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Johnny Hartz Søraker [9]Johnny H. Søraker [1]J. Søraker [1]Johnny Søraker [1]
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Johnny Søraker
University of Twente
  1. How shall i compare thee? Comparing the prudential value of actual virtual friendship.Johnny Hartz Søraker - 2012 - Ethics and Information Technology 14 (3):209-219.
    It has become commonplace to hold the view that virtual surrogates for the things that are good in life are inferior to their actual, authentic counterparts, including virtual education, virtual skill-demanding activities and virtual acts of creativity. Virtual friendship has also been argued to be inferior to traditional, embodied forms of friendship. Coupled with the view that virtual friendships threaten to replace actual ones, the conclusion is often made that we ought to concentrate our efforts on actual friendships rather than (...)
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  2.  52
    Continuities and Discontinuities Between Humans, Intelligent Machines, and Other Entities.Johnny Hartz Søraker - 2014 - Philosophy and Technology 27 (1):31-46.
    When it comes to the question of what kind of moral claim an intelligent or autonomous machine might have, one way to answer this is by way of comparison with humans: Is there a fundamental difference between humans and other entities? If so, on what basis, and what are the implications for science and ethics? This question is inherently imprecise, however, because it presupposes that we can readily determine what it means for two types of entities to be sufficiently different—what (...)
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  3.  45
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    PurposeThe purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.Design/methodology/approachThe author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral economics.FindingsFinally, the author (...)
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  4.  53
    Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker - 2012 - Metaphilosophy 43 (4):499-512.
    The Web, in particular real-time interactions in three-dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present article illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the article proposes a fundamental distinction between “intravirtual” and “extravirtual” consequences—a (...)
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  5.  7
    Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker - 2013-12-13 - In Harry Halpin & Alexandre Monnin (eds.), Philosophical Engineering. Wiley. pp. 168–180.
    The Web, in particular real‐time interactions in three‐dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present chapter illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the chapter proposes a fundamental distinction between “intravirtual” and “extravirtual” consequences—a (...)
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  6. Virtual entities, environments, worlds and reality: Suggested definitions and taxonomy.Johnny Hartz Søraker - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
  7.  24
    Well-Being in Contemporary Society.Pak-Hang Wong, Philip Brey, Johnny Hartz Søraker, Jan-Willem van Der Rijt & Jelle de Boer - 2015 - Springer.
    This anthology examines the practical role of well-being in contemporary society. It discusses developments such as globalization, consumerism and the rapid innovation and use of new and emerging technologies and focuses on the significant impact of these developments on the well-being of people living today. The anthology brings together researchers from various disciplines, including psychology, economics, sociology, philosophy and development studies. It provides concrete insight on the role and importance of well-being in contemporary society, using a mix of empirical grounding, (...)
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  8.  41
    The role of pragmatic arguments in computer ethics.Johnny Hartz Søraker - 2006 - Ethics and Information Technology 8 (3):121-130.
    The purpose of this paper is to stress the importance of pragmatic arguments if we are to reach overlapping consensuses across cultural and disciplinary borders. An analytical distinction is made between, on the one hand, arguments based on socio-political or philosophical presuppositions, and on the other hand, pragmatic arguments. The latter are detached from culture-specific or disciplinary presuppositions. I will mainly focus on the issue of regulation and surveillance on the Internet, and put forward a selection of pragmatic arguments for (...)
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  9.  21
    The Singularity Hypothesis: A Scientific and Philosophical Assessment.A. Eden, J. Søraker, J. Moor & E. Steinhart (eds.) - 2012 - Springer.
    Singularity Hypotheses: A Scientific and Philosophical Assessment offers authoritative, jargon-free essays and critical commentaries on accelerating technological progress and the notion of technological singularity. It focuses on conjectures about the intelligence explosion, transhumanism, and whole brain emulation. Recent years have seen a plethora of forecasts about the profound, disruptive impact that is likely to result from further progress in these areas. Many commentators however doubt the scientific rigor of these forecasts, rejecting them as speculative and unfounded. We therefore invited prominent (...)
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  10. Prudential-Empirical Ethics of Technology (PEET)–An Early Outline.Johnny Hartz Søraker - 2012 - APA Newsletter on Philosophy and Computers 12 (1):18-22.
     
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  11.  19
    Mobile/ubiquitous computing: dreams and nightmares.Charles Ess, Johnny Søraker & May Thorseth - 2010 - Etikk I Praksis - Nordic Journal of Applied Ethics 2 (2):3-9.
    Both the scholarly and certainly the popular literatures surrounding information and computing ethics make frequent reference to one or more revolutions. To be sure, in an age that has witnessed—and is increasingly driven by—rapid technological innovation and diffusion, it is tempting to believe that new technologies cannot help but to transform our lives and worlds in radical, dramatic, and thus revolutionary ways.
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  12. Man vs. Machine – An Exploration of the Concept 'Continuity'.Johnny H. Søraker - 2005 - Dissertation, Ntnu
    The purpose of my Masters thesis was to develop a conceptual framework for analysing the relation between human beings (moral persons) and other entities that share a subset of our properties. The background for this project was MIT historian Bruce Mazlish’s claim that humans are continuous with machines, in the same way that we are continuous with animals and the world at large. Rather than focusing explicitly on whether humans are indeed unique or not, my aim was to reach a (...)
     
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