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    Broadband and Circuits: The Place of Public Gaming in the History of Sport.Kalle Jonasson - 2016 - Sport, Ethics and Philosophy 10 (1):28-41.
    This essay concerns the place of e-sport in the history of sport. E-sport is construed as an entity in this corpus, by seeking out historical counterparts that display similar forms of play and organisation. Thus, ancient Roman games are identified as an early instance of what could be called public gaming, i.e. competitive digital games in a public setting. Two recent philosophical statements regarding the history of sport furnish the point of departure of the analysis: Steven Connor's historicising of the (...)
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