Results for 'Philosophy of Games'

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  1. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about (...)
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  2.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  3.  19
    An Ultra-Refined Grammar for Interactions: Thoughts on Robert Aumann's Philosophy of Game Theory.Alexander Linsbichler - 2023 - Revue Economique 74 (4):635-650.
    This note identifies and comments on selected crucial traits of Robert Aumann’s philosophy of game theory. In doing so, it aims at carving out and expressing some notions tacitly held by many working game theorists and ideally even at triggering subsequent reflection on the philosophy of game theory in general. According to my reconstruction of Aumann’s position, sophisticated, relatively precise rules of language—an ultra-refined grammar for interactions—constitute the heart of game theory. Consequently, the heart of game theory is (...)
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  4.  29
    Games in the Philosophy of Biology.Cailin O'Connor - 2020 - Cambridge University Press.
    This is an Element surveying the most important literature using game theory and evolutionary game theory to shed light on questions in the philosophy of biology. There are two branches of literature that the book focuses on. It begins with a short introduction to game theory and evolutionary game theory. It then turns to working using signaling games to explore questions related to communication, meaning, language, and reference. The second part of the book addresses prosociality - strategic behavior (...)
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  5. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  6.  31
    A Philosophy of Physical Education Oriented toward the Game as an Object. Showing the Inexhaustible Reality of Games through Bernard Suits’ Theory.Wenceslao Garcia-Puchades & Oscar Chiva-Bartoll - 2020 - Sport, Ethics and Philosophy 14 (2):192-205.
    Although a large number of theories justify the presence of games in school, all of them converge in two of the educational functions described by Biesta, socialization and qualification. In contra...
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  7. The Philosophy of Science: An Encyclopedia.Sahotra Sarkar & Jessica Pfeifer (eds.) - 2005 - New York: Routledge.
    The philosophy of science is the branch of philosophy that examines the profound philosophical questions that arise from scientific research and theories. A sub-discipline of philosophy that emerged in the twentieth century, the philosophy of science is largely a product of the British and Austrian schools of thought and traditions. The first in-depth reference in the field that combines scientific knowledge with philosophical inquiry, The Philosophy of Science: An Encyclopedia is a two-volume set that brings (...)
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  8.  13
    Expansion of game refinement theory into continuous movement games with consideration on functional brain measurement: in partial fulfillment of the requirements for the degree of doctor of philosophy.Nathan Nossal - 2015 - Ishikawa: JAIST Press.
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  9.  6
    The Philosophy of Aging: A Game of Ideas for Seniors in Retirement.Levin Wilson Foster - 1991 - Fithian Press.
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  10. Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
    The most cursory look at video games raises several interesting issues that have yet to receive any consideration in the philosophy of art, such as: Are videogames art and, if so, what kind of art are they? Are they more closely related to film, or are they similar to performance arts, such as dance? Perhaps they are more akin to competitive sports and games like diving and chess? Can we even define “video game” or “game”? We often (...)
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  11.  29
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  12.  20
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions (...)
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  13.  9
    Material Game Studies: A Philosophy of Analogue Play.Chloe Germaine & Paul Wake (eds.) - 2022 - Bloomsbury Publishing.
    This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical (...)
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  14. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  15. The theory of games and its relevance to philosophy.Anatol Rapoport - 1968 - In Raymond Klibansky (ed.), Contemporary Philosophy. Firenze, la Nuova Italia. pp. 2--451.
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  16. Die Philosophie Bei "Game of Thrones": Das Lied von Eis Und Feuer: Macht, Moral, Intrigen.Henry Jacoby (ed.) - 2014 - Wiley-Vch.
    Moral, Lügen und Intrigen sind die Themen bei George R.R. Martin. Gerade weil es in dieser Geschichte keine klassische Unterteilung in Gut und Böse gibt, ist eine philosophische Betrachtung der Beweggründe der Personen für ihr Handeln interessant. Ist Familie oder Rache wichtiger? Wer sollte die Sieben Königreiche regieren? Darf man um der Ehre Willen einen Krieg riskieren? Warum sollte der Gewinner des Throns noch moralisch handeln? All das sind Fragen, die Buch und Serie aufwerfen und mit Die Philosophie bei Game (...)
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  17.  23
    Theory of Games and Economic Behavior.David Hawkins - 1945 - Philosophy of Science 12 (3):221-227.
    The literature of economic theory, like that of philosophy, abounds in prefaces and prolegomena. Methodology and analysis of concepts take an important place in a science which has not found the sure path of development. But there is no sure path for methodology either. The selfconscious methodology of social science has been largely a borrowing from that of physical science, where procedures have developed to a stage of considerable maturity. But the analogy falls down where guidance is most needed, (...)
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  18. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHYPHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  19.  15
    "Theory of Games as a Tool for the Moral Philosophy," by R. B. Braithwaite. [REVIEW]Vernon J. Bourke - 1966 - Modern Schoolman 43 (3):327-328.
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  20. Precis of Games: Agency as Art.C. Thi Nguyen - manuscript
    Games are a distinctive form of art — and very different from many traditional arts. Games work in the medium of agency. Game designers don’t just tell stories or create environments. They tell us what our abilities will be in the game. They set our motivations, by setting the scoring system and specifying the win-conditions. Game de-signers sculpt temporary agencies for us to occupy. And when we play games, we adopt these designed agencies, submerging ourselves in them, (...)
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  21.  7
    "Linguistic games" in the philosophy of Wittgenstein.Josep Maria Terricabras - 1990 - Enrahonar: Quaderns de Filosofía 16:57.
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  22.  7
    The Philosophy of Science 2-Volume Set: An Encyclopedia.Sahotra Sarkar & Jessica Pfeifer (eds.) - 2005 - New York: Routledge.
    The first in-depth reference in the field that combines scientific knowledge with philosophical inquiry, _The Philosophy of Science: An Encyclopedia_ is a two-volume set that brings together an international team of leading scholars to provide over 130 entries on the essential concepts in the philosophy of science. _The areas covered include:_ biology chemistry epistemology and metaphysics physics psychology and mind the social sciences key figures in the combined studies of science and philosophy. The essays represent the most (...)
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  23. The theory of games and its relevance t0 philosophy.Rb Braithwaite - 1961 - In Raymond Klibansky (ed.), Philosophy in the mid-century. Firenze,: Nuova Italia. pp. 1--148.
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  24.  31
    Fictitious Language Games, Otherness, and Philosophy of Education: A View on the Later Wittgenstein.Tomasz Zarębski - 2023 - Studies in Philosophy and Education 42 (3):323-336.
    The article combines later Wittgenstein’s fictitious language games, along with the forms of life associated with them, with the concept of otherness and places them both within the philosophy of education. The account of otherness overlaps with the view of fictional language games in that the latter deviates from our ordinary, extant uses of language and our Lebensform, and thus can be perceived as extraordinary, unusual, strange, and sometimes nonsensical. The advantages of dealing with such construed preposterousness (...)
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  25. Chung-Ying Cheng. Bioethics & Philosophy Of Bioethics - 2002 - In Julia Lai Po-Wah Tao (ed.), Cross-Cultural Perspectives on the Possibility of Global Bioethics. Kluwer Academic.
     
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  26.  28
    Representation of game algebras.Yde Venema - 2003 - Studia Logica 75 (2):239 - 256.
    We prove that every abstractly defined game algebra can be represented as an algebra of consistent pairs of monotone outcome relations over a game board. As a corollary we obtain Goranko's result that van Benthem's conjectured axiomatization for equivalent game terms is indeed complete.
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  27.  19
    Representation of Game Algebras.Yde Venema - 2003 - Studia Logica 75 (2):239-256.
    We prove that every abstractly defined game algebra can be represented as an algebra of consistent pairs of monotone outcome relations over a game board. As a corollary we obtain Goranko's result that van Benthem's conjectured axiomatization for equivalent game terms is indeed complete.
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  28.  74
    Introduction to the Special Issue on the Philosophy of Computer Games.Patrick John Coppock, Graeme Kirkpatrick, Olli Tapio Leino & Anita Leirfall - 2014 - Philosophy and Technology 27 (2):151-157.
    The seven articles that constitute this special issue illustrate scholarly interactions between philosophy and game studies. The wide range of game types/genres and the multiple philosophical issues concerning them are rich and productive. They indicate well the significant contribution that philosophical approaches can make to further development of scholarly understandings of computer games and gaming. Each article breaks new conceptual ground in ways likely to resonate within the new discipline of computer game studies but also, beyond this, in (...)
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  29. Philosophy of Sport: Core Readings - Second Edition.Jason Holt - 2022 - Peterborough, CA: Broadview Press.
    This second edition of _Philosophy of Sport: Core Readings_ provides an overview of core topics in the field, ranging from fundamental questions about the nature of sport to ethical issues at the forefront of discussions of what sport should be. On the nature of sport, readers will gain a solid understanding of fundamental theories of games, play, and sports, as well as sport epistemology, the esports controversy, and sport aesthetics. Topics in the ethics of sport include performance-enhancing drugs, cheating, (...)
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  30.  45
    Meeting Galileo: Testing the Effectiveness of an Immersive Video Game to Teach History and Philosophy of Science to Undergraduates.Logan L. Watts & Peter Barker - 2018 - Transversal: International Journal for the Historiography of Science 5:133-145.
    Can video games teach students about the history and philosophy of science? This paper reports the results of a study investigating the effects of playing an educational video game on students’ knowledge of Galileo’s life and times, the nature of scientific evidence, and Aristotle’s and Galileo’s views of the cosmos. In the game, students were immersed in a computer simulation of 16th century Venice where they interacted with an avatar of Galileo and other characters. Over a period of (...)
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  31.  65
    Theory of Games and Economic Behavior. [REVIEW]E. N. - 1945 - Journal of Philosophy 42 (20):550-554.
  32.  47
    Endless summer: What kinds of games will Suits’ utopians play?Christopher C. Yorke - 2017 - Journal of the Philosophy of Sport 44 (2):213-228.
    I argue that we have good reason to reject Bernard Suits’ assertion that game-playing is the ideal of human existence, in the absence of a suitably robust account of utopian games. The chief motivating force behind this rejection rests in the fact that Suits begs the question that there exists some possible set of games-by-design in his utopia, such that the playing of its members would sustain an existentially meaningful existence for his utopians, in the event of a (...)
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  33.  32
    Nguyen meets his critics—Games: Agency as Art in a philosophy of sport context.Christopher C. Yorke - 2021 - Journal of the Philosophy of Sport 48 (3):311-320.
    C. Thi Nguyen – the author whose new book, Games: Agency as Art, is the main provocation for co-editor John Russell and I putting together this special issue of the Journal of the Philosophy of Spo...
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  34.  10
    Bioshock and Philosophy: Irrational Game, Rational Book.Luke Cuddy & William Irwin (eds.) - 2015 - Malden, MA: Wiley-Blackwell.
    Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. _BioShock and Philosophy: Irrational Game, Rational Book _presents expert reflections by philosophers on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter Explores what _BioShock_ teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide (...)
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  35. Philosophy of Social Science: A Contemporary Introduction.Mark W. Risjord - 2014 - New York: Routledge.
    The Philosophy of Social Science: A Contemporary Introduction examines the perennial questions of philosophy by engaging with the empirical study of society. The book offers a comprehensive overview of debates in the field, with special attention to questions arising from new research programs in the social sciences. The text uses detailed examples of social scientific research to motivate and illustrate the philosophical discussion. Topics include the relationship of social policy to social science, interpretive research, action explanation, game theory, (...)
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  36.  38
    Of literature and knowledge: explorations in narrative thought experiments, evolution, and game theory.Peter Swirski - 2007 - New York: Routledge.
    Framed by the theory of evolution, this volume offers a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains how literary fictions perform as a systematic tool of enquiry, driven by thought experiments. Crucially, he argues for a continuum between the cognitive tools employed by scientists, philosophers, and scholars or writers of fiction."--Jacket.
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  37. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  38.  38
    Reasonableness and Language Games in Jurgen Habermas` Philosophy of Communication.Mihai D. Vasile - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:245-266.
    The point of view expressed in the present research is directed towards the ideational “torsion” from rationalism to the “language-games” drawing up an analysis according to which one can notice the rationalist and post-rationalist aspects in the philosophy of communication, and the consequences of these perspectives, which could be of great interest as regards the philosophical concepts related to communication, to man or to the human community. As a matter of fact, “the torsion” is only apparent; it cannot (...)
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  39.  14
    Theory of Games as a Tool for the Moral Philosopher.Max Black - 1957 - Philosophical Review 66 (1):121.
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  40.  49
    Theory of Games and Economic Behavior. John von Neumann, Oskar Morgenstern.David Hawkins - 1945 - Philosophy of Science 12 (3):221-227.
    The literature of economic theory, like that of philosophy, abounds in prefaces and prolegomena. Methodology and analysis of concepts take an important place in a science which has not found the sure path of development. But there is no sure path for methodology either. The selfconscious methodology of social science has been largely a borrowing from that of physical science, where procedures have developed to a stage of considerable maturity. But the analogy falls down where guidance is most needed, (...)
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  41. Freedom and the value of games.Jonathan Gingerich - 2018 - Canadian Journal of Philosophy 48 (6):831-849.
    This essay explores the features in virtue of which games are valuable or worthwhile to play. The difficulty view of games holds that the goodness of games lies in their difficulty: by making activities more complex or making them require greater effort, they structure easier activities into more difficult, therefore more worthwhile, activities. I argue that a further source of the value of games is that they provide players with an experience of freedom, which they provide (...)
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  42. The Definition of 'Game'.M. W. Rowe - 1992 - Philosophy 67 (262):467 - 479.
    Besides its intrinsic interest, the definition of ‘game’ is important for three reasons. Firstly, in Wittgenstein's Philosophical Investigations ‘game’ is the paradigm family resemblance concept. If he is wrong in thinking that ‘game’ cannot be defined, then the persuasive force of his argument against definition generally will be considerably weakened. This, in its turn, will have important consequences for our understanding of concepts and philosophical method. Secondly, Wittgenstein's later writings are full of analogies drawn from games—chess alone is mentioned (...)
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  43. Reducible and Nonsensical Uses of Game Theory.Boudewijn de Bruin - 2008 - Philosophy of the Social Sciences 38 (2):247-266.
    The mathematical tools of game theory are frequently used in the social sciences and economic consultancy. But how do they explain social phenomena and support prescriptive judgments? And is the use of game theory really necessary? I analyze the logical form of explanatory and prescriptive game theoretical statements, and argue for two claims: (1) explanatory game theory can and should be reduced to rational choice theory in all cases; and (2) prescriptive game theory gives bad advice in some cases, is (...)
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  44.  23
    Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  45. The Ethos of Games.Fred D'Agostino - 1981 - Journal of the Philosophy of Sport 8 (1):7-18.
  46.  37
    Strategic Justice, Conventions, and Game Theory: Themes in the Philosophy of Peter Vanderschraaf.John Thrasher & Michael Moehler (eds.) - 2022 - London/Berlin/New York: Springer.
    For more than twenty years, Peter Vanderschraaf’s work has combined rigorous game-theoretic analysis, innovative use of (social) scientific method, and normative analysis in the context of the social contract. Vanderschraaf’s work has influenced a significant interdisciplinary field of study and culminated in the publication of his book, Strategic Justice: Convention and Problems of Balancing Divergent Interests (OUP, 2019). Building upon his previous work, Vanderschraaf developed a new theory of justice (justice-as-convention) that, despite a mutual advantage approach, considers the most vulnerable (...)
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  47.  48
    A Revised Definition of Games: An Analysis of Grasshopper Errors, Omissions, and Ambiguities.Scott Kretchmar - 2019 - Sport, Ethics and Philosophy 13 (3-4):277-292.
    ABSTRACTIn this essay, I review Suits’ classic description of games and cite three kinds of problems—mischaracterizations, omissions, and ambiguities. I build on previous criticisms by myself and others leveled at his definition. However, in contrast to much of this previous work, I will present what I hope is an improved description. The latter part of the essay is devoted to defending this alternate characterization. I conclude by arguing that my revisionist work paradoxically both supports and undermines the merits of (...)
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  48. On the Narrow Epistemology of Game Theoretic Agents.Boudewijn de Bruin - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer.
    I argue that game theoretic explanations of human actions make implausible epistemological assumptions. A logical analysis of game theoretic explanations shows that they do not conform to the belief-desire framework of action explanation. Epistemic characterization theorems (specifying sufficient conditions for game theoretic solution concepts to obtain) are argued to be the canonical way to make game theory conform to that framework. The belief formation practices implicit in epistemic characterization theorems, however, disregard all information about players except what can be found (...)
     
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  49.  12
    Playing games: An introduction to the philosophy of sport through dialogue.Randolph M. Feezell - 2016 - London: Routledge.
    What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue a form of philosophical investigation to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting (...)
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  50.  1
    Game of Thrones as Philosophy: Cynical Realpolitiks.Eric J. Silverman & William Riordan - 2022 - In David Kyle Johnson (ed.), The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 541-554.
    Game of Thrones is a popular, award-winning television series with an eight-season run on Home Box Office, based on the Song of Fire and Ice series of books by George R.R. Martin. It depicts a morally complex political situation in a fantasy environment that has some similarities to medieval Europe. In the midst of this setting, the series advocates a cynical attitude towards politics, social structures, and religion. Most notably, the series suggests that there is no such thing as political (...)
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