Results for 'Mixed-motive games'

993 found
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  1.  52
    Mixed motives in the equilibrium view of joint intention.Nicholas Almendares & Dimitri Landa - 2016 - Philosophical Studies 173 (3):733-755.
    We develop a theory of joint intention in contexts in which participants have mixed motives that can manifest in all-things-considered reasons to deviate from contributing to the desired project, e.g., contexts with collective action problems. Our theory is based on strategic equilibrium-based reasoning, which links the characterization of joint intention in terms of individual intentions with conditions on strategy profiles of the underlying strategic games. We use elements of equilibrium reasoning to construct a counterfactual account of joint intention (...)
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  2.  13
    Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students’ Reflection Processes.Marco Rüth & Kai Kaspar - 2021 - Frontiers in Psychology 11.
    Commercial video games are popular entertainment media and part of students’ media reality. While commercial video games’ main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings. Teachers could guide student learning and reflection as well as motivate students with commercial video games, but more evidence from formal educational settings is required. We conducted two mixed methods case studies to investigate students’ reflection processes using commercial video (...) in regular formal high school teaching. In a double lesson, 29 students of a 10th-grade biology course and 17 students of a 12th-grade advanced course on history played and discussed a commercial video game related to the current curricular topic. We examined the reflection processes of students in terms of their reactions to the teachers’ game-related statements and questions. Regarding teachers’ statements, students discussed several topics related to game enjoyment and the games’ representation of topic-related content. Regarding teachers’ questions, students discussed multiple goals in each game, how the games represented topic-related content, and how the games could be appropriate for learning. In Study 2, students additionally discussed emotions, stereotypes, violence, and the narrative related to the digital history game. We found that the discussions provided students opportunities to reflect on their game experiences and the current curricular topic as well as to practice media criticism. We further provide quantitative results on students’ perceived topic knowledge, on several facets of their learning motivation, and on their acceptance of video games. Overall, our findings illustrate the educational value of using commercial video games as objects of reflection. (shrink)
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  3.  55
    Maps of surface distributions of electrical activity in spectrally derived receptive fields of the rat's somatosensory cortex.S. King Joseph, Xie Mix, Zheng Bibo & H. Pribram Karl - 2000 - Brain and Mind 1 (3):327-349.
    This study describes the results of experiments motivated by an attempt to understand spectral processing in the cerebral cortex (DeValois and DeValois, 1988; Pribram, 1971, 1991). This level of inquiry concerns processing within a restricted cortical area rather than that by which spatially separate circuits become synchronized during certain behavioral and experiential processes. We recorded neural responses for 55 locations in the somatosensory (barrel) cortex of the rat to various combinations of spatial frequency (texture) and temporal frequency stimulation of their (...)
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  4. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that for Lewis (...)
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  5.  50
    A Refined Account of the "Epistemic Game": Epistemic Norms, Temptations, and Epistemic Coorperation.David Henderson & Peter Graham - 2017 - American Philosophical Quarterly 54 (4):383-396.
    In "Epistemic Norms and the 'Epistemic Game' They Regulate", we advance a general case for the idea that epistemic norms regulating the production of beliefs might usefully be understood as social norms. There, we drew on the influential account of social norms developed by Cristina Bicchieri, and we managed to give a crude recognizable picture of important elements of what are recognizable as central epistemic norms. Here, we consider much needed elaboration, suggesting models that help one think about epistemic communities (...)
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  6. Game Studies in Russia: Eight Year.A. S. Vetushinskiy & A. S. Salin - 2020 - Sociology of Power 32 (3):8-13.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main (...)
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  7.  35
    Mixed motives and ethical decisions in business.Vincent Di Norcia & Joyce Tigner Larkins - 2000 - Journal of Business Ethics 25 (1):1-13.
    Discerning the motives that lead businesspeople to make ethical decisions in economic contexts is important, for it aids the moral evaluation of such decisions. But conventional economic theory has for too long assumed an egoist model of motivation, to which many contrast an altruist view of ethical choices. The result is to see business decision making as implying dilemmas. On the other hand, we argue, if one assumes multiple motives, economic and ethical, in ordinary business decisions, a more fruitful model (...)
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  8. Mixed Motivations: Creativity as a Virtue.Berys Gaut - 2014 - Royal Institute of Philosophy Supplement 75:183-202.
    The thought that creativity is a kind of virtue is an attractive one. Virtues are valuable traits that are praised and admired, and creativity is a widely celebrated trait in our society. In philosophical ethics, epistemology, and increasingly aesthetics, virtue-theoretical approaches are influential, so an account of creativity as a virtue can draw on well-established theories. Several philosophers, including Linda Zagzebski, Christine Swanton and Matthew Kieran, have argued for the claim that creativity is a virtue, locating this claim within a (...)
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  9.  56
    Mixed motives.Jeanette Kennett - 1993 - Australasian Journal of Philosophy 71 (3):256 – 269.
    My aim in this paper is, by process of elimination, to elucidate and defend an account of how ordinary people act on their values. I will be making both a descriptive claim about our psychology and a further claim about its effectiveness and rational status. I want to suggest that the way in which most of us in fact put our values into practice is, over time, preferable to the ways which initially seem required or at least desirable.
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  10.  15
    Law, ethics and medicine: Mixed motives, mixed outcomes when accused parents won’t agree to withdraw care.J. M. Appel - 2009 - Journal of Medical Ethics 35 (10):635-637.
    One of the basic tenets of paediatric ethics is that competent parents may render healthcare decisions for children who are too young or too incapacitated to make meaningful medical choices for themselves. In the USA, many jurisdictions have expanded this principle to include the right to terminate a child's life support, including nutrition and hydration, when that child enters a persistent vegetative state. However, this approach to the withdrawal of care in the paediatric setting has been put to the test (...)
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  11.  60
    Democratic Voting and the Mixed-Motivation Problem.Jonathan Wolff - 1994 - Analysis 54 (4):193 - 196.
  12. Institutions and their strength.Frank Hindriks - 2022 - Economics and Philosophy 38 (3):354-371.
    Institutions can be strong or weak. But what does this mean? Equilibrium theories equate institutions with behavioural regularities. In contrast, rule theories explicate them in terms of a standard that people are supposed to meet. I propose that, when an institution is weak, a discrepancy exists between the regularity and the standard or rule. To capture this discrepancy, I present a hybrid theory, the Rules-and-Equilibria Theory. According to this theory, institutions are rule-governed behavioural regularities. The Rules-and-Equilibria Theory provides the basis (...)
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  13. case study: Conjectural Mixed Motives.Matthew DeCamp, Jennifer K. Walter & Susan Dorr Goold - forthcoming - Hastings Center Report.
     
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  14.  63
    Maximin play in completely mixed strategic games.Vitaly Pruzhansky - 2013 - Theory and Decision 75 (4):543-561.
    Since the seminal paper of Nash (Proc Natl Acad Sci USA 36:48–49, 1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. In a recent paper of Pruzhansky (Int J Game Theory 40:351–365, 2011) it was shown that under fairy general conditions maximin strategies in completely mixed games can guarantee the same expected payoff as completely mixed Nash equilibrium strategies. Based on this finding, the current paper argues that maximin strategies have important (...)
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  15.  8
    Norms as Equilibria.Bernd Lahno - 2016 - Analyse & Kritik 38 (2):433-458.
    This paper presents a survey on contemporary RC accounts of norms. The characteristic common feature of these accounts is that norms are understood as equilibrium selection devices. The most sophisticated positions driven by this idea are Herbert Gintis’ theory of norms as choreographers and Cristina Bicchieri’s theory of norms as solutions to mixed motive games. In order to give a comprehensive account of social norms, though, RC theory needs to be substantially extended. In particular, it seems to (...)
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  16.  7
    The power of the weak: When altruism is the equilibrium.Rachel Barkan & Yaron Lahav - 2023 - Behavioral and Brain Sciences 46:e54.
    A rational economic analysis complements Grossmann's fearful ape hypothesis. Two examples of mixed-motive games with strong inter-dependence (i.e., weak chirping nestling, boxed pigs) demonstrate that signaling weakness is a dominant strategy. Weakness elicits cooperative, caring response, comprising the equilibrium of the game. In extensive form, a reliable reputation of weakness elicits caring as a sequential equilibrium.
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  17.  56
    A Kantian view of Suits’ Utopia: ‘a kingdom of autotelically-motivated game players’.Francisco Javier Lopez Frias - 2017 - Journal of the Philosophy of Sport 44 (1):138-151.
    In this paper, I engage the debate on Suits’ theory of games by providing a Kantian view of Utopia. I argue that although the Kantian aspects of Suits’ approach are often overlooked in comparison to its Socratic-Platonic aspects, Kant’s ideas play a fundamental role in Suits’ proposal. In particular, Kant’s concept of ‘regulative idea’ is the basis of Suits’ Utopia. I regard Utopia as Suits’ regulative idea on game playing. In doing so, I take Utopia to play a double (...)
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  18. The doctrinal paradox and the mixed-motivation problem.Luc Bovens - 2006 - Analysis 66 (1):35-39.
    There are two seemingly unrelated paradoxes of democracy. The older one is the doctrinal paradox or the discursive dilemma. or a comprehensive bibliography, see List 1995. The younger one is the mixed motivation problem introduced by Jonathan Wolff (1994) in this journal. In the mixed motivation problem, we have voters with mixed Benthamite and Rousseauian motivations who reach a majority on an issue that is neither in the self-interest of a majority of the voters, nor considered to (...)
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  19. Reconciling Justice and Pleasure in Epicurean Contractarianism.John J. Thrasher - 2013 - Ethical Theory and Moral Practice 16 (2):423-436.
    Epicurean contractarianism is an attempt to reconcile individualistic hedonism with a robust account of justice. The pursuit of pleasure and the requirements of justice, however, have seemed to be incompatible to many commentators, both ancient and modern. It is not clear how it is possible to reconcile hedonism with the demands of justice. Furthermore, it is not clear why, even if Epicurean contractarianism is possible, it would be necessary for Epicureans to endorse a social contract. I argue here that Epicurean (...)
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  20.  21
    The theory of heroic defeats: A mixed motivation approach.Dag Olberg - 1995 - Sociological Theory 13 (2):178-196.
    The category of heroic action is important in both everyday life and the wider social context. This article argues that interest in the notion of heroic actions and heroic defeats also brings out an important set of sociological problems, such as disagreements on identity, norms, and rational choice explanations. Illustrations are provided from recent analyses of union militancy in Britain and Italy, and of the student movement in Beijing. Different versions of the critique of rational choice theory often take norm-guided (...)
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  21.  34
    A question of scent: lavender aroma promotes interpersonal trust.Roberta Sellaro, Wilco W. van Dijk, Claudia Rossi Paccani, Bernhard Hommel & Lorenza S. Colzato - 2014 - Frontiers in Psychology 5:123029.
    A previous study has shown that the degree of trust into others might be biased by inducing either a more “inclusive” or “exclusive” cognitive-control mode. Here, we investigated whether the degree of interpersonal trust can be biased by environmental factors, such as odors, that are likely to impact cognitive-control states. Arousing olfactory fragrances (e.g., peppermint) are supposed to induce a more exclusive, and calming olfactory fragrances (e.g., lavender) a more inclusive state. Participants performed the Trust Game, which provides an index (...)
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  22.  14
    Motives and comprehension in a public goods game with induced emotions.Simon Bartke, Steven J. Bosworth, Dennis J. Snower & Gabriele Chierchia - 2019 - Theory and Decision 86 (2):205-238.
    This study analyses the sensitivity of public goods contributions through the lens of psychological motives. We report the results of a public goods experiment in which subjects were induced with the motives of care and anger through autobiographical recall. Subjects’ preferences, beliefs, and perceptions under each motive are compared with those of subjects experiencing a neutral autobiographical recall control condition. We find, but only for those subjects with the highest comprehension of the game, that care elicits significantly higher contributions (...)
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  23.  16
    Heterogeneous Motives in the Trust Game: A Tale of Two Roles.Antonio M. Espín, Filippos Exadaktylos & Levent Neyse - 2016 - Frontiers in Psychology 7:184127.
    Levels of trust and trustworthiness have important externalities for the society. But what exactly do these social concepts reflect? Building upon the argument that in typical real-life social exchanges people act simultaneously as both trustors and trustees, we study the impact of individuals’ social motives (or preferences) on their choices in a dual-role Trust Game (TG). We employ data from a large-scale representative experiment (N = 774), where all subjects played both roles of a binary TG with real monetary incentives. (...)
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  24.  30
    Mixed matters: fluency impacts trust ratings when faces range on valence but not on motivational implications.Michal Olszanowski, Olga Katarzyna Kaminska & Piotr Winkielman - 2017 - Cognition and Emotion 32 (5):1032-1051.
    ABSTRACTFacial features that resemble emotional expressions influence key social evaluations, including trust. Here, we present four experiments testing how the impact of such expressive features is qualified by their processing difficulty. We show that faces with mixed expressive features are relatively devalued, and faces with pure expressive features are relatively valued. This is especially true when participants first engage in a categorisation task that makes processing of mixed expressions difficult and pure expressions easy. Critically, we also demonstrate that (...)
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  25.  10
    A Motivational Model Explaining Performance in Video Games.Rame Hulaj, Markus B. T. Nyström, Daniel E. Sörman, Christian Backlund, Sebastian Röhlcke & Bert Jonsson - 2020 - Frontiers in Psychology 11:512185.
    Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants (...)
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  26.  46
    Degrees of freedom in the social world: Towards a systems analysis of decision.Mariam Thalos - 1999 - Journal of Political Philosophy 7 (4):453–477.
    THOMAS SCHELLING taught us that in ordinary human affairs, conflict and common interest are ubiquitously intertwined. For when it comes to variety, the occasion of pure conflict (known to some of its friends as the zerosum game) is as under-represented in human affairs as the occasion of undiluted common interest (known as the pure coordination game). The undiluted extremes are the exceptions, when it comes to counting kinds, while the mixed-motive kind of occasion is the rule. Things look (...)
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  27.  15
    12 Mixed method applications in trust research: simultaneous hybrid data collection in cross-cultural settings using the board game method.Miriam Muethel - 2012 - In Fergus Lyon, Guido Möllering & Mark Saunders (eds.), Handbook of research methods on trust. Northampton, Mass.: Edward Elgar. pp. 121.
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  28.  7
    Exploring Gameful Motivation of Autonomous Learners.Jukka Vahlo, Kai Tuuri & Tanja Välisalo - 2022 - Frontiers in Psychology 13.
    In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey (...)
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  29. Games as Motivation for Education and Resource Management.Abigail Rondot - manuscript
     
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  30.  28
    Games, motives, and virtue.Stephanie Patridge - 2021 - Journal of the Philosophy of Sport 48 (3):369-379.
    In his groundbreaking and fantastic new book, Games: Agency as Art, C. Thi Nguyen asks us to see gameplay, and hence the ‘humorous, the playful, and the ridiculous’, as an important sphe...
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  31. Moral Judgments and Motivation: Making Sense of Mixed Intuitions.Denise Vigani - 2016 - Ethical Perspectives 23 (2):209-230.
    The debate between motivational judgment internalism and motivational judgment externalism focuses on whether a moral judgment is sufficient for motivation, or if an additional conative state is required. It is clear from the literature that internalists and exernalists have different intuitions regarding moral judgments. Most individuals, however, seem to hold a mix of internalist and externalist intuitions. My aim in this paper is to offer an approach to the issue that can account for this mix of intuitions. Drawing on the (...)
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  32.  6
    Motivation and the games people play.Gary E. Bolton - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Laboratory studies find a strategic component to moral behaviour that differs in significant ways from common perceptions of how morality works. Models based on a preference for relative payoffs offer an explanation.
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  33.  96
    What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
    The interpretation of character motivations is a crucial part of the understanding of many narratives, including those found in video games. This interpretation can be complicated in video games by the player performing the role of a player-character within the game narrative. Such performance finds the player making choices for the character and also interpreting the resulting character actions and their effect on the game's narrative. This can lead to interpretative difficulties for game narratives and their players: if (...)
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  34. Existence of Mixed Strategy Equilibria in a Class of Discontinuous Games with Unbounded Strategy Sets.Alexander Matros - unknown
    We prove existence of mixed strategy equilibria for a class of discontinuous two-player games with non-compact strategy sets. As a corollary of our main results, we obtain a continuum of mixed strategy equilibria for the first- and second-price two-bidder auctions with toeholds. We also find Klemperer’s (2000) result about the existence of mixed strategy equilibria in the classical Bertrand duopoly.
     
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  35.  16
    Effect of game motivation on flow experience and companionship.Elena Carolina Li & Ding-Bang Luh - 2017 - Latest Issue of Interaction Studies 18 (1):95-115.
    Motivation crucially influences the willingness to play online games. Game motivation can affect players’ flow experience and player’s companionship with their game roles or avatars. However, the relationship among game motivation, flow experience, and companionship is unclear; therefore, designing online games that improving the playing experience is difficult. This study chose online pet games as study samples, and this study used a game motivation scale, flow experience scale, and the Companionship Scale of Artificial Pets to identify the (...)
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  36.  42
    Multiple motives of pro-social behavior: evidence from the solidarity game. [REVIEW]Friedel Bolle, Yves Breitmoser, Jana Heimel & Claudia Vogel - 2012 - Theory and Decision 72 (3):303-321.
    The article analyses experimental “solidarity games” with two benefactors and one beneficiary. Depending on their motive for giving—e.g., warm glow, altruism, or guilt—the benefactors’ response functions are either constant, decreasing, or increasing. If motives interact, or if envy is a concern, then more complex (unimodal) shapes may emerge. Controlling for random utility perturbations, we determine which and how many motives affect individual decision making. The main findings are that the motives of about 75% of the subjects can be (...)
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  37.  22
    Sacred Text Motivation for General L2 Learners: a Mixed Methods Study.Akbar Bahari - 2018 - Journal of Academic Ethics 16 (4):377-407.
    In an attempt to move towards a non-linear dynamic system the present study concerns itself with investigating the applicability of sacred text motivation for general second language learners rather than specific learners with religious preferences. A mixed methods research was conducted with the help of 400 participants to examine the relationship between being motivated by sacred text and improving reading comprehension. The research confirms significance of relationship between STM-based treatment and improving reading comprehension as a result of quantitative analyses (...)
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  38. African Numbers Games and Gambler Motivation: 'Fahfee' in Contemporary South African.Stephen Louw - 2018 - African Affairs 117 (466):109-129.
    Since independence, at least 28 African countries have legalized some form of gambling. Yet a range of informal gambling activities have also flourished, often provoking widespread public concern about the negative social and economic impact of unregulated gambling on poor communities. This article addresses an illegal South African numbers game called fahfee. Drawing on interviews with players, operators, and regulatory officials, this article explores two aspects of this game. First, it explores the lives of both players and runners, as well (...)
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  39.  35
    Comparative statics of mixed-strategy equilibria in noncooperative two-person games.Vincent P. Crawford & Dennis E. Smallwood - 1984 - Theory and Decision 16 (3):225-232.
  40.  38
    Argumentation: The Mixed Game. [REVIEW]Edda Weigand - 2006 - Argumentation 20 (1):59-87.
    The paper introduces a new model of argumentation, the Mixed Game Model, that no longer separates rule-governed competence from actual performance but starts from human beings and their ability of competence-in-performance. Human beings are able to orientate themselves in ever-changing surroundings and to negotiate diverging views in argumentative action games. Argumentation is thus described as a mixed game played by human beings according to principles of probability. These principles include constitutive, regulative and executive principles. Constitutive Principles focus (...)
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  41.  17
    Framing the university ranking game: actors, motivations, and actions.James A. Dearden, Rajdeep Grewal & Gary L. Lilien - 2014 - Ethics in Science and Environmental Politics 13 (2):131-139.
  42. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  43.  30
    Distinctive human social motivations in a game-theoretic framework.Don Ross - 2005 - Behavioral and Brain Sciences 28 (5):715-716.
    I discuss implications of Tomasello et al's hypothesis that humans exhibit distinctive collective intentionality for game-theoretic approaches to modeling human evolution. Representing the hypothesis game-theoretically forces a question about whether it implies only distinctively human motivations or both distinctive motivations and distinctive cognitive capacities for representation of intentions. I also note that the hypothesis explains uniquely human ideological conflict and invites game-theoretic modeling of this.
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  44.  7
    A Bayesian Mixed-Methods Analysis of Basic Psychological Needs Satisfaction through Outdoor Learning and Its Influence on Motivational Behavior in Science Class.Ulrich Dettweiler, Gabriele Lauterbach, Christoph Becker & Perikles Simon - 2017 - Frontiers in Psychology 8.
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  45. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows (...)
  46.  14
    Disentangling the Knot: Variable Mixing of Four Motivations for Firms’ Use of Social Practices. [REVIEW]Adele Santana - 2015 - Business and Society 54 (6):763-793.
    The objective of this study is to reach a deeper understanding of the nature of the motivations behind social practices used by firms. The motivation-mix model is a proposal that attempts to classify the different reasons that may motivate the use of each practice. The article proposes that this motivation-mix can be examined as intrafirm, indicating a particular combination for each social practice within each firm, at a given moment. The article argues that the aggregate of motivation-mixes for all social (...)
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  47.  8
    Online Multiplayer Gaming: mates, motives and mood.Richard Bradley, James Donnelly & John Hurley - 2018 - Frontiers in Psychology 9.
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  48.  77
    Moves and Motives in the Games We Play.Martin Hollis - 1990 - Analysis 50 (2):49 - 62.
  49.  9
    Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot.Andrés Fuster-Guilló, María Luisa Pertegal-Felices, Antonio Jimeno-Morenilla, Jorge Azorín-López, María Luisa Rico-Soliveres & Felipe Restrepo-Calle - 2019 - Frontiers in Psychology 10.
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  50.  4
    Attention Does Not Affect the Speed of Subjective Time, but Whether Temporal Information Guides Performance: A Large‐Scale Study of Intrinsically Motivated Timers in a Real‐Time Strategy Game.Robbert Mijn & Hedderik Rijn - 2021 - Cognitive Science 45 (3):e12939.
    Many prepared actions have to be withheld for a certain amount of time in order to have the most beneficial outcome. Therefore, keeping track of time accurately is vital to using temporal regularities in our environment. Traditional theories assume that time is tracked by means of a clock and an “attentional gate” (AG) that modulates subjective time if not enough attentional resources are directed toward the temporal process. According to the AG theory, the moment of distraction does not have an (...)
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