Results for '3D percepts'

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  1.  6
    Design Perceptions for 3D Printed Accessories of Digital Devices and Consumer-Based Brand Equity.Yuke Meng & Muhammad Waseem Bari - 2019 - Frontiers in Psychology 10.
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  2.  6
    Perception and action without 3D coordinate frames.A. Glennerster & J. Stazicker - unknown
    Neuroscientists commonly assume that the brain generates representations of a scene in various non-retinotopic 3D coordinate frames, for example in 'egocentric' and 'allocentric' frames. Although neurons in early visual cortex might be described as representing a scene in an eye-centred frame, using 2 dimensions of visual direction and one of binocular disparity, there is no convincing evidence of similarly organized cortical areas using non-retinotopic 3D coordinate frames nor of any systematic transfer of information from one frame to another. We propose (...)
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  3.  20
    Visual shape perception as Bayesian inference of 3D object-centered shape representations.Goker Erdogan & Robert A. Jacobs - 2017 - Psychological Review 124 (6):740-761.
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  4.  16
    The Allocation of Valenced Percepts Onto 3D Space.Fernando Marmolejo-Ramos, Artin Arshamian, Carlos Tirado, Raydonal Ospina & Maria Larsson - 2019 - Frontiers in Psychology 10.
  5.  11
    How the venetian blind percept emerges from the laminar cortical dynamics of 3D vision.Yongqiang Cao & Stephen Grossberg - 2014 - Frontiers in Psychology 5.
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  6.  31
    Robot spatial perception by stereoscopic vision and 3d evidence grids.Hans Moravec - manuscript
    Very encouraging results have been obtained from a new program that derives a dense three-dimensional evidence grid representation of a robot's surroundings from wide-angle stereoscopic images. The pro gram adds several spatial rays of evidence to a grid for each of about 2,500 local image features chosen per stereo pair. It was used to construct a 256x256x64 grid, representing 6 by 6 by 2 meters, from a hand- collected test set of twenty stereo image pairs of an office scene. Fifty (...)
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  7.  76
    Depth Cues Versus the Simplicity Principle in 3D Shape Perception.Yunfeng Li & Zygmunt Pizlo - 2011 - Topics in Cognitive Science 3 (4):667-685.
    Two experiments were performed to explore the mechanisms of human 3D shape perception. In Experiment 1, the subjects’ performance in a shape constancy task in the presence of several cues (edges, binocular disparity, shading and texture) was tested. The results show that edges and binocular disparity, but not shading or texture, are important in 3D shape perception. Experiment 2 tested the effect of several simplicity constraints, such as symmetry and planarity on subjects’ performance in a shape constancy task. The 3D (...)
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  8.  37
    Enthusiastic portrayal of 3D bioprinting in the media: Ethical side effects.Frederic Gilbert, John Noel M. Viaña, Cathal D. O'Connell & Susan Dodds - 2017 - Bioethics 32 (2):94-102.
    There has been a surge in mass media reports extolling the potential for using three-dimensional printing of biomaterials to treat a wide range of clinical conditions. Given that mass media is recognized as one of the most important sources of health and medical information for the general public, especially prospective patients, we report and discuss the ethical consequences of coverage of 3D bioprinting in the media. First, we illustrate how positive mass media narratives of a similar biofabricated technology, namely the (...)
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  9. Depth perception from pairs of overlapping cues in pictorial displays.Birgitta Dresp, Severine Durand & Stephen Grossberg - 2002 - Spatial Vision 15:255-276.
    The experiments reported herein probe the visual cortical mechanisms that control near–far percepts in response to two-dimensional stimuli. Figural contrast is found to be a principal factor for the emergence of percepts of near versus far in pictorial stimuli, especially when stimulus duration is brief. Pictorial factors such as interposition (Experiment 1) and partial occlusion Experiments 2 and 3) may cooperate, as generally predicted by cue combination models, or compete with contrast factors in the manner predicted by the (...)
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  10.  6
    User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D.Martina Mara, Jan-Philipp Stein, Marc Erich Latoschik, Birgit Lugrin, Constanze Schreiner, Rafael Hostettler & Markus Appel - 2021 - Frontiers in Psychology 12.
    Humanoid robots are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. People can be confronted with robots in various modes of presentation, among them 2D videos, 3D, i.e., stereoscopic videos, immersive Virtual Reality, or live on site. A systematic investigation into how such differential modes (...)
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  11. The 4D Space-Time Dimensions of Facial Perception.Adelaide L. Burt & David P. Crewther - 2020 - Frontiers in Psychology 11.
    Facial information is a powerful channel for human-to-human communication. Characteristically, faces can be defined as biological objects that are four-dimensional (4D) patterns, whereby they have concurrently a spatial structure as well as temporal dynamics. The spatial characteristics of facial objects possess three dimensions (3D), namely breadth, height and importantly, depth. The temporal properties of facial objects are defined by how a 3D facial structure evolves dynamically over time; where time is referred to as the fourth dimension (4D). Our entire perspective (...)
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  12.  26
    Anthropomorphic Design: Emotional Perception for Deformable Object.Jung Min Lee, Jongsoo Baek & Da Young Ju - 2018 - Frontiers in Psychology 9:387347.
    Despite the increasing number of studies on user experience and user interfaces, few studies have examined emotional interaction between humans and deformable objects. In the current study, we investigated how the anthropomorphic design of a flexible display interacts with emotion. For 101 unique 3D images in which an object was bent at different axes, 281 participants were asked to report how strongly the object evoked five elemental emotions (e.g., happiness, disgust, anger, fear, and sadness) in an online survey. People rated (...)
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  13.  11
    Effects of Changes of Observer Vantage Points on the Perception of Spatial Structure in Perspective Images: Basic Geometric Analysis.Dejan Todorović - 2022 - Axiomathes 32 (5):765-791.
    Every linear perspective image has a center of the perspective construction. Only when observed from that location does a 2D image provide the same stimulus as the original 3D scene. Geometric analyses indicate that observing the image from other vantage points should affect the perceived spatial structure of the scene conveyed by the image, involving transformations such as shear, compression, and dilation. Based on previous research, this paper presents a detailed account of these transformations. The analyses are presented in a (...)
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  14.  4
    Effect of landscape design on depth perception in classical Chinese gardens: A quantitative analysis using virtual reality simulation.Haipeng Zhu, Zongchao Gu, Ryuzo Ohno & Yuhang Kong - 2022 - Frontiers in Psychology 13.
    It is common for visitors to have rich and varied experiences in the limited space of a classical Chinese garden. This leads to the sense that the garden’s scale is much larger than it really is. A main reason for this perceptual bias is the gardener’s manipulation of visual information. Most studies have discussed this phenomenon in terms of qualitative description with fragmented perspectives taken from static points, without considering ambient visual information or continuously changing observation points. A general question (...)
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  15.  10
    Gestalt road to Necker cube perception.Shelia Guberman - 2022 - Gestalt Theory 44 (3):289-302.
    The study of cases of illusory or unstable perception of some visual stimuli allows exploration of the psychology of perception of the surrounding world. The wired construction known as “Necker cube” is one such stimulus: it can be perceived as a cube whose front face is seen higher than the back face or vice versa. The switch can occur intentionally or spontaneously. The investigations were focused on switching parameters, relation of the switching to eye position, pre-history, and environment. Here we (...)
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  16.  3
    The Role of Specular Reflections and Illumination in the Perception of Thickness in Solid Transparent Objects.Masakazu Ohara, Juno Kim & Kowa Koida - 2022 - Frontiers in Psychology 13.
    Specular reflections and refractive distortions are complex image properties of solid transparent objects, but despite this complexity, we readily perceive the 3D shapes of these objects. We have found in past work that relevant sources of scene complexity have differential effects on 3D shape perception, with specular reflections increasing perceived thickness, and refractive distortions decreasing perceived thickness. In an object with both elements, such as glass, the two optical properties may complement each other to support reliable perception of 3D shape. (...)
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  17.  8
    Shining a Light on Race: Contrast and Assimilation Effects in the Perception of Skin Tone and Racial Typicality.Kevin R. Brooks, Daniel Sturman & O. Scott Gwinn - 2020 - Frontiers in Psychology 11.
    Researchers have long debated the extent to which an individual’s skin tone influences their perceived race. Brooks and Gwinn demonstrated that the race of surrounding faces can affect the perceived skin tone of a central target face without changing perceived racial typicality, suggesting that skin lightness makes a small contribution to judgments of race compared to morphological cues. However, the lack of a consistent light source may have undermined the reliability of skin tone cues, encouraging observers to rely disproportionately on (...)
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  18.  10
    Absence of modulatory action on haptic height perception with musical pitch.Michele Geronazzo, Federico Avanzini & Massimo Grassi - 2015 - Frontiers in Psychology 6:139245.
    Although acoustic frequency is not a spatial property of physical objects, in common language, pitch, i.e., the psychological correlated of frequency, is often labeled spatially (i.e., “high in pitch” or “low in pitch”). Pitch-height is known to modulate (and interact with) the response of participants when they are asked to judge spatial properties of non-auditory stimuli (e.g., visual) in a variety of behavioral tasks. In the current study we investigated whether the modulatory action of pitch-height extended to the haptic estimation (...)
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  19. Daniel Kersten and Paul schrater.Perception is Pattern Decoding - 2002 - In Dieter Heyer & Rainer Mausfeld (eds.), Perception and the Physical World. Wiley.
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  20.  7
    Gerald W. Glaser.is Perception Cognitively Mediated - 1991 - In Terence E. Horgan & John L. Tienson (eds.), Connectionism and the Philosophy of Mind. Kluwer Academic Publishers. pp. 437.
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  21.  87
    Letters to the Editor.John D. Sommer, Ed Casey, Mary C. Rawlinson, Eva Kittay, Michael A. Simon, Patrick Grim, Clyde Lee Miller, Rita Nolan, Marshall Spector, Don Ihde, Peter Williams, Anthony Weston, Donn Welton, Dick Howard, David A. Dilworth & Tom Foster Digby 3d - 1993 - Proceedings and Addresses of the American Philosophical Association 66 (5):97 - 112.
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  22.  14
    Part II: Near-death experiences/theoretical possibilities.Outs Ofnde Perception - 2012 - In Ingrid Fredriksson (ed.), Aspects of consciousness: essays on physics, death and the mind. Jefferson, N.C.: McFarland & Co..
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  23. S0388-o001 (96) 00037-X.Differing Perceptions Of Face, Mk Hiraga & Jm Turner - 1996 - In Katarzyna Jaszczolt & Ken Turner (eds.), Contrastive Semantics and Pragmatics. Pergamon Press. pp. 605-627.
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  24. Memory'.Perception Interlocution - 1997 - Philosophical Studies 86:21-47.
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  25. Understanding the object.Property Structure in Terms of Negation: An Introduction to Hegelian Logic & Metaphysics in the Perception Chapter - 2019 - In Robert Brandom (ed.), A Spirit of Trust: A Reading of Hegel’s _phenomenology_. Cambridge, Massachusetts: Harvard University Press.
     
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  26. 26. skepticism.What Perception Teaches - 2003 - In Steven Luper (ed.), Essential Knowledge: Readings in Epistemology. Longman.
  27.  49
    Index to Volume 30.Daniel A. Schmicking, Simple Perceptions Reconsidered, Cass Weiler, Scratched Fingers, Ruined Lines & Acknowledged Lesser Goods - 2004 - Hume Studies 30 (2):441-442.
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  28.  81
    The epistemological status of vision and its implications for design.Dhanraj Vishwanath - 2005 - Axiomathes 15 (3):399-486.
    Computational theories of vision typically rely on the analysis of two aspects of human visual function: (1) object and shape recognition (2) co-calibration of sensory measurements. Both these approaches are usually based on an inverse-optics model, where visual perception is viewed as a process of inference from a 2D retinal projection to a 3D percept within a Euclidean space schema. This paradigm has had great success in certain areas of vision science, but has been relatively less successful in understanding perceptual (...)
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  29. Neural Computation of Surface Border Ownership and Relative Surface Depth from Ambiguous Contrast Inputs.Birgitta Dresp-Langley & Stephen Grossberg - 2016 - Frontiers in Psychology 7.
    The segregation of image parts into foreground and background is an important aspect of the neural computation of 3D scene perception. To achieve such segregation, the brain needs information about border ownership; that is, the belongingness of a contour to a specific surface represented in the image. This article presents psychophysical data derived from 3D percepts of figure and ground that were generated by presenting 2D images composed of spatially disjoint shapes that pointed inward or outward relative to the (...)
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  30. Bodily awareness and novel multisensory features.Robert Eamon Briscoe - 2021 - Synthese 198:3913-3941.
    According to the decomposition thesis, perceptual experiences resolve without remainder into their different modality-specific components. Contrary to this view, I argue that certain cases of multisensory integration give rise to experiences representing features of a novel type. Through the coordinated use of bodily awareness—understood here as encompassing both proprioception and kinaesthesis—and the exteroceptive sensory modalities, one becomes perceptually responsive to spatial features whose instances couldn’t be represented by any of the contributing modalities functioning in isolation. I develop an argument for (...)
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  31.  7
    Cinema's bodily illusions: flying, floating, and hallucinating.Scott C. Richmond - 2016 - Minneapolis: University of Minnesota Press.
    Do contemporary big-budget blockbuster films like Gravity move something in us that is fundamentally the same as what avant-garde and experimental films have done for more than a century? In a powerful challenge to mainstream film theory, Cinema's Bodily Illusions demonstrates that this is the case. Scott C. Richmond bridges genres and periods by focusing, most palpably, on cinema's power to evoke illusions: feeling like you're flying through space, experiencing 3D without glasses, or even hallucinating. He argues that cinema is, (...)
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  32.  20
    Flash-lag: Prediction or emergent property of directional selectivity mechanisms?Julia Berzhanskaya - 2008 - Behavioral and Brain Sciences 31 (2):201-203.
    3D FORMOTION, a unified cortical model of motion integration and segmentation, explains how brain mechanisms of form and motion processing interact to generate coherent percepts of object motion from spatially distributed and ambiguous visual information. The same cortical circuits reproduce motion-induced distortion of position maps, including both flash-lag and flash-drag effects.
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  33. Are perspectival shapes seen or imagined? An experimental approach.John Schwenkler & Assaf Weksler - 2019 - Phenomenology and the Cognitive Sciences 18 (5):855-877.
    This paper proposes a novel experimental approach that would help to determine whether perspectival shapes, such as the elliptical profile of a tilted plate or coin, are part of perceptual experience. If they are part of perceptual experience, then it should be possible to identify these shapes simply by attending appropriately to them. Otherwise, in order to identify perspectival shapes they must first be constructed in the visual imagination. We propose that these accounts of perspectival identification can be tested by (...)
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  34.  15
    Perceptual Judgment Exemplified: Diṅṅāga, Praśastapāda, and the Grammarians.Victoria Lysenko - 2019 - Journal of World Philosophies 4 (2):8-21.
    The article deals with the structure and function of perceptual judgment in the perception theories of the Buddhist Diṅṅāga and the Vaiśeṣika Praśastapāda. I show their indebtedness to the Vyākaraṇa tradition and particularly to Patañjali. Following Shōryū Katsura’s idea that the status of perceptual judgment with regard to the Buddhist system of instruments of valid cognition was first established by Dharmakīrti, I argue that Diṅṅāga’s examples in his definition of perception in Pramāṇasamuccaya-vṛtti I,3d could be considered as perceptual judgments in (...)
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  35.  83
    Naïve Realism: Folk Fallacies in the Design and Use of Visual Displays.Harvey S. Smallman & Maia B. Cook - 2011 - Topics in Cognitive Science 3 (3):579-608.
    Often implicit in visual display design and development is a gold standard of photorealism. By approximating direct perception, photorealism appeals to users and designers by being both attractive and apparently effortless. The vexing result from numerous performance evaluations, though, is that increasing realism often impairs performance. Smallman and St. John (2005) labeled misplaced faith in realistic information display Naïve Realism and theorized it resulted from a triplet of folk fallacies about perception. Here, we illustrate issues associated with the wider trend (...)
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  36. Principles of perceptual grouping: implications for image-guided surgery.Birgitta Dresp-Langley - 2015 - Frontiers in Psychology 6.
    The laws and principles which predict how perceptual qualities can be extracted from the most elementary visual signals were discovered by the Gestalt psychologists(e.g., Wertheimer,1923; Metzger,1930, translated and re-editedbySpillmann in 2009 and2012, respectively). Their seminal work has inspired visual science ever since, andhas led to exciting discoveries which have confirmed the Gestalt idea that the human brain would have an astonishing capacity for selecting and combining critical visual signals to generate output representations for decision making and action. This capacity of (...)
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  37. Depiction, Pictorial Experience, and Vision Science.Robert Briscoe - 2016 - Philosophical Topics 44 (2):43-81.
    Pictures are 2D surfaces designed to elicit 3D-scene-representing experiences from their viewers. In this essay, I argue that philosophers have tended to underestimate the relevance of research in vision science to understanding the nature of pictorial experience. Both the deeply entrenched methodology of virtual psychophysics as well as empirical studies of pictorial space perception provide compelling support for the view that pictorial experience and seeing face-to-face are experiences of the same psychological, explanatory kind. I also show that an empirically informed (...)
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  38.  42
    Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.Karina Aparecida Rodrigues, João Vitor da Silva Moreira, Daniel José Lins Leal Pinheiro, Rodrigo Lantyer Marques Dantas, Thaís Cardoso Santos, João Luiz Vieira Nepomuceno, Maria Angélica Ratier Jajah Nogueira, Esper Abrão Cavalheiro & Jean Faber - 2022 - Frontiers in Human Neuroscience 16:870103.
    Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation without previous use (...)
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  39. Seeing Shape: Shape Appearances and Shape Constancy.David J. Bennett - 2012 - British Journal for the Philosophy of Science 63 (3):487-518.
    A coin rotating back in depth in some sense presents a changing, elliptical shape. How are we to understand such (in this case) ‘appearances of ellipticality’? How is the experiential sense of such shifting shape appearances related to the experiential sense of enduring shape definitive of perceived shape constancy? Is the experiential recovery of surface shape based on the prior (perhaps more fundamental) recovery of point or element 3D spatial locations?—or is the perception of shape a largely independent perceptual achievement? (...)
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  40.  73
    Shape, perspective, and what is and is not perceived: Comment on Morales, Bax, and Firestone (2020).Johannes Burge & Tyler Burge - 2023 - Psychological Review 130 (4):1125-1136.
    Psychology and philosophy have long reflected on the role of perspective in vision. Since the dawn of modern vision science—roughly, since Helmholtz in the late 1800s—scientific explanations in vision have focused on understanding the computations that transform the sensed retinal image into percepts of the three-dimensional environment. The standard view in the science is that distal properties—viewpoint-independent properties of the environment (object shape) and viewpoint-dependent relational properties (3D orientation relative to the viewer)–are perceptually represented and that properties of the (...)
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  41. Space, self, and the theater of consciousness.Arnold Trehub - 2007 - Consciousness and Cognition 16 (2):310-330.
    Over a decade ago, I introduced a large-scale theory of the cognitive brain which explained for the first time how the human brain is able to create internal models of its intimate world and invent models of a wider universe. An essential part of the theoretical model is an organization of neuronal mechanisms which I have named the Retinoid Model (Trehub, 1977, 1991). This hypothesized brain system has structural and dynamic properties enabling it to register and appropriately integrate disparate foveal (...)
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  42.  36
    Walking through Architectural Spaces: The Impact of Interior Forms on Human Brain Dynamics.Maryam Banaei, Javad Hatami, Abbas Yazdanfar & Klaus Gramann - 2017 - Frontiers in Human Neuroscience 11:289961.
    Neuroarchitecture uses neuroscientific tools to better understand architectural design and its impact on human perception and subjective experience. The form or shape of the built environment is fundamental to architectural design, but not many studies have shown the impact of different forms on the inhabitants’ emotions. This study investigated the neurophysiological correlates of different interior forms on the perceivers’ affective state and the accompanying brain activity. To understand the impact of naturalistic three-dimensional (3D) architectural forms, it is essential to perceive (...)
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  43. On the Matching of Seen and Felt Shape by Newly Sighted Subjects.John Schwenkler - 2012 - I-Perception 3 (3):186-188.
    How do we recognize identities between seen shapes and felt ones? Is this due to associative learning, or to intrinsic connections these sensory modalities? We can address this question by testing the capacities of newly sighted subjects to match seen and felt shapes, but only if it is shown that the subjects can see the objects well enough to form adequate visual representations of their shapes. In light of this, a recent study by R. Held and colleagues fails to demonstrate (...)
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  44. Editorial: PerceptualGrouping — The State of The Art.Birgitta Dresp-Langley - 2017 - Frontiers in Psychology 8:67.
    Perceptual neuroscience has identified mechanisms of perceptual grouping which account for the ways in which visual sensitivity to ordered structure and regularities expresses itself, in behavior and in the brain. The need to actively construct order, notably representations of objects in depth, is mandated as soon as visual signals reach the retina, given the occlusion of retinal signals by retinal veins and other retinal elements or blur. Multiple stages of neural processing transform fragmented signals into visual key representations of 3D (...)
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  45. Connecting vision with the world: Tracking the missing link.Zenon W. Pylyshyn - 2001 - In Joao Branquinho (ed.), The Foundations of Cognitive Science. Oxford: Clarendon Press. pp. 183.
    You might reasonably surmise from the title of this paper that I will be discussing a theory of vision. After all, what is a theory of vision but a theory of how the world is connected to our visual representations? Theories of visual perception universally attempt to give an account of how a proximal stimulus (presumably a pattern impinging on the retina) can lead to a rich representation of a three dimensional world and thence to either the recognition of known (...)
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  46. Is Visioncontinuouswithcognition?Zenon Pylyshyn - unknown
    This article defends the claim that a significant part of visual perception (called “early vision”) is impervious to the influence of beliefs, expectations or knowledge. We examine a wide range of empirical evidence that has been cited in support of the continuity of vision and cognition and argue that the evidence either shows within- vision top-down effects, or else the extra-visual effects that are demonstrated occur before the operation of the autonomous early vision system (through the allocation of focal attention) (...)
     
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  47.  13
    Representing the City: Non-Representation, Digital Archives and Megacity Phenomena.Simon Dawes - 2014 - Theory, Culture and Society 31 (7-8):227-238.
    Taking technological developments in urban mapping and the megacity phenomena of rapid change and sprawling space as its starting point, this essay provides a history of the present through a genealogy of maps of Montpellier in France, a rapidly growing modern city that provides examples from the earliest printed maps of the 16th century through to the most recent innovations in public-sponsored 3D mapping. By tracing the shifting correlations of narrative elements, it places in historical perspective the relationship between those (...)
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  48.  35
    Virtual meeting rooms: from observation to simulation.Dennis Reidsma, Rieks op den Akker, Rutger Rienks, Ronald Poppe, Anton Nijholt, Dirk Heylen & Job Zwiers - 2007 - AI and Society 22 (2):133-144.
    Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized (...)
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  49.  25
    The accountability of hand-drawn maps and rendering practices.Yutaka Kitazawa - 1999 - Human Studies 22 (2-4):299-314.
    This paper presents an ethnomethodological analysis of the representation of space in hand-drawn maps. The rendering practice of hand drawn maps includes some systematic devices by which real space is transformed into two-dimensional space on paper and a map is recognized as the map representing a certain space. In other words, members use these devices not only to trace real space but also to enable the recognition of space in a specific mode. The paper deals with three distinctive patterns affording (...)
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  50.  18
    The spaces of narrative consciousness: Or, what is your event?Law Alsobrook - 2015 - Technoetic Arts 13 (3):239-244.
    Cyberspace, a term popularized in the 1984 novel Neuromancer, was used by William Gibson to describe the ‘consensual hallucination’ and interstitial online world that lies between the reality of our world and that of the surreal terrain of dreamscapes. While many attempts have been made to describe this intangible, yet seemingly perceptible space, the digital domain as a metaphor mirrors in many ways our own inadequate understanding of consciousness. Conversely, the physicist Michio Kaku explains that our reality is bounded by (...)
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