha part of Charles S. Peirce's System of Existential Graphs of 1896. This alpha part is that portion of Peirce's graphs that corresponds to propositional logic. The paper both expounds a game-theoretical semantics for the graphs that seems close to Peirce's own intentions and proves for the alpha part of the graphs that this semantics is adequate.
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  2.  98
    Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi-agent deontic action logic (...)
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  3.  17
    Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the (...)
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  4.  35
    A Modal Logic for Supervised Learning.Alexandru Baltag, Dazhu Li & Mina Young Pedersen - 2022 - Journal of Logic, Language and Information 31 (2):213-234.
    Formal learning theory formalizes the process of inferring a general result from examples, as in the case of inferring grammars from sentences when learning a language. In this work, we develop a general framework—the supervised learning game—to investigate the interaction between Teacher and Learner. In particular, our proposal highlights several interesting features of the agents: on the one hand, Learner may make mistakes in the learning process, and she may also ignore the potential relation between different hypotheses; on the other (...)
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  5.  65
    Logic for dialogue games.Lauri Carlson - 1994 - Synthese 99 (3):377 - 415.
    The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative to (...)
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  6. Logics for Analyzing Games.Johan Van Benthem & Dominik Klein - 2019 - Stanford Encyclopedia of Philosophy.
     
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  7.  46
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to be (...)
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  8.  36
    Information Tracking in Games on Graphs.Dietmar Berwanger & Łukasz Kaiser - 2010 - Journal of Logic, Language and Information 19 (4):395-412.
    When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acquired in a play of infinite duration may, however, lead to infinite hierarchies of higher-order knowledge. We present a construction that makes explicit which higher-order knowledge is relevant in a game and allows us to describe a class of games that admit coordinated winning strategies with finite memory.
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  9.  9
    The Equational Logic For Graph Algebras.Reinhard Pöschel - 1989 - Mathematical Logic Quarterly 35 (3):273-282.
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  10.  21
    The Equational Logic For Graph Algebras.Reinhard Pöschel - 1989 - Zeitschrift fur mathematische Logik und Grundlagen der Mathematik 35 (3):273-282.
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  11.  13
    Computability and the game of cops and robbers on graphs.Rachel D. Stahl - 2022 - Archive for Mathematical Logic 61 (3):373-397.
    Several results about the game of cops and robbers on infinite graphs are analyzed from the perspective of computability theory. Computable robber-win graphs are constructed with the property that no computable robber strategy is a winning strategy, and such that for an arbitrary computable ordinal \, any winning strategy has complexity at least \}\). Symmetrically, computable cop-win graphs are constructed with the property that no computable cop strategy is a winning strategy. Locally finite infinite trees and graphs are explored. The (...)
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  12.  26
    The modal logic of stepwise removal.Johan van Benthem, Krzysztof Mierzewski & Francesca Zaffora Blando - 2022 - Review of Symbolic Logic 15 (1):36-63.
    We investigate the modal logic of stepwise removal of objects, both for its intrinsic interest as a logic of quantification without replacement, and as a pilot study to better understand the complexity jumps between dynamic epistemic logics of model transformations and logics of freely chosen graph changes that get registered in a growing memory. After introducing this logic (MLSR) and its corresponding removal modality, we analyze its expressive power and prove a bisimulation characterization theorem. We then provide (...)
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  13.  7
    Propositional dynamic logic for searching games with errors.Bruno Teheux - 2014 - Journal of Applied Logic 12 (4):377-394.
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  14.  15
    Regular Subgraphs in Graphs and Rooted Graphs and Definability in Monadic Second‐Order Logic.Iain A. Stewart - 1997 - Mathematical Logic Quarterly 43 (1):1-21.
    We investigate the definability in monadic ∑11 and monadic Π11 of the problems REGk, of whether there is a regular subgraph of degree k in some given graph, and XREGk, of whether, for a given rooted graph, there is a regular subgraph of degree k in which the root has degree k, and their restrictions to graphs in which every vertex has degree at most k, namely REGkk and XREGkk, respectively, for k ≥ 2 . Our motivation partly (...)
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  15.  47
    Reachability is harder for directed than for undirected finite graphs.Miklos Ajtai & Ronald Fagin - 1990 - Journal of Symbolic Logic 55 (1):113-150.
    Although it is known that reachability in undirected finite graphs can be expressed by an existential monadic second-order sentence, our main result is that this is not the case for directed finite graphs (even in the presence of certain "built-in" relations, such as the successor relation). The proof makes use of Ehrenfeucht-Fraisse games, along with probabilistic arguments. However, we show that for directed finite graphs with degree at most k, reachability is expressible by an existential monadic second-order sentence.
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  16.  35
    Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x depends on (...)
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  17.  5
    Łukasiewicz logics for cooperative games.Enrico Marchioni & Michael Wooldridge - 2019 - Artificial Intelligence 275 (C):252-278.
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  18.  40
    Logics for Qualitative Coalitional Games.Thomas Agotnes, Wiebe van der Hoek & Michael Wooldridge - 2009 - Logic Journal of the IGPL 17 (3):299-321.
    Qualitative Coalitional Games are a variant of coalitional games in which an agent's desires are represented as goals that are either satisfied or unsatisfied, and each choice available to a coalition is a set of goals, which would be jointly satisfied if the coalition made that choice. A coalition in a QCG will typically form in order to bring about a set of goals that will satisfy all members of the coalition. Our goal in this paper is to (...)
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  19.  23
    Interaction graphs: Multiplicatives.Thomas Seiller - 2012 - Annals of Pure and Applied Logic 163 (12):1808-1837.
    We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach related to game semantics and the Danos–Regnier interpretation of GoI operators as paths in proof nets . We show how we can retrieve from this locative framework both a categorical semantics for Multiplicative Linear Logic with distinct units and a notion of truth. Moreover, we show how a restricted version of (...)
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  20. A dynamic-epistemic hybrid logic for intentions and information changes in strategic games.O. Roy - 2009 - Synthese 171 (2):291 - 320.
    In this paper I present a dynamic-epistemic hybrid logic for reasoning about information and intention changes in situations of strategic interaction. I provide a complete axiomatization for this logic, and then use it to study intentions-based transformations of decision problems.
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  21.  11
    Formalizing the Dynamics of Information.Martina Faller, Stefan C. Kaufmann, Marc Pauly & Center for the Study of Language and Information S.) - 2000 - Center for the Study of Language and Information Publications.
    The papers collected in this volume exemplify some of the trends in current approaches to logic, language and computation. Written by authors with varied academic backgrounds, the contributions are intended for an interdisciplinary audience. The first part of this volume addresses issues relevant for multi-agent systems: reasoning with incomplete information, reasoning about knowledge and beliefs, and reasoning about games. Proofs as formal objects form the subject of Part II. Topics covered include: contributions on logical frameworks, linear logic, and different (...)
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  22.  25
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  23.  24
    Epistemic GDL: A logic for representing and reasoning about imperfect information games.Guifei Jiang, Dongmo Zhang, Laurent Perrussel & Heng Zhang - 2021 - Artificial Intelligence 294 (C):103453.
  24.  13
    The logic of informational independence and finite models.G. Sandu - 1997 - Logic Journal of the IGPL 5 (1):79-95.
    In this paper we relax the assumption that the logical constants of ordinary first-order logic be linearly ordered. As a consequence, we shall have formulas involving not only partially ordered quantifiers, but also partially ordered connectives. The resulting language, called the language of informational independence will be given an interpretation in terms of games of imperfect information. The II-logic will be seen to have some interesting properties: It is very natural to define in this logic two negations, weak negation (...)
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  25. Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both (...)
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  26.  24
    Vectorization hierarchies of some graph quantifiers.Lauri Hella & Juha Nurmonen - 2000 - Archive for Mathematical Logic 39 (3):183-207.
    We give a sufficient condition for the inexpressibility of the k-th extended vectorization of a generalized quantifier $\sf Q$ in ${\rm FO}({\vec Q}_k)$ , the extension of first-order logic by all k-ary quantifiers. The condition is based on a model construction which, given two ${\rm FO}({\vec Q}_1)$ -equivalent models with certain additional structure, yields a pair of ${\rm FO}({\vec Q}_k)$ -equivalent models. We also consider some applications of this condition to quantifiers that correspond to graph properties, such as connectivity (...)
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  27.  2
    Maker–Breaker Games on And.Nathan Bowler, Florian Gut, Attila Joó & Max Pitz - forthcoming - Journal of Symbolic Logic:1-7.
    We investigate Maker–Breaker games on graphs of size $\aleph _1$ in which Maker’s goal is to build a copy of the host graph. We establish a firm dependence of the outcome of the game on the axiomatic framework. Relating to this, we prove that there is a winning strategy for Maker in the $K_{\omega,\omega _1}$ -game under ZFC+MA+ $\neg $ CH and a winning strategy for Breaker under ZFC+CH. We prove a similar result for the $K_{\omega _1}$ -game. (...)
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  28.  21
    Functional Dependence in Strategic Games.Kristine Harjes & Pavel Naumov - 2016 - Notre Dame Journal of Formal Logic 57 (3):341-353.
    The article studies properties of functional dependencies between strategies of players in Nash equilibria of multiplayer strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency graph for payoff functions. A logical system describing properties of functional dependence for any given graph is proposed and is proven to be complete.
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  29.  81
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  30.  15
    Modal logic for open minds.Johan van Benthem - 2010 - Stanford, California: Center for the Study of Language and Information.
    In _Modal Logic for Open Minds,_ Johan van Benthem provides an up-to-date introduction to the field of modal logic, outlining its major ideas and exploring the numerous ways in which various academic fields have adopted it. Van Benthem begins with the basic theories of modal logic, semantics, bisimulation, and axiomatics, and also covers more advanced topics, such as expressive power and computational complexity. The book then moves to a wide range of applications, including new developments in information flow, intelligent agency, (...)
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  31.  70
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for Game Logic.
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  32.  15
    Game Logic is Strong Enough for Parity Games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205-219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal μ-calculus alternation hierarchy. Moreover, we can conclude that model checking for the μ-calculus is efficiently solvable iff this is possible for Game Logic.
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  33.  31
    Modal Logic for Open Minds -.Johan van Benthem - 2010 - Stanford, CA, USA: Center for the Study of Language and Inf.
    In _Modal Logic for Open Minds,_ Johan van Benthem provides an up-to-date introduction to the field of modal logic, outlining its major ideas and exploring the numerous ways in which various academic fields have adopted it. Van Benthem begins with the basic theories of modal logic, semantics, bisimulation, and axiomatics, and also covers more advanced topics, such as expressive power and computational complexity. The book then moves to a wide range of applications, including new developments in information flow, intelligent agency, (...)
  34.  7
    The Pragmatic Basis of Logic - Existential Graphs for Excavation of Sacrifice in Narrative.Christopher Morrissey - forthcoming - Semiotics:205-213.
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  35. Moving pictures of thought II: Graphs, games, and pragmaticism's proof.Ahti-Veikko Pietarinen - 2011 - Semiotica 2011 (186):315-331.
    Peirce believed that his pragmaticism can be conclusively proven. Beginning in 1903, he drafted several attempts, ending by 1908 with a semeiotic proof. Around 1905, he exposes the proof using the theory of Existential Graphs . This paper modernizes the semantics Peirce proposed for EGs in terms of game-theoretic semantics . Peirce's 1905 proof is then reconstructed in three parts, by relating pragmaticism to the GTS conception of meaning, showing that Peirce's proof is an argument for a relational structure of (...)
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  36.  8
    Small universal families for graphs omitting cliques without GCH.Katherine Thompson - 2010 - Archive for Mathematical Logic 49 (7-8):799-811.
    When no single universal model for a set of structures exists at a given cardinal, then one may ask in which models of set theory does there exist a small family which embeds the rest. We show that for λ+-graphs (λ regular) omitting cliques of some finite or uncountable cardinality, it is consistent that there are small universal families and 2λ > λ+. In particular, we get such a result for triangle-free graphs.
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  37.  60
    The f-factor Problem for Graphs and the Hereditary Property.Frank Niedermeyer, Saharon Shelah & Karsten Steffens - 2006 - Archive for Mathematical Logic 45 (6):665-672.
    If P is a hereditary property then we show that, for the existence of a perfect f-factor, P is a sufficient condition for countable graphs and yields a sufficient condition for graphs of size ℵ1. Further we give two examples of a hereditary property which is even necessary for the existence of a perfect f-factor. We also discuss the ℵ2-case.
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  38.  17
    Remarks on the iconicity and interpretation of existential graphs.Risto Hilpinen - 2011 - Semiotica 2011 (186):169-187.
    In the 1890s, Peirce reformulated quantification theory by expressing it in a language of diagrams, called existential graphs. Peirce thought that the iconicity of his graphs made them suitable for analyzing logical reasoning. Iconic signs can be said to show their meaning, and this paper studies the ways in which graphs do this. Peirce's pragmatic analysis of propositions resembles game-theoretical semantics, and existential graphs show what they mean by displaying the structure of the semantic game for the proposition represented by (...)
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  39.  8
    A Logic for Conditional Local Strategic Reasoning.Valentin Goranko & Fengkui Ju - 2022 - Journal of Logic, Language and Information 31 (2):167-188.
    We consider systems of rational agents who act and interact in pursuit of their individual and collective objectives. We study and formalise the reasoning of an agent, or of an external observer, about the expected choices of action of the other agents based on their objectives, in order to assess the reasoner’s ability, or expectation, to achieve their own objective. To formalize such reasoning we extend Pauly’s Coalition Logic with three new modal operators of conditional strategic reasoning, thus introducing the (...)
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  40.  69
    Proof and refutation in MALL as a game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
    We present a setting in which the search for a proof of B or a refutation of B can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of (...)
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  41. Logic for Lunatics.Gregory Wheeler - manuscript
    A sound and complete axiomatization of two tabloid blogs is presented, Leiter Logic (KB) and Deontic Leiter Logic (KDB), the latter of which can be extended to Shame Game Logic for multiple agents. The (B) schema describes the mechanism behind this class of tabloids, and illustrates the perils of interpreting a provability operator as an epistemic modal. To mark this difference, and to avoid sullying Brouwer's good name, the (B) schema for epistemic modals should be called the Blog Schema.
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  42.  39
    A Logic for Reasoning About Knowledge of Unawareness.Thomas Ågotnes & Natasha Alechina - 2014 - Journal of Logic, Language and Information 23 (2):197-217.
    In the most popular logics combining knowledge and awareness, it is not possible to express statements about knowledge of unawareness such as “Ann knows that Bill is aware of something Ann is not aware of”—without using a stronger statement such as “Ann knows that Bill is aware of \(p\) and Ann is not aware of \(p\) ”, for some particular \(p\) . In Halpern and Rêgo (Proceedings of KR 2006; Games Econ Behav 67(2):503–525, 2009b) Halpern and Rêgo introduced (...)
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  43.  42
    Gamma graph calculi for modal logics.Minghui Ma & Ahti-Veikko Pietarinen - 2018 - Synthese 195 (8):3621-3650.
    We describe Peirce’s 1903 system of modal gamma graphs, its transformation rules of inference, and the interpretation of the broken-cut modal operator. We show that Peirce proposed the normality rule in his gamma system. We then show how various normal modal logics arise from Peirce’s assumptions concerning the broken-cut notation. By developing an algebraic semantics we establish the completeness of fifteen modal logics of gamma graphs. We show that, besides logical necessity and possibility, Peirce proposed an epistemic interpretation (...)
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  44.  24
    Bisimulation and Coverings for Graphs and Hypergraphs.Martin Otto - 2013 - In Kamal Lodaya (ed.), Logic and its Applications. Springer. pp. 5--16.
  45.  86
    Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in (...)
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  46.  13
    Dynamic Logics for Threshold Models and their Epistemic Extension.Zoé Christoff & Rasmus Kraemmer Rendsvig - unknown
    We take a logical approach to threshold models, used to study the diffusion of e.g. new technologies or behaviors in social net-works. In short, threshold models consist of a network graph of agents connected by a social relationship and a threshold to adopt a possibly cascading behavior. Agents adopt new behavior when the proportion of their neighbors who have already adopted it meets the threshold. Under this adoption policy, threshold models develop dynamically with a guaranteed fixed point. We construct (...)
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  47. Logic, Methodology and Philosophy of Science Iii Proceedings of the Third International Congress for Logic, Methodology and Philosophy of Science, Amsterdam 1967; Edited by B. Van Rootselaar and J.F. Staal.Methodology and Philosophy of Science International Congress for Logic, B. van Rootselaar & J. F. Staal - 1968 - North-Holland Pub. Co.
  48.  19
    Logic for Lunatics.Gregory Wheeler - unknown
    A sound and complete axiomatization of two philosophy tabloids is given, Leiter Logic (KB) and Deontic Leiter Logic (KDB), in single agent format, the latter of which can be extended to Shame Game Logic for multiple players. The (B) schema captures the mechanism of tabloid inference, illustrating the perils of interpreting a provability operator as an epistemic modal. To mark this hazard, and to preserve Brouwer's good name, the (B) schema interpreted to govern epistemic modals should be called The Blog (...)
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  49.  13
    Graph structure and monadic second-order logic: a language-theoretic approach.B. Courcelle - 2012 - New York: Cambridge University Press. Edited by Joost Engelfriet.
    The study of graph structure has advanced in recent years with great strides: finite graphs can be described algebraically, enabling them to be constructed out of more basic elements. Separately the properties of graphs can be studied in a logical language called monadic second-order logic. In this book, these two features of graph structure are brought together for the first time in a presentation that unifies and synthesizes research over the last 25 years. The author not only provides (...)
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  50.  96
    Amphi-ZF : axioms for Conway games.Michael Cox & Richard Kaye - 2012 - Archive for Mathematical Logic 51 (3-4):353-371.
    A theory of two-sided containers, denoted ZF2, is introduced. This theory is then shown to be synonymous to ZF in the sense of Visser (2006), via an interpretation involving Quine pairs. Several subtheories of ZF2, and their relationships with ZF, are also examined. We include a short discussion of permutation models (in the sense of Rieger–Bernays) over ZF2. We close with highlighting some areas for future research, mostly motivated by the need to understand non-wellfounded games.
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