Results for 'backward induction'

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  1. Backwards induction in the centipede game.John Broome & Wlodek Rabinowicz - 1999 - Analysis 59 (4):237-242.
    The standard backward-induction reasoning in a game like the centipede assumes that the players maintain a common belief in rationality throughout the game. But that is a dubious assumption. Suppose the first player X didn't terminate the game in the first round; what would the second player Y think then? Since the backwards-induction argument says X should terminate the game, and it is supposed to be a sound argument, Y might be entitled to doubt X's rationality. Alternatively, (...)
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  2.  87
    The Backward Induction Argument.John W. Carroll - 2000 - Theory and Decision 48 (1):61-84.
    The backward induction argument purports to show that rational and suitably informed players will defect throughout a finite sequence of prisoner's dilemmas. It is supposed to be a useful argument for predicting how rational players will behave in a variety of interesting decision situations. Here, I lay out a set of assumptions defining a class of finite sequences of prisoner's dilemmas. Given these assumptions, I suggest how it might appear that backward induction succeeds and why it (...)
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  3. The backward induction argument for the finite iterated prisoner’s dilemma and the surprise exam paradox.Luc Bovens - 1997 - Analysis 57 (3):179–186.
    There are two curious features about the backward induction argument (BIA) to the effect that repeated non-cooperation is the rational solution to the finite iterated prisoner’s dilemma (FIPD). First, however compelling the argument may seem, one remains hesitant either to recommend this solu- tion to players who are about to engage in cooperation or to explain cooperation as a deviation from rational play in real-life FIPD’s. Second, there seems to be a similarity between the BIA for the FIPD (...)
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  4.  66
    Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no (...)
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  5.  45
    Backward Induction without Common Knowledge.Cristina Bicchieri - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:329 - 343.
    A large class of games is that of non-cooperative, extensive form games of perfect information. When the length of these games is finite, the method used to reach a solution is that of a backward induction. Working from the terminal nodes, dominated strategies are successively deleted and what remains is a unique equilibrium. Game theorists have generally assumed that the informational requirement needed to solve these games is that the players have common knowledge of rationality. This assumption, however, (...)
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  6. The backward induction paradox.Philip Pettit & Robert Sugden - 1989 - Journal of Philosophy 86 (4):169-182.
  7.  84
    Backward-induction arguments: A paradox regained.Jordan Howard Sobel - 1993 - Philosophy of Science 60 (1):114-133.
    According to a familiar argument, iterated prisoner's dilemmas of known finite lengths resolve for ideally rational and well-informed players: They would defect in the last round, anticipate this in the next to last round and so defect in it, and so on. But would they anticipate defections even if they had been cooperating? Not necessarily, say recent critics. These critics "lose" the backward-induction paradox by imposing indicative interpretations on rationality and information conditions. To regain it I propose subjunctive (...)
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  8. The Backward Induction Paradox.Philip Pettit & Robert Sugden - 1989 - Journal of Philosophy 86 (4):169-182.
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  9.  17
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show (...)
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  10.  30
    The Backward Induction Controversy as a Metaphorical Problem.Ramzi Mabsout - 2018 - Economic Thought 7 (1):24.
    The backward induction controversy in game theory flared up and then practically ended within a decade – the 1990s. The protagonists, however, did not converge on an agreement about the source of the controversy. Why was this the case, if opposing sides had access to the same modelling techniques and empirical facts? In this paper I offer an explanation for this controversy and its unsettled end. The answer is not to be found in the modelling claims made by (...)
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  11.  98
    Backward induction and beliefs about oneself.Michael Bacharach - 1992 - Synthese 91 (3):247-284.
    According to decision theory, the rational initial action in a sequential decision-problem may be found by backward induction or folding back. But the reasoning which underwrites this claim appeals to the agent's beliefs about what she will later believe, about what she will later believe she will still later believe, and so forth. There are limits to the depth of people's beliefs. Do these limits pose a threat to the standard theory of rational sequential choice? It is argued, (...)
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  12.  30
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of (...)
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  13.  60
    Doxastic Conditions for Backward Induction.Thorsten Clausing - 2003 - Theory and Decision 54 (4):315-336.
    The problem of finding sufficient doxastic conditions for backward induction in games of perfect information is analyzed in a syntactic framework with subjunctive conditionals. This allows to describe the structure of the game by a logical formula and consequently to treat beliefs about this structure in the same way as beliefs about rationality. A backward induction and a non-Nash equilibrium result based on higher level belief in rationality and the structure of the game are derived.
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  14.  48
    Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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  15.  9
    Backward induction without full trust in rationality.Wlodek Rabinowicz & Magnus Jiborn - 2001 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy.
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  16.  4
    Backward induction without full trust in rationality.Wlodek Rabinowicz & Magnus Jiborn - 2001 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 101-120.
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  17.  52
    Decision-making and the backward induction argument.Joe Mintoff - 1999 - Pacific Philosophical Quarterly 80 (1):64–77.
    The traditional form of the backward induction argument, which concludes that two initially rational agents would always defect, relies on the assumption that they believe they will be rational in later rounds. Philip Pettit and Robert Sugden have argued, however, that this assumption is unjustified. The purpose of this paper is to reconstruct the argument without using this assumption. The formulation offered concludes that two initially rational agents would decide to always defect, and relies only on the weaker (...)
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  18.  27
    Backward Induction in Indian Animal Tales.Harald Wiese - 2012 - International Journal of Hindu Studies 16 (1):93-103.
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  19.  83
    The logic of backwards inductions.Graham Priest - 2000 - Economics and Philosophy 16 (2):267-285.
    Backwards induction is an intriguing form of argument. It is used in a number of different contexts. One of these is the surprise exam paradox. Another is game theory. But its use is problematic, at least sometimes. The purpose of this paper is to determine what, exactly, backwards induction is, and hence to evaluate it. Let us start by rehearsing informally some of its problematic applications.
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  20.  60
    Agent Connectedness and Backward Induction.Christian W. Bach & Conrad Heilmann - 2011 - International Game Theory Review 13 (2):195-208.
    We conceive of a player in dynamic games as a set of agents, which are assigned the distinct tasks of reasoning and node-specific choices. The notion of agent connectedness measuring the sequential stability of a player over time is then modeled in an extended type-based epistemic framework. Moreover, we provide an epistemic foundation for backward induction in terms of agent connectedness. Besides, it is argued that the epistemic independence assumption underlying backward induction is stronger than usually (...)
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  21.  26
    Infinite "backward" induction arguments.Roy Sorensen - 1999 - Pacific Philosophical Quarterly 80 (3):278–283.
  22. Keep 'hoping' for rationality: A solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301 - 333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on (doxastic) plausibility models. Similarly to other epistemic statements (e.g. negations of Moore sentences and of Muddy Children announcements), dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we “simulate” the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation (...)
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  23. Rationality and the backwards induction argument.José Luis Bermúdez - 1999 - Analysis 59 (4):243–248.
    Many philosophers and game theorists have been struck by the thought that the backward induction argument (BIA) for the finite iterated pris- oner’s dilemma (FIPD) recommends a course of action which is grossly counter-intuitive and certainly contrary to the way in which people behave in real-life FIPD-situations (Luce and Raiffa 1957, Pettit and Sugden 1989, Bovens 1997).1 Yet the backwards induction argument puts itself forward as binding upon rational agents. What are we to conclude from this? Is (...)
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  24.  91
    Interpreting Knowledge in the Backward Induction Problem.Ken Binmore - 2011 - Episteme 8 (3):248-261.
    Robert Aumann argues that common knowledge of rationality implies backward induction in finite games of perfect information. I have argued that it does not. A literature now exists in which various formal arguments are offered in support of both positions. This paper argues that Aumann's claim can be justified if knowledge is suitably reinterpreted.
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  25.  62
    Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by (...)
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  26.  29
    Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide suffcient conditions (...)
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  27.  14
    Knowledge-dependent games: backward induction.Cristina Bicchieri - 1992 - In Cristina Bicchieri, Dalla Chiara & Maria Luisa (eds.), Knowledge, Belief, and Strategic Interaction. Cambridge University Press. pp. 327--343.
  28.  36
    Penny Pinching and backward induction.Martin Hollis - 1991 - Journal of Philosophy 88 (9):473-488.
  29.  25
    Penny Pinching and Backward Induction.Martin Hollis - 1991 - Journal of Philosophy 88 (9):473.
  30.  16
    Rationality and the backwards induction argument.JosÉ Luis BermÚdez - 1999 - Analysis 59 (4):243-248.
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  31.  36
    Counterfactuals and Backward Induction.Christina Bicchieri - 1989 - Philosophica 44.
  32.  32
    Keep ‘hoping’ for rationality: a solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301-333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on plausibility models. Similarly to other epistemic statements, dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we "simulate" the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation when a given node is reached can be thought of as (...)
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  33.  61
    Branching time, perfect information games and backward induction.Giacomo Bonanno - 2001 - Games and Economic Behavior 36 (1):57-73.
    The logical foundations of game-theoretic solution concepts have so far been explored within the con¯nes of epistemic logic. In this paper we turn to a di®erent branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. The branching time framework is extended by adding agents and by de¯ning the notion of prediction. A syntactic characterization of backward induction in terms of the property of internal consistency (...)
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  34. Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Magnus Jiborn & Wlodek Rabinowicz - 2003 - Synthese 136 (2):135-157.
    According to the so-called “Folk Theorem” for repeated games, stable cooperative relations can be sustained in a Prisoner’s Dilemma if the game is repeated an indefinite number of times. This result depends on the possibility of applying strategies that are based on reciprocity, i.e., strategies that reward cooperation with subsequent cooperation and punish defectionwith subsequent defection. If future interactions are sufficiently important, i.e., if the discount rate is relatively small, each agent may be motivated to cooperate by fear of retaliation (...)
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  35. Belief revision in games: forward and backward induction.Robert Stalnaker - 1998 - Mathematical Social Sciences 36 (1):31 - 56.
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  36.  28
    Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Wlodek Rabinowicz & Magnus Jiborn - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. pp. 121-140.
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  37. Epitaph for a Legless Centipede? A Paradox of Backward Induction.John Kemp & Bruce Philp - 1996 - Manchester Metropolitan University.
     
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  38.  2
    Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Wlodek Rabinowicz & Magnus Jiborn - 2000 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 121-140.
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  39.  6
    Idealization and the Centipede - What is the Significance of the Backward Induction Theorem.Mats Johansson & Martin Palmé - 2001 - Value and Choice 2.
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  40.  42
    Backwards Forwards Induction.Gian Aldo Antonelli & Cristina Bicchieri - unknown
    Gian Aldo Antonelli and Cristina Bicchieri. Backwards Forwards Induction.
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  41. Iterated backward inference: An algorithm for proper rationalizability.Oliver Schulte - unknown
    An important approach to game theory is to examine the consequences of beliefs that agents may have about each other. This paper investigates respect for public preferences. Consider an agent A who believes that B strictly prefers an option a to an option b. Then A respects B’s preference if A assigns probability 1 to the choice of a given that B chooses a or b. Respect for public preferences requires that if it is common belief that B prefers a (...)
     
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  42.  10
    Backward Causation.Jan Faye - 2019 - In Roberto Poli (ed.), Handbook of Anticipation: Theoretical and Applied Aspects of the Use of Future in Decision Making. Springer Verlag. pp. 121-136.
    The ability to anticipate the future is of great benefit to any organism. Whenever such a foreseeing takes place, it typically happens because an organism has been able to learn about some regularity in the past and then uses this information to expect some happenings in the future. Modern human beings have perfected this capacity far beyond any other animal by getting to know the laws by which nature operates. But it is still based on past experience that even human (...)
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  43. Respect for public preferences and iterated backward inference.Oliver Schulte - unknown
    An important approach to game theory is to examine the consequences of beliefs that rational agents may have about each other. This paper considers respect for public preferences. Consider an agent A who believes that B strictly prefers an option a to an option b. Then A respects B’s preference if A considers the choice of a “infinitely more likely” than the choice of B; equivalently, if A assigns probability 1 to the choice of a given that B chooses a (...)
     
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  44.  25
    Jeux évolutionnaires et paradoxe de l’induction rétrograde.Pierre Livet - 1998 - Philosophiques 25 (2):181-201.
    La théorie des jeux évolutionnaires s'oppose à la théorie des jeux classique en ce qu 'elle élimine les raisonnements des joueurs. Peut-elle dépasser les apories de la théorie classique ? Mais en reconsidérant le raisonnement classique d'induction rétrograde, en y introduisant des possibilités de révision, on évite son aspect paradoxal. L'intérêt de la théorie des jeux évolutionnaires est donc surtout de simuler l'évolution d'interactions dans des populations.Evolutionary game theory does not take into account reasoning players, in contrast with classical (...)
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  45.  13
    A Fault Analysis Method for Three-Phase Induction Motors Based on Spiking Neural P Systems.Zhu Huang, Tao Wang, Wei Liu, Luis Valencia-Cabrera, Mario J. Pérez-Jiménez & Pengpeng Li - 2021 - Complexity 2021:1-19.
    The fault prediction and abductive fault diagnosis of three-phase induction motors are of great importance for improving their working safety, reliability, and economy; however, it is difficult to succeed in solving these issues. This paper proposes a fault analysis method of motors based on modified fuzzy reasoning spiking neural P systems with real numbers for fault prediction and abductive fault diagnosis. To achieve this goal, fault fuzzy production rules of three-phase induction motors are first proposed. Then, the rMFRSNPS (...)
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  46. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also common (...)
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  47. A centipede for intransitive preferrers.Wlodek Rabinowicz - 2000 - Studia Logica 67 (2):167-178.
    In the standard money pump, an agent with cyclical preferences can avoid exploitation if he shows foresight and solves his sequential decision problem using backward induction (BI). This way out is foreclosed in a modified money pump, which has been presented in Rabinowicz (2000). There, BI will lead the agent to behave in a self-defeating way. The present paper describes another sequential decision problem of this kind, the Centipede for an Intransitive Preferrer, which in some respects is even (...)
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  48. Mark Siderits deductive, inductive, both or neither?Inductive Deductive - 2003 - Journal of Indian Philosophy 31:303-321.
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  49. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in general the (...)
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  50. Ian I-iacking.Linguistically Invariant Inductive Logic - 1970 - In Paul Weingartner & Gerhard Zecha (eds.), Induction, physics, and ethics. Dordrecht,: Reidel.
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