5 found
Order:
  1.  17
    Learning to modulate one's own brain activity: the effect of spontaneous mental strategies.Silvia E. Kober, Matthias Witte, Manuel Ninaus, Christa Neuper & Guilherme Wood - 2013 - Frontiers in Human Neuroscience 7.
  2.  12
    Control beliefs can predict the ability to up-regulate sensorimotor rhythm during neurofeedback training.Matthias Witte, Silvia Erika Kober, Manuel Ninaus, Christa Neuper & Guilherme Wood - 2013 - Frontiers in Human Neuroscience 7.
  3.  4
    Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing.Steve Nebel & Manuel Ninaus - 2022 - Frontiers in Psychology 13.
    During the COVID-19 pandemic, several countries implemented social distancing measures to contain virus transmission. However, these vital safety measures have the potential to impair mental health or wellbeing, for instance, from increased perceived loneliness. Playing social video games may offer a way to continue to socialize while adhering to social distancing measures. To examine this issue further, the present online survey investigated social gaming during the pandemic and its association to perceived loneliness within a German-speaking sample. Results indicated a small (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  4.  6
    Closing the loop – The human role in artificial intelligence for education.Manuel Ninaus & Michael Sailer - 2022 - Frontiers in Psychology 13.
    Recent advancements in artificial intelligence make its use in education more likely. In fact, existing learning systems already utilize it for supporting students’ learning or teachers’ judgments. In this perspective article, we want to elaborate on the role of humans in making decisions in the design and implementation process of artificial intelligence in education. Therefore, we propose that an artificial intelligence-supported system in education can be considered a closed-loop system, which includes the steps of data recording, pattern detection, and adaptivity. (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5.  3
    Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game.Natalia Sevcenko, Manuel Ninaus, Franz Wortha, Korbinian Moeller & Peter Gerjets - 2021 - Frontiers in Psychology 12.
    Serious games have become an important tool to train individuals in a range of different skills. Importantly, serious games or gamified scenarios allow for simulating realistic time-critical situations to train and also assess individual performance. In this context, determining the user’s cognitive load during training seems crucial for predicting performance and potential adaptation of the training environment to improve training effectiveness. Therefore, it is important to identify in-game metrics sensitive to users’ cognitive load. According to Barrouillets’ time-based resource-sharing model, particularly (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark