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  1.  18
    Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students’ Reflection Processes.Marco Rüth & Kai Kaspar - 2021 - Frontiers in Psychology 11.
    Commercial video games are popular entertainment media and part of students’ media reality. While commercial video games’ main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings. Teachers could guide student learning and reflection as well as motivate students with commercial video games, but more evidence from formal educational settings is required. We conducted two mixed methods case studies to investigate students’ reflection processes using commercial video games in regular formal high (...)
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  2.  4
    The Effects of Different Feedback Types on Learning With Mobile Quiz Apps.Marco Rüth, Johannes Breuer, Daniel Zimmermann & Kai Kaspar - 2021 - Frontiers in Psychology 12.
    Testing is an effective learning method, and it is the basis of mobile quiz apps. Quiz apps have the potential to facilitate remote and self-regulated learning. In this context, automatized feedback plays a crucial role. In two experimental studies, we examined the effects of two feedback types of quiz apps on performance, namely, the standard corrective feedback of quiz apps and a feedback that incorporates additional information related to the correct response option. We realized a controlled lab setting (n= 68, (...)
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  3.  28
    The experience of new sensorimotor contingencies by sensory augmentation.Kai Kaspar, Sabine König, Jessika Schwandt & Peter König - 2014 - Consciousness and Cognition 28:47-63.
  4.  5
    Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards.Marco Rüth & Kai Kaspar - 2021 - Frontiers in Psychology 12.
    Physical inactivity and coronavirus disease 2019 signify two pandemics with negative physical, mental, and economic consequences. Younger and older people have not reached the recommended physical activity level for years. Societal restrictions due to COVID-19 additionally reduce opportunities for physical activity, and they increase social isolation. Here, we outline how playing exergames with others at home could foster physical and mental health and promote communication and discussions on exergaming. Accordingly, we highlight the educational and social benefits of exergaming at home (...)
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  5.  40
    A new look at the attribution of moral responsibility: The underestimated relevance of social roles.Pascale Https://Orcidorg Willemsen, Albert Newen & Kai Kaspar - 2018 - Philosophical Psychology 31 (4):595-608.
    What are the main features that influence our attribution of moral responsibility? It is widely accepted that there are various factors which strongly influence our moral judgments, such as the agent’s intentions, the consequences of the action, the causal involvement of the agent, and the agent’s freedom and ability to do otherwise. In this paper, we argue that this picture is incomplete: We argue that social roles are an additional key factor that is radically underestimated in the extant literature. We (...)
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  6.  25
    Predictions in the light of your own action repertoire as a general computational principle.Peter König, Niklas Wilming, Kai Kaspar, Saskia K. Nagel & Selim Onat - 2013 - Behavioral and Brain Sciences 36 (3):219-220.
    We argue that brains generate predictions only within the constraints of the action repertoire. This makes the computational complexity tractable and fosters a step-by-step parallel development of sensory and motor systems. Hence, it is more of a benefit than a literal constraint and may serve as a universal normative principle to understand sensorimotor coupling and interactions with the world.
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  7.  29
    German University Students’ Perspective on Remote Learning During the COVID-19 Pandemic: A Quantitative Survey Study With Implications for Future Educational Interventions.Thomas Hoss, Amancay Ancina & Kai Kaspar - 2022 - Frontiers in Psychology 13.
    The COVID-19 pandemic forced German universities to adjust their established operations quickly during the first nationwide lockdown in spring 2020. Lecturers and students were confronted with a sudden transition to remote teaching and learning. The present study examined students’ preparedness for and perspective on this new situation. In March and April 2020, we surveyed n = 584 students about the status quo of their perceived digital literacy and corresponding formal learning opportunities they had experienced in the past. Additionally, the students (...)
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  8.  13
    Arousal-biased preferences for sensory input: An agent-centered and multisource perspective.Kai Kaspar - 2016 - Behavioral and Brain Sciences 39.
    I argue that the GANE model basically explains an arousal-based amplification of emotional stimuli, whereas effects on neutral stimuli indicate a contextualization process aiming to reduce stimulus ambiguity. To extend the model's validity, I suggest distinguishing between internal and external emotional sources, as well considering the stimulus valence and addressing age-related differences in attention and memory preferences.
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