Results for 'Vr Cardozier'

149 found
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  1.  16
    Book Review Section 1. [REVIEW]Vr Cardozier, Richard la Brecque, Rebecca G. Eller, Doris Walker Weathers, John Walsh, Michael J. Parsons, Richard D. Hansgen, Michael Mumper, Thomas A. Brindley & Rud Jr - 1989 - Educational Studies 20 (4):365-408.
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  2.  14
    Book Review Section 1. [REVIEW]John Martin Rich, Vr Cardozier, Arnold Cooper, Daniel P. Liston, Edward Relph, Richard A. Brosio, Mary Ann Gray & C. David Lisman - 1991 - Educational Studies 22 (4):447-485.
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  3. Potter VR.Global Bioethics - unknown - Global Bioethics 14 (4-2001).
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  4.  2
    System VR – nowa przestrzeń komunikacyjna.Mateusz Markowski - 2021 - Acta Universitatis Lodziensis. Folia Litteraria Polonica 60 (1):93-103.
    The article describes areas of interpersonal communication in which the Virtual Reality technology plays an increasingly bigger role. The analysis of data shows that the VR system has proved successful in entertainment brand and is widely used for educational purposes. What is more brand advertising strategy can also rely on it. Access to virtual reality is still exclusive due to high price of the VR googles. However, more and more companies see a great potential of VR systems and increase funding (...)
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  5.  9
    America's State Colleges.V. R. Cardozier - 1988 - Minerva 26 (4):549-574.
  6. Social Virtual Reality (VR) Involvement Affects Depression When Social Connectedness and Self-Esteem Are Low: A Moderated Mediation on Well-Being.Hyun-Woo Lee, Sanghoon Kim & Jun-Phil Uhm - 2021 - Frontiers in Psychology 12.
    While social interaction and play in a VR environment are becoming ever more popular, little is known about how social VR games affect users. The purpose of this study was to elucidate the role of several contingent factors in social VR games by modeling the relationships between involvement, well-being, depression, self-esteem, and social connectedness. A conditional process-moderated mediation model of the measured variables was analyzed with 220 pieces of collected data. The result showed that: the direct effect of involvement on (...)
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  7.  24
    VR and Hallucination: A Technoetic Perspective.Diana Reed Slattery - 2008 - Technoetic Arts 6 (1):3-18.
  8.  17
    VR and Hallucination: A Technoetic Perspective. Slattery - 2008 - Technoetic Arts 6 (1).
  9. Hindu Muslim Comaraderei-an Appeal.Vr Krishnaiyer - 1994 - Journal of Dharma 19 (2):160-165.
     
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  10. Immanuel Kant: Über die Heilung des Körpers, soweit sie Sache der Philosophen ist. Und: Woran starb Moses Mendelssohn?Vr Brandt - 1999 - Kant-Studien 90 (3):354-366.
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  11. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that (...)
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  12. What It’s Like to Be a ___: Why It’s (Often) Unethical to Use VR as an Empathy Nudging Tool.Erick Jose Ramirez, Miles Elliott & Per-Erik Milam - 2021 - Ethics and Information Technology 1 (3):527-542.
    In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), but also a variant of the semantic variance problem (...)
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  13.  11
    Book Review Section 3. [REVIEW]John Martin Rich, V. R. Cardozier, Arnold Cooper, Daniel P. Liston, Edward Relph, Richard A. Brosio, Mary Ann Gray & C. David Lisman - 1991 - Educational Studies 22 (4):447-485.
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  14. Emotional Qualities of VR Space.Mihai Nadin, Asma Naz, Regis Kopper & Ryan P. McMahan - unknown
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  15. Udarbejdelse af en spansk-dansk juridisk ordborg: juridiske og sproglige problemer.Henning Bergenholtz, Helle Vrønning Dam & Torben Henriksen - 1990 - Hermes 5:127-136.
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  16.  28
    Exchanging IRL for VR.Richard Volkman - 2018 - Acm Sigcas Computers and Society 47 (4):54-67.
    Virtual Reality (VR) experiences have arrived for a wide audience, and some worry that VR experience entices us to abandon experience In Real Life (IRL). While such worries cannot be dismissed out of hand, they are liable to be imprecise and distorted without careful analysis of the opportunity costs of VR experience. Generally, we are not liable to abandon real experience for its virtual analogue. Even a perfect VR experience is generally not a perfect substitute for a like experience IRL. (...)
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  17. How to Understand Understanding-a Tribute to Torben Thrane: Introduction to Thematic Section of Hermes No. 47.Helle Vrønning Dam, Helle Dam Jensen, Henning Nølke & Sten Vikner - 2011 - Hermes: Journal of Language and Communication Studies 47:7-12.
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  18. News From CyberSpace: VR and Hypertext.John G. Cramer - unknown
    I live in Seattle, the city which last Fall was host to two major international conferences of interest to science fiction readers: The Annual International IEEE Symposium on Virtual Reality (VRAIS- 93) and The 5th ACM Conference on Hypertext (Hypertext-93). I was able to attend both conferences, and I'll use this column to provide an overview of what I learned there.
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  19.  34
    Bananas-on Names and Definitions in Translation Studies.Andrew Chesterman, Helle Vrønning Dam, Jan Engberg & Anne Gram Schjoldager - 2003 - Hermes 31:197-209.
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  20. Text Condensation in Consecutive Interpreting-Summary of a Ph. D.-Dissertation.Helle Vrønning Dam - 1996 - Hermes 17:273-281.
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  21.  43
    The Essence of VR.Michael Heim - 1993 - Idealistic Studies 23 (1):49-62.
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  22. Yogasudhākaro Nāma Yogasūtra Vr̥ttiḥ: Patañjalipraṇīta Yogasūtrasahitā.Sadāśivendra Sarasvatī - 1993 - Karkotaka Vayalore Trust.
     
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  23.  32
    Does What We Dream Feel Present? Two Varieties of Presence and Implications for Measuring Presence in VR.Michael Barkasi - 2020 - Synthese 199 (1-2):2525-2551.
    What’s presented in our normal waking perceptual visual experiences feels present to us, while what we “see” in pictures and imagine does not. What about dreams? Does what we “see” in a dream feel present? Jennifer Windt has argued for an affirmative answer, for all dreams. But the dreams which flow from the brain’s registration of myoclonic twitches present a challenge to this answer. During these dreams motion-guiding vision is shut off, and, as Mohan Matthen has argued, motion-guiding vision seems (...)
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  24.  2
    The Use of Deep Learning and VR Technology in Film and Television Production From the Perspective of Audience Psychology.Yangfan Tong, Weiran Cao, Qian Sun & Dong Chen - 2021 - Frontiers in Psychology 12.
    As the development of artificial intelligence technology, the deep-learning -based Virtual Reality technology, and DL technology are applied in human-computer interaction, and their impacts on modern film and TV works production and audience psychology are analyzed. In film and TV production, audiences have a higher demand for the verisimilitude and immersion of the works, especially in film production. Based on this, a 2D image recognition system for human body motions and a 3D recognition system for human body motions based on (...)
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  25. Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity.Qiming Rong, Qiu Lian & Tianran Tang - 2022 - Frontiers in Psychology 13.
    The application of digital technology in teaching has triggered the evolution of traditional teaching. Students have different corresponding relationships under digital behavior. The interactive technology of artificial intelligence and virtual reality provides a new driving force for the development of art education and psychology. Firstly, this thesis analyzes the limitations and existing problems of traditional art education. Especially, the influence of the teaching mode of art education on the teaching of other disciplines develops a targeted student-centered digital education program. Secondly, (...)
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  26. Impact of Financial R&D Resource Allocation Efficiency Based on VR Technology and Machine Learning in Complex Systems on Total Factor Productivity.Hui Sun & Xiong Zhong - 2020 - Complexity 2020:1-15.
    With the development of the globalization of science and technology, innovation has become an important driving force for regional economic development. As a core element of regional innovation, financial R&D resources have also become a key element to enhance national innovation capabilities and national economic competitiveness. National and regional innovation capabilities have a direct impact. There are also many deep-seated problems behind the world-renowned achievements, such as irrational industrial structure, insufficient independent innovation capabilities, low resource utilization efficiency, and the service (...)
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  27. Brahmasūtram (Bhāratīsaṃskaraṇam): Vidyānandavr̥ttiyutam = Brahmasūtra with Vidyānanda Vr̥tti : English Translation. Bādarāyaṇa - 2005 - Shri Kailas Vidya Prakashan.
     
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  28. Das Persönlichkeitsrecht Im Privatrecht der Vr China: Eine Studie Unter Besonderer Berücksichtigung der Juristischen Personen.Simon Werthwein - 2009 - Walter de Gruyter.
    The creation of a civil code in the Peoples Republic of China has been underway for quite some time. Debates have arisen within this process, one of which relates to the manner in which personality rights should be included in the codification. The issue of whether a general personality right for legal entities should be included in the civil code has proven especially controversial. This work on the personality right under private law in the People s Republic of China focuses (...)
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  29.  24
    Review of Gareth Sparham (Tr.), Abhisamayālaṃ Kāra with Vṛ Tti and Ālokā. [REVIEW]Peter Jilks - 2008 - Sophia 47 (1):87-90.
    The following article reviews a partial translation of the first chapter of two commentaries on Maitreyanātha’s Abhisamayālaṃkāra - the Abhisamayālaṃkāravṛtti by Ārya Vimuktisena, and the Abhisamayālakārālokā by Haribhadra. The publication of these two important commentaries in a single volume is useful in that it allows the reader to compare the similar views of the two commentators, yet explore the differences between the longer and shorter versions of Prajñāpāramitā sūtras that they explain. Sparham’s translation style is quite literal, and more technically (...)
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  30.  5
    Attitudes Toward and Familiarity With Virtual Reality Therapy Among Practicing Cognitive Behavior Therapists: A Cross-Sectional Survey Study in the Era of Consumer VR Platforms.Philip Lindner, Alexander Miloff, Elin Zetterlund, Lena Reuterskiöld, Gerhard Andersson & Per Carlbring - 2019 - Frontiers in Psychology 10.
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  31.  8
    A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations Between Head Movements and Self Report Measures.Benjamin J. Li, Jeremy N. Bailenson, Adam Pines, Walter J. Greenleaf & Leanne M. Williams - 2017 - Frontiers in Psychology 8.
  32. Ethical Issues with Simulating the Bridge Problem in VR.Erick Jose Ramirez & Scott LaBarge - 2020 - Science and Engineering Ethics 26 (6):3313-3331.
    We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Judith Thomson’s (1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a good exemplar of the kind of case we believe is problematic. First, we argue that simulations of these thought experiments run into a practicality horn that makes it practically impossible to produce them. These problems revolve (...)
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  33. Virtual Reality Thought Experiments Module Package (Includes VR Training Room).Erick Ramirez, Scott LaBarge, Miles Elliott & Carl Maggio - manuscript
    A virtual reality module that incorporates a training room (for subjects to become accommodated to virtual environments) and VR translations of Philippa Foot's Trolley Problem and Judith Thomson's Violinist thought experiment. -/- These modules are free to use for classroom or research/x-phi purposes. This set of modules is optimized for the HTC Vive. If you have an Oculus Rift, please see our VR modules optimized for the rift. -/- *Requires an HTC Vive and VR capable computer. To access the simulation, (...)
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  34.  11
    The Self-Revelation and Cognition of VR-Facilitated Virtual Worlds: Towards a Phenomenology of Virtual Habitation.Matthew Gladden - 2020 - Avant: Trends in Interdisciplinary Studies 11 (2).
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  35.  47
    È «WÜv'SV fr28ÀHf VcaÞwH¥ Ef [email protected] Ûsc'tVÛ£ rséVefSVF'æ² éV fcTÛsrsHfH! c'ÝD Ûsc'tVHPe fS ÛsefWÜt Vd F'v'rstTefHRç.Collecting Dialogs - 2001 - In P. Bouquet (ed.), Lecture Notes in Artificial Intelligence. Kluwer Academic Publishers. pp. 2182--20.
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  36. Nombres Propios y Pronombres: El Paradigma Fregeanao Vrs El Paradigma de la Referencia Directa.Javier Vilanova Arias - 1998 - Revista de Filosofía (Madrid) 20:227-250.
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  37. Vedānta-Kaustubha-Prabhā: Śrīnimbārka-Brahmasūtra Vr̥tti Evaṃ Vedānta-Kaustubha-Bhāṣya Kī Vistr̥ta Vyākhyā.Keśavakāśmīri Bhaṭṭācārya - 2006 - Śrīrādhākr̥ṣṇa-Saṅkīrtana-Sevā-Samiti.
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  38. Signal-Generated Memory of Reinforcement and Resistance to Extinction.Sj Haggbloom, L. Lovelace & Vr Brewer - 1988 - Bulletin of the Psychonomic Society 26 (6):526-527.
  39.  1
    Multivisual Animation Character 3D Model Design Method Based on VR Technology.Leiming Li, Wenyao Zhu & Hongwei Hu - 2021 - Complexity 2021:1-12.
    For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study the multivisual animation character objects in virtual reality technology; designs a binocular stereo vision animation system; designs and produces a three-dimensional model; and develops a virtual multivisual animation scene application. The main research content and work performed in the text include the research of (...)
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  40.  12
    Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report.Athanasios Vourvopoulos, Carolina Jorge, Rodolfo Abreu, Patrícia Figueiredo, Jean-Claude Fernandes & Sergi Bermúdez I. Badia - 2019 - Frontiers in Human Neuroscience 13.
  41. Three-Dimensional Visualization Algorithm Simulation of Construction Management Based on GIS and VR Technology.Shuhong Xu - 2021 - Complexity 2021:1-13.
    With the development and application of information technology, the digitization of information management and the virtualization of physical models have become very important technical application fields in the world. The establishment of the 3D landscape model and the realization of the 3D geographic information system are based on this, and there is not only a wide range of development prospects in many aspects such as urban planning and management, planning and design, local government construction, housing industry development, land monitoring and (...)
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  42.  2
    Being in the Past and Perform the Future in a Virtual World: VR Applications to Assess and Enhance Episodic and Prospective Memory in Normal and Pathological Aging.Azzurra Rizzo, Giuditta Gambino, Pierangelo Sardo & Valerio Rizzo - 2020 - Frontiers in Human Neuroscience 14.
  43. Pātañjala Yogadarśanam: Maharśi Vyāsadeva Praṇīta Bhāṣya Evaṃ Rājarshi Bhojadeva Praṇīta Vr̥tti Sahita ; Anuvādaka Svāmī Vijñānāśramajī ; Sampādaka, Jagadīśa Śāstrī. Patañjali & Jagadīśa Śāstrī - 2008 - Īsṭarna Buka Liṅkarsa.
    Treatise on Yoga philosophy with Sanskrit commentaries and translation.
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  44.  8
    Österreich in der Polnischen Diplomatie in den Jahren 1965–1968 aus der Perspektive des Aussenministeriums der VR Polen.Agnieszka Kisztelińska-Węgrzyńska - 2016 - International Studies. Interdisciplinary Political and Cultural Journal 18 (1):33-52.
    The German problem dominated among the priorities of the Polish diplomacy after 1960. The stalemate was broken by the visit of the Prime Minister Józef Cyrankiewicz in Vienna in September 1965. Józef Cyrankiewicz’s visit in Austria highlighted new possibilities in Austrian-Polish relations. The old policy of Minister Adam Rapacki had been conceived in a difficult period and had no impact on the international environment. The article aims to characterises of the conditions for developing Polish-Austrian relations in the late 60s. The (...)
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  45.  5
    ECS Effects on the Extinction of a Running Response Following CRF or VR Training.A. Grant Young - 1976 - Bulletin of the Psychonomic Society 7 (2):169-170.
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  46. Attentional Bias Modification in Virtual Reality – A VR-Based Dot-Probe Task With 2D and 3D Stimuli.Lichen Ma, Anne-Wil Kruijt, Sofia Nöjd, Elin Zetterlund, Gerhard Andersson & Per Carlbring - 2019 - Frontiers in Psychology 10.
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  47.  26
    Kongress „Moderne Kulturbeziehungen Zwischen Ost Und West“ 15 – 19. Dezember 1991 in Beijing, VR. ChinaCongress on “Modern Cultural Relations Between East and West”. Dezember 15–19 in Beijing, People's Republic of China. [REVIEW]Lutz Geldsetzer - 1992 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 23 (2):353-357.
    The Congress shows two tendencies: (1) A growing open-mindedness and concern for the surrounding pacific cultures and the West. (2) A Renaissance of classical studies in order to fuse genuine chinese with western ideas in a new transcultural dialogue. Occidental provincialists are invited to enter the debate.
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  48.  19
    The Art Gallery Test: A Preliminary Comparison Between Traditional Neuropsychological and Ecological VR-Based Tests.Pedro Gamito, Jorge Oliveira, Daniyal Alghazzawi, Habib Fardoun, Pedro Rosa, Tatiana Sousa, Ines Maia, Diogo Morais, Paulo Lopes & Rodrigo Brito - 2017 - Frontiers in Psychology 8.
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  49.  5
    Die Wende in den Handelsbeziehungen zwischen der DDR und der VR China in den Jahren 1960–1962.Xin Tong - 2018 - In Johannes Heinrich (ed.), Individualität, Subjektivität Und Selbstsorge Bei Nietzsche: Eine Analyse Im Gespräch Mit Foucault. De Gruyter. pp. 321-340.
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  50.  8
    BCI to Potentially Enhance Streaming Images to a VR Headset by Predicting Head Rotation.Anne-Marie Brouwer, Jasper van der Waa & Hans Stokking - 2018 - Frontiers in Human Neuroscience 12.
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