Results for 'Computer‐based learning environments'

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  1.  46
    An effective metacognitive strategy: learning by doing and explaining with a computer‐based Cognitive Tutor.Vincent A. W. M. M. Aleven & Kenneth R. Koedinger - 2002 - Cognitive Science 26 (2):147-179.
    Recent studies have shown that self‐explanation is an effective metacognitive strategy, but how can it be leveraged to improve students' learning in actual classrooms? How do instructional treatments that emphasizes self‐explanation affect students' learning, as compared to other instructional treatments? We investigated whether self‐explanation can be scaffolded effectively in a classroom environment using a Cognitive Tutor, which is intelligent instructional software that supports guided learning by doing. In two classroom experiments, we found that students who explained their (...)
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  2.  17
    Using background knowledge in case-based legal reasoning: A computational model and an intelligent learning environment.Vincent Aleven - 2003 - Artificial Intelligence 150 (1-2):183-237.
  3.  5
    Do Personality Traits Matter? Exploring Anti-drug Behavioral Patterns in a Computer-Assisted Situated Learning Environment.Tien-Chi Huang & Yu-Jie Chen - 2022 - Frontiers in Psychology 13.
    Drug abuse has been and continues to be, a common social issue worldwide, yet the efficiency of widely adopted sweeping speech for anti-drug campaigns has proven inefficient. To provide students with a safe and efficient learning situation related to drug refusal skills, we used a novel approach rooted in a serious learning game and concept map during a brief extracurricular period to help students understand drugs and their negative effects. The proposed game-based situational learning system allowed all (...)
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  4.  31
    Leveraging open source software and design based research principles for development of a 3D virtual learning environment.Matthew Schmidt, Krista Galyen, James Laffey, Nan Ding & Xianhui Wang - 2010 - Acm Sigcas Computers and Society 40 (4):45-53.
    Design based research has been acknowledged as a productive approach for advancing educational technology. Coincidentally, open source software has been found to be a good fit for implementing design based research. This report presents a case study of a software project using a design-based research approach and free/open source software. The project, iSocial, is developing a 3D virtual environment for youth with autism spectrum disorders to develop social competence. The study illustrates how the flexibility and community features of FOSS fit (...)
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  5.  25
    Using a Virtual Learning Environment as a Key to the Development of Innovative Medical Education.Wiesław Półjanowicz, Magdalena Roszak, Wojciech Kowalewski & Barbara Kołodziejczak - 2014 - Studies in Logic, Grammar and Rhetoric 39 (1):123-142.
    This article shows the organization of distance learning, particularly the idea of b-learning, combining the accomplishment of classes carried on in the traditional way and via computers. The authors present learning activities related to complementary education herein. Some of these course types may be successfully adapted to an e-learning background. The models and structure of the university virtual environment for distance learning are described. These illustrate a new approach to creating a virtual space for medical (...)
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  6. A Computational Constructivist Model as an Anticipatory Learning Mechanism for Coupled Agent–Environment Systems.F. S. Perotto - 2013 - Constructivist Foundations 9 (1):46-56.
    Context: The advent of a general artificial intelligence mechanism that learns like humans do would represent the realization of an old and major dream of science. It could be achieved by an artifact able to develop its own cognitive structures following constructivist principles. However, there is a large distance between the descriptions of the intelligence made by constructivist theories and the mechanisms that currently exist. Problem: The constructivist conception of intelligence is very powerful for explaining how cognitive development takes place. (...)
     
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  7.  17
    Formative evaluation of the CASUS authoring system for problem-based learning.Martin Fischer, Cornelia Gräsel, Sepp Bruckmoser, Jana Konschak, Thomas Baehring, Heinz Mandl & Peter Christian Scriba - unknown
    CASUS is an authoring system, which should enable physicians to produce problem-based computer learning programs with minimal technical effort and give them sound instructional support. The theoretical background of CASUS are constructivist approaches to learning and instruction, which deal mainly with the question, how to design problem-based learning environments. The paper presents the constructivist concept of CASUS and results of a forma-tive evaluation. Four authors were observed and interviewed while developing a learning case with CASUS. (...)
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  8.  7
    Complexity Construction of Intelligent Marketing Strategy Based on Mobile Computing and Machine Learning Simulation Environment.Shuai Mao & Rong Huang - 2021 - Complexity 2021:1-11.
    Mankind’s research on marketing has a history of hundreds of years, and it has been fruitful in continuous summary and research. Now the theory of marketing has gradually penetrated into the minds of every company and even individual. A successful marketing strategy is the inevitable result of scientific planning and effective implementation. However, the current marketing strategy has gradually failed to meet the needs of corporates. In order to find the best solution for corporate marketing strategy, we built a simulation (...)
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  9.  11
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the (...)
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  10.  9
    Efficacy of a Computer-Based Learning Program in Children With Developmental Dyscalculia. What Influences Individual Responsiveness?Juliane Kohn, Larissa Rauscher, Karin Kucian, Tanja Käser, Anne Wyschkon, Günter Esser & Michael von Aster - 2020 - Frontiers in Psychology 11:505087.
    This study presents the evaluation of a computer-based learning program for children with developmental dyscalculia and focuses on factors affecting individual responsiveness. The adaptive training program Calcularis 2.0 has been developed according to current neuro-cognitive theory of numerical cognition. It aims to automatize number representations, supports the formation and access to the mental number line and trains arithmetic operations as well as arithmetic fact knowledge in expanding number ranges. Sixty-seven children with developmental dyscalculia from second to fifth grade (mean (...)
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  11.  21
    Understanding Computer-based ?Informated? Environments.Niki Pantelli - 1994 - AI and Society 8 (4):326-340.
    The paper introduces the concept of Computer-based Informated Environments (CBIEs) to indicate an emergent form of work organisation facilitated by information technology. It first addresses the problem of inconsistent meanings of the informate concept in the literature, and it then focuses on those cases which, it is believed, show conditions of plausible informated environments. Finally, the paper looks at those factors that when found together contribute to building a CBIE. It makes reference to CBIEs as workplaces that comprise (...)
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  12.  52
    Computational Models for the Combination of Advice and Individual Learning.Guido Biele, Jörg Rieskamp & Richard Gonzalez - 2009 - Cognitive Science 33 (2):206-242.
    Decision making often takes place in social environments where other actors influence individuals' decisions. The present article examines how advice affects individual learning. Five social learning models combining advice and individual learning‐four based on reinforcement learning and one on Bayesian learning‐and one individual learning model are tested against each other. In two experiments, some participants received good or bad advice prior to a repeated multioption choice task. Receivers of advice adhered to the advice, (...)
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  13. Learning evolution and the nature of science using evolutionary computing and artificial life.Robert Pennock - manuscript
    Because evolution in natural systems happens so slowly, it is dif- ficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software environment – Avida-ED – in which undergraduate students can test evolutionary hypotheses directly using digital organisms that evolve on their own through the very mechanisms that Darwin discovered.
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  14.  65
    Moral Reasoning in Computer-Based Task Environments: Exploring the Interplay between Cognitive and Technological Factors on Individuals' Propensity to Break Rules. [REVIEW]Jeffrey A. Roberts & David M. Wasieleski - 2012 - Journal of Business Ethics 110 (3):355-376.
    This study examines the relationship between cognitive moral development (CMD), productivity features of information technology (IT) and unethical behavior or misconduct. Using an experimental design that randomly assigns subjects to one of four unique technology conditions, we assess the relationship between a subjects' predominant level of CMD and ethical misconduct on IT-oriented work tasks. Our results show that both higher levels of CMD and increased levels of IT productivity features at one's disposal have a significant role to play in explaining (...)
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  15.  11
    Environmental landscape design and planning system based on computer vision and deep learning.Xiubo Chen - 2023 - Journal of Intelligent Systems 32 (1).
    Environmental landscaping is known to build, plan, and manage landscapes that consider the ecology of a site and produce gardens that benefit both people and the rest of the ecosystem. Landscaping and the environment are combined in landscape design planning to provide holistic answers to complex issues. Seeding native species and eradicating alien species are just a few ways humans influence the region’s ecosystem. Landscape architecture is the design of landscapes, urban areas, or gardens and their modification. It comprises the (...)
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  16.  60
    Collaborative information environments to support knowledge construction by communities.Gerry Stahl - 2000 - AI and Society 14 (1):71-97.
    Computer-based design environments for skilled domain workers have recently graduated from research prototypes to commercial products, supporting the learning of individual designers. Such systems do not, however, adequately support the collaborative nature of work or the evolution of knowledge within communities of practice. If innovation is to be supported within collaborative efforts, thesedomain-oriented design environments (DODEs) must be extended to becomecollaborative information environments (CIEs), capable of providing effective community memories for managing information and learning within (...)
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  17.  18
    Gender and diversity in a problem and project based learning environment.Xiang-Yun Du - 2011 - Ålborg: River Publishers.
    Problem and Project Based Learning (PBL) has been used as an educational philosophy and methodology in the construction of a student centered and contextualized learning environment. PBL is also regarded as an effective method in producing engineering graduates who can not only meet the needs of professional competences but are also prepared for new challenges in the globalized and technological context. However, can PBL be a solution to the challenge of a general lack of university students studying engineering (...)
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  18.  3
    Combined Effects of Block-Based Programming and Physical Computing on Primary Students' Computational Thinking Skills.Oliver Kastner-Hauler, Karin Tengler, Barbara Sabitzer & Zsolt Lavicza - 2022 - Frontiers in Psychology 13.
    Basic Digital Education is already planned to be integrated with the forthcoming curriculum for Austrian primary schools as it was already implemented for lower secondary schools in 2018. BDE includes the most essential and novel developments of Computational Thinking, which are fundamentally responsible for nurturing students' problem-solving skills. Thus, evaluating teaching materials, scaffolding guidelines, and assessments is becoming increasingly important for the successful implementation of CT in Austrian classrooms. This study is a part of a longitudinal multi-cycle educational design research (...)
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  19.  38
    A Contrast‐Based Computational Model of Surprise and Its Applications.Luis Macedo & Amílcar Cardoso - 2019 - Topics in Cognitive Science 11 (1):88-102.
    This paper reviews computational models of surprise, with a specific focus on the authors’ probabilistic, contrast model. The contrast model casts surprise, and its intensity, as emerging from the difference between the probability of the surprising event and the probability of the highest expected‐event in a given situation. Strong arguments are made for the central role of surprise in creativity and learning by natural and artificial agents.
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  20.  52
    A context-based computational model of language acquisition by infants and children.Steven Walczak - 2002 - Foundations of Science 7 (4):393-411.
    This research attempts to understand howchildren learn to use language. Instead ofusing syntax-based grammar rules to model thedifferences between children''s language andadult language, as has been done in the past, anew model is proposed. In the new researchmodel, children acquire language by listeningto the examples of speech that they hear intheir environment and subsequently use thespeech examples that have been previously heardin similar contextual situations. A computermodel is generated to simulate this new modelof language acquisition. The MALL computerprogram will listen (...)
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  21.  18
    Using students' motivational and learning profiles in investigating their perceptions and achievement in case-based and lecture-based learning environments.Marlies Baeten, Filip Dochy & Katrien Struyven - 2012 - Educational Studies 38 (5):491-506.
    A teaching method may not work for all students. Therefore, attention should be paid to the type of students entering the learning environment in order to explain how they perceive the learning environment and achieve. This study investigates students? perceptions and achievement in four learning environments that differed in the degree to which case-based and lecture-based learning were implemented (either separately or combined), hereby making use of students? motivational and learning profiles. Participants were 1098 (...)
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  22.  29
    Exploring high school students' and teachers' preferences toward the constructivist Internet‐based learning environments in Taiwan.Min‐Hsien Lee & Chin‐Chung Tsai - 2005 - Educational Studies 31 (2):149-167.
    This paper explores high school students' and teachers' preferences towards constructivist Internet‐based learning environments. The study proposes a framework, including two dimensions and five aspects, to illustrate the features of the Internet‐based learning environments. Based upon this framework, the Constructivist Internet‐based learning environment survey improvement was developed, which includes the scales of ease of use, multiple sources, student negotiation, reflective thinking, critical judgement and epistemological awareness. Questionnaire responses gathered from 630 high school students in Taiwan (...)
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  23.  2
    Raising the Stakes for Online Learning: Monetary Incentives Increase Performance in a Computer-Based Learning Task Under Certain Conditions.Jessica F. Schwab & Leah H. Somerville - 2022 - Frontiers in Psychology 13.
    To what extent can external incentives influence students’ effort and learning in online course contexts? While cognitive science research has found that monetary incentives can increase goal-directed cognitive effort in certain laboratory tasks, attempts to use monetary incentives to increase students’ academic performance in naturalistic settings has shown mixed results. In two experiments, we tested the influence of a monetary incentive on immediate and delayed tests of computer-based educational performance. In Experiment 1, participants were assigned to receive monetary incentives (...)
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  24.  8
    Nostalgia enhances route learning in a virtual environment.Edward S. Redhead, Tim Wildschut, Alice Oliver, Matthew O. Parker, Antony P. Wood & Constantine Sedikides - 2023 - Cognition and Emotion 37 (4):617-632.
    Salient landmarks enhance route learning. We hypothesised that semantically salient nostalgic landmarks would improve route learning compared to non-nostalgic landmarks. In two experiments, participants learned a route through a computer-generated maze using directional arrows and wall-mounted pictures. On the test trial, the arrows were removed, and participants completed the maze using only the pictures. In the nostalgia condition, pictures were of popular music artists and TV characters from 5 to 10 years ago. In the control condition, they were (...)
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  25.  34
    Spontaneous coordination and evolutionary learning processes in an agent-based model.Pierre Barbaroux & Gilles Enée - 2005 - Mind and Society 4 (2):179-195.
    This paper is concerned with adaptive learning and coordination processes. Implementing agent-based modeling techniques (Learning Classifier Systems, LCS), we focus on the twofold impact of cognitive and environmental complexity on learning and coordination. Within this framework, we introduce the notion of Adaptive Learning Agent with Rule-based Memory (ALARM), which is a particular class of Artificial Adaptive Agent (AAA, Holland and Miller 1991). We show that equilibrium is approached to a high degree, but never perfectly reached. We (...)
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  26.  7
    Learning Environment in Light of Positional, Institutional, and Cultural Interpretations: An Empirically-Based Conceptual Analysis.Kovač Velibor Bobo, Lund Ingrid & Omdal Heidi - 2017 - Educational Studies: A Jrnl of the American Educ. Studies Assoc 53 (1):78-94.
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  27. Promoting argumentation in face to face and in distributed computer-based learning situations: Constructing knowledge in the context of BioWorld.S. P. Lajoie - 1998 - In M. A. Gernsbacher & S. J. Derry (eds.), Proceedings of the 20th Annual Conference of the Cognitive Science Society. Lawerence Erlbaum. pp. 5.
     
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  28.  55
    Implicit Learning and Acquisition of Music.Martin Rohrmeier & Patrick Rebuschat - 2012 - Topics in Cognitive Science 4 (4):525-553.
    Implicit learning is a core process for the acquisition of a complex, rule‐based environment from mere interaction, such as motor action, skill acquisition, or language. A body of evidence suggests that implicit knowledge governs music acquisition and perception in nonmusicians and musicians, and that both expert and nonexpert participants acquire complex melodic, harmonic, and other features from mere exposure. While current findings and computational modeling largely support the learning of chunks, some results indicate learning of more complex (...)
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  29.  19
    Interactive Learning Environments for the Educational Improvement of Students With Disabilities in Special Schools.Rocío García-Carrión, Silvia Molina Roldán & Esther Roca Campos - 2018 - Frontiers in Psychology 9.
    Providing an inclusive and quality education for all contributes toward the Sustainable Development Goals of the United Nations. High-quality learning environments based on what works in education benefit all students and can be particularly beneficial for children with disabilities. This article contributes to advance knowledge to enhance the quality of education of students with disabilities that are educated in special schools. This research analyses in which ways, if any, interactive learning environments can be developed in special (...)
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  30.  6
    Promoting online collaborative learning on moodle platform with the “quick chat” plugin.Umberto Dello Iacono - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (3):1-10.
    In recent years, several Vygotskian computer-based learning activities (VCBLAs) were designed in the context of (mathematics) education and implemented on Moodle platform. However, Moodle does not allow users to visualize all chats on a single browser page, and they are forced to open multiple browser windows and switch among them very frequently. This paper describes the features of a plugin for Moodle, called “Quick Chat,” which allows to manage in a single browser window both the narrative flow of a (...)
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  31.  19
    Machine learning techniques for computer-based decision systems in the operating theatre: application to analgesia delivery.Jose M. Gonzalez-Cava, Rafael Arnay, Juan Albino Mendez-Perez, Ana León, María Martín, Jose A. Reboso, Esteban Jove-Perez & Jose Luis Calvo-Rolle - 2021 - Logic Journal of the IGPL 29 (2):236-250.
    This work focuses on the application of machine learning techniques to assist the clinicians in the administration of analgesic drug during general anaesthesia. Specifically, the main objective is to propose the basis of an intelligent system capable of making decisions to guide the opioid dose changes based on a new nociception monitor, the analgesia nociception index. Clinical data were obtained from 15 patients undergoing cholecystectomy surgery. By means of an off-line study, machine learning techniques were applied to analyse (...)
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  32.  9
    The Impact of Evidence-Based Dialogic Training of Special Education Teachers on the Creation of More Inclusive and Interactive Learning Environments.Alfonso Rodríguez-Oramas, Pilar Alvarez, Mimar Ramis-Salas & Laura Ruiz-Eugenio - 2021 - Frontiers in Psychology 12.
    In the international context of a progress toward more inclusive educational systems and practices, the role of Special Education teachers is being transformed. From an inclusive perspective, these professionals increasingly support students and their teachers in the mainstream classroom, avoiding segregation. However, Special Education teachers often struggle to reach and support all students with special needs and their teachers to provide quality inclusive education. For this reason, more research is still needed on in-service training strategies for the inclusion of students (...)
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  33.  53
    Instance‐based learning in dynamic decision making.Cleotilde Gonzalez, Javier F. Lerch & Christian Lebiere - 2003 - Cognitive Science 27 (4):591-635.
    This paper presents a learning theory pertinent to dynamic decision making (DDM) called instancebased learning theory (IBLT). IBLT proposes five learning mechanisms in the context of a decision‐making process: instance‐based knowledge, recognition‐based retrieval, adaptive strategies, necessity‐based choice, and feedback updates. IBLT suggests in DDM people learn with the accumulation and refinement of instances, containing the decision‐making situation, action, and utility of decisions. As decision makers interact with a dynamic task, they recognize a situation according to its similarity (...)
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  34.  8
    Intelligent decision support system approach for predicting the performance of students based on three-level machine learning technique.Li-li Wang, Fang XianWen & Sohaib Latif - 2021 - Journal of Intelligent Systems 30 (1):739-749.
    In this research work, a user-friendly decision support framework is developed to analyze the behavior of Pakistani students in academics. The purpose of this article is to analyze the performance of the Pakistani students using an intelligent decision support system (DSS) based on the three-level machine learning (ML) technique. The neural network used a three-level classifier approach for the prediction of Pakistani student achievement. A self-recorded dataset of 1,011 respondents of graduate students of English and Physics courses are used. (...)
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  35.  8
    When nursing education becomes political: Norm‐critical perspectives in a campus‐based clinical learning environment.Ivan Andrés Castillo, Ellinor Tengelin, Susanna H. Arveklev & Elisabeth Dahlborg - forthcoming - Nursing Inquiry:e12597.
    Nursing education is in the process of incorporating critical thinking, social justice, and health inequality perspectives into educational structures, aspiring to help nursing students develop into professional nurses prepared to provide equal care. Norm criticism is a pedagogical philosophy that promotes social justice. This qualitative case study aimed to gain an understanding of and elaborate on an educational development initiative in which norm criticism was incorporated into the composition of a new campus‐based clinical learning environment for nursing education. By (...)
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  36.  31
    Optimization of Music Feature Recognition System for Internet of Things Environment Based on Dynamic Time Regularization Algorithm.Hong Kai - 2021 - Complexity 2021:1-11.
    Because of the difficulty of music feature recognition due to the complex and varied music theory knowledge influenced by music specialization, we designed a music feature recognition system based on Internet of Things technology. The physical sensing layer of the system places sound sensors at different locations to collect the original music signals and uses a digital signal processor to carry out music signal analysis and processing. The network transmission layer transmits the completed music signals to the music signal database (...)
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  37.  37
    Problem-based learning for professionalism and scientific integrity training of biomedical graduate students: process evaluation.N. L. Jones, A. M. Peiffer, A. Lambros & J. C. Eldridge - 2010 - Journal of Medical Ethics 36 (10):620-626.
    Objective We conducted a process evaluation to (a) assess the effectiveness of a new problem-based learning curriculum designed to teach professionalism and scientific integrity to biomedical graduate students and (b) modify the course to enhance its relevance and effectiveness. The content presented realistic cases and issues in the practice of science, to promote skill development and to acculturate students to professional norms of science. Method We used 5-step Likert-scaled questions, open-ended questions, and interviews of students and facilitators to assess (...)
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  38. No computer program required: Even pencil-and-paper argument mapping improves critical thinking skills.Mara Harrell - 2008 - Teaching Philosophy 31 (4):351-374.
    Argument-mapping software abounds, and one of the reasons is that using the software has been shown to teach/promote/improve critical thinking skills. These positive results are very encouraging, but they also raise the question of whether the computer tutorial environment is producing these results, or whether learning argument mapping, even with just paper and pencil, is sufficient. Based on the results of two empirical studies, I argue that the basic skill of being able to represent an argument diagrammatically plays an (...)
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  39.  15
    Learned Spatial Schemas and Prospective Hippocampal Activity Support Navigation After One-Shot Learning.Marlieke T. R. van Kesteren, Thackery I. Brown & Anthony D. Wagner - 2018 - Frontiers in Human Neuroscience 12:373355.
    Prior knowledge structures (or schemas) confer multiple behavioral benefits. First, when we encounter information that fits with prior knowledge structures, this information is generally better learned and remembered. Second, prior knowledge can support prospective planning. In humans, memory enhancements related to prior knowledge have been suggested to be supported, in part, by computations in prefrontal and medial temporal lobe cortex. Moreover, animal studies further implicate a role for the hippocampus in schema-based facilitation and in the emergence of prospective planning signals (...)
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  40. Teaching the Concept of Computational Thinking: A STEM-Based Program With Tangible Robots on Project-Based Learning Courses.Ming-Chia Hsieh, Hui-Chun Pan, Sheng-Wen Hsieh, Meng-Jun Hsu & Shih-Wei Chou - 2022 - Frontiers in Psychology 12.
    The twenty-first century is arguably the century of computing. In such a world saturated by computing, Computational Thinking is now recognized as a foundational competency for being an informed citizen and being successful in STEM work. Nevertheless, how to effectively import different types of teaching methods in university courses is subjected to further evaluation. Currently, the arguments in favor of tangible robots including high interaction, great practicality, and specific operation results make themselves to be often used as a teaching medium (...)
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  41.  19
    Exploring Factors of the Willingness to Accept AI-Assisted Learning Environments: An Empirical Investigation Based on the UTAUT Model and Perceived Risk Theory.Wentao Wu, Ben Zhang, Shuting Li & Hehai Liu - 2022 - Frontiers in Psychology 13.
    Artificial intelligence technology has been widely applied in many fields. AI-assisted learning environments have been implemented in classrooms to facilitate the innovation of pedagogical models. However, college students' willingness to accept AI-assisted learning environments has been ignored. Exploring the factors that influence college students' willingness to use AI can promote AI technology application in higher education. Based on the Unified Theory of Acceptance and Use of Technology and the theory of perceived risk, this study identified six (...)
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  42.  6
    Creating Learning Environments Free of Violence in Special Education Through the Dialogic Model of Prevention and Resolution of Conflicts.Elena Duque, Sara Carbonell, Lena de Botton & Esther Roca-Campos - 2021 - Frontiers in Psychology 12.
    Violence suffered by children is a violation of human rights and a global health problem. Children with disabilities are especially vulnerable to violence in the school environment, which has a negative impact on their well-being and health. Students with disabilities educated in special schools have, in addition, more reduced experiences of interaction that may reduce both their opportunities for learning and for building protective social networks of support. This study analyses the transference of evidence-based actions to prevent violence in (...)
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  43.  39
    A Bayesian Theory of Sequential Causal Learning and Abstract Transfer.Hongjing Lu, Randall R. Rojas, Tom Beckers & Alan L. Yuille - 2016 - Cognitive Science 40 (2):404-439.
    Two key research issues in the field of causal learning are how people acquire causal knowledge when observing data that are presented sequentially, and the level of abstraction at which learning takes place. Does sequential causal learning solely involve the acquisition of specific cause-effect links, or do learners also acquire knowledge about abstract causal constraints? Recent empirical studies have revealed that experience with one set of causal cues can dramatically alter subsequent learning and performance with entirely (...)
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  44.  13
    Towards Computer-Based Automated Screening of Dementia Through Spontaneous Speech.Karol Chlasta & Krzysztof Wołk - 2021 - Frontiers in Psychology 11.
    Dementia, a prevalent disorder of the brain, has negative effects on individuals and society. This paper concerns using Spontaneous Speech Challenge of Interspeech 2020 to classify Alzheimer's dementia. We used VGGish, a deep, pretrained, Tensorflow model as an audio feature extractor, and Scikit-learn classifiers to detect signs of dementia in speech. Three classifiers were 59.1% accurate, which was 3% above the best-performing baseline models trained on the acoustic features used in the challenge. We also proposed DemCNN, a new PyTorch raw (...)
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  45.  20
    Computer-based instruction for improving student nurses' general numeracy: is it effective? Two randomised trials.Hannah Ainsworth, Mollie Gilchrist, Celia Grant, Catherine Hewitt, Sue Ford, Moira Petrie, Carole J. Torgerson & David J. Torgerson - 2012 - Educational Studies 38 (2):151-163.
    In response to concern over the numeracy skills deficit displayed by student nurses, an online computer programme, ?Authentic World??, which aims to simulate a real-life clinical environment and improve the medication dosage calculation skills of users, was developed (Founded in 2004 Authentic World Ltd is a spin out company of Glarmorgan and Cardiff Universities, Cardiff, Wales UK.). Two randomised controlled trials were conducted, each at a UK University, in order to investigate the impact of Authentic World? on student nurses? general (...)
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  46.  1
    Humans adaptively select different computational strategies in different learning environments.Pieter Verbeke & Tom Verguts - forthcoming - Psychological Review.
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  47.  17
    How Inclusive Interactive Learning Environments Benefit Students Without Special Needs.Silvia Molina Roldán, Jesús Marauri, Adriana Aubert & Ramon Flecha - 2021 - Frontiers in Psychology 12.
    Growing evidence in recent years has led to an agreement on the importance and benefits that inclusive education has for students with special educational needs (SEN). However, the extension and universalization of an inclusive approach will also be enhanced with more evidence on the benefits that inclusion has for all students, including those without SEN. Based on the existing knowledge that learning interactions among diverse students are a key component of educational inclusion, the aim of this study is to (...)
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  48.  26
    Support for Asynchronous Interaction in Group Experiential Learning.Joseph Meloche, Helen Hasan & Angelo Papakosmas - 2004 - Outlines. Critical Practice Studies 6 (2):47-62.
    To be relevant to the constantly changing work patterns of the real world, effective learning in universities often occurs in small groups facilitated by collaborative environments where participants are dynamically involved in purposeful activities. The research described in this paper is an investigation of purposeful group work devised for experiential learning where a variety of socio-technical tools were used to support asynchronous tasks and communication among the learners. In order to explore the complexity of this collaborative activity (...)
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    The AProS Project: Strategic Thinking & Computational Logic.Wilfried Sieg - 2007 - Logic Journal of the IGPL 15 (4):359-368.
    The paper discusses tools for teaching logic used in Logic & Proofs, a web-based introduction to modern logic that has been taken by more than 1,300 students since the fall of 2003. The tools include a wide array of interactive learning environments or cognitive mini-tutors; most important among them is the Carnegie Proof Lab. The Proof Lab is a sophisticated interface for constructing natural deduction proofs and is central, as strategically guided discovery of proofs is the distinctive focus (...)
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  50.  14
    Learning Air Traffic as Images: A Deep Convolutional Neural Network for Airspace Operation Complexity Evaluation.Hua Xie, Minghua Zhang, Jiaming Ge, Xinfang Dong & Haiyan Chen - 2021 - Complexity 2021:1-16.
    A sector is a basic unit of airspace whose operation is managed by air traffic controllers. The operation complexity of a sector plays an important role in air traffic management system, such as airspace reconfiguration, air traffic flow management, and allocation of air traffic controller resources. Therefore, accurate evaluation of the sector operation complexity is crucial. Considering there are numerous factors that can influence SOC, researchers have proposed several machine learning methods recently to evaluate SOC by mining the relationship (...)
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