Results for 'interactive experience'

991 found
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  1.  2
    How Do Interaction Experiences Influence Doctoral Students’ Academic Pursuits in Biomedical Research?Robert H. Tai, Heather D. Wathington, Dorothy A. Andriole, Donna B. Jeffe, Devasmita Chakraverty & Xiaoqing Kong - 2013 - Bulletin of Science, Technology and Society 33 (3-4):76-84.
    This exploratory qualitative study investigated how doctoral students reported their personal and professional interaction experiences that they believed might facilitate or impede their academic pursuits in biomedical research. We collected 19 in-depth interviews with doctoral students in biomedical research from eight universities, and we based our qualitative analytic approach on the work of Miles and Huberman. The results indicated that among different sources and types of interaction, academic and emotional interactions from family and teachers in various stages essentially affected students’ (...)
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  2.  10
    Art as quality of interaction experiences.Jerry Neapolitan - 1983 - British Journal of Aesthetics 23 (4):346-351.
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  3.  68
    Aesthetic Experience as Interaction.Bence Nanay - forthcoming - Journal of the American Philosophical Association:1-13.
    The aim of this article is to argue that what is distinctive about aesthetic experiences has to do with what we do -- not with our perception or evaluation, but with our action and, more precisely, with our interaction with whatever we are aesthetically engaging with. This view goes against the mainstream inasmuch as aesthetic engagement is widely held to be special precisely because it is detached from the sphere of the practical. I argue that taking the interactive nature (...)
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  4.  46
    Experiments with interactional expertise.Harry Collins, Rob Evans, Rodrigo Ribeiro & Martin Hall - 2006 - Studies in History and Philosophy of Science Part A 37 (4):656-674.
    ‘Interactional expertise’ is developed through linguistic interaction without full scale practical immersion in a culture. Interactional expertise is the medium of communication in peer review in science, in review committees, and in interdisciplinary projects. It is also the medium of specialist journalists and of interpretative methods in the social sciences. We describe imitation game experiments designed to make concrete the idea of interactional expertise. The experiments show that the linguistic performance of those well socialized in the language of a specialist (...)
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  5.  24
    Relational interactions preserving dignity experience.Oscar Tranvåg, Karin Anna Petersen & Dagfinn Nåden - 2015 - Nursing Ethics 22 (5):577-593.
    Background:Dignity experience in the daily lives of people living with dementia is influenced by their relational interactions with others. However, literature reviews show that knowledge concerning crucial interactional qualities, preserving their sense of dignity, is limited.Aim:The aim of this study was to explore and describe crucial qualities of relational interactions preserving dignity experience among people with dementia, while interacting with family, social network, and healthcare professionals.Methodology:The study was founded upon Gadamer’s philosophical hermeneutics, and an exploratory design employing qualitative (...)
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  6.  16
    Emotional experiences in technology-mediated and in-person interactions: an experience-sampling study.Kate Petrova & Marc S. Schulz - 2022 - Cognition and Emotion 36 (4):750-757.
    As the ubiquity of technology-mediated communication grows, so does the number of questions about the costs and benefits of replacing in-person interactions with technology-mediated ones. In the present study, we used a daily diary design to examine how people’s emotional experiences vary across in-person, video-, phone-, and text-mediated interactions in day-to-day life. We hypothesised that individuals would report less positive affect and more negative affect after less life-like interactions (where in-person is defined as the most life-like and text-mediated as the (...)
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  7. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion (...)
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  8. Embodiment, Interaction, and Experience: Toward a Comprehensive Model in Addiction Science.Nicholas Zautra - 2015 - Philosophy of Science 82 (5):1023-1034.
    Current theories of addiction try to explain what addiction is, who experiences it, why it occurs, and how it develops and persists. In this article, I explain why none of these theories can be accepted as a comprehensive model. I argue that current models fail to account for differences in embodiment, interaction processes, and the experience of addiction. To redress these limiting factors, I design a proposal for an enactive account of addiction that follows the enactive model of autism (...)
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  9.  9
    The Experience Sampling Method in Monitoring Social Interactions Among Children and Adolescents in School: A Systematic Literature Review.Martina E. Mölsä, Mikael Lax, Johan Korhonen, Thomas P. Gumpel & Patrik Söderberg - 2022 - Frontiers in Psychology 13.
    BackgroundThe experience sampling method is an increasingly popular data collection method to assess interpersonal dynamics in everyday life and emotions contextualized in real-world settings. As primary advantages of ESM sampling strategies include minimization of memory biases, maximization of ecological validity, and hypothesis testing at the between- and within-person levels, ESM is suggested to be appropriate for studying the daily lives of educational actors. However, ESM appears to be underutilized in education research. We, thus, aimed to systematically evaluate the methodological (...)
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  10.  29
    The experience of agency in human-computer interactions: a review.Hannah Limerick, David Coyle & James W. Moore - 2014 - Frontiers in Human Neuroscience 8.
  11.  24
    Visual experience influences the interactions between fingers and numbers.Virginie Crollen, Marie-Pascale NoëL, Xavier Seron, Pierre Mahau, Franco Lepore & Olivier Collignon - 2014 - Cognition 133 (1):91-96.
  12. Anticipating the Interaction between Technology and Morality: A Scenario Study of Experimenting with Humans in Bionanotechnology.Marianne Boenink, Tsjalling Swierstra & Dirk Stemerding - 2010 - Studies in Ethics, Law, and Technology 4 (2).
    During the last decades several tools have been developed to anticipate the future impact of new and emerging technologies. Many of these focus on ‘hard,’ quantifiable impacts, investigating how novel technologies may affect health, environment and safety. Much less attention is paid to what might be called ‘soft’ impacts: the way technology influences, for example, the distribution of social roles and responsibilities, moral norms and values, or identities. Several types of technology assessment and of scenario studies can be used to (...)
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  13. Spiritual Experience and Psychopathology: Dichotomy or Interaction?Caroline Brett - 2002 - Philosophy, Psychiatry, and Psychology 9 (4):373-380.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy, Psychiatry, & Psychology 9.4 (2002) 373-380 [Access article in PDF] Spiritual Experience and Psychopathology:Dichotomy or Interaction? Caroline Brett Keywords: mysticism, psychosis, values, phenomenology, spiritual emergence. THE PURPOSE OF Marzanski and Bratton's paper is to challenge Jackson and Fulford's (1997) treatment of the area of spiritual experience and psychosis, specifically the perspective of discriminating pathological from spiritual experiences on the basis of action enhancement in contrast to (...)
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  14.  17
    Evolutionary “Experiments” in Symbiosis: The Study of Model Animals Provides Insights into the Mechanisms Underlying the Diversity of Host–Microbe Interactions.Thomas C. G. Bosch, Karen Guillemin & Margaret McFall-Ngai - 2019 - Bioessays 41 (10):1800256.
    Current work in experimental biology revolves around a handful of animal species. Studying only a few organisms limits science to the answers that those organisms can provide. Nature has given us an overwhelming diversity of animals to study, and recent technological advances have greatly accelerated the ability to generate genetic and genomic tools to develop model organisms for research on host–microbe interactions. With the help of such models the authors therefore hope to construct a more complete picture of the mechanisms (...)
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  15.  17
    Experiences with an interactive museum tour-guide robot.Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dirk Hähnel, Gerhard Lakemeyer, Dirk Schulz, Walter Steiner & Sebastian Thrun - 1999 - Artificial Intelligence 114 (1-2):3-55.
  16.  44
    Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices.Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti & Antonio Piccinno - 2009 - Knowledge, Technology & Policy 22 (1):79-86.
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  17.  19
    Interactions and range effects in experiments on pairs of stresses: Mild heat and low-frequency noise.E. C. Poulton & R. S. Edwards - 1974 - Journal of Experimental Psychology 102 (4):621.
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  18. Motor experience interacts with effector information during action prediction.Lincoln Colling, William Thompson & John Sutton - 2013 - Proceedings of the 35th Annual Conference of the Cognitive Science Society:2082-2087.
    Recent theory suggests that action prediction relies of a motor emulation mechanism that works by mapping observed actions onto the observer action system so that predictions can be generated using that same predictive mechanisms that underlie action control. This suggests that action prediction may be more accurate when there is a more direct mapping between the stimulus and the observer. We tested this hypothesis by comparing prediction accuracy for two stimulus types. A mannequin stimulus which contained information about the effectors (...)
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  19.  4
    14. Mere Interactions at Work: A Catalog of Experiments.Lena Kästner - 2017 - In Lena Kästner (ed.), Philosophy of Cognitive Neuroscience: Causal Explanations, Mechanisms and Experimental Manipulations. Boston: De Gruyter. pp. 181-218.
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  20. Empathy, engagement, entrainment: the interaction dynamics of aesthetic experience.Ingar Brinck - 2018 - Cognitive Processing 2 (19):201-213.
    A recent version of the view that aesthetic experience is based in empathy as inner imitation explains aesthetic experience as the automatic simulation of actions, emotions, and bodily sensations depicted in an artwork by motor neurons in the brain. Criticizing the simulation theory for committing to an erroneous concept of empathy and failing to distinguish regular from aesthetic experiences of art, I advance an alternative, dynamic approach and claim that aesthetic experience is enacted and skillful, based in (...)
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  21.  13
    Experiment and the Development of the Theory of Weak Interactions: Fermi's Theory.Allan Franklin - 1986 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1986:163 - 179.
    The fallibility and corrigibility of experimental results, and of the confirmation or refutation based on those results, is illustrated in the 1930's history of Fermi's theory of decay. Early results favored the competing theory of Konopinski and Uhlenbeck. It was found that there were experimental difficulties along with an incorrect theoretical comparison. When the experiments were corrected and the proper theoretical calculations made, the evidence favored Fermi and refuted Konopinski and Uhlenbeck. The relevance of known evidence for confirmation and the (...)
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  22.  32
    Interactions among Theory, Experiment, and Technology in Molecular Biology.Kenneth F. Schaffner - 1994 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1994:192 - 205.
    This article examines how a molecular "solution" to an important biological problem-how is antibody diversity generated? was obtained in the 1970s. After the primarily biological clonal selection theory (CST) was accepted by 1967, immunologists developed several different contrasting theories to complete the SCST. To choose among these theories, immunology had to turn to the new molecular biology, first to nucleic acid hybridization and then to recombinant DNA technology. The research programs of Tonegawa and Leder that led to the "solution" are (...)
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  23. Seeking the Supernatural: The Interactive Religious Experience Model.Neil Van Leeuwen & Michiel van Elk - 2019 - Religion, Brain and Behavior 9 (3):221-275.
    [OPEN ACCESS TARGET ARTICLE WITH COMMENTARIES AND RESPONSE] We develop a new model of how human agency-detection capacities and other socio-cognitive biases are involved in forming religious beliefs. Crucially, we distinguish general religious beliefs (such as *God exists*) from personal religious beliefs that directly refer to the agent holding the belief or to her peripersonal time and space (such as *God appeared to _me_ last night*). On our model, people acquire general religious beliefs mostly from their surrounding culture; however, people (...)
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  24. Binocular interactions and their alterations resulting from abnormal visual experience.Dennis M. Levi - 1985 - In David Rose & Vernon Dobson (eds.), Models of the Visual Cortex. New York: Wiley. pp. 200--210.
     
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  25. Symbolic Interaction and Ethnographic Research: intersubjectivity and the study of human lived experience (Robert Prus).R. Watson - 1998 - Educational Philosophy and Theory 30:97-99.
     
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  26. Interactive music experience.Gaetan Jacques - 2013 - In Christian Hubert-Rodier (ed.), None. Hôtel des Bains Éditions.
     
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  27.  12
    From Garfinkel’s ‘Experiments in Miniature’ to the Ethnomethodological Analysis of Interaction.Dirk vom Lehn - 2019 - Human Studies 42 (2):305-326.
    Since the 1940s Harold Garfinkel developed ethnomethodology as a distinctive sociological attitude. This sociological attitude turns the focus of the analysis of interaction to the actor’s perspective. It suggests that interaction is ongoingly produced through actions that are organized in a retrospective and prospective fashion. The ethnomethodological analysis of interaction therefore investigates how actors produce their actions in light of their analysis of immediately prior actions and in anticipation of possible next actions. Ethnomethodologists describe the relationship of actions emerging from (...)
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  28. Facilitative interactions of model- and experience-based processes: Implications for type and flexibility of representation.Ron Sun, S. Lane, R. Mathews, B. Sallas & R. Prattini - manuscript
    Memory and Cognition, Vol.36, No.1, pp.157-169. 2008.
     
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  29.  9
    Within- and between-person associations between social interactions and loneliness: students’ experiences during the COVID-19 pandemic.Alyssa K. Truong, Gizem Keskin & Jessica P. Lougheed - forthcoming - Cognition and Emotion.
    The COVID-19 pandemic introduced many restrictions to in-person interactions, and remote social interactions may be especially important for managing loneliness when such restrictions are in place. However, it is unclear how social interactions are related to loneliness when in-person interactions are limited. Data were collected between February 2021 and March 2022 from a sample of 581 university students. Participants reported their loneliness and participation in positive in-person or remote social interactions each day for 14 days. Results from dynamic structural equation (...)
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  30. How conscious experience and working memory interact.Bernard J. Baars & Stan Franklin - 2003 - Trends in Cognitive Sciences 7 (4):166-172.
  31.  46
    Built space and the interactional framing of experience during a murder interrogation.Curtis D. Lebaron & JÜrgen Streeck - 1997 - Human Studies 20 (1):1-25.
    Human interaction and communication involve space in multiple ways. This paper examines the spatial and interactional order of a covertly video-taped police interrogation. When the participants enter the interrogation room and become engaged in the interrogation process, the room itself is a constraint and a resource for interaction. While interacting within a built environment, the participants appropriate their material surroundings in ways that constitute a spatial order and make possible certain arguments. This paper examines how the physical structure of the (...)
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  32.  22
    Operationalizing Disembodied Interaction: The Perceptual Crossing Experiment in schizophrenia Research.Leonardo Martin Zapata-Fonseca - 2021 - Phenomenology and Mind 21:112-125.
    Embodied and phenomenological approaches to neuropsychiatry have proven to be promising for assessing social cognition and its impairments. Second-person neuroscience has demonstrated that the dynamics of social interaction make a difference when it comes to how people understand each other. This article presents the Perceptual Crossing Experiment (PCE) as a paradigm for studying real-time dyadic embodied interactions in the context of schizophrenia. We draw on the phenomenological concept of interbodily resonance (IR) and show how the PCE can be used to (...)
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  33.  13
    Distributing Agency and Experience in Therapeutic Interaction: Person References in Therapists' Responses to Complaints.Marja Etelämäki, Liisa Voutilainen & Elina Weiste - 2021 - Frontiers in Psychology 12.
    The primary means for psychotherapy interaction is language. Since talk-in-interaction is accomplished and rendered interpretable by the systematic use of linguistic resources, this study focuses on one of the central issues in psychotherapy, namely agency, and the ways in which linguistic resources, person references in particular, are used for constructing different types of agency in psychotherapy interaction. The study investigates therapists' responses to turns where the client complains about a third party. It focuses on the way therapists' responses distribute (...) and agency between the therapist and the client by comparing responses formulated with the zero-person to responses formulated with a second person singular pronoun that refers to the client. The study thus approaches agency as situated, dynamic and interactional: an agent is a social unit whose elements are distributed in the therapist-client interaction. The data consist of 70 audio-recorded sessions of cognitive psychotherapy and psychoanalysis, and the method of analysis is conversation analysis and interactional linguistics. The main findings are that therapists use the zero-person for two types of responses: affiliating and empathetic responses that distribute the emotional experience between the client and the therapist, and responses that invite clients to interpret their own experiences, thereby distributing control and responsibility to the clients. In contrast, the second person references are used for re-constructing the client's past history. The conclusion is that therapists use the zero-person for both immediate emotional work and interpretative co-work on the client's experiences. The study suggests that therapists' use of the zero-person does not necessarily attribute “weak agency” to the client but instead might strengthen the clients' agency in the sense of control and responsibility in the long term. (shrink)
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  34.  22
    Dialogical Communicative Interaction between Humans and Elephants: an Experiment in Semiotic Alignment.Ignasi Ribó - 2019 - Biosemiotics 12 (2):305-327.
    Theoretical and empirical contributions to the understanding of communicative interactions between heterospecifics are scarce and tend to apply a monological model of communication that focuses on the transfer of information from signallers to receivers. This study relies on an alternative model of communication, semiotic alignment, which sees communicative interaction as a dialogical process of joint semiosis resulting in the alignment of the interactants’ own-worlds. We conducted an experiment where dyads composed of an elephant instruction-giver and a human instruction-receiver needed to (...)
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  35.  9
    Embodied ekphrasis of experience: Bodily rhetoric in mediating affect in interaction.Pirkko Raudaskoski, Jarkko Toikkanen & Hanna Rautajoki - 2020 - Semiotica 2020 (235):91-111.
    The article investigates the rhetorical means of mediating affective experience in occasioned storytelling. The completion of this article has been supported by The Emil Aaltonen Foundation and The Academy of Finland project (285144) The Literary in Life and The Academy of Finland project (326645) European Solidarities in Turmoil. We are interested in the forms and aspects of bodily action in signifying and communicating a “para-factual experience” that was triggered by a real-life incident, but in fact only took place (...)
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  36.  30
    Transitions in human–computer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of human–computer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a distinct (...)
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  37.  9
    Disparate bilingual experiences modulate task-switching advantages: A diffusion-model analysis of the effects of interactional context on switch costs.Andree Hartanto & Hwajin Yang - 2016 - Cognition 150 (C):10-19.
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  38.  38
    Coping Humor of Entrepreneurs: Interaction Between Social Culture and Entrepreneurial Experience.Song Lin, Jing Li & Rui Han - 2018 - Frontiers in Psychology 9:393584.
    It is feasible to deal with high pressure in entrepreneurship with humor. This paper studies the effect of interaction between entrepreneurs’ perception of social culture and entrepreneurial experience (including experience with entrepreneurial failure and current company performance) on coping humor of entrepreneurs with the sample of 171 entrepreneurs from Bohai Rim in China. Regression analysis revealed that entrepreneurs prefer coping with pressure with humor if they sense the favorable condition brought by social culture to entrepreneurship and their business (...)
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  39.  19
    Evidencing How Experience and Problem Format Affect Probabilistic Reasoning Through Interaction Analysis.Manuele Reani, Alan Davies, Niels Peek & Caroline Jay - 2019 - Frontiers in Psychology 10.
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  40. Feyerabend and Galileo: The interaction of theories, and the reinterpretation of experience.Peter K. Machamer - 1973 - Studies in History and Philosophy of Science Part A 4 (1):1-46.
  41.  25
    Parity violation in weak interactions: How experiment can shape a theoretical framework.Adam Koberinski - 2019 - Studies in History and Philosophy of Science Part B: Studies in History and Philosophy of Modern Physics 67 (64-77):64-77.
    In this paper I will focus on the case of the discovery of parity nonconservation in weak interactions from the period spanning 1947–1957, and the lessons this episode provides for successful theory construction in HEP. I aim to (a) summarize the history into a coherent story for philosophers of science, and (b) use the history as a case study for the epistemological evolution of the understanding of weak interactions in HEP. I conclude with some philosophical lessons regarding theory construction in (...)
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  42.  9
    Brain–Heart Interaction and the Experience of Flow While Playing a Video Game.Shiva Khoshnoud, Federico Alvarez Igarzábal & Marc Wittmann - 2022 - Frontiers in Human Neuroscience 16.
    The flow state – an experience of complete absorption in an activity – is linked with less self-referential processing and increased arousal. We used the heart-evoked potential, an index representing brain–heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the (...)
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  43.  21
    Interactive Time-Travel: On the intersubjective Retro-modulation of Intentions.E. Di Paolo - 2015 - Journal of Consciousness Studies 22 (1-2):49-74.
    The temporality of intentions and actions in situations of social interaction can sometimes be paradoxical. I argue that in these situations it may sometimes be possible to conceive of individual acts that can, in a strong sense, be intended retroactively. This could happen when the relational patterns in social interaction literally alter the virtual structure of a participant's past corporeal intentions resulting in an odd experience of having intended something all along without knowing it. I propose that this possibility (...)
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  44.  24
    The symbiogenic experience: towards a framework for understanding humanmachine coupling in the interactive arts.Carlos Castellanos & Diane Gromala - 2010 - Technoetic Arts 8 (1):11-18.
    This article outlines a research agenda that addresses the question of how contemporary interactive arts practice can evolve new strategies or ways of facilitating the development and representation of subjective experiences that induce an embodied felt sense of the humanmachine co-evolution. To help answer this question, the term symbiogenic has been created as a shorthand or umbrella term to better discuss these types of experiences and the concepts they introduce. The term symbiogenic is taken from symbiogenesis, the evolutionary theory (...)
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  45.  18
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (1) (...)
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  46.  9
    A theory of intersubjectivity: experience, interaction and the anchoring of meaning.Iddo Tavory - forthcoming - Theory and Society:1-20.
    Based on the work of Alfred Schutz, this article develops a theory of intersubjectivity—one of the basic building blocks of social experience—and shows how such a theory can be empirically leveraged in sociological work. Complementing the interactionist and ethnomethodological emphasis on the situated production of intersubjectivity, this paper revisits the basic theoretical assumptions undergirding this theory. Schutz tied intersubjectivity to the way people experience the world of everyday life: a world that he held as distinct from other provinces (...)
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  47.  12
    Full-duplex acoustic interaction system for cognitive experiments with cetaceans.Jörg Rychen, Julie Semoroz, Alexander Eckerle, Richard H. R. Hahnloser & Rébecca Kleinberger - 2023 - Interaction Studies 24 (1):66-86.
    Cetaceans show high cognitive abilities and strong social bonds. Their primary sensory modality to communicate and sense the environment is acoustics. Research on their echolocation and social vocalizations typically uses visual and tactile systems adapted from research on primates or birds. Such research would benefit from a purely acoustic communication system to better match their natural capabilities. We argue that a full duplex system, in which signals can flow in both directions simultaneously is essential for communication research. We designed and (...)
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  48.  39
    Cross-modal interactions in the experience of musical performances: Physiological correlates.Catherine Chapados & Daniel J. Levitin - 2008 - Cognition 108 (3):639-651.
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  49.  6
    The Dynamic Reactance Interaction – How Vested Interests Affect People’s Experience, Behavior, and Cognition in Social Interactions.Christina Steindl & Eva Jonas - 2015 - Frontiers in Psychology 6.
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  50. Emotional consciousness: A neural model of how cognitive appraisal and somatic perception interact to produce qualitative experience.Paul Thagard & Brandon Aubie - 2008 - Consciousness and Cognition 17 (3):811-834.
    This paper proposes a theory of how conscious emotional experience is produced by the brain as the result of many interacting brain areas coordinated in working memory. These brain areas integrate perceptions of bodily states of an organism with cognitive appraisals of its current situation. Emotions are neural processes that represent the overall cognitive and somatic state of the organism. Conscious experience arises when neural representations achieve high activation as part of working memory. This theory explains numerous phenomena (...)
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