Results for 'Persuasive design'

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  1.  35
    Trust as a Test for Unethical Persuasive Design.Johnny Brennan - 2020 - Philosophy and Technology 34 (4):767-783.
    Persuasive design draws on our basic psychological makeup to build products that make our engagement with them habitual. It uses variable rewards, creates Fear of Missing Out, and leverages social approval to incrementally increase and maintain user engagement. Social media and networking platforms, video games, and slot machines are all examples of persuasive technologies. Recent attention has focused on the dangers of PD: It can deceptively prod users into forming habits that help the company’s bottom line but (...)
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  2. Cognitive Biases for the Design of Persuasive Technologies: Uses, Abuses and Ethical Concerns.Antonio Lieto - 2021 - ACM Distinguished Speakers - Lecture Series.
    In the last decades Human-Computer Interaction (HCI) has started to focus attention on “persuasive technologies” having the goal of changing users’ behavior and attitudes according to a predefined direction. In this talk we show how some of the techniques employed in such technologies trigger some well known cognitive biases by adopting a strategy relying on logical fallacies (i.e. forms of reasoning which are logically invalid but psychologically persuasive). In particular, we will show how the mechanisms reducible to logical (...)
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  3. Using salient beliefs in designing a persuasive message about teaching energy conservation practices to children.Thomas R. Koballa - 1989 - Science Education 73 (5):547-567.
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  4.  7
    Persuasive Technologies and Self-awareness: A Discussion of Screen-time Management Applications.Lorenzo Olivieri - 2021 - Phenomenology and Mind 20:52-60.
    Persuasive technologies are interactive systems designed to change and shape users’ behaviours towards specific goals. By discussing the case of screen-time management applications, this paper explores how persuasive systems transform self-awareness and the self’s cognitive architecture. Drawing on the notion of tectonoetic awareness, I will illustrate how artefacts enable the transition from the temporal bounded experience characterizing first-person perspective (noetic awareness) to the ability of reflecting on oneself from a third person and temporally extended perspective (autonoetic awareness). I (...)
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  5.  4
    Coercive persuasion in the rebranding Nigeria campaign discourse.Adeyemi Adegoju - 2023 - Critical Discourse Studies 20 (1):36-52.
    ABSTRACT This article examines the discursive practices of coercive persuasion deployed by Nigeria’s Minister of Information and Communications to justify the rebranding Nigeria campaign as a policy designed for value reorientation of the citizenry in the wake of the country’s image crisis both domestically and internationally. Sampling data from select addresses and interviews of the country’s chief image maker during the campaign, the study analyses some discourse structures and strategies in the public discourse, drawing theoretical insights from van Dijk’s Critical (...)
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  6.  41
    A Comparative Analysis of Approaches to Argument in Peirce and Perelman & Olbrechts-Tyteca as the Basis for the Design of Persuasive Visual Discourse.Dora Ivonne Alvarez Tamayo - 2014 - Semiotics:463-472.
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  7.  23
    The Persuasive Force of Demanding.Beth Innocenti & Nichole Kathol - 2018 - Philosophy and Rhetoric 51 (1):50-72.
    A paradigm case of demanding involves making utterances designed to influence addressees to accede.1 It would be incoherent to say, "I demand that you do x, but I am not saying that you ought to do x," or "I demand that you do x, although I am fully aware that you cannot do x." The extraordinary nature of demanding may be gleaned from anomalous utterances such as "employees may demand time off by notifying scheduling managers at least one month in (...)
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  8.  22
    Persuasive Argumentation and Epistemic Attitudes.Carlo Proietti & Antonio Yuste-Ginel - 2020 - In L. Soares Barbosa & A. Baltag (eds.), Dynamic Logic. New Trends and Applications. DALI 2019. Lecture Notes in Computer Science, vol 12005.
    This paper studies the relation between persuasive argumentation and the speaker’s epistemic attitude. Dung-style abstract argumentation and dynamic epistemic logic provide the necessary tools to characterize the notion of persuasion. Within abstract argumentation, persuasive argumentation has been previously studied from a game-theoretic perspective. These approaches are blind to the fact that, in real-life situations, the epistemic attitude of the speaker determines which set of arguments will be disclosed by her in the context of a persuasive dialogue. This (...)
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  9.  9
    Persuasion Monologue.Chris Reed & Derek Long - unknown
    The emphasis in most process-oriented models of argumentation is placed heavily upon analysis of dialogue. The current work puts forward an account which examines the argumentation involved in persuasive monologue, drawing upon commitment-based theories of dialogue. The various differences between monologue and dialogue are discussed, with particular reference to the possibility of designing a monologue game in which commitments are dynamically incurred and updated as the monologue is created. Finally, the computational advantages of adopting such an approach are explored (...)
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  10.  67
    Information, persuasion, and control in moral appraisal of advertising strategy.Taylor R. Durham - 1984 - Journal of Business Ethics 3 (3):173 - 180.
    The formulation of moral issues surrounding consumer advertising tends to focus on the capacity to persuade or inform, and how these capabilities may be used to distort or fulfill needs and desires. Discussion of these issues abstracts from widespread advertising and marketing practices, by assuming that all advertising is mass advertising, broadcast indiscriminately over the entire market population. This assumption directs attention away from important issues stemming from actual advertising strategies, which involve campaigns designed for and conveyed to particular customer (...)
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  11. Design Arguments Within a "Reidian" Epistemology.John T. Mullen - 2004 - Dissertation, University of Notre Dame
    Most of the contemporary literature regarding teleology or design in nature assumes that we human beings make some sort of tacit inference when we form "design beliefs" person is causally relevant to the occurrence of some event). It is often held that this inference occurs so quickly that we are unaware of the inferential process. Attempts to reconstruct this inference have met with varying degrees of success, but none of them seem to match the strength with which ordinary (...)
     
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  12.  25
    Agreeing to Differ: Modelling Persuasive Dialogue Between Parties With Different Values.Chris Reed - 2002 - Informal Logic 22 (3).
    In some cases of disagreement, particularly in ethics and law, it is impossible to provide any conclusive demonstration. The role of argument in such cases is to persuade rather than to prove. Drawing on ideas ofPerelrnan, we argue that persuasion in such cases relies on a recognition that the strength of such arguments will vary according to their audience, and depends on the comparative weight that the audiences gives to the social values that it advances. To model this, we introduce (...)
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  13. The Ecological Turn in Design: Adopting A Posthumanist Ethics to Inform Value Sensitive Design.Steven Umbrello - 2021 - Philosophies 6 (2):29.
    Design for Values (DfV) philosophies are a series of design approaches that aim to incorporate human values into the early phases of technological design to direct innovation into beneficial outcomes. The difficulty and necessity of directing advantageous futures for transformative technologies through the application and adoption of value-based design approaches are apparent. However, questions of whose values to design are of critical importance. DfV philosophies typically aim to enrol the stakeholders who may be affected by (...)
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  14.  42
    Two ethical concerns about the use of persuasive technology for vulnerable people.Naomi Jacobs - 2019 - Bioethics 34 (5):519-526.
    Persuasive technologies for health‐related behaviour change give rise to ethical concerns. As of yet, no study has explicitly attended to ethical concerns arising with the design and use of these technologies for vulnerable people. This is striking because these technologies are designed to help people change their attitudes or behaviours, which is particularly valuable for vulnerable people. Vulnerability is a complex concept that is both an ontological condition of our humanity and highly context‐specific. Using the Mackenzie, Rogers and (...)
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  15. Dialectical Relevance in Persuasion Dialogue.Douglas Walton - 1999 - Informal Logic 19 (2).
    How to model relevance in argumentation is an important problem for informal logic. Dialectical relcvance is determined by the use of an argument for some purpose in different types of dialogue, according to the ncw dialectic. A central type of dialogue is persuasion dialogue in which one participant uses rational argumentation to try to get the other participant to accept a designated proposition. In this paper, a method for judging relevance in persuasion dialogue is presented. The method is based on (...)
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  16.  31
    Proof and Persuasion in "Black Athena": The Case of K. O. Muller.Josine Blok - 1996 - Journal of the History of Ideas 57 (4):705.
    In lieu of an abstract, here is a brief excerpt of the content:Proof and Persuasion in Black Athena:: The Case of K. O. MüllerJosine H. BlokNon tali auxilio.Virgil, Aeneid II, 521When in 1824 the German classical scholar Karl Otfried Müller (1797–1840) set down to write a review of Champollion’s first Letter to M. Dacier (1822), he was profoundly interested. 1 For several years he had been working on Egypt, and as he told his parents in 1820, “I have come to (...)
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  17.  7
    The Power of Persuasion.G. Bennett Humphrey - 2013 - Narrative Inquiry in Bioethics 3 (2):101-103.
    In lieu of an abstract, here is a brief excerpt of the content:The Power of PersuasionG. Bennett HumphreyA long white coat, the title of doctor, a practiced professional persona and an appointment to the staff of a prestigious university medical center allows the physician to be a persuader of clinical decisions affecting patient management. When this power of persuasion is used to encourage patient compliance with a therapeutic regimen that might be curative for a fatal disease, there is justification for (...)
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  18. On the Impact of Fallacy-based Schemata and Framing Techniques in Persuasive Technologies.Antonio Lieto & Vernero Fabiana - 2020 - Cognititar Workshop @ECAI 2020.
    Persuasive technologies can adopt several strategies to change the attitudes and behaviors of their users. In this work we present some empirical results stemming from the hypothesis - firstly formulated in [3] - that there is a strong connection between some well known cognitive biases reducible to fallacious argumentative schemata and some of the most common persuasion strategies adopted within digital technologies. In particular, we will report how both framing and fallacious-reducible mechanisms are nowadays used to design web (...)
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  19.  10
    Design Argument Based on Spatial Regularities: William A. Dembski Example.Ahmet Erkan - 2022 - Dini Araştırmalar 25 (62):269-290.
    This article discusses a particular example of the intelligent design argument, which is one of the theistic arguments put forward to prove the existence of God. The intelligent design argument, in contrast to evolutionary theory, is central to the debate between religion and science. In this context, the problem that the article deals with is the validity and persuasiveness of William A. Dembski's design argument based on spatial regularities. Both historical and contemporary versions of design arguments (...)
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  20.  9
    The potential of eye tracking data to strengthen CDA’ explanatory power: the case of multimodal critical discourse analysis of advertising persuasion.Yixiong Chen & Csilla Weninger - forthcoming - Critical Discourse Studies.
    Multimodal Critical Discourse Analysis (MCDA) as a sub-discipline of Critical Discourse Analysis (CDA) emerged from the availability of social semiotic frameworks describing multimodal meaning making. However, weaknesses of these frameworks have raised concerns and prompted recent methodological reflections in MCDA. Inspired by these reflections, this paper critically assesses MCDA research on advertising persuasion and identifies a lack of attention in studies to account for the social and ideological impact of advertising. This shortcoming is argued to be attributable to the weak (...)
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  21.  15
    Autonomy and Addictive Design.Stephen Scales - 2021 - Ethics in Biology, Engineering and Medicine 12 (1):141-160.
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  22.  12
    Cues, Values and Conflict: Reassessing Evolution Wars Media Persuasion.Thomas Aechtner - 2020 - Scientia et Fides 8 (2):249-284.
    It has been posited that persuasive cues impart Evolution Wars communications with persuasive force extending beyond the merits of their communicated arguments. Additionally, it has been observed that the array of cues displayed throughout proevolutionist materials is exceeded in both the number and nuance of Darwin-skeptic persuasion techniques. This study reassesses these findings by exploring how persuasive cues in the Evolution Wars are being articulated with reference to the Cultural Cognition Thesis and Moral Foundations Theory. Observations of (...)
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  23.  8
    The influence of repeated interactions on the persuasiveness of simulation : A case study on smoking reduction.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate the effect, a (...)
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  24.  22
    Medicine, market and communication: ethical considerations in regard to persuasive communication in direct-to-consumer genetic testing services.Manuel Schaper & Silke Schicktanz - 2018 - BMC Medical Ethics 19 (1):1-11.
    Commercial genetic testing offered over the internet, known as direct-to-consumer genetic testing (DTC GT), currently is under ethical attack. A common critique aims at the limited validation of the tests as well as the risk of psycho-social stress or adaption of incorrect behavior by users triggered by misleading health information. Here, we examine in detail the specific role of advertising communication of DTC GT companies from a medical ethical perspective. Our argumentative analysis departs from the starting point that DTC GT (...)
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  25.  36
    Does ethics code design matter? Effects of ethics code rationales and sanctions on recipients' justice perceptions and content recall.Gary R. Weaver - 1995 - Journal of Business Ethics 14 (5):367 - 385.
    Prior research on ethics codes has suggested, but rarely tested, the effects of code design alternatives on the impact of codes. This study considers whether the presence of explanatory rationales and descriptions of sanctions in ethics codes affects recipients'' responses to a code. Theories of organizational justice and persuasive communication support an expectation that rationales and sanctions will be positively related to code recipients'' recall of code content and perceptions of organizational justice. Content recall is an obvious precondition (...)
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  26.  14
    Promoting pro-environmental behaviour through augmented reality and persuasive informational power: A pilot study.Sharon Coen, Ian Drumm & Stefania Fantinelli - 2019 - Human Affairs 29 (3):339-351.
    This pilot study examined the idea that use of a mobile technology can have positive consequences for both individual users and, indirectly, society. The augmented reality (AR) application used here is defined as a persuasive technology because it is intended to modify users’ attitudes or behaviours. The application was designed for personal use although it can generate indirect benefits for users’ communities as well as for users themselves. The application was tested on a small sample in a controlled setting (...)
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  27.  11
    Beyond Reference and Designation: On Interactive Implications of the Pronoun I in English.Katherine Hrisonopulo - 2008 - Lodz Papers in Pragmatics 4 (2):277-292.
    Beyond Reference and Designation: On Interactive Implications of the Pronoun I in English Using English-language material the paper aims to elaborate a theoretical model for the study of personal pronouns which could account for those uses of pronouns that go beyond their typical deictic function of indicating speech-event participants. The proposed analysis focuses on the following two usage types of the pronoun I: I say, there are lots of places to see there; I tell you, John is the one to (...)
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  28.  34
    The Role of CSR in Crises: Integration of Situational Crisis Communication Theory and the Persuasion Knowledge Model.Chang-Dae Ham & Jeesun Kim - 2019 - Journal of Business Ethics 158 (2):353-372.
    Despite widespread discussion of the impact of corporate social responsibility activities on consumer perceptions, little research has examined how consumers cope with CSR-based crisis response messages as a bolstering strategy. To fill this gap, we propose a framework integrating situational crisis communication theory with the persuasion knowledge model, applying the model to an experiment with a 2 × 2 × 2 between-subjects factorial design. In Study 1, we found interaction effects between CSR motives and crisis type on word-of-mouth intention (...)
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  29.  49
    Commentary on towards a design-based analysis of emotional episodes.Margaret A. Boden - 1996 - Philosophy, Psychiatry, and Psychology 3 (2):135-136.
    In lieu of an abstract, here is a brief excerpt of the content:Commentary on “Towards a Design-Based Analysis of Emotional Episodes”Margaret A. Boden (bio)The theoretical work of Wright, Sloman, and Beaudoin is a significant contribution to our understanding of the nature and function of emotions, and potentially also to therapeutic method. Their message that emotions, as controlling and scheduling mechanisms, are essential to any complex intelligent system (that is: one with multiple and potentially conflicting motives, and situated in a (...)
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  30.  14
    When Blame-Giving Crisis Communications are Persuasive: A Dual-Influence Model and Its Boundary Conditions.Paolo Antonetti & Ilaria Baghi - 2019 - Journal of Business Ethics 172 (1):59-78.
    Companies faced with a crisis sometimes blame others in their communications, when they feel that responsibility for the negative event lies elsewhere. Research has argued that stakeholders often react negatively to this type of message, because they perceive them as an unfair attempt to deny responsibility. In four experiments, examining blame directed at an employee and a supplier, we complement existing research by demonstrating that blame-giving messages can be persuasive in certain circumstances. Blame-giving communications can improve perceptions of firm (...)
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  31. Commentary on "Towards a Design-Based Analysis of Emotional Episodes".Maria Miceli & Cristiano Castelfranchi - 1996 - Philosophy, Psychiatry, and Psychology 3 (2):129-133.
    In lieu of an abstract, here is a brief excerpt of the content:Commentary on “Towards a Design-Based Analysis of Emotional Episodes”Cristiano Castelfranchi (bio) and Maria Miceli (bio)Keywordsgrief, suffering, attachment, agent architectureThis paper is significant in many respects: its approach (the design-based analysis); its proposed architecture; its description of grief; and its self-control/perturbance theory. We would offer some remarks on each of these aspects.AI: Back to the FutureAfter some years of crisis, AI seems now to have recovered its original (...)
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  32.  12
    The influence of repeated interactions on the persuasiveness of simulation.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate the effect, a (...)
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  33.  22
    On the design and function of rational arguments.John E. Opfer & Vladimir Sloutsky - 2011 - Behavioral and Brain Sciences 34 (2):85-86.
    It is unclear how an argumentative environment would select for better reasoning given three general findings. First, argument rationality typically fails to persuade poor reasoners. Second, reasoned argumentation competes with more persuasive and less rational arguments for limited cognitive resources. Third, those poor at reasoning fail to distinguish between valid and invalid arguments. Reasoning, therefore, is poorly designed for argument.
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  34.  2
    Weaponized Words: The Strategic Role of Persuasion in Violent Radicalization and Counter-Radicalization.Kurt Braddock - 2020 - Cambridge University Press.
    Strengthen your understanding of the persuasive mechanisms used by terrorist groups and how they are effective in order to defeat them. Weaponized Words applies existing theories of persuasion to domains unique to this digital era, such as social media, YouTube, websites, and message boards to name but a few. Terrorists deploy a range of communication methods and harness reliable communication theories to create strategic messages that persuade peaceful individuals to join their groups and engage in violence. While explaining how (...)
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  35.  12
    John Heartfield and the Agitated Image: Photography, Persuasion, and the Rise of Avant-Garde Photomontage.Andrés Mario Zervigón - 2012 - University of Chicago Press.
    Working in Germany between the two world wars, John Heartfield developed an innovative method of appropriating and reusing photographs to powerful political effect. As a pioneer of modern photomontage, he sliced up mass media photos with his iconic scissors and then reassembled the fragments into compositions that utterly transformed the meaning of the originals. In John Heartfield and the Agitated Image, Andrés Mario Zervigón explores this crucial period in the life and work of a brilliant, radical artist whose desire to (...)
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  36.  54
    Cleanthes’s Propensity and Intelligent Design.Liz Goodnick - 2011 - Modern Schoolman 88 (3-4):299-316.
    A persuasive argument that theism is a Humean “natural belief” relies on the assertion that belief in intelligent design is caused by “Cleanthes’s propensity,” introduced in Hume’s Dialogues—a universal propensity to believe in a designer triggered by the observation of apparent telos in nature. But Hume neverclaims in his own voice that religious belief is founded on anything like Cleanthes’s propensity. Instead, in the Natural History, he argues that the belief in invisible intelligent power is caused by the (...)
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  37.  21
    Social robots and digital well-being: how to design future artificial agents.Matthew J. Dennis - 2021 - Mind and Society 21 (1):37-50.
    Value-sensitive design theorists propose that a range of values that should inform how future social robots are engineered. This article explores a new value: digital well-being, and proposes that the next generation of social robots should be designed to facilitate this value in those who use or come into contact with these machines. To do this, I explore how the morphology of social robots is closely connected to digital well-being. I argue that a key decision is whether social robots (...)
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  38.  41
    The perceived moral qualities of web sites: implications for persuasion processes in human–computer interaction. [REVIEW]Robert G. Magee & Sriram Kalyanaraman - 2010 - Ethics and Information Technology 12 (2):109-125.
    This study extended the scope of previous findings in human–computer interaction research within the computers are social actors paradigm by showing that online users attribute perceptions of moral qualities to Websites and, further, that differential perceptions of morality affected the extent of persuasion. In an experiment (N = 138) that manipulated four morality conditions (universalist, relativist, egotistic, control) across worldview, a measured independent variable, users were asked to evaluate a Web site designed to aid them in making ethical decisions. Web (...)
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  39.  34
    Rethinking innovative designs to further test parasite-stress theory.Ayse K. Uskul - 2012 - Behavioral and Brain Sciences 35 (2):93-94.
    Fincher & Thornhill's (F&T's) parasite-stress theory of sociality is supported largely by correlational evidence; its persuasiveness would increase significantly via lab and natural experiments and demonstrations of its mediating role. How the theory is linked to other approaches to group differences in psychological differences and to production and dissemination of cultural ideas and practices, need further clarification. So does the theory's view on the possible reduction of negative group interactions.
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  40.  86
    Should Zelen pre-randomised consent designs be used in some neonatal trials?P. Allmark - 1999 - Journal of Medical Ethics 25 (4):325-329.
    My aim is to suggest that there is a case for using a randomised consent design in some neonatal trials. As an example I use the trials of extracorporeal membrane oxygenation (ECMO) in neonates suffering pulmonary hypertension. In some trials the process of obtaining consent has the potential to harm the subject, for example, by disappointing those who end in the control group and by creating additional anxiety at times of acute illness. An example of such were the trials (...)
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  41. Remarks on the Argument from Design.Joseph S. Fulda - manuscript
    Gives two pared-down versions of the argument from design, which may prove more persuasive as to a Creator, discusses briefly the mathematics underpinning disbelief and nonbelief and its misuse and some proper uses, moves to why the full argument is needed anyway, viz., to demonstrate Providence, offers a theory as to how miracles (open and hidden) occur, viz. the replacement of any particular mathematics underlying a natural law (save logic) by its most appropriate nonstandard variant. -/- Note: This (...)
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  42.  14
    The role of credibility in the design of mobile solutions to enhance the social skill‐set of teenagers diagnosed with autism.Anne Gerdes & Peter Øhrstrøm - 2011 - Journal of Information, Communication and Ethics in Society 9 (4):253-264.
    PurposeHelping Autism‐diagnosed teenagers navigate and develop socially is an EU research project in progress. The aim of HANDS is to investigate the potential of persuasive technology as a tool to help young people diagnosed, to whatever degree, as autistic. The HANDS project set out to develop mobile ICT solutions to help young people with autism become more fully integrated into society and the purpose of this paper is to present an overview of the design behind the HANDS toolset. (...)/methodology/approachThe topic of credibility is approached from an analytical, as well as an ethical, angle in order to address issues of credibility in relation to designing assistive technological tools. In addition, the authors set out to explore possible ways in which credibility can be evaluated. The paper presents a preliminary method for the evaluation of credibility; but which requires further refinement, as well as empirical support in order to inform us about issues of system credibility. Therefore, the suggested method reflects a working hypothesis which may serve as a springboard for further investigation.FindingsThe authors propose a preliminary method which reveals the necessity of certain preconditions requisite for evaluating the credibility of a system; and, in this way, seek to establish an ethically sound evaluation procedure for analysing credibility, by combining quantitative and qualitative assessments of system credibility.Research limitations/implicationsFurther investigation of the evaluation process is needed to develop a standard for resolving the credibility of a system. Naturally, such a standard would serve not only as a tool for measuring credibility but also as a didactic tool for scaffolding a pedagogic dialogue between teacher and learner. It becomes important, therefore, to undertake the task of developing this standard in collaboration with the teachers in the HANDS project.Originality/valueThe paper discusses credibility issues and ethical concerns with a view to designing mobile solutions for autism‐diagnosed teenagers. The ideas expressed and developed herein are applicable to many assistive, technological tools available to persons with special needs. (shrink)
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  43.  5
    Communicating about Alzheimer’s disease: Designing and testing a campaign using a framing approach.Julia Vacas, Juan A. Moriana, Adoración Antolí & Fátima Cuadrado - 2021 - Communications 46 (4):588-607.
    The prevalence of negative representations of Alzheimer’s disease reinforces the stigma and negative attitudes toward this dementia. To mitigate these negative views, campaigns have been launched by several organizations. This study aims to explore the effect of framing in AD campaigns on attitude change. For this purpose, several posters were designed with framed messages defining dementia and 189 participants were shown the posters. In order to analyze the effect of the different frames, a repeated-measures design was used, in which (...)
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  44.  32
    A priori judgments and the argument from design.Mark Wynn - 1996 - International Journal for Philosophy of Religion 39 (3):169 - 185.
    At the outset of this discussion, I undertook to present an argument from design which would follow Swinburne's example in making use of a priori judgments, while avoiding some of the objections which have been posed in response to his treatment of these issues. So we need to ask: how does this approach to the question of design compare with Swinburne's?Swinburne argues that a chaotic world is a priori more likely than an ordered world: this consideration provides one (...)
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  45.  2
    The Consequences of Rhetoric and Literacy.Persuasion Power - 2009 - In A. Lunsford, K. Wilson & R. Eberly (eds.), Sage Handbook of Rhetorical Studies. Sage Publications. pp. 335.
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  46. Nota necrológica.Por la Filosofía Francesa la Persuasión - 2010 - Ideas y Valores. Revista Colombiana de Filosofía 59 (143):241-246.
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  47. The Internet as Cognitive Enhancement.Cristina Voinea, Constantin Vică, Emilian Mihailov & Julian Savulescu - 2020 - Science and Engineering Ethics 26 (4):2345-2362.
    The Internet has been identified in human enhancement scholarship as a powerful cognitive enhancement technology. It offers instant access to almost any type of information, along with the ability to share that information with others. The aim of this paper is to critically assess the enhancement potential of the Internet. We argue that unconditional access to information does not lead to cognitive enhancement. The Internet is not a simple, uniform technology, either in its composition, or in its use. We will (...)
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  48. A tqi frontiers in innovative computing.Scrbf Machine Design - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
     
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  49. Information, Rights, and Social Justice.Network Design - forthcoming - Ethics, Information, and Technology: Readings.
     
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  50. QuAli “vAlOri, QuAliTà Ed EfficAciA” NEi PrOcESSi di PrOduziONE E gESTiONE dEllE OPErE PubblichE iN iTAliA.Multidisciplinary Design Collaboration - forthcoming - Techne.
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