Results for 'Virtual electron'

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  1.  39
    On Virtual Phonons, Photons, and Electrons.Günter Nimtz - 2009 - Foundations of Physics 39 (12):1346-1355.
    A macroscopic realization of the peculiar virtual particles is presented. The classical Helmholtz and the Schrödinger equations are differential equations of the same mathematical structure. The solutions with an imaginary wave number are called evanescent modes in the case of elastic and electromagnetic fields. In the case of non-relativistic quantum mechanical fields they are called tunneling solutions. The imaginary wave numbers point to strange consequences: The waves are non-local, they are not observable, and they are described as virtual (...)
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  2.  18
    Virtual Environments and the Future of Human-Computer Interfaces: The Electronic Frontier in Social Context.Ralph Schnieder - 1995 - Journal of Intelligent Systems 5 (2-4):111-124.
  3.  7
    Electronic Democracy, Virtual Politics, and Local Communities.Steven R. Goldzwig & Patricia A. Sullivan - 2000 - In Robert E. Denton (ed.), Political Communication Ethics: An Oxymoron? Praeger. pp. 51.
  4. The Virtual Ecosystem as Generative Electronic Art.Alan Dorin - unknown
     
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  5.  15
    Using an Electronic Bulletin Board in Teaching Business Ethics: En Route to a Virtual Agora.Laura J. Spence & David Wadsworth - 2002 - Teaching Business Ethics 6 (3):335-354.
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  6.  91
    Erratum To: On Virtual Phonons, Photons, and Electrons. [REVIEW]Günter Nimtz - 2010 - Foundations of Physics 40 (9-10):1221-1230.
  7.  66
    Parables for the Virtual: Movement, Affect, Sensation.Brian Massumi - 2002 - Duke University Press.
    Although the body has been the focus of much contemporary cultural theory, the models that are typically applied neglect the most salient characteristics of embodied existence—movement, affect, and sensation—in favor of concepts derived from linguistic theory. In _Parables for the Virtual_ Brian Massumi views the body and media such as television, film, and the Internet, as cultural formations that operate on multiple registers of sensation beyond the reach of the reading techniques founded on the standard rhetorical and semiotic models. Renewing (...)
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  8. Globalization and Intercultural Communication: A Virtual Exchange Project [Electronic Version].J. Enteen & R. Gajjala - forthcoming - Kairos: A Journal for Teachers of Writing and Webbed Environments.
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  9. Virtual Symposium on Virtual Mind.Patrick Hayes, Stevan Harnad, Donald Perlis & Ned Block - 1992 - Minds and Machines 2 (3):217-238.
    When certain formal symbol systems (e.g., computer programs) are implemented as dynamic physical symbol systems (e.g., when they are run on a computer) their activity can be interpreted at higher levels (e.g., binary code can be interpreted as LISP, LISP code can be interpreted as English, and English can be interpreted as a meaningful conversation). These higher levels of interpretability are called "virtual" systems. If such a virtual system is interpretable as if it had a mind, is such (...)
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  10.  42
    Electronic Institutions for B2B: Dynamic Normative Environments. [REVIEW]Henrique Lopes Cardoso & Eugénio Oliveira - 2008 - Artificial Intelligence and Law 16 (1):107-128.
    The regulation of the activity of multiple autonomous entities represented in a multi-agent system, in environments with no central design (and thus with no cooperative assumption), is gaining much attention in the research community. Approaches to this concern include the use of norms in so-called normative multi-agent systems and the development of electronic institution frameworks. In this paper we describe our approach towards the development of an electronic institution providing an enforceable normative environment. Within this environment, institutional services are provided (...)
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  11.  3
    The Virtual Embodied: Presence/Practice/Technology.John Wood (ed.) - 1998 - Routledge.
    The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as (...)
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  12.  44
    From Virtual Public Spheres to Global Justice: A Critical Theory of Internetworked Social Movements.Lauren Langman - 2005 - Sociological Theory 23 (1):42-74.
    From the early 1990s when the EZLN (the Zapatistas), led by Subcommandte Marcos, first made use of the Internet to the late 1990s with the defeat of the Multilateral Agreement on Trade and Investment and the anti-WTO protests in Seattle, Quebec, and Genoa, it became evident that new, qualitatively different kinds of social protest movements were emergent. These new movements seemed diffuse and unstructured, yet at the same time, they forged unlikely coalitions of labor, environmentalists, feminists, peace, and global social (...)
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  13.  30
    Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past. By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms.. Most VH applications are intended (...)
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  14.  70
    The Nature of Virtual Communities.Daniel Memmi - 2006 - AI and Society 20 (3):288-300.
    The impressive development of electronic communication techniques has given rise to virtual communities. The nature of these computer-mediated communities has been the subject of much recent debate. Are they ordinary social groups in electronic form, or are they fundamentally different from traditional communities? Understanding virtual communities seems a prerequisite for the design of better communication systems. To clarify this debate, we will resort to the classical sociological distinction between small traditional communities (based on personal relations) and modern social (...)
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  15.  21
    Virtuality and Morality: On (Not) Being Disturbed by the Other.Lucas D. Introna - 2001 - Philosophy in the Contemporary World 8 (1):31-39.
    This paper critically describes the mediation of social relations by information technology, drawing on the work of Emmanuel Levinas. In the first of three movements, I discuss ethical relations as primordial sociality based in proximity. In the second movement I discuss the how the self encounters the Other, the ethical contact. How can the self make contact with the Other without turning the Other into a theme, a concept or a category? In the third movement, I discuss the electronic mediation (...)
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  16.  41
    Virtual Heritage.Lynn Holden - 2007 - Techne 10 (3):55-61.
    Virtual Heritage (VH) is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past (Moltenbrey, 2001; Roehl, 1997). By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms. (...)
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  17.  85
    Involving the Virtual Subject.Bakardjieva Maria & Feenberg Andrew - 2000 - Ethics and Information Technology 2 (4):233-240.
    As users of computer networks have become more active in producing their own electronic records, in the form of transcripts of onlinediscussions, ethicists have attempted to interpret this new situation interms of earlier models of personal data protection. But thistransference results in unprecedented problems for researchers. Thispaper examines some of the central dichotomies and paradoxes in thedebate on research ethics online in the context of the concrete study ofa virtual community that we carried out. We argue that alienation, notprivacy, (...)
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  18.  75
    Virtual Communities.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which we (...)
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  19.  12
    Virtual Communities: Ontology and Politics.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which we (...)
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  20. The Physics and Electronics of Human Consciousness , Mind and Their Functions.Varanasi Ramabrahmam - June, 2019 - Cosmos and History 15 (No .2):63 - 110.
    Human consciousness, the result of breathing process as dealt with in the Upanishads, is translated into modern scientific terms and modeled as a mechanical oscillator of infrasonic frequency. The bio-mechanic oscillator is also proposed as the source of psychic energy. This is further advanced to get an insight of human consciousness (the being of mind) and functions of mind (the becoming of mind) in terms of psychic energy and reversible transformation of its virtual reflection. An alternative analytical insight of (...)
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  21.  71
    The C-Aplpha Non Exclusion Principle and the Vastly Different Internal Electron and Muon Center of Charge Vacuum Fluctuation Geometry.Jim Wilson - forthcoming - Physics Essays.
    The electronic and muonic hydrogen energy levels are calculated very accurately [1] in Quantum Electrodynamics (QED) by coupling the Dirac Equation four vector (c ,mc2) current covariantly with the external electromagnetic (EM) field four vector in QED’s Interactive Representation (IR). The c -Non Exclusion Principle(c -NEP) states that, if one accepts c as the electron/muon velocity operator because of the very accurate hydrogen energy levels calculated, the one must also accept the resulting electron/muon internal spatial and time coordinate (...)
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  22.  29
    Changing Personalities: Towards Realistic Virtual Characters.P. Thagard - unknown
    Computer modelling of personality and behaviour is becoming increasingly important in many fields of computer science and psychology. Personality and emotion-driven Believable Agents are needed in areas like human–machine interfaces, electronic advertising and, most notably, electronic entertainment. Computer models of personality can help explain personality by illustrating its underlying structure and dynamics. This work presents a neural network model of personality and personality change. The goals are to help understand personality and create more realistic and believable characters for interactive video (...)
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  23.  31
    Dwelling in the Virtual Sonic Environment: A Phenomenological Analysis of Dancers' Learning Processes.Jaana Parviainen - 2011 - The European Legacy 16 (5):633 - 647.
    This article discusses the Embodied Generative Music (EGM) project carried out at the Institute of Electronic Music and Acoustics IEM in Austria. In investigating a new interface that combines motion capture and sound processing software with movement improvisation and performance, I focus on dancers? learning processes of dwelling in the virtual sonic environment. Applying phenomenology and its concepts, I describe how dancers explore reversibility of sound and movement to shape this connection in an artistically expressive manner. The article proposes (...)
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  24.  2
    Corpo vissuto ed esperienza virtuale. Una prospettiva fenomenologica.Martina Properzi - 2019 - Rivista Internazionale di Filosofia e Psicologia 10 (3):250-264.
    Riassunto: Può la corporalità dirsi ancora una condizione costitutiva dell’esperienza nella presente era digitale? Esistono due fondamentali modi di affrontare la questione, la cui rilevanza è stata di recente sottolineata da ricercatori attivi nei campi dell’ Intelligenza Artificiale Incorporata. Il primo interpreta la questione come incentrata su un’indagine della relazione fra corporalità e digitalizzazione, il processo cioè di digitalizzare dati il quale rende possibile simulare, aumentare e perfino costruire la realtà all’interno di uno spazio di esperienza virtuale, assumendo l’idea tradizionale (...)
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  25. Immersive Ideals / Critical Distances : Study of the Affinity Between Artistic Ideologies in Virtual Reality and Previous Immersive Idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology (...)
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  26.  7
    Ethical Implications of Electronic Still Cameras and Computer Digital Imaging in the Print Media.Douglas Parker - 1988 - Journal of Mass Media Ethics 3 (2):47 – 59.
    Imagine you are an editor at a well respected national magazine with a rich history in photojournalism. The magazine is ready for publication but there is a problem with the cover. The photograph chosen for the cover does not quite fit the vertical format of the magazine and no other picture has all the qualities to best illustrate the cover story. No problem! With a computer, an operator simply moves the objects in the photograph closer together to fit the magazine (...)
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  27. "Hegelian Buddhist Hypertextual Media Inhabitation, or, Criticism in the Age of Electronic Immersion".David Kolb - 2002 - Bucknell Review 46 (2):90--108.
    What can it mean to criticize when you are inside the work itself? In a immersive electronic or digital environment critic is not distanced on a platform based on firm principles. Yet criticism self-awareness and commentary remain possible. This essay examines various techniques for dealing with immersive environments critically.
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  28.  37
    A Study of Individuals' Ethical Beliefs and Perceptions of Electronic Mail Privacy.James J. Cappel - 1995 - Journal of Business Ethics 14 (10):819 - 827.
    While electronic mail has enjoyed rapid growth in the workplace, many companies have failed to establish clear expectations among employees about their e-mail privacy rights. This has resulted in controversy and even lawsuits against employers where employees later learned that management personnel monitored or read their electronic communications. It has been speculated that most employees underestimate the legal right of their employer to engage in e-mail monitoring activities. However, this issue has been virtually unexplored from a research perspective. Consequently, the (...)
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  29.  19
    How to Address Group Dynamics in Virtual Worlds.Katerina Nicolopoulou, Mitja Koštomaj & Andre Campos - 2006 - AI and Society 20 (3):351-371.
  30.  60
    On the Social Organization of Space and the Design of Electronic Landscapes.Andy Crabtree, John A. Hughes, Jon O’Brien & Tom Rodden - 2000 - Techné: Research in Philosophy and Technology 5 (2):56-72.
    This paper reports on-going work in the eSCAPE Project (Esprit Long Term Research Project 25377) directed to the research and development of electronic landscapes for public use. Our concern here is to elucidate a sociologically informed approach towards the design of electronic landscapes or virtual worlds. We suggest — and demonstrate through ethnographic studies of virtual technologies at a multimedia art museum and information technology trade show — that members sense of space is produced through social practices tied (...)
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  31.  1
    Ex-Centric Cinema: Machinic Vision in the Powers of Ten and Electronic Cartography.Janet Harbord - 2012 - Body and Society 18 (1):99-119.
    After a century of cinema, accounts of this cultural form see it as divided between documentation and animation. Yet the challenge that cinema presented in terms of a relocation of perception from the eye to the machine has become occluded. The shock of cinema in its earliest manifestations resided in the body of the spectator, no longer the site of primary perception, but dependent on an other lacking in human qualities. This article argues that the newly configured body–machine relationship provided (...)
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  32.  36
    Spirit of Place and Sense of Place in Virtual Realities.Edward Relph - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    About forty years ago, when print media were still in their ascendancy, Marshall McLuhan argued that all media are extensions of the senses and that the rational view of the world associated with print is being replaced by a world-view associated with electronic media that stresses feelings and emotions. In 2003 researchers from the School of Information Management Sciences at Berkeley estimated that five exabytes of information had been generated in the previous year, equivalent to 37,000 times the holdings of (...)
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  33.  48
    Spirit of Place and Sense of Place in Virtual Realities.Edward Relph - 2007 - Techne 10 (3):17-25.
    About forty years ago, when print media were still in their ascendancy, Marshall McLuhan argued that all media are extensions of the senses and that the rational view of the world associated with print is being replaced by a world-view associated with electronic media that stresses feelings and emotions (McLuhan, 1964). In 2003 researchers from the School of Information Management Sciences at Berkeley estimated that five exabytes (five billion gigabytes) of information had been generated in the previous year, equivalent to (...)
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  34.  36
    Embodiment and Fundamental Motor Skills in eSports.Ivo van Hilvoorde & Niek Pot - 2016 - Sport, Ethics and Philosophy 10 (1):14-27.
    Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even athletic. The (...)
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  35.  77
    Embodiment and Fundamental Motor Skills in eSports.Ivo van Hilvoorde & Niek Pot - 2016 - Sport, Ethics and Philosophy 10 (1):14-27.
    Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even athletic. The (...)
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  36. Web-Based Technology and the New University-From the Guest Editor.Piotr Bołtuć - 2009 - Dialogue and Universalism 19 (1-2):5.
    Electronic technologies, from the internet to virtual reality and advanced robotics, are transforming the world we live in, and especially our methods of learning, far more radically than any factors since the invention of the printing press. The process is at its beginnings; it is largely unavoidable; it also presents an opportunity for learning and research. We academics ought to meet this educational and civilizational challenge and make it our own. Otherwise, the process may be appropriated by bureaucratic and (...)
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  37.  56
    Games 2.0 Jako Próba Konstrukcji Społeczno-Kulturowego Perpetuum Mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability (...)
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  38.  14
    Paradigm Change in Higher Education Due to the World Wide Web.Piotr Bołtuć - 2009 - Dialogue and Universalism 19 (1-2):37-53.
    Electronic technologies, from the internet to virtual reality and advanced robotics, are transforming the world we live in, and especially our methods of learning, far more radically than any factors since the invention of the printing press. The process is at its beginnings; it is largely unavoidable; it also presents an opportunity for learning and research. We academics ought to meet this educational and civilizational challenge and make it our own. Otherwise, the process may be appropriated by bureaucratic and (...)
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  39.  50
    Computers, Postmodernism and the Culture of the Artificial.Colin Beardon - 1994 - AI and Society 8 (1):1-16.
    The term ‘the artificial’ can only be given a precise meaning in the context of the evolution of computational technology and this in turn can only be fully understood within a cultural setting that includes an epistemological perspective. The argument is illustrated in two case studies from the history of computational machinery: the first calculating machines and the first programmable computers. In the early years of electronic computers, the dominant form of computing was data processing which was a reflection of (...)
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  40.  2
    Gender Representation In E-Discourse Of Banks In Pakistan: A Corpus-Based Study.Abdul Qayyum Sahar & Wasima Shehzad - 2018 - Pakistan Journal of Gender Studies 17 (1):1-17.
    Electronic discourse emerged, as a new genre, in the last few decades. Like other fields of life, the internet also shifted business from traditional to virtual domains i.e. electronic commerce. Similarly, the banks in Pakistan launched their websites and online services for the purpose of running more effective business. Like other linguistic aspects, the choice of pronouns plays a significant role in making corporate communication more effective. In this regard, inclusion of certain pronouns and exclusion of other pronouns influence (...)
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  41.  10
    In Memoriam.Piotr Bołtuć - 2009 - Dialogue and Universalism 19 (1-2):153-154.
    Electronic technologies, from the internet to virtual reality and advanced robotics, are transforming the world we live in, and especially our methods of learning, far more radically than any factors since the invention of the printing press. The process is at its beginnings; it is largely unavoidable; it also presents an opportunity for learning and research. We academics ought to meet this educational and civilizational challenge and make it our own. Otherwise, the process may be appropriated by bureaucratic and (...)
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  42. Interfacce virtuali.Roberto Diodato - 2012 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 5.
    The essay concerns the notion of interface. From theoretical point of view, interface is a virtual environment develops in the interaction with a user; in this context “virtual” means the dynamic configuration of forces which have the intrinsic tendency of being actualised in a form not entirely pre-existing. The virtual in this case has to do with Aesthetics and its present status as discipline, since it is a field of continuous formal invention and of a particular type (...)
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  43.  9
    Феномен гіпертексту в інтернеті та філософія постмодернізму.Krasnopyorov Petro - 2017 - Схід 3 (149):58-63.
    The article contains general definition of the phenomenon of hypertext and the Internet in a virtual consciousness philosophy of post-modernism. Describes the phenomenon of hypertext as nonlinear forms of computer and literary texts, its structural units and the main aspects of the organization of hypertext. The article contains the detailed analysis of publications on the issue of hypertext and the history of investigation of this problem. The specific features which allow defining of hypertext as the brand new phenomenon are (...)
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  44.  7
    Open Sky.Paul Virilio - 1997 - Verso.
    “One day the day will come when the day will not come.” Bleak, but passionately political in its analysis of the social destruction wrought by modern technologies of communication and surveillance, Open Sky is Paul Virilio's most far-reaching and radical book. Deepening and extending his earlier work, he explores the growing danger of what he calls a “generalized accident,” provoked by the breakdown of our collective and individual relation to time, space and movement in the context of global electronic media. (...)
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  45. Artificial Intelligence and Personal Identity.David J. Cole - 1991 - Synthese 88 (September):399-417.
    Considerations of personal identity bear on John Searle's Chinese Room argument, and on the opposed position that a computer itself could really understand a natural language. In this paper I develop the notion of a virtual person, modelled on the concept of virtual machines familiar in computer science. I show how Searle's argument, and J. Maloney's attempt to defend it, fail. I conclude that Searle is correct in holding that no digital machine could understand language, but wrong in (...)
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  46.  61
    Is Metabolism Necessary?M. A. Boden - 1999 - British Journal for the Philosophy of Science 50 (2):231-248.
    Metabolism is a criterion of life. Three senses are distinguished. The weakest allows strong A-Life: virtual creatures having physical existence in computer electronics, but not bodies, are classes as 'alive'. The second excludes strong A-Life but allows that some non-biochemical A-Life robots could be classed as alive. The third, which stresses the body's self-production by energy budgeting and self-equilibrating energy exchanges of some (necessary) complexity, excludes both strong A-Life and living non-biochemical robots.
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  47. Living by Algorithm: Smart Surveillance and the Society of Control.Sean Erwin - 2015 - Humanities and Technology Review 34:28-69.
    Foucault’s disciplinary society and his notion of panopticism are often invoked in discussions regarding electronic surveillance. Against this use of Foucault, I argue that contemporary trends in surveillance technology abstract human bodies from their territorial settings, separating them into a series of discrete flows through what Deleuze will term, the surveillant assemblage. The surveillant assemblage and its product, the socially sorted body, aim less at molding, punishing and controlling the body and more at triggering events of in- and ex-clusion from (...)
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  48.  3
    Temporal Dissonance: South African Historians and the ‘Post-AIDS’ Dilemma.Carla Tsampiras - 2020 - Journal of Medical Humanities 41 (2):153-169.
    While foregrounding the historiography of HIV and AIDS in the South African context, this article analyses AIDS as simultaneously existing in three spheres: first, virtually – as the subject matter of electronically measurable research; second, academically – as a topic of research in the discipline of History; and third, actually – as a complex health concern and signifier that, via the field of Medical and Health Humanities, could allow for new collaborations between historians and others interested in understanding AIDS. Throughout, (...)
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  49. Missing Experimental Challenges to the Standard Model of Particle Physics.Slobodan Perovic - 2011 - Studies in History and Philosophy of Science Part B: Studies in History and Philosophy of Modern Physics 42 (1):32-42.
    The success of particle detection in high energy physics colliders critically depends on the criteria for selecting a small number of interactions from an overwhelming number that occur in the detector. It also depends on the selection of the exact data to be analyzed and the techniques of analysis. The introduction of automation into the detection process has traded the direct involvement of the physicist at each stage of selection and analysis for the efficient handling of vast amounts of data. (...)
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  50. Online Deliberation: Design, Research, and Practice.Todd Davies & Seeta Peña Gangadharan (eds.) - 2009 - CSLI Publications/University of Chicago Press.
    Can new technology enhance purpose-driven, democratic dialogue in groups, governments, and societies? Online Deliberation: Design, Research, and Practice is the first book that attempts to sample the full range of work on online deliberation, forging new connections between academic research, technology designers, and practitioners. Since some of the most exciting innovations have occurred outside of traditional institutions, and those involved have often worked in relative isolation from each other, work in this growing field has often failed to reflect the full (...)
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