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  1. When is It Better Not to Look Ahead?Dana S. Nau, Mitja Luštrek, Austin Parker, Ivan Bratko & Matjaž Gams - 2010 - Artificial Intelligence 174 (16-17):1323-1338.
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  2. On the Nature and Role of Modal Truth Criteria in Planning.Subbarao Kambhampati & Dana S. Nau - 1996 - Artificial Intelligence 82 (1-2):129-155.
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  3. An Investigation of the Causes of Pathology in Games.Dana S. Nau - 1982 - Artificial Intelligence 19 (3):257-278.
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  4. General Branch and Bound, and its Relation to A∗ and AO∗.Dana S. Nau, Vipin Kumar & Laveen Kanal - 1984 - Artificial Intelligence 23 (1):29-58.
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  5. The Last Player Theorem.Dana S. Nau - 1982 - Artificial Intelligence 18 (1):53-65.
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  6.  1
    Complexity, Decidability and Undecidability Results for Domain-Independent Planning.Kutluhan Erol, Dana S. Nau & V. S. Subrahmanian - 1995 - Artificial Intelligence 76 (1-2):75-88.
  7. On the Complexity of Blocks-World Planning.Naresh Gupta & Dana S. Nau - 1992 - Artificial Intelligence 56 (2-3):223-254.
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    Pathology on Game Trees Revisited, and an Alternative to Minimaxing.Dana S. Nau - 1983 - Artificial Intelligence 21 (1-2):221-244.
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