Results for 'Simulation-Hypothesis'

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  1. The Simulation Hypothesis, Social Knowledge, and a Meaningful Life.Grace Helton - forthcoming - Oxford Studies in Philosophy of Mind.
    (Draft of Feb 2023, see upcoming issue for Chalmers' reply) In Reality+: Virtual Worlds and the Problems of Philosophy, David Chalmers argues, among other things, that: if we are living in a full-scale simulation, we would still enjoy broad swathes of knowledge about non-psychological entities, such as atoms and shrubs; and, our lives might still be deeply meaningful. Chalmers views these claims as at least weakly connected: The former claim helps forestall a concern that if objects in the (...) are not genuine (and so not knowable), then life in the simulation is illusory and therefore, not as valuable as a non-simulated life. Taking up these questions, I argue that in general, the value of social knowledge for a meaningful life dramatically swamps the value of non-social knowledge for a meaningful life. Along the way, I propose a non-additive model of the meaningfulness of life, according to which the overall effect of some potential contributor of value to a life depends in part on what is already in a life. One upshot is that the vindication of non-social knowledge, absent a correlative vindication of social knowledge, contributes either not at all or scarcely at all to the claim that our lives in the simulation might be deeply meaningful. This is so even though the vindication of non-social knowledge does forestall the concern that in the simulation, our lives might be wholly meaningless. (shrink)
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  2.  7
    Implications of computer science theory for the simulation hypothesis.David Wolpert - manuscript
    The simulation hypothesis has recently excited renewed interest, especially in the physics and philosophy communities. However, the hypothesis specifically concerns {computers} that simulate physical universes, which means that to properly investigate it we need to couple computer science theory with physics. Here I do this by exploiting the physical Church-Turing thesis. This allows me to introduce a preliminary investigation of some of the computer science theoretic aspects of the simulation hypothesis. In particular, building on Kleene's (...)
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  3. The P2P Simulation Hypothesis and Meta-Problem of Everything.Marcus Arvan - manuscript
    David. J. Chalmers examines eleven possible solutions to the meta-problem of consciousness, ‘the problem of explaining why we think that there is a problem of consciousness.’ The present paper argues that Chalmers overlooks an explanation that he has otherwise taken seriously, and which a number of philosophers, physicists, and computer scientists have taken seriously as well: the hypothesis that we are living in a computer simulation. This paper argues that a particular version of the simulation hypothesis (...)
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  4. The Peer-to-Peer Simulation Hypothesis and a New Theory of Free Will.Marcus Arvan - 2015 - Scientia Salon.
  5.  46
    Kant and the simulation hypothesis.Gagan Deep Kaur - 2015 - AI and Society 30 (2):183-192.
    Computational imagination (CI) conceives imagination as an agent’s simulated sensorimotor interaction with the environment in the absence of sensory feedback, predicting consequences based on this interaction (Marques and Holland in Neurocomputing 72:743–759, 2009). Its bedrock is the simulation hypothesis whereby imagination resembles seeing or doing something in reality as both involve similar neural structures in the brain (Hesslow in Trends Cogn Sci 6(6):242–247, 2002). This paper raises two-forked doubts: (1) neural-level equivalence is escalated to make phenomenological equivalence. Even (...)
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  6. Natural Evil and the Simulation Hypothesis.David Kyle Johnson - 2011 - Philo 14 (2):161-175.
    Some theists maintain that they need not answer the threat posed to theistic belief by natural evil; they have reason enough to believe that God exists and it renders impotent any threat that natural evil poses to theism. Explicating how God and natural evil coexist is not necessary since they already know both exist. I will argue that, even granting theists the knowledge they claim, this does not leave them in an agreeable position. It commits the theist to a very (...)
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  7.  18
    Religious Parallels to the Simulation Hypothesis: Gnosticism, Mormonism, and Neoplatonism.Ian Huyett - forthcoming - Sophia:1-19.
    According to the simulation hypothesis, our universe is almost certainly a simulation created by posthuman programmers. Although the hypothesis has become an object of fascination and debate, little attention has been paid to its implications for religion and naturalism. An often-overlooked aspect of the hypothesis is Nick Bostrom’s suggestion that ‘the posthumans running our simulation are themselves simulated beings,’ and so on. This feature of his hypothesis has striking parallels with the cosmogonies of (...)
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  8. The Fine-Tuning Argument and the Simulation Hypothesis.Moti Mizrahi - 2017 - Think 16 (47):93-102.
    In this paper, I propose that, in addition to the multiverse hypothesis, which is commonly taken to be an alternative explanation for fine-tuning, other than the design hypothesis, the simulation hypothesis is another explanation for fine-tuning. I then argue that the simulation hypothesis undercuts the alleged evidential connection between ‘designer’ and ‘supernatural designer of immense power and knowledge’ in much the same way that the multiverse hypothesis undercuts the alleged evidential connection between ‘fine-tuning’ (...)
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  9.  19
    Are you praying to a videogame God? Some theological and philosophical implications of the simulation hypothesis.Sanford L. Drob - 2023 - International Journal of Philosophy and Theology 84 (1):77-91.
    The hypothesis that we may be living in a digital simulation is utilized as a ‘thought experiment’ to help clarify important questions in theology and philosophy, including the nature of God, the significance and importance of an afterlife, and the ultimate nature of reality. It is argued that a consideration of the simulation hypothesis renders problematic traditional conceptions of a personal, creator, omnipotent deity, makes the theological significance of a purported afterlife far less significant, and paradoxically (...)
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  10. A Unified Explanation of Quantum Phenomena? The Case for the Peer‐to‐Peer Simulation Hypothesis as an Interdisciplinary Research Program.Marcus Arvan - 2014 - Philosophical Forum 45 (4):433-446.
    In my 2013 article, “A New Theory of Free Will”, I argued that several serious hypotheses in philosophy and modern physics jointly entail that our reality is structurally identical to a peer-to-peer (P2P) networked computer simulation. The present paper outlines how quantum phenomena emerge naturally from the computational structure of a P2P simulation. §1 explains the P2P Hypothesis. §2 then sketches how the structure of any P2P simulation realizes quantum superposition and wave-function collapse (§2.1.), quantum indeterminacy (...)
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  11.  27
    Hypothesis-Testing Demands Trustworthy Data—A Simulation Approach to Inferential Statistics Advocating the Research Program Strategy.Antonia Krefeld-Schwalb, Erich H. Witte & Frank Zenker - 2018 - Frontiers in Psychology 9.
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  12. Simulation expectation.Teruji Thomas - manuscript
    I present a new argument that we are much more likely to be living in a computer simulation than in the ground-level of reality. (Similar arguments can be marshalled for the view that we are more likely to be Boltzmann brains than ordinary people, but I focus on the case of simulations.) I explain how this argument overcomes some objections to Bostrom’s classic argument for the same conclusion. I also consider to what extent the argument depends upon an internalist (...)
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  13.  27
    Simulating Minds: The Philosophy, Psychology, and Neuroscience of Mindreading.Alvin I. Goldman - 2006 - Oxford: Oxford University Press.
    People are minded creatures; we have thoughts, feelings and emotions. More intriguingly, we grasp our own mental states, and conduct the business of ascribing them to ourselves and others without instruction in formal psychology. How do we do this? And what are the dimensions of our grasp of the mental realm? In this book, Alvin I. Goldman explores these questions with the tools of philosophy, developmental psychology, social psychology and cognitive neuroscience. He refines an approach called simulation theory, which (...)
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  14. Agency, simulation and self-identification.Marc Jeannerod & Elisabeth Pacherie - 2004 - Mind and Language 19 (2):113-146.
    This paper is concerned with the problem of selfidentification in the domain of action. We claim that this problem can arise not just for the self as object, but also for the self as subject in the ascription of agency. We discuss and evaluate some proposals concerning the mechanisms involved in selfidentification and in agencyascription, and their possible impairments in pathological cases. We argue in favor of a simulation hypothesis that claims that actions, whether overt or covert, are (...)
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  15. The Termination Risks of Simulation Science.Preston Greene - 2020 - Erkenntnis 85 (2):489-509.
    Historically, the hypothesis that our world is a computer simulation has struck many as just another improbable-but-possible “skeptical hypothesis” about the nature of reality. Recently, however, the simulation hypothesis has received significant attention from philosophers, physicists, and the popular press. This is due to the discovery of an epistemic dependency: If we believe that our civilization will one day run many simulations concerning its ancestry, then we should believe that we are probably in an ancestor (...)
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  16. THE IMAGINATIVE REHEARSAL MODEL – DEWEY, EMBODIED SIMULATION, AND THE NARRATIVE HYPOTHESIS.Italo Testa - 2017 - Pragmatism Today 8 (1):105-112.
    In this contribution I outline some ideas on what the pragmatist model of habit ontology could offer us as regards the appreciation of the constitutive role that imagery plays for social action and cognition. Accordingly, a Deweyan understanding of habit would allow for an understanding of imagery in terms of embodied cognition rather than in representational terms. I first underline the motor character of imagery, and the role its embodiment in habit plays for the anticipation of action. Secondly, I reconstruct (...)
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  17. Simulating Minds: The Philosophy, Psychology, and Neuroscience of Mindreading.Alvin I. Goldman - 2006 - New York, US: Oxford University Press USA.
    People are minded creatures; we have thoughts, feelings and emotions. More intriguingly, we grasp our own mental states, and conduct the business of ascribing them to ourselves and others without instruction in formal psychology. How do we do this? And what are the dimensions of our grasp of the mental realm? In this book, Alvin I. Goldman explores these questions with the tools of philosophy, developmental psychology, social psychology and cognitive neuroscience. He refines an approach called simulation theory, which (...)
  18. Ancestor Simulations and the Dangers of Simulation Probes.David Braddon-Mitchell & Andrew J. Latham - forthcoming - Erkenntnis:1-11.
    Preston Greene (2020) argues that we should not conduct simulation investigations because of the risk that we might be terminated if our world is a simulation designed to research various counterfactuals about the world of the simulators. In response, we propose a sequence of arguments, most of which have the form of an "even if” response to anyone unmoved by our previous arguments. It runs thus: (i) if simulation is possible, then simulators are as likely to care (...)
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  19. On Testing the Simulation Theory.Tom Campbell, Houman Owhadi, Joe Savageau & David Watkinson - manuscript
    Can the theory that reality is a simulation be tested? We investigate this question based on the assumption that if the system performing the simulation is nite (i.e. has limited resources), then to achieve low computational complexity, such a system would, as in a video game, render content (reality) only at the moment that information becomes available for observation by a player and not at the moment of detection by a machine (that would be part of the (...) and whose detection would also be part of the internal computation performed by the Virtual Reality server before rendering content to the player). Guided by this principle we describe conceptual wave/particle duality experiments aimed at testing the simulation theory. (shrink)
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  20.  42
    The relationship between object manipulation and language development in broca's area: A connectionist simulation of Greenfield's hypothesis.Ronan G. Reilly - 2001 - Behavioral and Brain Sciences 25 (1):145-153.
    In her Behavioral and Brain Sciences target article, Greenfield (1991) proposed that early in a child's development Broca's area may serve the dual function of coordinating object assembly and organizing the production of structured utterances. As development progresses, the upper and lower regions of Broca's area become increasingly specialized for motor coordination and speech, respectively. This commentary presents a connectionist simulation of aspects of this proposal. The results of the simulation confirm the main thrust of Greenfield's argument and (...)
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  21.  55
    Observations, Simulations, and Reasoning in Astrophysics.Melissa Jacquart - 2020 - Philosophy of Science 87 (5):1209-1220.
    Astrophysics faces methodological challenges as a result of being a predominantly observation-based science without access to traditional experiments. In light of these challenges, astrophysicists frequently rely on computer simulations. Using collisional ring galaxies as a case study, I argue that computer simulations play three roles in reasoning in astrophysics: (1) hypothesis testing, (2) exploring possibility space, and (3) amplifying observations.
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  22.  31
    Agency, Simulation and Self‐identification.Marc Jeannerod & Elisabeth Pacherie - 2004 - Mind and Language 19 (2):113-146.
    This paper is concerned with the problem of self‐identification in the domain of action. We claim that this problem can arise not just for the self as object, but also for the self as subject in the ascription of agency. We discuss and evaluate some proposals concerning the mechanisms involved in self‐identification and in agency‐ascription, and their possible impairments in pathological cases. We argue in favor of a simulation hypothesis that claims that actions, whether overt or covert, are (...)
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  23.  43
    The simulation argument reconsidered.Keith Harris - forthcoming - Analysis.
    Some philosophers regard it as a serious possibility that we now exist within a simulation. That this hypothesis is somewhat probable has been defended extensively by Nick Bostrom. Notably, Bostrom does not defend the conclusion that we inhabit a simulation, but rather the disjunctive conclusion that the human species is very likely to die out before reaching a ‘posthuman stage’, that posthuman civilizations are extremely unlikely to run significant numbers of simulations, or that we almost certainly inhabit (...)
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  24. On the relationship between object assembly and language production: A connectionist simulation of Greenfield's hypothesis.R. G. Reilly - 2002 - Behavioral and Brain Sciences 25:145-153.
     
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  25. Beat the Simulation and Seize Control of Your Life.Julian Friedland & Kristian Myrseth - 2023 - Psychology Today 12 (26).
    The simulation hypothesis can reinforce a cynical dismissal of human potential. This attitude can allow online platform designers to rationalize employing manipulative neuromarketing techniques to control user decisions. We point to cognitive boosting techniques at both user and designer levels to build critical reflection and mindfulness.
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  26. Freak Observers and the Simulation Argument.Lyle Crawford - 2013 - Ratio 26 (3):250-264.
    The simulation hypothesis claims that the whole observable universe, including us, is a computer simulation implemented by technologically advanced beings for an unknown purpose. The simulation argument (as I reconstruct it) is an argument for this hypothesis with moderately plausible premises. I develop two lines of objection to the simulation argument. The first takes the form of a structurally similar argument for a conflicting conclusion, the claim that I am a so-called freak observer, formed (...)
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  27. How can computer simulations produce new knowledge?Claus Beisbart - 2012 - European Journal for Philosophy of Science 2 (3):395-434.
    It is often claimed that scientists can obtain new knowledge about nature by running computer simulations. How is this possible? I answer this question by arguing that computer simulations are arguments. This view parallels Norton’s argument view about thought experiments. I show that computer simulations can be reconstructed as arguments that fully capture the epistemic power of the simulations. Assuming the extended mind hypothesis, I furthermore argue that running the computer simulation is to execute the reconstructing argument. I (...)
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  28. Capacity for simulation and mitigation drives hedonic and non-hedonic time biases.Preston Greene, Andrew J. Latham, Kristie Miller & James Norton - 2022 - Philosophical Psychology 35 (2):226-252.
    Until recently, philosophers debating the rationality of time-biases have supposed that people exhibit a first-person hedonic bias toward the future, but that their non-hedonic and third-person preferences are time-neutral. Recent empirical work, however, suggests that our preferences are more nuanced. First, there is evidence that our third-person preferences exhibit time-neutrality only when the individual with respect to whom we have preferences—the preference target—is a random stranger about whom we know nothing; given access to some information about the preference target, third-person (...)
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  29. Two New Doubts about Simulation Arguments.Micah Summers & Marcus Arvan - 2022 - Australasian Journal of Philosophy 100 (3):496-508.
    Various theorists contend that we may live in a computer simulation. David Chalmers in turn argues that the simulation hypothesis is a metaphysical hypothesis about the nature of our reality, rather than a sceptical scenario. We use recent work on consciousness to motivate new doubts about both sets of arguments. First, we argue that if either panpsychism or panqualityism is true, then the only way to live in a simulation may be as brains-in-vats, in which (...)
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  30. On the 'Simulation Argument' and Selective Scepticism.Jonathan Birch - 2013 - Erkenntnis 78 (1):95-107.
    Nick Bostrom’s ‘Simulation Argument’ purports to show that, unless we are confident that advanced ‘posthuman’ civilizations are either extremely rare or extremely rarely interested in running simulations of their own ancestors, we should assign significant credence to the hypothesis that we are simulated. I argue that Bostrom does not succeed in grounding this constraint on credence. I first show that the Simulation Argument requires a curious form of selective scepticism, for it presupposes that we possess good evidence (...)
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  31. Digital simulation of analog computation and church's thesis.Lee A. Rubel - 1989 - Journal of Symbolic Logic 54 (3):1011-1017.
    Church's thesis, that all reasonable definitions of “computability” are equivalent, is not usually thought of in terms of computability by acontinuouscomputer, of which the general-purpose analog computer (GPAC) is a prototype. Here we prove, under a hypothesis of determinism, that the analytic outputs of aC∞GPAC are computable by a digital computer.In [POE, Theorems 5, 6, 7, and 8], Pour-El obtained some related results. (The proof there of Theorem 7 depends on her Theorem 2, for which the proof in [POE] (...)
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  32.  56
    On the constructive episodic simulation of past and future events.Daniel L. Schacter & Donna Rose Addis - 2007 - Behavioral and Brain Sciences 30 (3):331-332.
    We consider the relation between past and future events from the perspective of the constructive episodic simulation hypothesis, which holds that episodic simulation of future events requires a memory system that allows the flexible recombination of details from past events into novel scenarios. We discuss recent neuroimaging and behavioral evidence that support this hypothesis in relation to the theater production metaphor.
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  33. The Implantation Argument: Simulation Theory is Proof that God Exists.Jeff Grupp - 2021 - Metaphysica 22 (2):189-221.
    I introduce the implantation argument, a new argument for the existence of God. Spatiotemporal extensions believed to exist outside of the mind, composing an external physical reality, cannot be composed of either atomlessness, or of Democritean atoms, and therefore the inner experience of an external reality containing spatiotemporal extensions believed to exist outside of the mind does not represent the external reality, the mind is a mere cinematic-like mindscreen, implanted into the mind by a creator-God. It will be shown that (...)
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  34.  46
    Hypothesis Competition beyond Mutual Exclusivity.Jonah N. Schupbach & David H. Glass - 2017 - Philosophy of Science 84 (5):810-824.
    Competition between scientific hypotheses is not always a matter of mutual exclusivity. Consistent hypotheses can compete to varying degrees either directly or indirectly via a body of evidence. We motivate and defend a particular account of hypothesis competition by showing how it captures these features. Computer simulations of Bayesian inference are used to highlight the limitations of adopting mutual exclusivity as a simplifying assumption to model scientific reasoning, particularly due to the exclusion of hypotheses that may be true. We (...)
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  35.  13
    Simulation Models of the Influence of Learning Mode and Training Variance on Category Learning.Renée Elio & Kui Lin - 1994 - Cognitive Science 18 (2):185-219.
    This article uses simulation as an empirical method for identifying process models of strategy effects in a category-learning task. A general set of learning assumptions defined a symbolic learning framework in which alternative simulation models were defined and tested. The goal was to identify process models that could account for previously reported data on the interaction between how a learner encounters category variance across a series of training samples and whether the task instructions suggested an active, hypothesis-testing (...)
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  36. The narrative practice hypothesis: Clarifications and implications.Daniel D. Hutto - 2008 - Philosophical Explorations 11 (3):175 – 192.
    The Narrative Practice Hypothesis (NPH) is a recently conceived, late entrant into the contest of trying to understand the basis of our mature folk psychological abilities, those involving our capacity to explain ourselves and comprehend others in terms of reasons. This paper aims to clarify its content, importance and scientific plausibility by: distinguishing its conceptual features from those of its rivals, articulating its philosophical significance, and commenting on its empirical prospects. I begin by clarifying the NPH's target explanandum and (...)
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  37.  3
    Motor Simulation and Ostensive-Inferential Communication.Angelo D. Delliponti - 2022 - Avant: Trends in Interdisciplinary Studies 13 (1).
    The ostensive-inferential model is a model of communication, an alternative to the code model of communication, based on pragmatic competence: it explains human communication in terms of expression and recognition of informative and communicative intentions, founding comprehension on the distinction between literal meaning and the speaker’s meaning. Through informative intentions we try to make evident the content of a message to a receiver, or to make evident what we want to communicate to him/her: communicative intentions are used to make evident (...)
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  38.  33
    Threat simulation, dreams, and domain-specificity.Todd K. Shackelford & Viviana A. Weekes-Shackelford - 2000 - Behavioral and Brain Sciences 23 (6):1004-1004.
    According to Revonsuo, dreams are the output of a evolved “threat simulation mechanism.” The author marshals a diverse and comprehensive array of empirical and theoretical support for this hypothesis. We propose that the hypothesized threat simulation mechanism might be more domain-specific in design than the author implies. To illustrate, we discuss the possible sex-differentiated design of the hypothesized threat simulation mechanism. [Revonsuo].
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  39.  23
    Play, dreams, and simulation.J. A. Cheyne - 2000 - Behavioral and Brain Sciences 23 (6):918-919.
    Threat themes are clearly over-represented in dreams. Threat is, however, not the only theme with potential evolutionary significance. Even for hypnagogic and hypnopompic hallucinations during sleep paralysis, for which threat themes are far commoner than for ordinary dreaming, consistent non-threat themes have been reported. Revonsuo's simulation hypothesis represents an encouraging initiative to develop an evolutionary functional approach to dream-related experiences but it could be broadened to include evolutionarily relevant themes beyond threat. It is also suggested that Revonsuo's evolutionary (...)
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  40. The Simplicity Assumption and Some Implications of the Simulation Argument for our Civilization.Lorenzo Pieri - manuscript
    According to the most common interpretation of the simulation argument, we are very likely to live in an ancestor simulation. It is interesting to ask if some families of simulations are more likely than others inside the space of all simulations. We argue that a natural probability measure is given by computational complexity: easier simulations are more likely to be run. Remarkably this allows us to extract experimental predictions from the fact that we live in a simulation. (...)
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  41.  97
    The threat simulation theory of the evolutionary function of dreaming: Evidence from dreams of traumatized children.Katja Valli, Antti Revonsuo, Outi Pälkäs, Kamaran Hassan Ismail, Karzan Jalal Ali & Raija-Leena Punamäki - 2005 - Consciousness and Cognition 14 (1):188-218.
    The threat simulation theory of dreaming states that dream consciousness is essentially an ancient biological defence mechanism, evolutionarily selected for its capacity to repeatedly simulate threatening events. Threat simulation during dreaming rehearses the cognitive mechanisms required for efficient threat perception and threat avoidance, leading to increased probability of reproductive success during human evolution. One hypothesis drawn from TST is that real threatening events encountered by the individual during wakefulness should lead to an increased activation of the system, (...)
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  42.  24
    Computer simulation: The imaginary friend of auxin transport biology.Philip Garnett, Arno Steinacher, Susan Stepney, Richard Clayton & Ottoline Leyser - 2010 - Bioessays 32 (9):828-835.
    Regulated transport of the plant hormone auxin is central to many aspects of plant development. Directional transport, mediated by membrane transporters, produces patterns of auxin distribution in tissues that trigger developmental processes, such as vascular patterning or leaf formation. Experimentation has produced many, largely qualitative, data providing strong evidence for multiple feedback systems between auxin and its transport. However, the exact mechanisms concerned remain elusive and the experiments required to evaluate alternative hypotheses are challenging. Because of this, computational modelling now (...)
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  43.  69
    The fiction of simulation: a critique of Bostrom’s simulation argument.Miloš Agatonović - forthcoming - AI and Society:1-8.
    Nick Bostrom’s “simulation argument” purports to show that if it is possible to create and run a vast number of computer simulations indistinguishable from the reality we are living in, then it is highly probable that we are already living in a computer simulation. However, the simulation argument requires a modification to escape the undermining implications of the scepticism it implies, as argued by Birch. The present paper shows that, even if the modified simulation argument is (...)
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  44. The reinterpretation of dreams: An evolutionary hypothesis of the function of dreaming.Antti Revonsuo - 2000 - Behavioral and Brain Sciences 23 (6):877-901.
    Several theories claim that dreaming is a random by-product of REM sleep physiology and that it does not serve any natural function. Phenomenal dream content, however, is not as disorganized as such views imply. The form and content of dreams is not random but organized and selective: during dreaming, the brain constructs a complex model of the world in which certain types of elements, when compared to waking life, are underrepresented whereas others are over represented. Furthermore, dream content is consistently (...)
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  45. A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses.Stefano Gualeni - 2021 - International Journal of Technoethics 12 (1):21-31.
    Simulation Hypotheses’ are imaginative scenarios that are typically employed in philosophy to speculate on how likely it is that we are currently living within a simulated universe as well as on our possibility for ever discerning whether we do in fact inhabit one. These philosophical questions in particular overshadowed other aspects and potential uses of simulation hypotheses, some of which are foregrounded in this article. More specifically, “A Theodicy for Artificial Universes” focuses on the moral implications of (...) hypotheses with the objective of speculatively answering questions concerning computer simulations such as: If we are indeed living in a computer simulation, what might be its purpose? What aspirations and values could be inferentially attributed to its alleged creators? And would living in a simulated universe affect the value and meaning we attribute to our existence? (shrink)
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  46.  41
    Qualitative Models in Computational Simulative Sciences: Representation, Confirmation, Experimentation.Nicola Angius - 2019 - Minds and Machines 29 (3):397-416.
    The Epistemology Of Computer Simulation has developed as an epistemological and methodological analysis of simulative sciences using quantitative computational models to represent and predict empirical phenomena of interest. In this paper, Executable Cell Biology and Agent-Based Modelling are examined to show how one may take advantage of qualitative computational models to evaluate reachability properties of reactive systems. In contrast to the thesis, advanced by EOCS, that computational models are not adequate representations of the simulated empirical systems, it is shown (...)
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  47.  26
    Population lateralization arises in simulated evolution of non-interacting neural networks.James A. Reggia & Alexander Grushin - 2005 - Behavioral and Brain Sciences 28 (4):609-611.
    Recent computer simulations of evolving neural networks have shown that population-level behavioral asymmetries can arise without social interactions. Although these models are quite limited at present, they support the hypothesis that social pressures can be sufficient but are not necessary for population lateralization to occur, and they provide a framework for further theoretical investigation of this issue.
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  48.  87
    The real advantages of the simulation solution to the problem of natural evil.Dustin Crummett - forthcoming - Religious Studies.
    Nick Bostrom has famously defended the credibility of the simulation hypothesis – the hypothesis that we live in a computer simulation. Barry Dainton has recently employed the simulation hypothesis to defend the ‘simulation solution’ to the problem of natural evil. The simulation solution claims that apparently natural evils are in fact the result of wrong actions on the part of the people who create our simulation. In this way, it treats apparently (...)
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  49.  56
    On the Production and Ramification of Cooperation: The Cooperation Afforder with Framing Hypothesis.Steven O. Kimbrough - 2011 - Philosophy of the Social Sciences 41 (1):111-136.
    This article presents a new proposal for understanding the establishment and maintenance of cooperation: the cooperation afforder with framing hypothesis, producing what can be called cooperation from afforder-framing . Three key moves are present. First, a special variety of the Stag Hunt game, the Cooperation Afforder game, will reliably produce mutualistic cooperation through an evolutionary process. Second, cognitive framing is a credible candidate mechanism to meet the special conditions and requirements of the Cooperation Afforder game. Third, once mutualistic cooperation (...)
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    On Literary Works as Simulations that Run on Minds.Rainer Reisenzein - 2009 - Emotion Review 1 (1):35-36.
    This commentary discusses Oatley's proposal that literary works considered as simulations that run on minds can fulfill similar epistemic functions as computer simulations of mental processes. Whereas in computer simulation, both the input data and the computations to be performed on these data are explicit, only the input is explicitly known in the case of mental simulation. For this reason, literary simulations cannot play exactly the same epistemic role as computer simulations. Still, literary simulations can provide knowledge (e.g., (...)
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