Results for 'Random income game'

993 found
Order:
  1.  45
    Reciprocity and its Role in Economic Cooperation.Pedro McDade - 2020 - Dissertation, University of Warwick
    Reciprocity is ubiquitous in our lives, both as a way of rewarding and punishing others. Consequently, the social sciences have devoted many studies to this phenomenon. However, the concept of 'reciprocity' is quite polyvalent, and is used in many different ways across different disciplines - a situation potentially prone to equivocation, which hinders fruitful interdisciplinary work. At the same time, although philosophers often invoke 'reciprocity' in their work, there is a lack of conceptual clarification about what reciprocity actually means - (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  2. Random Boolean networks and evolutionary game theory.J. McKenzie Alexander - 2003 - Philosophy of Science 70 (5):1289-1304.
    Recent years have seen increased interest in the question of whether it is possible to provide an evolutionary game-theoretic explanation for certain kinds of social norms. I sketch a proof of a general representation theorem for a large class of evolutionary game-theoretic models played on a social network, in hope that this will contribute to a greater understanding of the long-term evolutionary dynamics of such models, and hence the evolution of social norms.
    Direct download (11 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  3. Randomness, game theory and free will.J. Moreh - 1994 - Erkenntnis 41 (1):49 - 64.
    Libertarians claim that human behaviour is undetermined and cannot be predicted from knowledge of past history even in principle since it is based on the random movements of quantum mechanics. Determinists on the other hand deny thatmacroscopic phenomena can be activated bysub-microscopic events, and assert that if human action is unpredictable in the way claimed by libertarians, it must be aimless and irrational. This is not true of some types of random behaviour described in this paper. Random (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  4.  8
    Confidence, power and distributive preferences.Yoshio Iida - 2020 - Mind and Society 19 (2):207-222.
    The aims of this study were twofold, to: examine the behavior displayed by participants who expected to be nominated for donor roles in dictator games wherein initial endowments of players are determined by lottery and investigate the conduct of donors who were confident in their good fortune in relation to their power as they redistributed the rewards they had gained. Results from a dictator game in which a donor is accorded the absolute power to redistribute initial income and (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5.  8
    The Morra Game as a Naturalistic Test Bed for Investigating Automatic and Voluntary Processes in Random Sequence Generation.Franco Delogu, Madison Barnewold, Carla Meloni, Enrico Toffalini, Antonello Zizi & Rachele Fanari - 2020 - Frontiers in Psychology 11.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6.  11
    Basic Income, Wages, and Productivity: A Laboratory Experiment.Veera Amanda Jokipalo - 2019 - Basic Income Studies 14 (2).
    This paper reports the results of an economic lab experiment designed to test the impact of Basic Income (BI) on wages and productivity. The experimental design is based on the classic gift exchange game. Participants assigned the role of employer were tasked with making wage offers, and those assigned as employees chose how hard they would work in return. In addition to a control without any social security net, BI was compared to unemployment benefits, and both types of (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  7.  5
    The effect of mobility on minimaxing of game trees with random leaf values.Mark Levene & Trevor I. Fenner - 2001 - Artificial Intelligence 130 (1):1-26.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  8.  30
    Basic Income Experiments in the Netherlands?Robert van der Veen - 2019 - Basic Income Studies 14 (1).
    To many in the Netherlands it seems that basic income’s time has come, following the wide appeal of several municipal experiments. These random-control trial designs study the effects on employment, social participation, health and well-being of exempting social assistance claimants from the duties of seeking work and participating in training activities under the workfare-oriented Participation Act. In some treatment groups, claimants also retain a larger percentage of earnings, thereby reducing the poverty trap. These two design features resemble an (...)
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  9.  7
    Evolutionary Game Analysis of the Dissemination of False Information by Multiple Parties after Major Emergencies.Bowen Li, Hua Li, Qiubai Sun, Rongjian Lv & Jianbo Zhao - 2022 - Complexity 2022:1-14.
    False information is always produced after the outbreak of major emergencies. Taking this into consideration, this paper discusses the behavior of multiple parties in relation to false information dissemination after major emergencies. First, a game model is constructed, using relevant knowledge of evolutionary game theory, between three parties: regulatory institutions, opinion leaders, and ordinary Internet users. Second, the model equations are solved, and the evolutionary stability strategies of each game party under different circumstances are analyzed. Third, a (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  10. Why Be Random?Thomas Icard - 2021 - Mind 130 (517):111-139.
    When does it make sense to act randomly? A persuasive argument from Bayesian decision theory legitimizes randomization essentially only in tie-breaking situations. Rational behaviour in humans, non-human animals, and artificial agents, however, often seems indeterminate, even random. Moreover, rationales for randomized acts have been offered in a number of disciplines, including game theory, experimental design, and machine learning. A common way of accommodating some of these observations is by appeal to a decision-maker’s bounded computational resources. Making this suggestion (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  11.  11
    Individual-level loss aversion in riskless and risky choices.Simon Gächter, Eric J. Johnson & Andreas Herrmann - 2021 - Theory and Decision 92 (3):599-624.
    Loss aversion can occur in riskless and risky choices. We present novel evidence on both in a non-student sample (660 randomly selected customers of a car manufacturer). We measure loss aversion in riskless choice in endowment effect experiments within and between subjects and find similar levels of average loss aversion in both. The subjects of the within study also participate in a simple lottery choice task which arguably measures loss aversion in risky choices. We find substantial heterogeneity in both measures (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  12.  4
    Fortuna, Games, and the Boundaries of the Divine: From Cicero to Boethius.Daniele Miano - 2022 - Kernos 35:163-183.
    This article discusses the connection between the goddess Fortuna and games, with a particular focus on the period going from late republican Rome to late antiquity. There seems to be an irresolvable tension between the divine status of Fortuna and the randomness inherent to the theme of the “game of fortuna” (ludus fortunae), to the extent that when the ludus appears, fortuna can be personified, but she is never clearly identified as a deity. This semantic tension was exploited by (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  13.  5
    The Role of Income Volatility and Perceived Locus of Control in Financial Planning Decisions.Johanna Peetz, Jennifer Robson & Silas Xuereb - 2021 - Frontiers in Psychology 12.
    Two studies examine whether income volatility might lead to greater personal financial insecurity and might create a decision environment that discourages planning ahead on personal finances. In Study 1, participants who reported more month-to-month variability in their actual income were less likely to have planned for financial contingencies. A lower internal locus of control partially mediated the link between volatility and financial planning decisions in Study 1, and lower internal locus of economic control predicted financial planning decisions independently (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  6
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and conditions (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  15.  5
    Blinded by worries: sin taxes and demand for temptation under financial worries.Lucia Savadori, Piero Ronzani, Austėja Kažemekaitytė & Sergiu Burlacu - 2021 - Theory and Decision 92 (1):141-187.
    Imposing “sin” taxes has been the preferred way governments tried to discourage the over-consumption of temptation goods for decades. However numerous evidence shows that consumers exhibit behavioral biases which can affect their reaction to taxes. This paper investigates a potential bias and how it affects demand for temptation: financial worries associated with poverty have been shown to shift attention towards pressing needs, often at the expense of forward-looking decisions. In an online experiment with UK participants, we randomly induce financial worries (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  16.  9
    Role of Off-Farm Income in Agricultural Production and its Environmental Effect in South East, Nigeria.Smiles I. Ume, C. I. Ezeano & R. O. Anozie - 2018 - International Letters of Social and Humanistic Sciences 84:1-13.
    Publication date: 15 October 2018 Source: Author: Smiles I. Ume, C.I. Ezeano, R.O. Anozie Role of off-farm income in agricultural production and its environmental effect in Southeast, Nigeria was studied. Two hundred and forty respondents were selected through multi stage random sampling techniques. The objectives of the study were captured using percentage responses, multiple regression and factor analyses. Structured questionnaire was used to collect data from the respondents. The result of socio-economic characteristics of commercial motor cycle riders showed (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  17.  24
    Physical Entropy in Computer Games.Andreas Schiffler - 2010 - Technoetic Arts 8 (1):39-45.
    Digital computers are by design completely deterministic, yet they are often consumers of randomness in cryptography, simulations, science experiments and computer games. To generate randomness in software, programmers implement special mathematical algorithms, which produce a series of numbers that appear nondeterministic, so called pseudo random number generators (PRNGs). Computer games make heavy use of such PRNGs to make game simulations and behaviors of game elements appear more natural. An important design element of many video games is (...) physics, the simulation of physical reality in video games. Generally overlooked by game developers, is the fact that randomness based on PRNGs are mere simulations themselves and randomness is not treated as a physical property of reality, and thus a form of game physics. Since the dynamics of the very small and the very complex invariably contains randomness, the author suggests this can be used to extend to the scope of game physics by defining two new game physics elements: 1. providing physics based random data to games or interactive media and 2. extracting true randomness from game-player interactions themselves. (shrink)
    No categories
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  18.  10
    Scarcity and consumers’ credit choices.Marieke Bos, Chloé Le Coq & Peter van Santen - 2021 - Theory and Decision 92 (1):105-139.
    We study the effect of scarcity on decision making by low income Swedes. We exploit the random assignment of welfare payments to study their borrowing decisions within the pawn and mainstream credit market. We document that higher educated borrowers borrow less frequently and choose lower loan to value ratios when their budget constraints are exogenously tighter. In contrast, low-educated borrowers do not respond to temporary elevated levels of scarcity. This lack of response translates into a significantly higher probability (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  19.  6
    People's Preferences for Inequality Respond Instantly to Changes in Status: A Simulated Society Experiment of Conflict Between the Rich and the Poor.Heidi A. Vuletich, Kurt Gray & B. Keith Payne - 2023 - Cognitive Science 47 (6):e13306.
    Most people in the United States agree they want some income inequality but debate exactly how much is fair. High‐status people generally prefer more inequality than low‐status individuals. Here we examine how much preferences for inequality are (or are not) driven by self‐interest. Past work has generally investigated this idea in two ways: The first is by stratifying preferences by income, and the second is by randomly assigning financial status within lab‐constructed scenarios. In this paper, we develop a (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  20. Quantum computation and pseudotelepathic games.Jeffrey Bub - 2008 - Philosophy of Science 75 (4):458-472.
    A quantum algorithm succeeds not because the superposition principle allows ‘the computation of all values of a function at once’ via ‘quantum parallelism’, but rather because the structure of a quantum state space allows new sorts of correlations associated with entanglement, with new possibilities for information‐processing transformations between correlations, that are not possible in a classical state space. I illustrate this with an elementary example of a problem for which a quantum algorithm is more efficient than any classical algorithm. I (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  21.  37
    Influence of Income on Health Status and Healthcare Utilization in Working Adults: an Illustration of Health among the Working Poor in Japan.Yasuharu Tokuda, Sachiko Ohde, Osamu Takahashi, Shigeaki Hinohara, Tsuguya Fukui, Takashi Inoguchi, James P. Butler & Shigeyuki Ueda - 2009 - Japanese Journal of Political Science 10 (1):79-92.
    Little is known about health of the growing subpopulation of the working poor in Japan. We aimed to evaluate health status and healthcare utilization in relation to income among Japanese working adults. We conducted a one-month prospective cohort study using a health diary in working adults from a nationally representative random sample in Japan. Based on the government criterion, the working poor group was defined as earning an equivalent annual income of less than 1.48 million Japanese-yen. For (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  22. A Losing Game.Yvette Drissen - 2023 - Social Theory and Practice 49 (3):413-435.
    This paper takes issue with the widespread claim that positional competitions are zero-sum games. It shows how the notions of ‘positional good’ and ‘positional competition’ have changed in meaning and how this has resulted in conceptual confusion in discussions amongst economists and philosophers. I argue that the Zero-Sum Claim is hardly ever true when it comes to the novel understanding of positionality that currently dominates the philosophical literature. I propose dropping the Zero-Sum Claim and construing positional competitions as win-lose. This (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  23.  6
    A two-step guessing game.King King Li & Kang Rong - forthcoming - Theory and Decision:1-20.
    We propose a two-step guessing game to measure the depth of thinking. We apply this method to the P beauty contest game. Using our method, we find that 81% of subjects do not make choice following best response reasoning while the classical method would suggest only 12%. The result suggests that the classical method has the fundamental problem that it cannot distinguish if a submitted number is due to best response reasoning or not. It also suggests that traditional (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  24. Endogenous Timing in a Gaming Tournament.Jason F. Shogren, Stephan Kroll, Todd L. Cherry & Kyung Hwan Baik - 1999 - Theory and Decision 47 (1):1-21.
    This paper examines the theoretical background and actual behavior in a gaming tournament with endogenous timing where a person has more incentive, structure, and time to form a strategy. The baseline treatment suggests that subgame perfection is a reasonable predictor of behavior –- subjects made 170 of 208 theoretically predicted choices of best actions, with the majority of mistakes made in timing choices by the players who did not survive the cut to the second round. Four sensitivity treatments established that (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  25.  36
    Kinds of chance in games and sports.Filip Kobiela - 2014 - Sport, Ethics and Philosophy 8 (1):65-76.
    While talking about sports (and games) we use such expressions as ?random victory?, ?winning by accident?, ?skill against luck?, ?chance (fortune) favours the better player?, etc. Unfortunately, chance-related notions that occur in these expressions are not well defined?their meaning is vague and it is not clear whether they refer to one or many different phenomena. Because such phenomena play an important role in sport, from the viewpoint of the philosophy of sport it is necessary to give a systematic account (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  26.  12
    On Semantic Games for Łukasiewicz Logic.Ondrej Majer & Christian Fermüller - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer. pp. 263-278.
    We explore different ways to generalize Hintikka’s classic game theoretic semantics to a many-valued setting, where the unit interval is taken as the set of truth values. In this manner a plethora of characterizations of Łukasiewicz logic arise. Among the described semantic games is Giles’s dialogue and betting game, presented in a manner that makes the relation to Hintikka’s game more transparent. Moreover, we explain a so-called explicit evaluation game and a ‘bargaining game’ variant of (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  27. Roger Caillois, Games of Chance and the Superstar.Loek Groot - 2000 - Diogenes 48 (190):33-42.
    Superstars are not by accident a conspicuous phenomenon in our culture, but inherently belong to a meritocratic society with mass media, free enterprise, and competition. To make this contention plausible I will use Caillois's book, Man, Play and Games, to compare the mechanisms underlying the superstar phenomenon with a special kind of game, as set out by Caillois. As far as I know, Caillois's book is not quoted in the literature dealing with income distribution theories, although the comparison (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  28.  88
    Making Sen’s capability approach operational: a random scale framework.John K. Dagsvik - 2013 - Theory and Decision 74 (1):75-105.
    Amartya Sen has developed the so-called capability approach to meet the criticism that income alone may be insufficient as a measure of economic inequality. This is because knowledge about people’s income does not tell us what they are able to acquire with that income. For example, people with the same income may not have the same access to health and transportation services, schools and opportunities in the labor market. Recently, there has been growing interest in empirical (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  29.  8
    Endogenous Timing in a Gaming Tournament.Kyung Hwan Baik, Todd Cherry, Stephan Kroll & Jason Shogren - 1999 - Theory and Decision 47 (1):1-21.
    This paper examines the theoretical background and actual behavior in a gaming tournament with endogenous timing where a person has more incentive, structure, and time to form a strategy. The baseline treatment suggests that subgame perfection is a reasonable predictor of behavior –- subjects made 170 of 208 theoretically predicted choices of best actions, with the majority of mistakes made in timing choices by the players who did not survive the cut to the second round. Four sensitivity treatments established that (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  30.  7
    Rules of the Game and Credibility of Implementation in the Control of Corruption.Karl Z. Meyer, John M. Luiz & Johannes W. Fedderke - forthcoming - Journal of Business Ethics:1-19.
    Research suggests that institutions affect the levels of corruption in a country. We take these arguments a step further and examine whether it is the presence of inclusive institutions and/or the credible and consistent implementation of institutions that matter, as regards corruption. We use a novel approach to theoretically conceptualise and empirically operationalise institutions along two analytically distinct dimensions: the nature of the institutions (the de jure dimension), and the extent to which they are credibly and consistently implemented over time (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  31.  9
    Reproducibility and Validity of a Stroke Effectiveness Test in Table Tennis Based on the Temporal Game Structure.Taisa Belli, Milton Shoiti Misuta, Pedro Paulo Ribeiro de Moura, Thomas dos Santos Tavares, Renê Augusto Ribeiro, Yura Yuka Sato dos Santos, Karine Jacon Sarro & Larissa Rafaela Galatti - 2019 - Frontiers in Psychology 10:434524.
    Purpose: This study aimed to develop a stroke effectiveness test in table tennis based on the temporal game structure to assess the ball speed and ball placement of the players, with a purpose to analyze its reproducibility and validity. Methods: Nineteen male table tennis players participated in this study. The test was performed twice during the first session and once during the second session to assess the intrasession and intersession reproducibility, respectively. Moreover, the test was examined on its ability (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  32. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. Inhomogeneous state distributions increase the likelihood of pooling (...)
     
    Export citation  
     
    Bookmark   30 citations  
  33.  28
    Using Turn Taking to Mitigate Coordination and Conflict Problems in the Repeated Battle of the Sexes Game.Sau-Him Paul Lau & Vai-Lam Mui - 2008 - Theory and Decision 65 (2):153-183.
    The Battle of the Sexes game, which captures both coordination and conflict problems, has been applied to a wide range of situations. We show that, by reducing distributional conflict and enhancing coordination, turn taking supported by a “turn taking with independent randomizations” strategy allows players to engage in intertemporal sharing of the gain from cooperation. Using this insight, we decompose the benefit from turn taking into conflict-mitigating and coordination-enhancing components. Our analysis suggests that an equilibrium measure of the “degree (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  34.  39
    Two-Speed Evolution of Strategies and Preferences In Symmetric Games.Alex Possajennikov - 2004 - Theory and Decision 57 (3):227-263.
    Agents in a large population are randomly matched to play a certain game, payoffs in which represent fitness. Agents may have preferences that are different from fitness. They learn strategies according to their preferences, and evolution changes the preference distribution in the population according to fitness. When agents know the preferences of the opponent in a match, only efficient symmetric strategy profiles of the fitness game can be stable. When agents do not know the preferences of the opponent, (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  35.  30
    Sex differences in the inference and perception of causal relations within a video game.Michael E. Young - 2014 - Frontiers in Psychology 5:103575.
    The learning of immediate causation within a dynamic environment was examined. Participants encountered seven decision points in which they needed to choose which of three possible candidates was the cause of explosions in the environment. Each candidate was firing a weapon at random every few seconds, but only one of them produced an immediate effect. Some participants showed little learning, but most demonstrated increases in accuracy across time. On average, men showed higher accuracy and shorter latencies that were not (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark  
  36.  14
    Semantic Memory Search and Retrieval in a Novel Cooperative Word Game: A Comparison of Associative and Distributional Semantic Models.Abhilasha A. Kumar, Mark Steyvers & David A. Balota - 2021 - Cognitive Science 45 (10):e13053.
    Considerable work during the past two decades has focused on modeling the structure of semantic memory, although the performance of these models in complex and unconstrained semantic tasks remains relatively understudied. We introduce a two‐player cooperative word game, Connector (based on the boardgame Codenames), and investigate whether similarity metrics derived from two large databases of human free association norms, the University of South Florida norms and the Small World of Words norms, and two distributional semantic models based on large (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  37.  38
    Investment and repayment in a trust game after ventromedial prefrontal damage.Giovanna Moretto, Manuela Sellitto & Giuseppe di Pellegrino - 2013 - Frontiers in Human Neuroscience 7.
    Although trust and reciprocity are ubiquitous in social exchange, their neurobiological substrate remains largely unknown. Here, we investigated the effect of damage to the ventromedial prefrontal cortex (vmPFC)—a brain region critical for valuing social information—on individuals’ decisions in a trust game and in a risk game. In the trust game, one player, the investor, is endowed with a sum of money, which she can keep or invest. The amount she decides to invest is tripled and sent to (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  38.  11
    Semantics modulo satisfiability with applications: function representation, probabilities and game theory.Sandro Márcio da Silva Preto - 2022 - Bulletin of Symbolic Logic 28 (2):264-265.
    In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations in the newly (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  39.  8
    Modeling and Simulation of Cultural Communication Based on Evolutionary Game Theory.Wenting Chen & Bopeng in - 2021 - Complexity 2021:1-12.
    In the process of cultural dissemination, the dissemination of false information will have a negative impact on the entire environment. In this case, it is an effective method to regulate the behavior of cultural dissemination participants. Based on the community network structure and the improved classic network communication model, this paper constructs the susceptible-infected-recovered model for the grassroots communication of engineering safety culture and discusses the law of grassroots transmission of engineering safety culture. The communication process is simulated, and it (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  40.  55
    Altruism, Spite and Competition in Bargaining Games.Maria Montero - 2008 - Theory and Decision 65 (2):125-151.
    This paper shows that altruism may be beneficial in bargaining when there is competition for bargaining partners. In a game with random proposers, the most altruistic player has the highest material payoff if players are sufficiently patient. However, this advantage is eroded as the discount factor increases, and if players are perfectly patient altruism and spite become irrelevant for material payoffs.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  41. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
    No categories
     
    Export citation  
     
    Bookmark  
  42.  28
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  43.  87
    Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 × 2 games.Sau-Him Paul Lau & Vai-Lam Mui - 2012 - Theory and Decision 72 (2):167-188.
    Turn taking is observed in many field and laboratory settings captured by various widely studied 2 × 2 games. This article develops a repeated game model that allows us to systematically investigate turn-taking behavior in many 2 × 2 games, including the battle of the sexes, the game of chicken, the game of common-pool-resources assignment, and a particular version of the prisoners’ dilemma. We consider the “turn taking with independent randomizations” (TTIR) strategy that achieves three objectives: (a) (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  44.  38
    Cycles versus equilibrium in evolutionary games.Thomas W. L. Norman - 2010 - Theory and Decision 69 (2):167-182.
    Mixed-strategy equilibria are typically rather unstable in evolutionary game theory. “Monocyclic” games, such as Rock–Paper–Scissors, have only mixed equilibria, some of which are “stable” in the sense that sequential best replies lead to them; yet, even these games are prone to stable cycles under discrete-time simultaneous best replies, giving an unusual equilibrium-selection problem. This article analyzes such games in a random-utility setting where changing strategies is costly, and the speed of the dynamic is, thus, endogenous. The stochastically stable (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  45.  1
    Study on the Multi-Governance of Public Rental Housing Exit in China Based on the Evolutionary Game Theory.Jing Tang & Shilong Li - 2022 - Complexity 2022:1-12.
    The COVID-19 pandemic has plunged the housing affordability and living sanitary conditions of China's low-income groups into a crisis. Public rental housing has made a significant contribution to alleviating this crisis, yet its exit problem has become more acute due to the impact of the epidemic. In order to explore how to effectively play the role of multi-governance in public rental housing exit, this paper adopts game theory to analyze the evolution of the behavioral strategies of government departments (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  46.  22
    Implications of real-world distributions and the conversation game for studies of human probability judgments.John C. Thomas - 2007 - Behavioral and Brain Sciences 30 (3):282-283.
    Subjects in experiments use real-life strategies that differ significantly from those assumed by experimenters. First, true randomness is rare in both natural and constructed environments. Second, communication follows conventions which depend on the game-theoretic aspects of situations. Third, in the common rhetorical stance of storytelling, people do not tell about the representative but about unusual, exceptional, and rare cases.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  47.  13
    Both Rewards and Moral Praise Can Increase the Prosocial Decisions: Revealed in a Modified Ultimatum Game Task.Xiangling Wang, Jiahui Han, Fuhong Li & Bihua Cao - 2018 - Frontiers in Psychology 9.
    Unlike other creatures, humans developed the ability to cooperate with genetically unrelated strangers and a tendency to comply with social norms. However, humans deviate from social norms in various situations. This study used the modified ultimatum game to explore why humans deviate from social norms and how their prosocial behavior can be promoted. In Study 1, participants were asked to imagine working with an anonymous counterpart to complete a task and obtain a certain amount of money (e.g., ¥10). The (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  48.  8
    The Benefit of Gratitude: Trait Gratitude Is Associated With Effective Economic Decision-Making in the Ultimatum Game.Gewnhi Park, Charlotte vanOyen-Witvliet, Jorge A. Barraza & Benjamin U. Marsh - 2021 - Frontiers in Psychology 12.
    The current research investigated the role of gratitude in economic decisions about offers that vary in fairness yet benefit both parties if accepted. Participants completed a trait/dispositional gratitude measure and then were randomly assigned to recall either an event that made them feel grateful or the events of a typical day. After the gratitude induction task, participants played the ultimatum game, deciding whether to accept or reject fair offers and unfair offers from different proposers. Results showed that trait gratitude (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  49.  4
    Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes.Kahlil S. Philander & Sally M. Gainsbury - 2021 - Frontiers in Psychology 11.
    Previous research has demonstrated that attitudes are a primary determinant of intention to gamble on electronic gaming machines consistent with the Theory of Reasoned Action. This paper aims to address how biases in judgment can contribute to attitudes and subsequently behavior, including maladaptive problematic gambling behavior. We take a novel approach by viewing overconfidence in one’s understanding of how outcomes are determined on EGMs as an indication of cognitive distortions. The novelty of this paper is further increased as we compare (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
    Export citation  
     
    Bookmark  
1 — 50 / 993