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Simon Bennett [5]Simon J. Bennett [2]
  1.  6
    Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.Annabelle Limballe, Richard Kulpa & Simon Bennett - 2022 - Frontiers in Psychology 12.
    Dynamic, interactive sports require athletes to identify, pick-up and process relevant information in a very limited time, in order to then make an appropriate response. Perceptual-cognitive skills are, therefore, a key determinant of elite sporting performance. Recently, sport scientists have investigated ways to assess and train perceptual-cognitive skills, with one such method involving the use of blurred stimuli. Here, we describe the two main methods used to generate blur and then review the current findings in a sports context. Overall, it (...)
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  2. Human disease mapping.Simon Bennett & Jenny Taylor - 1999 - Bioessays 21 (11):979-980.
     
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  3.  16
    Stroboscopic Vision When Interacting With Multiple Moving Objects: Perturbation Is Not the Same as Elimination.Simon J. Bennett, Spencer J. Hayes & Makoto Uji - 2018 - Frontiers in Psychology 9.
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  4.  27
    The dynamical hypothesis: The role of biological constraints on cognition.Keith Davids & Simon Bennett - 1998 - Behavioral and Brain Sciences 21 (5):636-636.
    For the dynamical hypothesis to be defended as a viable alternative to a computational perspective on natural cognition, the role of biological constraints needs to be considered. This task requires a detailed understanding of the structural organization and function of the dynamic nervous system, as well as a theoretical approach that grounds cognitive activity within the constraints of organism and ecological context.
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  5.  3
    Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.Annabelle Limballe, Richard Kulpa, Alexandre Vu, Maé Mavromatis & Simon J. Bennett - 2022 - Frontiers in Psychology 13.
    It has been reported that behavior of experts and novices in various sporting tasks is impervious to the introduction of blur. However, studies have used diverse methods of blurring the visual stimulus, and tasks that did not always preserve the normal perception-action coupling. In the current study, we developed a novel experimental protocol to examine the effect of different levels of Gaussian blur on interception performance and eye gaze data using an immersive VR task. Importantly, this provided a realistic simulation (...)
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  6.  3
    Book Reviews : Element of Risk: The Politics of Radon, by Leonard A. Cole. Washington, DC: AAAS Press, 1993, 246+ ix pp. $29.95 (cloth. [REVIEW]Simon Bennett - 1995 - Science, Technology and Human Values 20 (1):112-115.
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