11 found
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  1.  24
    Human Values and the Design of Computer Technology.Batya Friedman (ed.) - 1997 - Center for the Study of Language and Inf.
    Perhaps this is due to the belief that technology has a value-neutral nature, and that issues of value are better left to philosophers.
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  2.  61
    What is a Human?: Toward Psychological Benchmarks in the Field of Human–Robot Interaction.Peter H. Kahn, Hiroshi Ishiguro, Batya Friedman, Takayuki Kanda, Nathan G. Freier, Rachel L. Severson & Jessica Miller - 2007 - Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems 8 (3):363-390.
    In this paper, we move toward offering psychological benchmarks to measure success in building increasingly humanlike robots. By psychological benchmarks we mean categories of interaction that capture conceptually fundamental aspects of human life, specified abstractly enough to resist their identity as a mere psychological instrument, but capable of being translated into testable empirical propositions. Nine possible benchmarks are considered: autonomy, imitation, intrinsic moral value, moral accountability, privacy, reciprocity, conventionality, creativity, and authenticity of relation. Finally, we discuss how getting the right (...)
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  3.  44
    Robotic Pets in the Lives of Preschool Children.Peter H. Kahn, Batya Friedman, Deanne R. Pérez-Granados & Nathan G. Freier - 2006 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 7 (3):405-436.
    This study examined preschool children’s reasoning about and behavioral interactions with one of the most advanced robotic pets currently on the retail market, Sony’s robotic dog AIBO. Eighty children, equally divided between two age groups, 34–50 months and 58–74 months, participated in individual sessions with two artifacts: AIBO and a stuffed dog. Evaluation and justification results showed similarities in children’s reasoning across artifacts. In contrast, children engaged more often in apprehensive behavior and attempts at reciprocity with AIBO, and more often (...)
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  4.  76
    What is a Human? Toward Psychological Benchmarks in the Field of Humanrobot Interaction.Peter H. Kahn, Hiroshi Ishiguro, Batya Friedman, Takayuki Kanda, Nathan G. Freier, Rachel L. Severson & Jessica Miller - 2007 - Interaction Studies 8 (3):363-390.
  5.  12
    Eight Grand Challenges for Value Sensitive Design From the 2016 Lorentz Workshop.Batya Friedman, Maaike Harbers, David G. Hendry, Jeroen van den Hoven, Catholijn Jonker & Nick Logler - 2021 - Ethics and Information Technology 23 (1):5-16.
    In this article, we report on eight grand challenges for value sensitive design, which were developed at a one-week workshop, Value Sensitive Design: Charting the Next Decade, Lorentz Center, Leiden, The Netherlands, November 14–18, 2016. A grand challenge is a substantial problem, opportunity, or question that motives sustained research and design activity. The eight grand challenges are: Accounting for Power, Evaluating Value Sensitive Design, Framing and Prioritizing Values, Professional and Industry Appropriation, Tech policy, Values and Human Emotions, Value Sensitive Design (...)
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  6.  11
    Introduction to the Special Issue: Value Sensitive Design: Charting the Next Decade.Batya Friedman, Maaike Harbers, David G. Hendry, Jeroen van den Hoven, Catholijn Jonker & Nick Logler - 2021 - Ethics and Information Technology 23 (1):1-3.
    In this article, we introduce the Special Issue, Value Sensitive Design: Charting the Next Decade, which arose from a week-long workshop hosted by Lorentz Center, Leiden, The Netherlands, November 14–18, 2016. Forty-one researchers and designers, ranging in seniority from doctoral students to full professors, from Australia, Europe, and North America, and representing a wide range of academic fields participated in the workshop. The first article in the special issue puts forward eight grand challenges for value sensitive design to help guide (...)
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  7.  9
    What is a Human?Peter H. Kahn, Hiroshi Ishiguro, Batya Friedman, Takayuki Kanda, Nathan G. Freier, Rachel L. Severson & Jessica Miller - 2007 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 8 (3):363-390.
    In this paper, we move toward offering psychological benchmarks to measure success in building increasingly humanlike robots. By psychological benchmarks we mean categories of interaction that capture conceptually fundamental aspects of human life, specified abstractly enough to resist their identity as a mere psychological instrument, but capable of being translated into testable empirical propositions. Nine possible benchmarks are considered: autonomy, imitation, intrinsic moral value, moral accountability, privacy, reciprocity, conventionality, creativity, and authenticity of relation. Finally, we discuss how getting the right (...)
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  8.  7
    Toward Inclusive Tech Policy Design: A Method for Underrepresented Voices to Strengthen Tech Policy Documents.Meg Young, Lassana Magassa & Batya Friedman - 2019 - Ethics and Information Technology 21 (2):89-103.
    To be successful, policy must anticipate a broad range of constituents. Yet, all too often, technology policy is written with primarily mainstream populations in mind. In this article, drawing on Value Sensitive Design and discount evaluation methods, we introduce a new method—Diverse Voices—for strengthening pre-publication technology policy documents from the perspective of underrepresented groups. Cost effective and high impact, the Diverse Voices method intervenes by soliciting input from “experiential” expert panels. We first describe the method. Then we report on two (...)
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  9. The Future of Value Sensitive Design.Batya Friedman, David Hendry, Steven Umbrello, Jeroen Van Den Hoven & Daisy Yoo - 2020 - Paradigm Shifts in ICT Ethics: Proceedings of the 18th International Conference ETHICOMP 2020.
    In this panel, we explore the future of value sensitive design (VSD). The stakes are high. Many in public and private sectors and in civil society are gradually realizing that taking our values seriously implies that we have to ensure that values effectively inform the design of technology which, in turn, shapes people’s lives. Value sensitive design offers a highly developed set of theory, tools, and methods to systematically do so.
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  10.  12
    Value Sensitive Design as a Formative Framework.David G. Hendry, Batya Friedman & Stephanie Ballard - 2021 - Ethics and Information Technology 23 (1):39-44.
    In this article, we first offer a model of design knowledge types and their interrelationships in value sensitive design. Then we demonstrate that value sensitive design is a formative framework, which provides a shaping influence on practice, enables creative appropriation, and supports theory and method development.
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  11.  10
    A Course in Professional Responsibility for Computer Scientists.Batya Friedman - 1990 - Acm Sigcas Computers and Society 20 (3):174-179.
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