8 found
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Michael A. Nitsche [6]Michael Nitsche [2]
  1.  23
    Time Processing, Interoception, and Insula Activation: A Mini-Review on Clinical Disorders.Carmelo Mario Vicario, Michael A. Nitsche, Mohammad A. Salehinejad, Laura Avanzino & Gabriella Martino - 2020 - Frontiers in Psychology 11.
    Time processing is a multifaceted skill crucial for managing different aspects of life. In the current work, we explored the relationship between interoception and time processing by examining research on clinical models. We investigated whether time processing deficits are associated with dysfunction of the interoceptive system and/or insular cortex activity, which is crucial in decoding internal body signaling. Furthermore, we explored whether insular activation predicts the subjective experience of time (that is, the subjective duration of a target stimulus to be (...)
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  2.  7
    A framework for categorizing electrode montages in transcranial direct current stimulation.Padideh Nasseri, Michael A. Nitsche & Hamed Ekhtiari - 2015 - Frontiers in Human Neuroscience 9.
  3.  15
    Transcranial direct current stimulation: a remediation tool for the treatment of childhood congenital dyslexia?Carmelo M. Vicario & Michael A. Nitsche - 2013 - Frontiers in Human Neuroscience 7.
  4.  43
    Transcranial Electric Stimulation for Precision Medicine: A Spatiomechanistic Framework.Fatemeh Yavari, Michael A. Nitsche & Hamed Ekhtiari - 2017 - Frontiers in Human Neuroscience 11.
  5.  6
    Ideomotor design.Sanjay Chandrasekharan, Alexandra Mazalek, Michael Nitsche, Yanfeng Chen & Apara Ranjan - 2010 - Pragmatics and Cognition 18 (2):313-339.
    Recent experiments show video games have a range of positive cognitive effects, such as improvement in attention, spatial cognition and mental rotation, and also overcoming of cognitive disabilities such as fear of flying. Further, game environments are now being used to generate scientific discoveries, and bring about novel phenomenological effects, such as out-of-body experiences. These advances provide interesting interaction design possibilities for video games. However, since the cognitive mechanisms underlying these experimental effects are unknown, it is difficult to systematically derive (...)
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  6.  35
    Ideomotor design: Using common coding theory to derive novel video game interactions.Sanjay Chandrasekharan, Alexandra Mazalek, Michael Nitsche, Yanfeng Chen & Apara Ranjan - 2010 - Pragmatics and Cognition 18 (2):313-339.
    Recent experiments show video games have a range of positive cognitive effects, such as improvement in attention, spatial cognition and mental rotation, and also overcoming of cognitive disabilities such as fear of flying. Further, game environments are now being used to generate scientific discoveries, and bring about novel phenomenological effects, such as out-of-body experiences. These advances provide interesting interaction design possibilities for video games. However, since the cognitive mechanisms underlying these experimental effects are unknown, it is difficult to systematically derive (...)
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  7.  25
    Putative physiological mechanisms underlying tDCS analgesic effects.Helena Knotkova, Michael A. Nitsche & Ricardo A. Cruciani - 2013 - Frontiers in Human Neuroscience 7.
  8.  9
    A Systematic Review on the Effect of Transcranial Direct Current and Magnetic Stimulation on Fear Memory and Extinction.Vuk Marković, Carmelo M. Vicario, Fatemeh Yavari, Mohammad A. Salehinejad & Michael A. Nitsche - 2021 - Frontiers in Human Neuroscience 15.
    Anxiety disorders are among the most prevalent mental disorders. Present treatments such as cognitive behavior therapy and pharmacological treatments show only moderate success, which emphasizes the importance for the development of new treatment protocols. Non-invasive brain stimulation methods such as repetitive transcranial magnetic stimulation and transcranial direct current stimulation have been probed as therapeutic option for anxiety disorders in recent years. Mechanistic information about their mode of action, and most efficient protocols is however limited. Here the fear extinction model can (...)
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