Results for 'human computation'

998 found
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  1.  5
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  2. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  3.  6
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  4.  11
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data (...)
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  5.  4
    Evaluating Human-Computer Co-creative Processes in Music: A Case Study on the CHAMELEON Melodic Harmonizer.Asterios Zacharakis, Maximos Kaliakatsos-Papakostas, Stamatia Kalaitzidou & Emilios Cambouropoulos - 2021 - Frontiers in Psychology 12.
    CHAMELEON is a computational melodic harmonization assistant. It can harmonize a given melody according to a number of independent harmonic idioms or blends between idioms based on principles of conceptual blending theory. Thus, the system is capable of offering a wealth of possible solutions and viewpoints for melodic harmonization. This study investigates how human creativity may be influenced by the use of CHAMELEON in a melodic harmonization task. Professional and novice music composers participated in an experiment where they were (...)
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  6.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the psychological (...)
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  7.  15
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (1) (...)
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  8.  12
    Feminist human–computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation.Angelika Strohmayer, Samantha Mitchell Finnigan, Janis Meissner & Rosanna Bellini - 2022 - Feminist Theory 23 (2):143-149.
    In this short paper, we introduce our Special Section in Feminist Theory titled ‘Feminist human-computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation’. Over the last years, we worked with the authors of the articles presented herein to bring together feminist theories with their practical application in the design, development, use and exploration of digital technologies. Our section follows three aspects: an overview of past feminist histories and discourse; the development of actionable, contemporary theory; and (...)
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  9.  11
    Human–Computer Interaction in Face Matching.Matthew C. Fysh & Markus Bindemann - 2018 - Cognitive Science 42 (5):1714-1732.
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  10.  17
    Five premises to understand human–computer interactions as AI is changing the world.Manh-Tung Ho & Quan-Hoang Vuong - forthcoming - AI and Society:1-2.
  11.  37
    Human‐computer interaction: A critical synthesis.Chris Fields - 1987 - Social Epistemology 1 (1):5 – 25.
  12.  57
    Enculturating human–computer interaction.Matthias Rehm, Yukiko Nakano, Elisabeth André & Toyoaki Nishida - 2009 - AI and Society 24 (3):209-211.
  13.  8
    Human–computer negotiation in a three player market setting.Galit Haim, Ya'akov Gal, Bo An & Sarit Kraus - 2017 - Artificial Intelligence 246 (C):34-52.
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  14. As AIs get smarter, understand human-computer interactions with the following five premises.Manh-Tung Ho & Quan-Hoang Vuong - manuscript
    The hypergrowth and hyperconnectivity of networks of artificial intelligence (AI) systems and algorithms increasingly cause our interactions with the world, socially and environmentally, more technologically mediated. AI systems start interfering with our choices or making decisions on our behalf: what we see, what we buy, which contents or foods we consume, where we travel to, who we hire, etc. It is imperative to understand the dynamics of human-computer interaction in the age of progressively more competent AI. This essay presents (...)
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  15.  9
    Achieving Human Computer Symbiosis: □A Practitioners Perspective and Recommendations on Achieving Effective Human-Systems Integration by Augmenting Cognition.Dylan Schmorrow - 2018 - Frontiers in Human Neuroscience 12.
  16.  24
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  17.  14
    Human‐computer interaction: A critical synthesis.Stephen Downes - 1987 - Social Epistemology 1 (1):27 – 36.
  18. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 138-146.
  19.  11
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  20.  20
    The Origins of Humanities Computing and the Digital Humanities Turn.Dino Buzzetti - 2019 - Humanist Studies and the Digital Age 6 (1):32-58.
    At its beginnings Humanities Computing was characterized by a primary interest in methodological issues and their epistemological background. Subsequently, Humanities Computing practice has been prevailingly driven by technological developments and the main concern has shifted from content processing to the representation in digital form of documentary sources. The Digital Humanities turn has brought more to the fore artistic and literary practice in direct digital form, as opposed to a supposedly commonplace application of computational methods to scholarly research. As an example (...)
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  21.  27
    Transitions in human–computer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of human–computer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a distinct bridge (...)
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  22.  2
    Computer‐mediated Communication and Human—Computer Interaction.Charles Ess - 2004 - In Luciano Floridi (ed.), The Blackwell Guide to the Philosophy of Computing and Information. Oxford, UK: Blackwell. pp. 76–91.
    The prelims comprise: Introduction: CMC and Philosophy Some Definitions Philosophical Perspectives: Worldview Interdisciplinary Dialogue and Future Directions in Philosophy.
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  23.  5
    Prediction of Human-Computer Interaction Intention Based on Eye Movement and Electroencephalograph Characteristics.Jue Qu, Hao Guo, Wei Wang & Sina Dang - 2022 - Frontiers in Psychology 13.
    In order to solve the problem of unsmooth and inefficient human-computer interaction process in the information age, a method for human-computer interaction intention prediction based on electroencephalograph signals and eye movement signals is proposed. This approach is different from previous methods where researchers predict using data from human-computer interaction and a single physiological signal. This method uses the eye movements and EEG signals that clearly characterized the interaction intention as the prediction basis. In addition, this approach is (...)
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  24.  7
    Thinking with care in human–computer interaction.Anna Croon - 2022 - Feminist Theory 23 (2):232-246.
    In this article, human–computer interaction is explored as a design-oriented practice nurturing the becoming of what is not-yet in future-oriented and speculative manners. Such approaches have evolved over time and now the field seems ready to take leaps targeting social and culturally infused contexts, such as those suggested by critical design, design things, adversarial design, making futures, pluriversal design and critical fabulations. It is in this respect that feminist theories, methods and imaginaries are rendered important. Feminist theory is in (...)
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  25.  41
    Using minimal human-computer interfaces for studying the interactive development of social awareness.Tom Froese, Hiroyuki Iizuka & Takashi Ikegami - 2014 - Frontiers in Psychology 5.
  26.  49
    Moral agency without responsibility? Analysis of three ethical models of human-computer interaction in times of artificial intelligence (AI).Alexis Fritz, Wiebke Brandt, Henner Gimpel & Sarah Bayer - 2020 - De Ethica 6 (1):3-22.
    Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the concepts of (...)
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  27.  4
    Artificial Intelligence-Based Human–Computer Interaction Technology Applied in Consumer Behavior Analysis and Experiential Education.Yanmin Li, Ziqi Zhong, Fengrui Zhang & Xinjie Zhao - 2022 - Frontiers in Psychology 13.
    In the course of consumer behavior, it is necessary to study the relationship between the characteristics of psychological activities and the laws of behavior when consumers acquire and use products or services. With the development of the Internet and mobile terminals, electronic commerce has become an important form of consumption for people. In order to conduct experiential education in E-commerce combined with consumer behavior, courses to understand consumer satisfaction. From the perspective of E-commerce companies, this study proposes to use artificial (...)
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  28. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises.Robert J. K. Jacob & Keith S. Karn - 2003 - In H. Deubel & J. R. In Hyönä (eds.), The Mind’s Eye: Cognitive and Applied Aspects of Eye Movement Research.
  29. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is (...)
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  30. The Illusion of Agency in Human–Computer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of (...)
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  31.  6
    Principles of human—computer collaboration for knowledge discovery in science.Raúl E. Valdés-Pérez - 1999 - Artificial Intelligence 107 (2):335-346.
  32. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer systems extend (...)
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  33.  29
    Argumentative Ordering of Utterances for Language Generation in Multi-party Human–Computer Dialogue.Vladimir Popescu & Jean Caelen - 2009 - Argumentation 23 (2):205-237.
    In trying to control various aspects concerning utterance production in multi-party human–computer dialogue, argumentative considerations play an important part, particularly in choosing appropriate lexical units so that we fine-tune the degree of persuasion that each utterance has. A preliminary step in this endeavor is the ability to place an ordering relation between semantic forms (that are due to be realized as utterances, by the machine), concerning their persuasion strength, with respect to certain (explicit or implicit) conclusions. Thus, in this (...)
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  34.  54
    The sorcerer and the apprentice. Human-computer interaction today.W. Oberschelp - 1998 - AI and Society 12 (1-2):97-104.
    Human-computer interaction today has got a touch of magic: Without understanding the causal coherence, using a computer seems to become the art to use the right spell with the mouse as the magic wand — the sorcerer's staff. Goethes's poem admits an allegoric interpretation. We explicate the analogy between using a computer and casting a spell with emphasis on teaching magic skills. The art to create an ergonomic user interface has to take care of various levels of skills for (...)
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  35. Interaction and resistance: The recognition of intentions in new human-computer interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta (eds.), Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, and I suggest these are (...)
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  36.  43
    Modeling strategic use of human computer interfaces with novel hidden Markov models.Laura J. Mariano, Joshua C. Poore, David M. Krum, Jana L. Schwartz, William D. Coskren & Eric M. Jones - 2015 - Frontiers in Psychology 6.
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  37.  16
    A Philosophical Ethnography of Human-Computer Interaction.Stephen Downes - 1987 - Social Epistemology 1 (1):27-36.
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  38. People with Disabilities: Human Computer Interface-A User-Orientation Evaluation Framework: Assessing Accessibility Throughout the User Experience Lifecycle.Alexandros Mourouzis, Margherita Antona, Evagelos Boutsakis & Constantine Stephanidis - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 421-428.
  39. Will labor humanize computers.R. Valencik & M. Hemelik - 1986 - Filosoficky Casopis 34 (3):415-420.
     
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  40.  9
    Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.Jacob Kritikos, Georgios Alevizopoulos & Dimitris Koutsouris - 2021 - Frontiers in Human Neuroscience 15.
    Virtual reality constitutes an alternative, effective, and increasingly utilized treatment option for people suffering from psychiatric and neurological illnesses. However, the currently available VR simulations provide a predetermined simulative framework that does not take into account the unique personality traits of each individual; this could result in inaccurate, extreme, or unpredictable responses driven by patients who may be overly exposed and in an abrupt manner to the predetermined stimuli, or result in indifferent, almost non-existing, reactions when the stimuli do not (...)
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  41. Hybrid Spaces of Human-Computer Interaction in View of Ubicomp Postulates.Marcin Składanek - 2008 - Art Inquiry. Recherches Sur les Arts 10:51-62.
  42. Magic words: How language augments human computation.Andy Clark - 1998 - In Peter Carruthers & Jill Boucher (eds.), Language and Thought: Interdisciplinary Themes. Cambridge: Cambridge University Press. pp. 162-183.
    Of course, words aren’t magic. Neither are sextants, compasses, maps, slide rules and all the other paraphenelia which have accreted around the basic biological brains of homo sapiens. In the case of these other tools and props, however, it is transparently clear that they function so as to either carry out or to facilitate computational operations important to various human projects. The slide rule transforms complex mathematical problems (ones that would baffle or tax the unaided subject) into simple tasks (...)
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  43.  6
    Participatory Design for Cognitive Science: Examples From the Learning Sciences and Human−Computer Interaction.Jenny Yun-Chen Chan, Tomohiro Nagashima & Avery H. Closser - 2023 - Cognitive Science 47 (10):e13365.
    Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human−Computer Interaction, we (a) explore what, why, who, when, and where researchers can collaborate with community members in Cognitive Science research; (b) examine the ways in which participatory‐design research can benefit the field; and (c) share ideas to incorporate participatory design into existing basic and applied research programs. Through (...)
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  44.  6
    The Talent Training Mode of International Service Design Using a Human–Computer Interaction Intelligent Service Robot From the Perspective of Cognitive Psychology.Yayun Yang - 2021 - Frontiers in Psychology 12.
    To effectively improve the efficiency of international service design talent training and make it more in line with society's needs, we analyze the current status of international service design talent training and its professional training focus. Based on the above problems, from the perspective of cognitive psychology, artificial intelligence and human–computer interaction technology are used to construct the international service design talent training mode of the HCI intelligent service robot. This mode can be used to solve the existing teaching (...)
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  45. Unseen and unaware: Implications of recent research on failures of visual awareness for human-computer interface design.D. Alexander Varakin, Daniel T. Levin & Roger Fidler - 2004 - Human-Computer Interaction 19 (4):389-422.
     
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  46. Communicative Intentions and Conversational Processes in Human-Human and Human-Computer Dialogue.Matthew Stone - unknown
    This chapter investigates the computational consequences of a broadly Gricean view of language use as intentional activity. In this view, dialogue rests on coordinated reasoning about communicative intentions. The speaker produces each utterance by formulating a suitable communicative intention. The hearer understands it by recognizing the communicative intention behind it. When this coordination is successful, interlocutors succeed in considering the same intentions— that is, the same representations of utterance meaning—as the dialogue proceeds. In this paper, I emphasize that these intentions (...)
     
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  47.  9
    Automatic facial expression interpretation: Where human-computer interaction, artificial intelligence and cognitive science intersect.Christine L. Lisetti & Diane J. Schiano - 2000 - Pragmatics and Cognition 8 (1):185-235.
    We discuss here one of our projects, aimed at developing an automatic facial expression interpreter, mainly in terms of signaled emotions. We present some of the relevant findings on facial expressions from cognitive science and psychology that can be understood by and be useful to researchers in Human-Computer Interaction and Artificial Intelligence. We then give an overview of HCI applications involving automated facial expression recognition, we survey some of the latest progresses in this area reached by various approaches in (...)
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  48.  2
    Assessing young children's national identity through human-computer interaction: A game-based assessment task.Xiumin Hong & Qianqian Liu - 2022 - Frontiers in Psychology 13.
    As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics (...)
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  49.  2
    Hakka culture brand image design based on the human–computer interaction model.Rui Chen - 2022 - Frontiers in Psychology 13.
    In order to better disseminate Hakka culture, this thesis focuses on the cultural dissection of Hakka culture in Gannan and the development and reflection of Hakka culture in Gannan. This article aims to design the brand image of Hakka culture through human–computer interaction model. And based on this, this article discusses the brand concept and the elements of cultural and creative products and discusses the connection between Hakka cultural and creative and tourism brands. At the same time, this article (...)
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  50.  73
    Extended mind and the brain-computer interface. A pluralist approach to the human-computer integration.Federico Zilio - 2020 - Rivista Internazionale di Filosofia e Psicologia 11 (2):169-189.
    : This paper uses Extended Mind Theory to explore Brain-Computer Interfaces, demonstrating how this conceptual framework provides a wide-ranging interpretation of the potential integration of user and computer. After a preliminary analysis of first- and second-wave EMT arguments and other pragmatic criteria, I present BCI technology, addressing the issues that arise. Can BCIs extend our mental processes and to what degree? What EMT criteria should be applied to this technology? What is the role of the body in the process of (...)
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