Results for 'Metaverse'

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  1. The Metaverse: Virtual Metaphysics, Virtual Governance, and Virtual Abundance.Cody Turner - 2023 - Philosophy and Technology 36 (4):1-8.
    In his article ‘The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons,’ Andrew McStay addresses an entwinement of ethical, political, and metaphysical concerns surrounding the Metaverse, arguing that the Metaverse is not being designed to further the public good but is instead being created to serve the plutocratic ends of technology corporations. He advances the notion of ‘surveillant physics’ to capture this insight and introduces the concept of ‘virtual realist governance’ as a theoretical framework that (...)
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  2.  24
    Metaverse, Religions and Metahumans: A Window to a Hypercontrolled Post-pandemic World.Marcelo López Cambronero - 2023 - Scientia et Fides 11 (1):121-135.
    The creation of a Metaverses as an alternative to everyday reality heralds the first practical expression of transhumanism. The Metaverse is not, as is generally understood, an alternative reality similar to the virtual world of “Second Life”, but rather a pretended “extension” of our daily life. The Metaverse heralds the ubiquitous presentation of an augmented reality that will be essential for work and private life. In this paper we will analyse the possibilities this new technology offers for both (...)
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  3.  63
    Metaverse: a Matter of Experience.Luciano Floridi - 2022 - Philosophy and Technology 35 (3):1-7.
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  4.  23
    The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons.Andrew McStay - 2023 - Philosophy and Technology 36 (1):1-26.
    This paper argues that there are value and design-based problems in current ambitions for the Metaverse. With the Metaverse deepening longstanding commercial surveillance practices, the paper focuses on data protection harms from biometric and emotion data, the gauging of first-person perspectives, and sensitivities around profiling of avatars. The paper advances two notions to address harms and data protection: _surveillant physics_ and _virtual realist governance_. _Surveillant physics_ refers to surveillance informing the laws of how that reality operates: this is (...)
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  5.  6
    Two Metaverse Dystopias.Ulrik Franke - forthcoming - Res Publica:1-19.
    In recent years, the metaverse—some form of immersive digital extension of the physical world—has received much attention. As tech companies present their bold visions, scientists and scholars have also turned to metaverse issues, from technological challenges via societal implications to profound philosophical questions. This article contributes to this growing literature by identifying the possibilities of two dystopian metaverse scenarios, namely one based on the _experience machine_ and one based on _demoktesis_—two concepts from Nozick (_Anarchy_, _State_, _and Utopia_, (...)
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  6.  59
    Metaverse, SED Model, and New Theory of Value.Jianguo Wang, Tongsan Wang, Yuna Shi, Diwei Xu, Yutian Chen & Jie Wu - 2022 - Complexity 2022:1-26.
    The metaverse concept constructs a virtual world parallel to the real world. The social economic dynamics model establishes a systematic model for social economic dynamics simulation that integrates macroeconomy and microeconomy based on modeling mechanism of the new theory of value by analogy with Newtonian mechanics and the modeling approach of Agent-based computational economics. This article describes the SED model’s modeling mechanisms, modeling rules, and behavior equations. At the same time, this article introduces the methods, testing standards, and some (...)
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  7.  11
    The Metaverse’s Thirtieth Anniversary: From a Science-Fictional Concept to the “Connect Wallet” Prompt.Reilly Smethurst, Tom Barbereau & Johan Nilsson - 2023 - Philosophy and Technology 36 (3):1-39.
    The metaverse is equivocal. It is a science-fictional concept from the past; it is the present’s rough implementations; and it is the Promised Cyberland, expected to manifest some time in the future. The metaverse first emerged as a techno-capitalist network in a 1992 science fiction novel by Neal Stephenson. Our article thus marks the metaverse’s thirtieth anniversary. We revisit Stephenson’s original concept plus three sophisticated antecedents from 1972 to 1984: Jean Baudrillard’s simulation, Sherry Turkle’s networked identities, and (...)
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  8. The Democratic Metaverse: Building an Extended Reality Safe for Citizens, Workers and Consumers.Alec Stubbs, James J. Hughes & Nir Eisikovits - 2023 - Ieet White Papers.
    We are likely to have immersive virtual reality and ubiquitous augmented reality in the coming decades. At least some people will use extended reality or “the metaverse” to work, play and shop. In order to achieve the best possible versions of this virtual future, however, we will need to learn from three decades of regulating the Internet. The new virtual world cannot consist of walled corporate fiefdoms ruled only by profitmaximization. The interests of workers, consumers and citizens in virtuality (...)
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  9.  15
    Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method.Hongyu Guo & Wurong Gao - 2022 - Frontiers in Psychology 13.
    Metaverse is to build a virtual world that is both mapped and independent of the real world in cyberspace by using the improvement in the maturity of various digital technologies, such as virtual reality, augmented reality, big data, and 5G, which is important for the future development of a wide variety of professions, including education. The metaverse represents the latest stage of the development of visual immersion technology. Its essence is an online digital space parallel to the real (...)
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  10.  47
    Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories.Ivana Uspenski & Jelena Guga - 2022 - Filozofija I Društvo 33 (2):326-345.
    In the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli, and that of embodied human mind as the stimuli receiver, interpreter, experiencer, and also how both are affected by each other. Even though treating a range of very similar problems and coming to similar (...)
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  11.  11
    The Metaverse: Andrew McStay’s Responses to Cody Turner.Andrew McStay - 2023 - Philosophy and Technology 36 (4):1-4.
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  12.  46
    The philosophy of the metaverse.Melvin Chen - 2023 - Ethics and Information Technology 25 (3):1-13.
    How might we philosophize about the metaverse? It is traditionally held that the four main branches of philosophy are metaphysics, epistemology, axiology, and logic. In this article, I shall demonstrate how virtual walt-fictionalism, a particular version of virtual irrealism, is able to offer a straightforward, internally consistent, and powerful response about the metaphysics, epistemology, and axiology (ethics) of the metaverse. I will first characterize the metaverse in terms of a reality-virtuality (RV) continuum and distinguish between virtual realism (...)
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  13.  14
    Content Moderation in the Metaverse Could Be a New Frontier to Attack Freedom of Expression.Emmie Hine - 2023 - Philosophy and Technology 36 (3):1-10.
    This commentary examines the challenges faced by metaverse platforms in cross-border content moderation, focusing on the implications for freedom of expression and nondiscrimination. It highlights the difficulties in determining what to remove for which users as well as how to do so, which has serious implications for freedom of expression and our shared sense of reality. Proto-metaverse platforms such as Roblox and Minecraft face similar questions, but have not yet encountered major cross-jurisdictional issues because, as looking at traditional (...)
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  14.  27
    Moral Equivalence in the Metaverse.Alexei Grinbaum & Laurynas Adomaitis - 2022 - NanoEthics 16 (3):257-270.
    Are digital subjects in virtual reality morally equivalent to human subjects? We divide this problem into two questions bearing, respectively, on cognitive and emotional equivalence. Typically, cognitive equivalence does not hold due to the lack of substantialist indistinguishability, but emotional equivalence applies: digital subjects endowed with face or language elicit emotional responses on a par with real-world pleasure, desire, horror, or fear. This is sufficient for projecting moral traits on avatars in the metaverse or on dialog systems based on (...)
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  15. Minds in the Metaverse: Extended Cognition Meets Mixed Reality.Paul Smart - 2022 - Philosophy and Technology 35 (4):1–29.
    Examples of extended cognition typically involve the use of technologically low-grade bio-external resources (e.g., the use of pen and paper to solve long multiplication problems). The present paper describes a putative case of extended cognizing based around a technologically advanced mixed reality device, namely, the Microsoft HoloLens. The case is evaluated from the standpoint of a mechanistic perspective. In particular, it is suggested that a combination of organismic (e.g., the human individual) and extra-organismic (e.g., the HoloLens) resources form part of (...)
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  16.  5
    Telehealth in the Metaverse: Legal & Ethical Challenges for Cross-Border Care in Virtual Worlds.Barry Solaiman - 2023 - Journal of Law, Medicine and Ethics 51 (2):287-300.
    This article examines the legal and ethical challenges for the provision of healthcare in the metaverse. It proposes that the issues arising in the metaverse are an extension of those found in telehealth and virtual health communities, albeit with greater complexity. It argues that international collaboration between policymakers, lawmakers, and researchers is required to regulate this space and facilitate the safe and effective development of meta-medicine.
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  17.  8
    Metaverse as a possible tool for reshaping schema modes in treating personality disorders.Bin Yin, Ya-Xin Wang, Cheng-Yang Fei & Ke Jiang - 2022 - Frontiers in Psychology 13.
    Personality disorders are usually treated with face-to-face sessions and/or digital mental health services. Among many schools of therapies, schema therapy stands out because rather than simply targeting the symptoms of PD, it cordially targets the cause of PD and heals the early maladaptive schema, thus is exceptionally good at soothing emotional disturbances before enacting cognitive restructuring, resulting in long-term efficacy. However, according to Piaget’s genetic epistemology, the unmet needs lie in the fact that the schemata that determine the adaptive behavior (...)
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  18.  6
    Humanistic Exploration of Metaverse Technology. 김세욱 - 2023 - Journal of the New Korean Philosophical Association 112:93-113.
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  19.  49
    Robert Nozick’s Metaverse Machine.Lorenzo Buscicchi - 2022 - Philosophy Now 149:26-28.
  20.  4
    Elationship Theory in the Metaverse Era through Kwak Sang’s Philosophy - Focusing on Value Conflicts between Generations -. 엄진성 - 2023 - Journal of the New Korean Philosophical Association 112:307-333.
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  21. Meta Ethics for the Metaverse: The Ethics of Virtual Worlds.Edward H. Spence - 2008 - In P. Brey, A. Briggle & K. Waelbers (eds.), Current Issues in Computing and Philosophy. Ios Press. pp. 175--3.
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  22.  4
    Kierkegaard’ın Varoluş Evreleri ve Metaverse: Dijital Dünyada ‘Homo Virtualis’in İçsel Arayışı.Serpil Harun & Karaca Damla - 2019 - Felsefe Arkivi:null null.
    Bu çalışmada, varoluş kavramı felsefi açıdan detaylı bir şekilde ele alınarak, varoluşun günümüzün gittikçe sanallaşan insanı açısından ne anlama geldiği incelenmektedir. Varoluş kavramı, insanın varoluşunu ve yaşamını anlamaya yönelik felsefi bir kavramdır. Bu çalışmada Kierkegaard’ın varoluş aşamaları günümüz perspektifinden ele alınarak, insanlığın karşı karşıya olduğu mevcut dijital sorunlar ve değişim süreci incelenmektedir. Kierkegaard’ın varoluş aşamaları ışığında fiziksel dünyada yaşanan varoluş süreçlerinin, metaverse sanal evreninde nasıl gerçekleştiği değerlendirilmekte ve özellikle estetik varoluş üzerinde durularak ve bireyin sanal dünyada estetik varoluşu Kierkegaard’ın (...)
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  23.  26
    Popularity of the metaverse: Embodied social presence theory perspective.Guihua Zhang, Junwei Cao, Dong Liu & Jie Qi - 2022 - Frontiers in Psychology 13.
    With Facebook’s name changing to Meta, the metaverse concept has become popular again. There are many indications that the current fashionableness of the metaverse is not driven by technical factors, rather related to the public hype. To clarify the reasons for the increasing popularity of the concept, this study develops a model based on embodied social presence theory. We surveyed 292 metaverse users, and analyzed the obtained data using partial least squares structural equation modeling. The results show (...)
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  24.  66
    Embodied in a metaverse: Anatomia and body parts.Elif Ayiter - 2010 - Technoetic Arts 8 (2):181-188.
    In this article, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life, both of which are meant to be accessed with site-specific avatars, will provide the creative platform whereby this investigation is undertaken. While the installation Anatomia aims to propel the visitor towards reflections of an introverted nature, involving the fragility of the physical self, body parts seeks (...)
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  25. From Ancient Cave to Virtual Cave: Metaverse (Antik Mağaradan Sanal Mağaraya: Metaverse).Ergün Avcı - 2022 - Beytulhikme An International Journal of Philosophy 12 (12:4):981-1006.
    As much as reality itself, its reflections and appearances have taken a significant place in philosophical discussions. While Plato's Allegory of the Cave is one of the first of these discussions, the philosophy of the virtual shows the final state of these discussions today. The virtual cave is the modern-day version of Plato's cave. Appearances in Plato's cave have their own mode of existence, and likewise, virtual objects in the virtual cave have their own mode of existence. There are many (...)
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  26.  36
    Virtual Reality Church as a New Mission Frontier in the Metaverse: Exploring Theological Controversies and Missional Potential of Virtual Reality Church.Guichun Jun - 2020 - Transformation: An International Journal of Holistic Mission Studies 37 (4):297-305.
    The combination of COVID-19 and the Fourth Industrial Revolution has brought an unprecedented new normal, which has affected all aspects of human life, including religious activities. As a consequence, church mission and different ministries have found themselves more dependent on media. Furthermore, the convergent digital technology continually develops augmented reality and virtual reality, in which churches are planted and continue to carry out their mission and ministries. Although virtual reality churches are new mission frontiers in the digital age, there are (...)
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  27.  9
    Research on Ethical Issues of Artificial Intelligence in the Future—Based on the Perspective of Robot and Metaverse. 何静凡李蓓蓓 - 2023 - Advances in Philosophy 12 (2):430.
  28.  72
    Spatial poetics, place, non-place and storyworlds: Intimate spaces for metaverse avatars.Elif Ayiter - 2019 - Technoetic Arts 17 (1):155-169.
    This article will ask questions that connect the conceptions of Marc Augé's 'place/non-place' and Gaston Bachelard's 'poetic space' to the avatar of real-time, perpetual, online, three-dimensional virtual builder's worlds, also known as the metaverse. Are metaverses 'places' or 'non-places'? Do we actually live in the metaverse or do we just traverse these worlds very much in the sense that Marc Augé defines them as transitional loci that are assigned only to circumscribed and specific positions? The question following from (...)
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  29.  40
    Integrative art education in a metaverse: ground.Elif Ayiter - 2008 - Technoetic Arts 6 (1):41-53.
    Virtual learning environments (VLEs) present us with unprecedented opportunities in bringing together students and educators from widely disparate geographical locations, as well as diverse cultures and backgrounds to participate in a learning experience that should take into cognizance the affordances of these novel arenas in the design of both content and the environment(s) in which this content is to be implemented/enacted. While VLEs do seem to address the requirements of well-structured learning endeavours, the boundaries of which are clearly defined, they (...)
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  30.  8
    Metaverting Your Body: the Desire to Incarnate.Bernard Andrieu, Bruno Medeiros Roldão de Araújo, Gaëtan Guironnet & Nicolas Besombes - 2023 - Iris 43.
    The metaverse is the extension of this virtual world in which our avatars and other holograms will socialize. Should we speak of incarnation when it is virtual beings that represent us rather than physical bodies?
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  31.  13
    An Analog Teacher in a Digital World in advance.Maya Levanon - forthcoming - Inquiry: Critical Thinking Across the Disciplines.
    We live in an era characterized by technology as an integral part of the overall experiences. Non-hierarchic access to communication and virtual contacts in the metaverse, experienced as no less real than those in the brick-and-mortar world. The global health crisis has further highlighted the understanding that the integration of technology into our lives is inevitable, and when it comes to teaching and learning, the right use of technology can take teachers and learners to new, exciting places. The social (...)
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  32. XR Embodiment and the Changing Nature of Sexual Harassment.Erick José Ramirez, Shelby Jennett, Jocelyn Tan, Sydney Campbell & Raghav Gupta - 2023 - Societies 13 (36).
    In this paper, we assess the impact of extended reality technologies as they relate to sexual forms of harassment. We begin with a brief history of the nature of sexual harassment itself. We then offer an account of extended reality technologies focusing specifically on psychological and hardware elements most likely to comprise what has been referred to as “the metaverse”. Although different forms of virtual spaces exist (i.e., private, semi-private, and public), we focus on public social metaverse spaces. (...)
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  33.  11
    Transformations of Social Control in Pandemic Times – Reasons for Hope Beyond Science: Editorial.Miguel Ángel Belmonte - 2023 - Scientia et Fides 11 (1):101-104.
    Postmodernity has brought new forms of social control which are exercised through new forms of communication. Paradoxically, however, postmodernity also seemed to be heading towards the exaltation of the individual in their absolute freedom. The 20 th century pushed, in the name of science and progress, the secularization of Western societies, often distancing people from their traditional community ties, including ties to the ecclesial community. Thus, the postmodern individual initially appeared free of ancestral community pressures. However, subtle new forms of (...)
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  34. HoloFoldit and Hologrammatically Extended Cognition.Cody Turner - 2022 - Philosophy and Technology 35 (106):1-9.
    How does the integration of mixed reality devices into our cognitive practices impact the mind from a metaphysical and epistemological perspective? In his innovative and interdisciplinary article, “Minds in the Metaverse: Extended Cognition Meets Mixed Reality” (2022), Paul Smart addresses this underexplored question, arguing that the use of a hypothetical application of the Microsoft HoloLens called “the HoloFoldit” represents a technologically high-grade form of extended cognizing from the perspective of neo-mechanical philosophy. This short commentary aims to (1) carve up (...)
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  35.  10
    Here be monsters: technoscience, capitalism and human nature.Richard King - 2023 - Clayton, VIC: Monash University Publishing.
    Technology is developing fast - so fast that it threatens to overwhelm the very species whose genius lies in its technological cunning: us. From the metaverse to genetic engineering and mood-altering pharmaceuticals, to cybersex and cyberwar and the widespread automation of work, new technologies are rewriting the terms of our existence, not in a neutral spirit of 'progress' but in line with the priorities of power and profit, and in ways that often work against the grain of our fundamental (...)
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  36.  3
    Towards a New Anthropology of the Embodied Mind: Maine de Biran’s Physio-Spiritualism from 1800 to the 21st Century.Manfred Milz (ed.) - 2023 - Boston: BRILL.
    Maine de Biran’s concept of the embodied mind is most suitable to alert our consciousness today, while people are being exceedingly exposed to and submerged by comforting invasive virtual realities of metaverses that essentially minimize their _resistance_-potential to generate _will_ and _effort_.
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  37.  20
    Ethical Marketing in the Blockchain-Based Sharing Economy: Theoretical Integration and Guiding Insights.Teck Ming Tan & Jari Salo - 2023 - Journal of Business Ethics 183 (4):1113-1140.
    Since the introduction of Ethereum in 2015, blockchain technology (BT) has been evolving, and BT has been associated with the concept of the sharing economy by business academics. Despite the marketing research on the sharing economy that has been extensively conducted in the last decade, the linkage between BT and ethical marketing in the sharing economy remains unclear. Through a systematic literature review of 163 articles and a co-citation analysis, this study identifies the key elements of blockchain capabilities, blockchain attributes, (...)
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  38.  31
    Aesthetics of the radically enhanced human.Natasha Vita-More - 2010 - Technoetic Arts 8 (2):207-214.
    Every artistic practice implies, either explicitly or implicitly, a metaphysical framework within which its specialized activity can be understood. In furthering communication and sensorial connections, telematic arts interface with computer systems, biotechnological arts interface with biological systems, and sculpted prims interface with metaverse systems. In this article, I review artistic practices that engage preliminary aspects of human enhancement and, in some instances, begin to extend personal existence over space and time. Specifically, this article asks: what is the perception of (...)
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  39. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro (ed.), The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. The (...)
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  40.  24
    Utopia of abstraction: Digital organizations and the promise of sovereignty.Max Soar & Tim Corballis - 2022 - Big Data and Society 9 (1).
    Digital organizations form part of the new wave of blockchain technologies, following Bitcoin and related cryptocurrencies. “Utopia ofion” offers an analysis of the utopian promise of digital organizations through a reading of one such project, Colony. We provide a critique of the ideology of Colony's white paper, supplemented by readings of pages from its website, as a member of a genre of texts that promote their products through seemingly neutral, technical descriptions. Colony's texts suggest an abstract, contextless and scaleless organizational (...)
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  41.  13
    Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges.Andrew Kissel & Erick José Ramirez (eds.) - 2023 - Routledge.
    This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities. It explores themes connected to the nature of virtual objects, the value of virtual experiences and relationships, experimental ethics, moral psychology in the metaverse, and game/simulation design. -/- Extended reality (XR) refers to a family of technologies aiming to augment (AR) or virtually replace (VR) human experience. The chapters in this volume represent cutting-edge research on XR experiences from (...)
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  42.  16
    The Use and Ethics of Digital Twins in Medicine.Jeffrey David Iqbal, Michael Krauthammer & Nikola Biller-Andorno - 2022 - Journal of Law, Medicine and Ethics 50 (3):583-596.
    Digital Health Technologies (DHTs) are currently the subject of much debate both in terms of their technological frontiers as well as their ethical, legal and societal implications (ELSI). Regulation of such technologies as medical devices currently lacks behind their level of adoption. Digital Twins are the next evolution step of such DHTs and provide an opportunity to anticipate and act on ELSI before adoption again leaps before the necessary review. This paper introduces the concept and use cases of digital twins (...)
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  43.  10
    Urban Values in the Digital Space. The Street Art Roots of NFTs as a Problem.Anita Błażejewska - 2022 - Acta Universitatis Lodziensis. Folia Philosophica. Ethica-Aesthetica-Practica 41:65-81.
    This text is an attempt to describe a growing interest in transferring street art into digital art in the form of NFTs. By examining several urban values associated with graffiti and street art, it is possible to see how these phenomena affect new technologies. First, however, it is important to consider some street art NFTs and distinguish between their different types. We may identify three ways of presenting street art as NFTs: transferring the character to a different medium; assembling a (...)
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  44.  13
    Nexos entre tecnología y filosofía: el caso específico del ecosistema del metaverso.Sophie Grimaldi D'Esdra, Victoria Hernández Ruiz, José Miguel Mohedano Martínez & Eva Ramón Reyero - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (5):1-13.
    El desarrollo de la tecnología y de la inteligencia artificial provocan desde hace años preguntas éticas y antropológicas. La Suma Teológica de Santo Tomás permite categorizar términos tecnológicos y establecer ontologías en clave filosófica. Con esta metodología de la Suma se va a estudiar aquí el término “metaverso” y sus implicaciones éticas. El artículo aporta además una revisión sistemática de literatura científica para elaborar un mapa de conocimiento desde un punto de vista cualitativo y cuantitativo que visibilice el impacto de (...)
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  45. Book review: D. J. Chalmers, Reality+: Virtual Worlds and the Problems of Philosophy. [REVIEW]Daihyun Chung - 2022 - Journal of the Society of Philosophical Studies, South Korea 138 (Journal of The Society of Philos):143-156.
    At the time in which quantum mechanics engages in talks of multiverses and quantum technologies helps to realize a concept of metaverse, the so-called ‘virtual life’ has become the extended reality. Chalmers in his book rejects a dichotomy of reality and illusion and consctructs a trichotomy by adding virtuality in order to offer a proposition that a virtual world is a part of the extended reality. The author sees new philosophical challenges in this new reality. For an example, as (...)
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  46.  16
    Building a (virtual) Aleph: The visual transformation of a tiny cosmogony.Elif Ayiter - 2017 - Technoetic Arts 15 (1):3-13.
    This article discusses the transformation of a tiny three-dimensional artwork created in the metaverse that takes its inspiration from Jorge Luis Borges’s story of ‘the Aleph’ – a tale that revolves around a minute artefact that is ‘one of the points in space that contains all other points’. The visualization of a concept as complex as ‘the Aleph’ led the author of the project through a process that started from Cartesian precepts, from where it transformed itself into an investigation (...)
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  47.  31
    ‘The Tower and the Quest’: A storytelling space for avatars.Elif Ayiter & Heidi Dahslveen - 2013 - Technoetic Arts 11 (1):15-25.
    In this article, we discuss a project that was co-authored by a storyteller and a visual artist in the metaverse of Second Life in 2009. The aim of the project was to create a storytelling space that would be used by its visitors to create their own unique narratives, as well as their own original performances, all of which would take their trajectories by being immersed in a virtual architecture/landscape, through avatar costumes and a substantial library of dramatic poses (...)
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