Results for 'User Interfaces and Human Computer Interaction'

967 found
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  1.  16
    Exploration of micro-video teaching mode of college students using deep learning and humancomputer interaction.Yao Liu, Na Cai, Zizai Zhang & Hai Fu - 2022 - Frontiers in Psychology 13.
    In order to improve the efficiency of teaching and learning in Colleges and Universities, this work combines the Browser/Server framework with Model View Presenter technology to build a college student–oriented micro-video teaching system based on Deep Learning and HumanComputer Interaction technology. Firstly, it makes an in-depth analysis of the problems in the classroom teaching of Chinese CAUs. Three functional modules are designed for the micro-video online teaching platform: video management, user learning, and system management. Then, it (...)
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  2.  12
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, (...)
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  3. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction[REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting (...)
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  4.  63
    The sorcerer and the apprentice. Human-computer interaction today.W. Oberschelp - 1998 - AI and Society 12 (1-2):97-104.
    Human-computer interaction today has got a touch of magic: Without understanding the causal coherence, using a computer seems to become the art to use the right spell with the mouse as the magic wand — the sorcerer's staff. Goethes's poem admits an allegoric interpretation. We explicate the analogy between using a computer and casting a spell with emphasis on teaching magic skills. The art to create an ergonomic user interface has to take care of (...)
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  5.  58
    Ontologies in humancomputer interaction: A systematic literature review.Simone Dornelas Costa, Monalessa Perini Barcellos & Ricardo de Almeida Falbo - 2021 - Applied ontology 16 (4):421-452.
    HumanComputer Interaction (HCI) is a multidisciplinary area that involves a diverse body of knowledge and a complex landscape of concepts, which can lead to semantic problems, hampering communication and knowledge transfer. Ontologies have been successfully used to solve semantics and knowledge-related problems in several domains. This paper presents a systematic literature review that investigated the use of ontologies in the HCI domain. The main goal was to find out how HCI ontologies have been used and developed. 35 (...)
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  6.  90
    Automatic facial expression interpretation: where human computer interaction, artificial intelligence and cognitive science intersect.Christine L. Lisetti & Diane J. Schiano - 2000 - Pragmatics and Cognition 8 (1):185-236.
    We discuss here one of our projects, aimed at developing an automatic facial expression interpreter, mainly in terms of signaled emotions. We present some of the relevant findings on facial expressions from cognitive science and psychology that can be understood by and be useful to researchers in Human-Computer Interaction and Artificial Intelligence. We then give an overview of HCI applications involving automated facial expression recognition, we survey some of the latest progresses in this area reached by various (...)
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  7. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from (...)
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  8. Computer systems and responsibility: A normative look at technological complexity.Deborah G. Johnson & Thomas M. Powers - 2005 - Ethics and Information Technology 7 (2):99-107.
    In this paper, we focus attention on the role of computer system complexity in ascribing responsibility. We begin by introducing the notion of technological moral action (TMA). TMA is carried out by the combination of a computer system user, a system designer (developers, programmers, and testers), and a computer system (hardware and software). We discuss three sometimes overlapping types of responsibility: causal responsibility, moral responsibility, and role responsibility. Our analysis is informed by the well-known accounts provided (...)
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  9.  81
    Brain-Computer Interaction and Medical Access to the Brain: Individual, Social and Ethical Implications.Elisabeth Hildt - 2010 - Studies in Ethics, Law, and Technology 4 (3).
    This paper discusses current clinical applications and possible future uses of brain-computer interfaces as a means for communication, motor control and entertainment. After giving a brief account of the various approaches to direct brain-computer interaction, the paper will address individual, social and ethical implications of BCI technology to extract signals from the brain. These include reflections on medical and psychosocial benefits and risks, user control, informed consent, autonomy and privacy as well as ethical and social (...)
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  10.  88
    Human values and the design of computer technology, edited by batya Friedman.John M. Artz - 1999 - Ethics and Information Technology 1 (4):305-306.
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  11.  15
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface designs (...)
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  12.  19
    The hidden influence: exploring presence in human-synthetic interactions through ghostbots.Andrew McStay - 2024 - Ethics and Information Technology 26 (3):1-13.
    Presence is a palpable sense of space, things and others that overlaps with matters of meaning, yet is not reducible to it: it is a dimension of things that hides in plain sight. This paper is motivated by observations that (1) presence is under-appreciated in questions of modern and nascent human-synthetic agent interaction, and (2) that presence matters because it affects and moves us. The paper’s goal is to articulate a multi-faceted understanding of presence, and why it matters, (...)
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  13.  17
    HumanComputer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  14. Technological unemployment and human disenhancement.Michele Loi - 2015 - Ethics and Information Technology 17 (3):201-210.
    This paper discusses the concept of “human disenhancement”, i.e. the worsening of human individual abilities and expectations through technology. The goal is provoking ethical reflection on technological innovation outside the biomedical realm, in particular the substitution of human work with computer-driven automation. According to some widely accepted economic theories, automatization and computerization are responsible for the disappearance of many middle-class jobs. I argue that, if that is the case, a technological innovation can be a cause of (...)
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  15.  49
    Towards a seamful ethics of Covid-19 contact tracing apps?Andrew S. Hoffman, Bart Jacobs, Bernard van Gastel, Hanna Schraffenberger, Tamar Sharon & Berber Pas - 2020 - Ethics and Information Technology 23 (1):105-115.
    In the early months of 2020, the deadly Covid-19 disease spread rapidly around the world. In response, national and regional governments implemented a range of emergency lockdown measures, curtailing citizens’ movements and greatly limiting economic activity. More recently, as restrictions begin to be loosened or lifted entirely, the use of so-called contact tracing apps has figured prominently in many jurisdictions’ plans to reopen society. Critics have questioned the utility of such technologies on a number of fronts, both practical and ethical. (...)
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  16.  41
    Post-september 11: Computers, ethics and war.Richard T. De George - 2003 - Ethics and Information Technology 5 (4):183-190.
    This paper considers the moralresponsibility of computer scientists withrespect to weapons development in post-911America. It does so by looking at the doctrineof jus in bello as exemplified in fourscenarios. It argues that the traditionaldoctrine should be augmented by a number ofprinciples, including the Principle of aMorally Obligatory Smart Arms Race, thePrinciple of Assistance to One's Enemies, thePrinciple of Public Debate on Weapons of MassDisruption, and the Principle of the MoralUnjustifiability of Private Wars.
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  17.  45
    Resolving the paradox of the active user: stable suboptimal performance in interactive tasks.Wai-Tat Fu & Wayne D. Gray - 2004 - Cognitive Science 28 (6):901-935.
    This paper brings the intellectual tools of cognitive science to bear on resolving the “paradox of the active user” [Interfacing Thought: Cognitive Aspects of HumanComputer Interaction, Cambridge, MIT Press, MA, USA]—the persistent use of inefficient procedures in interactive tasks by experienced or even expert users when demonstrably more efficient procedures exist. The goal of this paper is to understand the roots of this paradox by finding regularities in these inefficient procedures. We examine three very different data (...)
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  18.  42
    A sociotechnical perspective for the future of AI: narratives, inequalities, and human control.Andreas Theodorou & Laura Sartori - 2022 - Ethics and Information Technology 24 (1):1-11.
    Different people have different perceptions about artificial intelligence (AI). It is extremely important to bring together all the alternative frames of thinking—from the various communities of developers, researchers, business leaders, policymakers, and citizens—to properly start acknowledging AI. This article highlights the ‘fruitful collaboration’ that sociology and AI could develop in both social and technical terms. We discuss how biases and unfairness are among the major challenges to be addressed in such a sociotechnical perspective. First, as intelligent machines reveal their nature (...)
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  19.  27
    How hiring: Dogs and humans need not apply. [REVIEW]Richard G. Epstein - 1999 - Ethics and Information Technology 1 (3):227-236.
    This is a review of Hans Moravec''s book, Robot: Mere Machine to Transcendent Mind. This review raises three categories of questions relating to Moravec''s vision of the future. First, there are the ethical and social implications issues implicit in robotics research. Second, there are the soul issues, which especially relate to the prospect of the demoralization of human beings. Third, there is the issue as to whether a robot could ever be a sentient being.
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  20.  75
    The relationship between the uniqueness of computer ethics and its independence as a discipline in applied ethics.Kenneth Einar Himma - 2003 - Ethics and Information Technology 5 (4):225-237.
    A number of different uniquenessclaims have been made about computer ethics inorder to justify characterizing it as adistinct subdiscipline of applied ethics. Iconsider several different interpretations ofthese claims and argue, first, that none areplausible and, second, that none provideadequate justification for characterizingcomputer ethics as a distinct subdiscipline ofapplied ethics. Even so, I argue that computerethics shares certain important characteristicswith medical ethics that justifies treatingboth as separate subdisciplines of appliedethics.
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  21.  61
    Refining the ethics of computer-made decisions: a classification of moral mediation by ubiquitous machines.Marlies Van de Voort, Wolter Pieters & Luca Consoli - 2015 - Ethics and Information Technology 17 (1):41-56.
    In the past decades, computers have become more and more involved in society by the rise of ubiquitous systems, increasing the number of interactions between humans and IT systems. At the same time, the technology itself is getting more complex, enabling devices to act in a way that previously only humans could, based on developments in the fields of both robotics and artificial intelligence. This results in a situation in which many autonomous, intelligent and context-aware systems are involved in decisions (...)
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  22.  93
    Morality and Machines: Perspectives on Computer Ethics. Stacey L. Edgar.Leslie Regan Shade - 1999 - Ethics and Information Technology 1 (1):71-73.
  23.  60
    Ethics, computing and medicine. Informatics and the transformation of health care. Kenneth W. Goodman, editor.Marian Verkerk - 1999 - Ethics and Information Technology 1 (4):303-304.
  24.  35
    HumanComputer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday humancomputer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this (...)
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  25.  34
    Cobots, “co-operation” and the replacement of human skill.Tom Sorell - 2022 - Ethics and Information Technology 24 (4):1-12.
    Automation does not always replace human labour altogether: there is an intermediate stage of human co-existence with machines, including robots, in a production process. Cobots are robots designed to participate at close quarters with humans in such a process. I shall discuss the possible role of cobots in facilitating the eventual total elimination of human operators from production in which co-bots are initially involved. This issue is complicated by another: cobots are often introduced to workplaces with the (...)
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  26.  59
    Democratizing cognitive technology: a proactive approach.Marcello Ienca - 2019 - Ethics and Information Technology 21 (4):267-280.
    Cognitive technology is an umbrella term sometimes used to designate the realm of technologies that assist, augment or simulate cognitive processes or that can be used for the achievement of cognitive aims. This technological macro-domain encompasses both devices that directly interface the human brain as well as external systems that use artificial intelligence to simulate or assist (aspects of) human cognition. As they hold the promise of assisting and augmenting human cognitive capabilities both individually and collectively, cognitive (...)
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  27.  79
    Computers in control: Rational transfer of authority or irresponsible abdication of autonomy? [REVIEW]Arthur Kuflik - 1999 - Ethics and Information Technology 1 (3):173-184.
    To what extent should humans transfer, or abdicate, responsibility to computers? In this paper, I distinguish six different senses of responsible and then consider in which of these senses computers can, and in which they cannot, be said to be responsible for deciding various outcomes. I sort out and explore two different kinds of complaint against putting computers in greater control of our lives: (i) as finite and fallible human beings, there is a limit to how far we can (...)
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  28. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. -/- Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the (...)
     
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  29.  55
    Percentages and reasons: AI explainability and ultimate human responsibility within the medical field.Eva Winkler, Andreas Wabro & Markus Herrmann - 2024 - Ethics and Information Technology 26 (2):1-10.
    With regard to current debates on the ethical implementation of AI, especially two demands are linked: the call for explainability and for ultimate human responsibility. In the medical field, both are condensed into the role of one person: It is the physician to whom AI output should be explainable and who should thus bear ultimate responsibility for diagnostic or treatment decisions that are based on such AI output. In this article, we argue that a black box AI indeed creates (...)
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  30.  42
    Learning Consistent, Interactive, and Meaningful Task‐Action Mappings: A Computational Model.Andrew Howes & Richard M. Young - 1996 - Cognitive Science 20 (3):301-356.
    Within the field of humancomputer interaction, the study of the interaction between people and computers has revealed many phenomena. For example, highly interactive devices, such as the Apple Macintosh, are often easier to learn and use than keyboard‐based devices such as Unix. Similarly, consistent interfaces are easier to learn and use than inconsistent ones. This article describes an integrated cognitive model designed to exhibit a range of these phenomena while learning task‐action mappings: action sequences for (...)
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  31.  21
    Human digital twins unlocking Society 5.0? Approaches, emerging risks and disruptions.Catarina Fontes, Dino Carpentras & Sachit Mahajan - 2024 - Ethics and Information Technology 26 (3):1-22.
    Industry 5.0 and Healthcare 5.0 converge towards a human centered society, having technological advancement as a lever. In Society 5.0, decentralized autonomous cities and a convergence of physical and cyberspace are the foundations of the new chapter of society’s development. The idea of creating digital replicas and legitimate representatives of human beings in cyberspace has become a pillar of digitalization. Society 5.0 introduces Human Digital Twins as a central element of Cyber Physical Systems that include human (...)
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  32. Just consequentialism and computing.James H. Moor - 1999 - Ethics and Information Technology 1 (1):61-65.
    Computer and information ethics, as well as other fields of applied ethics, need ethical theories which coherently unify deontological and consequentialist aspects of ethical analysis. The proposed theory of just consequentialism emphasizes consequences of policies within the constraints of justice. This makes just consequentialism a practical and theoretically sound approach to ethical problems of computer and information ethics.
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  33.  55
    Humans, Neanderthals, robots and rights.Kamil Mamak - 2022 - Ethics and Information Technology 24 (3):1-9.
    Robots are becoming more visible parts of our life, a situation which prompts questions about their place in our society. One group of issues that is widely discussed is connected with robots’ moral and legal status as well as their potential rights. The question of granting robots rights is polarizing. Some positions accept the possibility of granting them human rights whereas others reject the notion that robots can be considered potential rights holders. In this paper, I claim that robots (...)
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  34.  9
    Disguising Reddit sources and the efficacy of ethical research.Joseph Reagle - 2022 - Ethics and Information Technology 24 (3):1-11.
    Concerned researchers of online forums might implement what Bruckman (2002) referred to as disguise. Heavy disguise, for example, elides usernames and rewords quoted prose so that sources are difficult to locate via search engines. This can protect users (who might be members of vulnerable populations, including minors) from additional harms (such as harassment or additional identification). But does disguise work? I analyze 22 Reddit research reports: 3 of light disguise, using verbatim quotes, and 19 of heavier disguise, using reworded phrases. (...)
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  35.  24
    Matching values to technology: a value sensitive design approach to identify values and use cases of an assistive system for people with dementia in institutional care.Stefan J. Teipel, Antonia Kowe, Doreen Görß & Stefanie Köhler - 2022 - Ethics and Information Technology 24 (3):1-17.
    The number of people with dementia is increasing worldwide. At the same time, family and professional caregivers’ resources are limited. A promising approach to relieve these carers’ burden and assist people with dementia is assistive technology. In order to be useful and accepted, such technologies need to respect the values and needs of their intended users. We applied the value sensitive design approach to identify values and needs of patients with dementia and family and professional caregivers in respect to assistive (...)
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  36. Situating workplace surveillance: Ethics and computer based performance monitoring. [REVIEW]Kirstie S. Ball - 2001 - Ethics and Information Technology 3 (3):209-221.
    This paper examines the study of computer basedperformance monitoring (CBPM) in the workplaceas an issue dominated by questions of ethics.Its central contention paper is that anyinvestigation of ethical monitoring practice isinadequate if it simply applies best practiceguidelines to any one context to indicate,whether practice is, on balance, ethical or not. The broader social dynamics of access toprocedural and distributive justice examinedthrough a fine grained approach to the study ofworkplace social relations, and workplaceidentity construction, are also important here. This has (...)
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  37.  81
    A different way of seeing: Albert Borgmann’s philosophy of technology and humancomputer interaction[REVIEW]Daniel Fallman - 2010 - AI and Society 25 (1):53-60.
    Traditional humancomputer interaction (HCI) allowed researchers and practitioners to share and rely on the ‘five E’s’ of usability, the principle that interactive systems should be designed to be effective, efficient, engaging, error tolerant, and easy to learn. A recent trend in HCI, however, is that academic researchers as well as practitioners are becoming increasingly interested in user experiences, i.e., understanding and designing for relationships between users and artifacts that are for instance affective, engaging, fun, playable, sociable, (...)
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  38.  65
    Embedded ethics: some technical and ethical challenges.Vincent Bonnemains, Claire Saurel & Catherine Tessier - 2018 - Ethics and Information Technology 20 (1):41-58.
    This paper pertains to research works aiming at linking ethics and automated reasoning in autonomous machines. It focuses on a formal approach that is intended to be the basis of an artificial agent’s reasoning that could be considered by a human observer as an ethical reasoning. The approach includes some formal tools to describe a situation and models of ethical principles that are designed to automatically compute a judgement on possible decisions that can be made in a given situation (...)
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  39.  44
    A willingness to be vulnerable: norm psychology and human–robot relationships.Stephen A. Setman - 2021 - Ethics and Information Technology 23 (4):815-824.
    Should we welcome social robots into interpersonal relationships? In this paper I show that an adequate answer to this question must take three factors into consideration: (1) the psychological vulnerability that characterizes ordinary interpersonal relationships, (2) the normative significance that humans attach to other people’s attitudes in such relationships, and (3) the tendency of humans to anthropomorphize and “mentalize” artificial agents, often beyond their actual capacities. I argue that we should welcome social robots into interpersonal relationships only if they are (...)
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  40.  43
    Beyond transparency and explainability: on the need for adequate and contextualized user guidelines for LLM use.Kristian González Barman, Nathan Wood & Pawel Pawlowski - 2024 - Ethics and Information Technology 26 (3):1-12.
    Large language models (LLMs) such as ChatGPT present immense opportunities, but without proper training for users (and potentially oversight), they carry risks of misuse as well. We argue that current approaches focusing predominantly on transparency and explainability fall short in addressing the diverse needs and concerns of various user groups. We highlight the limitations of existing methodologies and propose a framework anchored on user-centric guidelines. In particular, we argue that LLM users should be given guidelines on what tasks (...)
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  41. A phenomenology and epistemology of large language models: transparency, trust, and trustworthiness.Richard Heersmink, Barend de Rooij, María Jimena Clavel Vázquez & Matteo Colombo - 2024 - Ethics and Information Technology 26 (3):1-15.
    This paper analyses the phenomenology and epistemology of chatbots such as ChatGPT and Bard. The computational architecture underpinning these chatbots are large language models (LLMs), which are generative artificial intelligence (AI) systems trained on a massive dataset of text extracted from the Web. We conceptualise these LLMs as multifunctional computational cognitive artifacts, used for various cognitive tasks such as translating, summarizing, answering questions, information-seeking, and much more. Phenomenologically, LLMs can be experienced as a “quasi-other”; when that happens, users anthropomorphise them. (...)
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  42.  41
    Smart cities as a testbed for experimenting with humans? - Applying psychological ethical guidelines to smart city interventions.Verena Zimmermann - 2023 - Ethics and Information Technology 25 (4):1-15.
    Smart Cities consist of a multitude of interconnected devices and services to, among others, enhance efficiency, comfort, and safety. To achieve these aims, smart cities rely on an interplay of measures including the deployment of interventions targeted to foster certain human behaviors, such as saving energy, or collecting and exchanging sensor and user data. Both aspects have ethical implications, e.g., when it comes to intervention design or the handling of privacy-related data such as personal information, user preferences (...)
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  43. The digital phoenix: How computers are changing philosophy. Terrell ward Bynum and James H. Moor, editor. [REVIEW]Gert-Jan C. Lokhorst - 1999 - Ethics and Information Technology 1 (1):67-71.
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  44.  66
    Giannis Stamatellos: Computer ethics—A global perspective: Jones and Bartlett Publishers, Sudbury, MA, 2007, 141 pp, ISBN: -13: 978-0-7637-4084-9, -10: 0-7637-4084-5. [REVIEW]Mark H. Rosenbaum - 2010 - Ethics and Information Technology 12 (4):371-373.
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  45.  60
    A meta-ethical approach to single-player gamespace: introducing constructive ecumenical expressivism as a means of explaining why moral consensus is not forthcoming.Garry Young - 2014 - Ethics and Information Technology 16 (2):91-102.
    The morality of virtual representations and the enactment of prohibited activities within single-player gamespace (e.g., murder, rape, paedophilia) continues to be debated and, to date, a consensus is not forthcoming. Various moral arguments have been presented (e.g., virtue theory and utilitarianism) to support the moral prohibition of virtual enactments, but their applicability to gamespace is questioned. In this paper, I adopt a meta-ethical approach to moral utterances about virtual representations, and ask what it means when one declares that a virtual (...)
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  46.  5
    Act consequentialism and the gamer’s dilemma.Michael Hemmingsen - 2025 - Ethics and Information Technology 27 (2):1-10.
    This paper considers how act consequentialism can engage with the Gamer’s Dilemma (the seeming moral distinction between virtual murder and virtual child molestation in video games). I argue that often the dilemma is implicitly or explicitly framed in a way that presumes that an answer can only be in terms of action types rather than tokens. This framing unfairly stacks the deck against act consequentialist approaches. An act consequentialist approach to the Gamer’s Dilemma speaks to its own set of concerns, (...)
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  47.  72
    Responsible reliance concerning development and use of AI in the military domain.Dustin A. Lewis & Vincent Boulanin - 2023 - Ethics and Information Technology 25 (1):1-5.
    In voicing commitments to the principle that the adoption of artificial-intelligence (AI) tools by armed forces should be done responsibly, a growing number of states have referred to a concept of “Responsible AI.” As part of an effort to help develop the substantive contours of that concept in meaningful ways, this position paper introduces a notion of “responsible reliance.” It is submitted that this notion could help the policy conversation expand from its current relatively narrow focus on interactions between an (...)
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  48.  25
    Bibliometric mapping of computer and information ethics.Richard Heersmink, Jeroen den Hoven, Nees Eck & Jan den Berg - 2011 - Ethics and Information Technology 13 (3):241-249.
    This paper presents the first bibliometric mapping analysis of the field of computer and information ethics (C&IE). It provides a map of the relations between 400 key terms in the field. This term map can be used to get an overview of concepts and topics in the field and to identify relations between information and communication technology concepts on the one hand and ethical concepts on the other hand. To produce the term map, a data set of over thousand (...)
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  49. (1 other version)Information ethics: on the philosophical foundation of computer ethics.Luciano Floridi - 1999 - Ethics and Information Technology 1 (1):33–52.
    The essential difficulty about Computer Ethics' (CE) philosophical status is a methodological problem: standard ethical theories cannot easily be adapted to deal with CE-problems, which appear to strain their conceptual resources, and CE requires a conceptual foundation as an ethical theory. Information Ethics (IE), the philosophical foundational counterpart of CE, can be seen as a particular case of environmental ethics or ethics of the infosphere. What is good for an information entity and the infosphere in general? This is the (...)
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  50. Luciano Floridi, philosophy and computing: An introduction. [REVIEW]Anthony F. Beavers - 2001 - Ethics and Information Technology 3 (4):299-301.
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