Results for 'Interactive art'

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  1.  18
    Emote aloud during learning with AutoTutor: Applying the Facial Action Coding System to cognitive–affective states during learning.Scotty D. Craig, Sidney D'Mello, Amy Witherspoon & Art Graesser - 2008 - Cognition and Emotion 22 (5):777-788.
    In an attempt to discover the facial action units for affective states that occur during complex learning, this study adopted an emote-aloud procedure in which participants were recorded as they verbalised their affective states while interacting with an intelligent tutoring system (AutoTutor). Participants’ facial expressions were coded by two expert raters using Ekman's Facial Action Coding System and analysed using association rule mining techniques. The two expert raters received an overall kappa that ranged between.76 and.84. The association rule mining analysis (...)
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  2. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and (...)
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  3. Some Ontology of Interactive Art.Dominic Preston - 2014 - Philosophy and Technology 27 (2):267-278.
    Lopes (2010) offers an account of computer art, which he argues is a new art form. Part of what makes computer art distinctive, according to Lopes, is its interactivity, a quality found in few non-computer artworks. Given the rise in prominence of such artworks, most notably videogames, they are surely worthy of philosophical inquiry. I believe their ontology and properties are particularly worthy of study, as an understanding of these will prove crucial to critical understanding and evaluation of the works (...)
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  4. Interactive Art: Aspects, Histories and Strategies.Ryszard W. Kluszczyński - 2008 - Art Inquiry. Recherches Sur les Arts 10:119-146.
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  5.  5
    Aesthetic perspectives on interactive art and Text-to-Image technologies (TTI).Lorenzo Manera - forthcoming - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico.
    By reconstructing the connections between different artistic forms, such as Art Sociologique, cybernetic, media and digital art, the paper addresses of how the concept of interactivity has evolved in relation to the development of aesthetic paradigms. Firstly, the paper problematizes the concept of interactive art, by discussing connections and differences with media and digital art. Secondly, the paper shows how Flussers’ concept of participatory media, influenced by the artistic work of Fred Forest, together with the theoretical perspective developed by (...)
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  6.  26
    From illustrations to an interactive art installation.Erika Pavlin, Žiga Elsner, Tadej Jagodnik, Borut Batagelj & Franc Solina - 2015 - Journal of Information, Communication and Ethics in Society 13 (2):130-145.
    Purpose– The purpose of this paper is to set an example of how people with severe learning difficulties could be more integrated into our society.Design/methodology/approach– The installation consists of puzzles in the form of a specially designed table with an integrated touch screen. As the visual templates for the puzzles serve pictures painted by a person with severe learning difficulties. The pieces of the puzzles are manipulated directly by the player on the touch screen presenting an intuitive and easily learned (...)
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  7. The Ontology of Interactive Art.Dominic McIver Lopes - 2001 - Journal of Aesthetic Education 35 (4):65-81.
  8. Interfaces, Influences, Interaction: Art and Poetry in the 20th Century.Alina Kwiatkowska & Jerzy Jarniewicz - 1999 - Art Inquiry. Recherches Sur les Arts 1:35-54.
     
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  9.  41
    The virtual and the vivid: Reframing the issues in interactive arts.Miroslaw Rogala - 2011 - Technoetic Arts 8 (3):299-309.
    Understanding the interactive art experience requires investigation of relations among multiple (v)users – participants who are both viewers and users in interaction with the artwork and among themselves.
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  10.  24
    The symbiogenic experience: towards a framework for understanding humanmachine coupling in the interactive arts.Carlos Castellanos & Diane Gromala - 2010 - Technoetic Arts 8 (1):11-18.
    This article outlines a research agenda that addresses the question of how contemporary interactive arts practice can evolve new strategies or ways of facilitating the development and representation of subjective experiences that induce an embodied felt sense of the humanmachine co-evolution. To help answer this question, the term symbiogenic has been created as a shorthand or umbrella term to better discuss these types of experiences and the concepts they introduce. The term symbiogenic is taken from symbiogenesis, the evolutionary theory (...)
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  11.  39
    The spatial context of the aesthetic experience in interactive art: An inter-subjective relationship.Veroniki Korakidou & Dimitris Charitos - 2012 - Technoetic Arts 9 (2-3):277-283.
    This article investigates the aesthetic experience within telematic space, using terms introduced by kleinian psychoanalysis. We argue that the object of the aesthetic experience in multi-sensory interactive installations can be analysed within a spatial context of a dual nature, involving both the physical space of the installation and the virtual space of the participating subject’s perception, a hybrid space. Therefore, we discuss the aesthetic experience of interactive artworks as an intersubjective relationship between the artist and the audience, where (...)
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  12.  32
    Collaborative systems: Evolving databases and the ?Conditions of possibility?-artificial life models of agency in on-line interactive art. [REVIEW]Sharon Daniel - 2000 - AI and Society 14 (2):196-213.
    This paper will discuss interactive on-line artworks modelled on cellular automata that employ various types of agents, both algorithmic and human, to assist in the evolution of their databases. These works constitute what will here be referred to as “Collaborative Systems” systems that evolve through the practice of inter-authorship.
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  13.  29
    The Interaction of Ethics and Aesthetics in Environmental Art.Ted Nannicelli - 2018 - Journal of Aesthetics and Art Criticism 76 (4):497-506.
    This article advances and defends three claims: that the proper ethical criticism of environmental art requires a production-oriented approach-an approach that appraises the ethical merits or flaws of the work in terms of how the artwork is created as well as the consequences of its creation; that, depending on contextual factors, ethical flaws in environmental artworks may, but do not necessarily, constitute aesthetic flaws in those works; that, because environmental artworks appropriate part of the environment as an aspect of their (...)
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  14.  35
    Interaction, narrative, and drama: Creating an adaptive interactive narrative using performance arts theories.Magy Seif El-Nasr - 2007 - Interaction Studies 8 (2):209-240.
    Interactive narratives have been used in a variety of applications, including video games, educational games, and training simulations. Maintaining engagement within such environments is an important problem, because it affects entertainment, motivation, and presence. Performance arts theorists have discussed and formalized many techniques that increase engagement and enhance dramatic content of art productions. While constructing a narrative manually, using these techniques, is acceptable for linear media, using this approach for interactive environments results in inflexible experiences due to the (...)
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  15.  12
    Interaction, narrative, and drama: Creating an adaptive interactive narrative using performance arts theories.Magy Seif El-Nasr - 2007 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 8 (2):209-240.
    Interactive narratives have been used in a variety of applications, including video games, educational games, and training simulations. Maintaining engagement within such environments is an important problem, because it affects entertainment, motivation, and presence. Performance arts theorists have discussed and formalized many techniques that increase engagement and enhance dramatic content of art productions. While constructing a narrative manually, using these techniques, is acceptable for linear media, using this approach for interactive environments results in inflexible experiences due to the (...)
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  16.  16
    Art and Human Interaction.Rob van Gerwen - 2021 - Aesthetic Investigations 5 (1):i-vi.
    In this Editor’s column I discuss certain fruits and limits of applying the notion of ‘performance’ to works of art. Art works can be viewed as perfor- mances, the public furnishing of works’ final form. Concerts can be viewed as performances of a work scored by someone else, the composer, but not all arts are double in this sense. Moreover, art can be viewed as mirroring the psychological, phenomenological and rhetorical aspects of human interaction, which exemplify the way people scrutinise (...)
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  17.  10
    Interacting With Art: Healing From the Inside Out.Lynda E. Bair - 2022 - Journal of Interdisciplinary Studies 34 (1-2):73-96.
    Can visual interaction with artwork prompt healing? Can the brain recover from traumatic experiences and help heal the whole body? Since the 1940s, art therapists have claimed that the production of art can help heal past traumas. Similarly, occupational therapists have employed techniques from arts and crafts since the end of World War II to retrain soldiers helping them recover from the trauma of war. The global Covid-19 pandemic has caused health-related and psychological problems--isolation, increased anxiety, and fear--for people of (...)
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  18.  14
    Interaction Between Judaism and Christianity in History, Religion, Art, and Literature.Marcel Poorthuis, Joshua Jay Schwartz & Joseph Turner (eds.) - 2008 - Brill.
    This volume contains essays dealing with complex relationships between Judaism and Christianity, taking a bold step, assuming that no historical period can be excluded from the interactive process between Judaism and Christianity, conscious or unconscious, as either rejection or appropriation.
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  19.  24
    The Interactions of Science and Art as a Sociocultural Problem.V. K. Kantor - 1977 - Russian Studies in Philosophy 16 (1):87-93.
    The debates now in progress about the interactions of science and art compel one involuntarily to recall that such discussions have been held more than once and were, a long time ago, perhaps no less heated. It suffices to cite virtually at random certain statements of Pisarev, for example , for us to see, as in a cloudy mirror, both today's advocates of scientism and the romantics of art. Does this mean that all we need is to bear in mind (...)
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  20.  29
    Art games: Interactivity and the embodied gaze.Graham Coulter-Smith & Elizabeth Coulter-Smith - 2006 - Technoetic Arts 4 (3):169-182.
    One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. More specifically (...)
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  21.  73
    Art and Interaction.Noel Carroll - 1986 - Journal of Aesthetics and Art Criticism 45 (1):57–68.
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  22.  93
    The art of interaction: Interactivity, performativity, and computers.David Z. Saltz - 1997 - Journal of Aesthetics and Art Criticism 55 (2):117-127.
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  23. Art and Aesthetic Reflection: Remarks on Their Interaction at the Threshold of the New Century.Grzegorz Sztabiński - 2000 - Art Inquiry. Recherches Sur les Arts 2:27-52.
     
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  24.  10
    Art as quality of interaction experiences.Jerry Neapolitan - 1983 - British Journal of Aesthetics 23 (4):346-351.
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  25.  8
    Provincial art in Epirus and Macedonia in the 16th century: influences, interactions, origins, models.Katerina Kontopanagou - 2013 - Byzantinische Zeitschrift 106 (2):745-760.
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  26. An interactive electronic art system based on artificial ecosystemics.Taras Kowaliw, Jon McCormack & Alan Dorin - unknown
  27.  11
    The Embodied-Enactive-Interactive Brain: Bridging Neuroscience and Creative Arts Therapies.Sharon Vaisvaser - 2021 - Frontiers in Psychology 12.
    The recognition and incorporation of evidence-based neuroscientific concepts into creative arts therapeutic knowledge and practice seem valuable and advantageous for the purpose of integration and professional development. Moreover, exhilarating insights from the field of neuroscience coincide with the nature, conceptualization, goals, and methods of Creative Arts Therapies, enabling comprehensive understandings of the clinical landscape, from a translational perspective. This paper contextualizes and discusses dynamic brain functions that have been suggested to lie at the heart of intra- and inter-personal processes. Touching (...)
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  28.  35
    Empathy beyond the human: Interactivity and kinetic art in the context of a global crisis.Quanta Gauld - 2014 - Technoetic Arts 12 (2):389-398.
    This article explores the use of interactive and kinetic technologies in contemporary art practice as a means by which artists engage with conditions of social and ecological crisis. In a context in which the perpetual exploitation of human and natural resources threatens the sustainability of the planet and all earthy life, the language of interactivity provides perspective into the interconnectivity of organisms and the interdependence of biological, social, economic and political systems. The interactive, kinetic work affords a distilled (...)
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  29.  36
    Cyborg Encounters: Three Art-Science Interactions.Ayşe Melis Okay, Burak Taşdizen, Charles John McKinnon Bell, Beyza Dilem Topdal & Melike Şahinol - 2022 - NanoEthics 16 (2):223-238.
    This contribution includes three selected works from an exhibition on _Cyborg Encounters_. These works deal with hybrid connections of human and non-human species that (might) emerge as a result of enhancement technologies and bio-technological developments. They offer not only an artistic exploration of contemporary but also futuristic aspects of the subject. Followed by an introduction by Melike Şahinol, _Critically Endangered Artwork_ (by Ayşe Melis Okay) highlights Turkey’s ongoing problems of food poverty and the amount of decreasing agricultural lands. It displays (...)
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  30.  50
    The (un)importance of art theory -aesthetics and philosophy of art And Art Speak and artist's statement creating the context to interact with your art.Ulrich De Balbian - 2017 - Oxford: Academic Publishers.
    Has art theory any function and any importance? A function and importance for who? For the practising artist, theorists, writers on art? Art speak and its place in art theory, art criticism and artists’ statement. - Many tools to create an intersubjective and universal frame of reference to make sense of any art exist., for example art history, labels such as expressionism, impressionism, modern art, contemporary art, Fine art, Visual Arts, Northern Baroque Art, minimalist, post-minimalist, anti-art, anti-anti-art, New Aesthetics, new (...)
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  31.  20
    Meta-reference in media arts and the interactive instantiation of non-digital artworks.Raivo Kelomees - 2017 - Technoetic Arts 15 (3):353-372.
    The aim of this article is to analyse interactive reinterpretations of two of Raul Meel’s artworks. They were created after the original works were made; they reference the original artworks and are meta-referential. These reinterpretations allow the original artworks to be opened and explained and become instantiations of their algorithmic content. The questions that arise in this article are as follows: how can physical artworks be opened up for audiences by means of interactive emulations? How can this serve (...)
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  32.  6
    Can a Brief Interaction With Online, Digital Art Improve Wellbeing? A Comparative Study of the Impact of Online Art and Culture Presentations on Mood, State-Anxiety, Subjective Wellbeing, and Loneliness.MacKenzie D. Trupp, Giacomo Bignardi, Kirren Chana, Eva Specker & Matthew Pelowski - 2022 - Frontiers in Psychology 13.
    When experienced in-person, engagement with art has been associated—in a growing body of evidence—with positive outcomes in wellbeing and mental health. This represents an exciting new field for psychology, curation, and health interventions, suggesting a widely-accessible, cost-effective, and non-pharmaceutical means of regulating factors such as mood or anxiety. However, can similar impacts be found with online presentations? If so, this would open up positive outcomes to an even-wider population—a trend accelerating due to the current COVID-19 pandemic. Despite its promise, this (...)
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  33. Sculpting sustainability : art's interaction with ecology.Jade Wildy - 2014 - In David Humphreys & Spencer S. Stober (eds.), Transitions to sustainability: theoretical debates for a changing planet. Champaign, Illinois, USA: Common Ground Publishing LLC.
     
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  34. Intersubjectivity and Nonverbal Interactive Processes: My Love Affair with Romanesque Art.Alexandra Murray Harrison - 1996 - Common Knowledge 5:49-60.
     
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  35.  11
    Ontologically Interactive Painting: On Susan Rothenberg’s Three Heads.Caleb Faul - 2024 - Journal of the British Society for Phenomenology 55 (2):184-197.
    In this article, I argue that paintings are transformations of the perceptual world, transformations that the world itself elicits but does not determine, thus undercutting the subjective-objective divide in art. First, I describe Maurice Merleau-Ponty’s notion of institution, according to which sense develops only by changing, that is, by being taken up and coherently deformed. Next, I use this notion to argue that paintings develop the perceptual sense of the world by coherently deforming it. In other words, paintings are transformations (...)
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  36.  14
    Towards an ontology of digital arts. Media environments, interactive processes and effects of presence.Andrea Giomi - 2020 - Rivista di Estetica 73:47-65.
    During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some ontological features (...)
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  37.  46
    The Myth of Emancipation through Interaction. On the Relationship between Interactive Dimensions and Emancipating Potentials of Contemporary (Digital) Art.Lotte Philipsen - 2012 - Nordic Journal of Aesthetics 23 (43).
    The purpose of this article is to critically address a widespread assumption that reads like this: Works of art that make use of digital media automatically, through interactivity, are generally better suited for generating democratic processes in society than other art forms or phenomena that do not make use of digital media, and, therefore, digital art is more avant-garde than other art forms. By analysing the chains of equivalence underlying this assumption the article presents and discusses a number of issues (...)
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  38.  82
    Reading Aesthetics and Philosophy of Art: Selected Texts with Interactive Commentary.Christopher Janaway (ed.) - 2005 - Oxford: Wiley-Blackwell.
    Designed for readers with no or little prior knowledge of the subject, this concise anthology brings together key texts in aesthetics and the philosophy of art. Designed for readers with no or little prior knowledge of the subject. Presents two contrasting pieces on each of six topics. Texts range from Plato’s famous critique of art in the ‘Republic’ through Nietzsche’s ‘The Birth of Tragedy’ to Barthes’ ‘The Death of the Author’ 'and pieces in recent philosophical aesthetics from a number of (...)
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  39.  10
    Art‐Horror Environments and the Alien Series.Martin Glick - 2017-06-23 - In Jeffrey Ewing & Kevin S. Decker (eds.), Alien and Philosophy. Wiley. pp. 132–139.
    In all the Alien films, the environments are gloomy settings originally inspired by Gothic architecture, but it's the creature design, which leaves the most profound mark on us. The interaction between these art‐horror monsters and the sterileturned‐ grotesque environments of the Alien films can produce disgust or revulsion in the viewer. In Alien a fair amount of time is spent on the relationships between the crew members. One of the most horrific moments of the series is the cry of “kill (...)
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  40.  14
    Charles Willson Peale’s The Exhumation of the Mastodon and the Great Chain of Being: The Interaction of Religion, Science, and Art in Early-Federal America.Bryan J. Zygmont - 2015 - Text Matters - a Journal of Literature, Theory and Culture 5 (1):95-111.
    Although primarily known as a portrait painter, Charles Willson Peale also possessed a profound interest in natural history. Indeed, Peale eventually founded the first natural history museum in the United States, and, during the end of the eighteenth century, he began to overlap his two great interests: art and nature. The event Peale chronicled in his 1804 painting The Exhumation of the Mastodon caused an extreme stir within the intellectual and religious circles of its time, and brought about, at the (...)
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  41.  61
    The Creation of the Concept through the Interaction of Philosophy with Science and Art.Mathias Schönher - 2013 - Deleuze and Guatarri Studies 7 (1):26-52.
    In What Is Philosophy? we find philosophy devised as that power of thinking and creating which, in a division of labour with science and art, creates the concept. This division of labour points to the free interplay of Reason, Understanding and Imagination in Kant's Critique of Judgement and enables us to affirm, without obliterating the differences in kind, the non-hierarchical relationship between the three forms of thought that is asserted by Deleuze and Guattari. However, as powers of thinking and creating, (...)
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  42.  14
    Reimagining the Iconic in New Media Art: Mobile Digital Screens and Chôra as Interactive Space.Adrian Gor - 2019 - Theory, Culture and Society 36 (7-8):109-133.
    With the advancement of digital technology in contemporary art, new hybrid forms of interaction emerge that invite viewers to make images present in physical space as events that claim a life of their own. In breaking away from representational and performance art theories that have dominated the critique of new media artwork since the 1980s, this article analyses an iconic vision of mobile touchscreens based on the medieval Byzantine chorographic inscription of the sacred in profane spaces. As defined in recent (...)
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  43.  5
    L'art comme empreinte.Julien Chavanne - 2019 - Paris: L'Harmattan.
    L'art comme empreinte revisite les fondamentaux de l'art en explorant sa nature pour définir l'art comme une empreinte. La trace d'un charbon sur un mur ou d'un pinceau sur une toile font jaillir l'oeuvre, mais explorer cette apparente banalité de l'empreinte révèle le mystère et la complexité de l'art. Rencontre entre l'homme et la matière, l'art tout comme l'empreinte est une frontière en perpétuelle mutation qui permet à l'humanité l'exploration de soi et du monde. Car si l'art est techniquement une (...)
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  44.  59
    Aesthetics of Interaction in Digital Art. [REVIEW]Dominic McIver Lopes - 2015 - British Journal of Aesthetics 55 (2):261-263.
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  45. Art and intention: a philosophical study.Paisley Livingston - 2005 - New York: Oxford University Press.
    In Art and intention Paisley Livingston develops a broad and balanced perspective on perennial disputes between intentionalists and anti-intentionalists in philosophical aesthetics and critical theory. He surveys and assesses a wide range of rival assumptions about the nature of intentions and the status of intentionalist psychology. With detailed reference to examples from diverse media, art forms, and traditions, he demonstrates that insights into the multiple functions of intentions have important implications for our understanding of artistic creation and authorship, the ontology (...)
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  46.  1
    Art, foi, politique: un même acte.Jérôme Alexandre - 2017 - Paris: Hermann. Edited by Alain Cugno.
    Si l'art n'est pas d'abord considéré en tant que production d'objets mais comme manière d'être au monde, intéressant tout homme et toute société, si la foi n'est pas considérée en tant qu'adhésion intellectuelle aux vérités de la foi, mais comme acte capable d'illuminer et transformer le monde, alors, loin d'être uniquement en rapport d'interaction, d'interdépendance, ou de ressemblance, l'art, la foi et le politique sont une unique réalité vivante. En ce sens, chacune des trois entités sera d'autant mieux comprise et (...)
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  47.  21
    Manufacturing Life Through Science and Art Interaction: Güneş-Helen Isitan’s Hybridities: Almost Other.Emre Sünter - 2022 - NanoEthics 16 (2):197-203.
    With the findings of microbiome studies, many artists have begun to focus on environments where microbe-human interactions take place. Beyond the sharp boundaries that separate human and microbe as distinct entities, they give an artistic expression to the complex symbiotic modes between them. Güneş-Helen Isitan’s work _Hybridities_: _Almost Other_ creates images of human-microbe symbiosis by mobilizing certain scientific tools and discourses and the possibilities of photographic medium. A “microbe-image” emerges as a result of multi-species interaction and is produced by traversing (...)
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  48.  19
    A glance of cultural differences in the case of interactive device art installation idMirror.Maša Jazbec, Floris Erich Arden & Hiroo Iwata - 2018 - AI and Society 33 (4):573-582.
    The idMirror project consists of a tablet computer, specially equipped with a small mirror and a newly developed android app. The Android application uses face recognition to detect the location of the user’s face in relation to the device and based on this renders a computer graphic at the location of his or her reflection. The goal of the idMirror project setting as a research tool was to make an exploratory study on cultural differences at exhibition venues. For this study, (...)
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  49.  9
    Arts of address: being alive to language and the world.Monique Roelofs - 2020 - New York City: Columbia University Press.
    Monique Roelofs offers a pathbreaking systematic model of the field of address and puts it to work in the arts, critical theory, and social life. She shows how address props up finely hewn modalities of relationality, agency, and normativity. Address exceeds a one-on-one pairing of cultural productions with their audiences. As ardently energizing tiny slippages and snippets as fueling larger impulses in the society, it activates and reaestheticizes registers of race, gender, class, coloniality, and cosmopolitanism. In readings of writers and (...)
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  50.  4
    Art & extériorité.François Soulages & Gilles Picarel (eds.) - 2017 - Paris: L'Harmattan.
    Et s'il n'y avait pas le monde, mais l'immonde, pas le cosmos, mais le non-cosmos, pas l'univers, mais le pluri-vers? Et s'il était impossible de statuer, de décider? Et si cette antinomie de la raison pure avait comme nom extériorité? Peut-on dissocier philosophie et art dans cette confrontation à l'extériorité? L'art, face à l'extériorité, ne donne pas des réponses, mais pose des questions, des interrogations, des problèmes ; et c'est bien. Si, dans son corps à corps avec l'extériorité, plutôt que (...)
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