Results for ' reality of the virtual'

989 found
Order:
  1.  61
    Aesthetics of the Virtual.Roberto Diodato - 2012 - Albany: State University of New York Press. Edited by Silvia Benso.
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  2.  8
    Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology.Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas & Sarah E. MacPherson - 2019 - Frontiers in Human Neuroscience 13.
  3. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
    Export citation  
     
    Bookmark  
  4.  61
    Deleuze's Metaphysics and the Reality of the Virtual.Alexi Kukuljevic - 2005 - Philosophy Today 49 (Supplement):145-152.
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  5.  45
    Mystery, Reality, and the Virtual: The Problem of Reference in Gordon Kaufman’s Theology.Thomas A. James - 2012 - American Journal of Theology and Philosophy 33 (3):258-275.
    In a classic article, philosopher William P. Alston argues that nonrealism, “though rampant nowadays even among Christian theologians,” is “subversive” of theistic faith.1 Among contemporaries guilty of succumbing to this philosophical bogey, Gordon Kaufman is singled out as an especially illuminating example. Alston notes that in the essays that make up God the Problem, Kaufman makes use of a distinction between the “available referent” of theistic language and its “real referent,” the former indicating the actual object of religious experience and (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  6.  4
    The engineering reality of virtual reality 2015.Margaret Dolinsky & Ian E. McDowall (eds.) - 2015 - Bellingham, Washington: SPIE.
    Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
    Direct download  
     
    Export citation  
     
    Bookmark  
  7. The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   45 citations  
  8.  9
    Reliability of the triangle completion test in the real-world and in virtual reality.Ruth McLaren, Shikha Chaudhary, Usman Rashid, Shobika Ravindran & Denise Taylor - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundThe triangle completion test has been used to assess egocentric wayfinding for decades, yet there is little information on its reliability. We developed a virtual reality based test and investigated whether either test of spatial navigation was reliable.ObjectiveTo examine test-retest reliability of the real-world and VR triangle completion tests. A secondary objective was to examine the usability of the VR based test.Materials and methodsThirty healthy adults aged 18–45 years were recruited to this block randomized study. Participants completed two (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  9. The reality of friendship within immersive virtual worlds.Nicholas John Munn - 2012 - Ethics and Information Technology 14 (1):1-10.
    In this article I examine a recent development in online communication, the immersive virtual worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). I argue that these environments provide a distinct form of online experience from the experience available through earlier generation forms of online communication such as newsgroups, chat rooms, email and instant messaging. The experience available to participants in MMORPGs is founded on shared activity, while the experience of earlier generation online communication is largely if not wholly dependent (...)
    Direct download (9 more)  
     
    Export citation  
     
    Bookmark   13 citations  
  10.  88
    The Values of the Virtual.Rami Ali - 2023 - Journal of Applied Philosophy 40 (2):231-245.
    How do we assign values to virtual items, which include virtual objects, properties, events, subjects, worlds, environments, and experiences? In this article, I offer a framework for answering this question. After considering different value theses in the literature, I argue that whether we think these theses mutually exclusive or not turns on our view about the number of value-salient kinds virtual items belong to. Virtual monism is the view that virtual Xs belong to only one (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  11.  20
    The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   24 citations  
  12.  31
    Proceedings of the Seventh Annual Deep Brain Stimulation Think Tank: Advances in Neurophysiology, Adaptive DBS, Virtual Reality, Neuroethics and Technology.Adolfo Ramirez-Zamora, James Giordano, Aysegul Gunduz, Jose Alcantara, Jackson N. Cagle, Stephanie Cernera, Parker Difuntorum, Robert S. Eisinger, Julieth Gomez, Sarah Long, Brandon Parks, Joshua K. Wong, Shannon Chiu, Bhavana Patel, Warren M. Grill, Harrison C. Walker, Simon J. Little, Ro’ee Gilron, Gerd Tinkhauser, Wesley Thevathasan, Nicholas C. Sinclair, Andres M. Lozano, Thomas Foltynie, Alfonso Fasano, Sameer A. Sheth, Katherine Scangos, Terence D. Sanger, Jonathan Miller, Audrey C. Brumback, Priya Rajasethupathy, Cameron McIntyre, Leslie Schlachter, Nanthia Suthana, Cynthia Kubu, Lauren R. Sankary, Karen Herrera-Ferrá, Steven Goetz, Binith Cheeran, G. Karl Steinke, Christopher Hess, Leonardo Almeida, Wissam Deeb, Kelly D. Foote & Okun Michael S. - 2020 - Frontiers in Human Neuroscience 14.
  13.  48
    Beyond the Digital: The Virtuality of the Flesh in Merleau-Ponty’s The Visibile and the Invisible.Floriana Ferro - 2024 - Scenari 19:88-101.
    This paper aims to find, in Merleau-Ponty’s late thinking, a definition of the virtual which aligns with the latest advancements in digital technology while avoiding a reduction to the digital realm or a stark opposition to reality. The virtual is considered as a crucial characteristic in Merleau-Ponty’s late ontology, especially in The Visible and the Invisible, where a “virtual focus” or “virtual center” of the flesh is introduced. The argument posits that Merleau-Ponty’s monism of the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  11
    Attentional Bias, Alcohol Craving, and Anxiety Implications of the Virtual Reality Cue-Exposure Therapy in Severe Alcohol Use Disorder: A Case Report.Alexandra Ghiţă, Olga Hernández-Serrano, Jolanda Fernández-Ruiz, Manuel Moreno, Miquel Monras, Lluisa Ortega, Silvia Mondon, Lidia Teixidor, Antoni Gual, Mariano Gacto-Sanchez, Bruno Porras-García, Marta Ferrer-García & José Gutiérrez-Maldonado - 2021 - Frontiers in Psychology 12.
    Aims: Attentional bias, alcohol craving, and anxiety have important implications in the development and maintenance of alcohol use disorder. The current study aims to test the effectiveness of a Virtual Reality Cue-Exposure Therapy to reduce levels of alcohol craving and anxiety and prompt changes in AB toward alcohol content.Method: A 49-year-old male participated in this study, diagnosed with severe AUD, who also used tobacco and illicit substances on an occasional basis and who made several failed attempts to cease (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  15.  23
    The Virtual Reality of Fact vs. Value.William C. Frederick - 1994 - Business Ethics Quarterly 4 (2):171-173.
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  16.  43
    The Virtual Reality of Fact vs. Value.William C. Frederick - 1994 - Business Ethics Quarterly 4 (2):171-173.
  17. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda (ed.) - 2023 - New York: Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  18. Assuming in biology the reality of real virtuality (a come back for entelechy?).Armando Aranda-Anzaldo - 2011 - Ludus Vitalis 19 (36):333-342.
    Since Aristotle the central question in biology was the origin of organic form; a question put in the backyard by neo-Darwinism that considers organic form as a side effect of the interactions between genes and their products. On the other hand, the fashionable notion of self-organization also fails to provide a true causal explanation for organic form. For Aristotle form is both a cause and the principle of intelligibility and this coupled to the classical concepts of potentiality and actuality provides (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  19.  5
    Realities of the future life [ed. by W.]. Realities & W. - 1880
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  20.  20
    Genealogies of the self in virtual-geographical reality.Nydza Correa De Jesus - 1999 - In Ian Parker & Ángel J. Gordo-López (eds.), Cyberpsychology. Routledge.
  21.  7
    Servants of the People: Populism, Nationalism, State-Building, and Virtual Reality in Contemporary Ukraine.Matthias Schwartz - 2021 - Telos: Critical Theory of the Contemporary 2021 (195):65-81.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  22.  13
    Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.Talita Dias da Silva, Patricia Mattos de Oliveira, Josiane Borges Dionizio, Andreia Paiva de Santana, Shayan Bahadori, Eduardo Dati Dias, Cinthia Mucci Ribeiro, Renata de Andrade Gomes, Marcelo Ferreira, Celso Ferreira, Íbis Ariana Peña de Moraes, Deise Mara Mota Silva, Viviani Barnabé, Luciano Vieira de Araújo, Heloísa Baccaro Rossetti Santana & Carlos Bandeira de Mello Monteiro - 2021 - Frontiers in Psychology 12:622618.
    Background: The new human coronavirus that leads to COVID-19 has spread rapidly around the world and has a high degree of lethality. In more severe cases, patients remain hospitalized for several days under treatment of the health team. Thus, it is important to develop and use technologies with the aim to strengthen conventional therapy by encouraging movement, physical activity, and improving cardiorespiratory fitness for patients. In this sense, therapies for exposure to virtual reality are promising and have been (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  23.  3
    Language of the Golden rule of ethics in digital reality: search for realization in virtual dialogue.Yaroslav Mudryakov & Vasilisa Klenovskaya - 2019 - Sotsium I Vlast 1:112-120.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  24. Forget the virtual: Bergson, actualism, and the refraction of reality[REVIEW]John Mullarkey - 2004 - Continental Philosophy Review 37 (4):469-493.
    In this essay I critique a particular reading of Bergson that places an excessive weight on the concept of the ‘virtual’. Driven by the popularity of Deleuze’s use of the virtual, this image of Bergson (seen especially through his text of 1896, Matter and Memory, where the idea is introduced) generates an imbalance that fails to recognise the importance of concepts of actuality, like space or psychology, in his other works. In fact, I argue that the virtual (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  25.  33
    Affectivity, Biopolitics and the Virtual Reality of War.Pasi Väliaho - 2012 - Theory, Culture and Society 29 (2):63-83.
    At the focal point of contemporary biopolitical knowledge and power is human life in its contingent, evolutionary and emergent properties: the living as adaptive and affective beings, characterized in particular by their capacity to experience stress and fear that works together with vital survival mechanisms. This article addresses new techniques of psychiatric power and therapeutic epistemologies that have emerged in present-day military-scientific as well as media technological assemblages to define and capture the human in its psychobiological states of emergency. Specifically, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  26. Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  27.  4
    In Search of the Virtual Class: Education in an Information Society.Lalita Rajasingham & John Tiffin - 1995 - Routledge.
    _'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  28. Leibniz's palace of the fates: A 17th century virtual reality system.Eric Steinhart - 1997 - Presence: Teleoperators and Virtual Environments 6 (1):133-135.
    One way to think logically about virtual reality systems is to think of them as interactive depictions of possible worlds. Leibniz's "Palace of the Fates" is probably the earliest description of an interactive virtual reality system. Leibniz describes a system for the simulation of possible worlds by a human user in the actual world. He describes a user-interface for interacting multiple possible worlds and their histories.
     
    Export citation  
     
    Bookmark   1 citation  
  29.  19
    Virtual reality or real virtuality: the space of flows and nursing practice.Lynne Barnes & Trudy Rudge - 2005 - Nursing Inquiry 12 (4):306-315.
    The use of virtual environments for the provision of health‐care is on the increase, and with each new development brings debates about their impact on care, nursing and nursing practice. Such environments offer opportunities for extending care and improvements in communication. Others believe these developments threaten aspects of nursing they hold sacrosanct. This paper explores the development of an assemblage of computer networks, databases, information systems, software programs and management systems that together work to manage health‐care in Australia, namely (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  30.  9
    Virtual Reality from the Standpoint of Complexity Science.Helena Knyazeva - 2021 - Filosofiya-Philosophy 30 (3):244-260.
    An extended approach to the comprehension of virtual reality is developed in the article. Virtual reality is understood not only as a logically possible or cybernetically constructed reality but also as continuous turbulence of potencies of the complex natural and social world we live in, the wandering of complex systems and organizations over a field of possibilities, such a realization of forms and structures in which many formations remain in latent, potential forms, and are in (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  31. Factory of realities: on the emergence of virtual spatiotemporal structures.Rom`an R. Zapatrin - 2016 - In Ignazio Licata (ed.), Beyond peaceful coexistence: the emergence of space, time and quantum. London: Imperial College Press.
     
    Export citation  
     
    Bookmark  
  32.  11
    On the Epistemic Potential of Virtual Realities for the Historical Sciences. A Methodological Framework.Steffen Lepa & Stefan Weinzierl - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 61-80.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  33. Quantum reality and the consciousness of the universe - quantum reality, the emergence of complex order from virtual states, and the importance of consciousness in the universe.Lothar Schafer - 2006 - Zygon 41 (3):505-532.
  34.  41
    The Virtual Other: Empathy in the Age of Virtuality.Thomas Fuchs - 2014 - Journal of Consciousness Studies 21 (5-6):152-173.
    In an age of growing virtual communication the question arises what role the human capacity of empathy plays in virtual relations. May empathy be detached from the immediate, embodied contact with others and be transferred to such relations? In order to answer this question, the paper distinguishes between primary, intercorporeal empathy and extended empathy which is based on the imaginative representation of the other, and fictional empathy which is directed to imagined or completely fictitious persons. The latter is (...)
    Direct download  
     
    Export citation  
     
    Bookmark   25 citations  
  35. Ever Since the World Began: A Reading & Interview with Masha Tupitsyn.Masha Tupitsyn & The Editors - 2013 - Continent 3 (1):7-12.
    "Ever Since This World Began" from Love Dog (Penny-Ante Editions, 2013) by Masha Tupitsyn continent. The audio-essay you've recorded yourself reading for continent. , “Ever Since the World Began,” is a compelling entrance into your new multi-media book, Love Dog (Success and Failure) , because it speaks to the very form of the book itself: vacillating and finding the long way around the question of love by using different genres and media. In your discussion of the face, one of the (...)
     
    Export citation  
     
    Bookmark  
  36.  4
    The Right Understanding on the Virtual Reality and The Cancellation of Virtual Desire : A Model of Advaita vedAnta.Hyoyeop Park - 2007 - The Journal of Indian Philosophy 23:147-178.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  37. Introduction: The Hyperreal Theme in 1990s American Cinema Chapter 1. Back to the Future as Baudrillardian Parable Chapter 2. The Alien films and Baudrillard's Phases of Simulation Chapter 3. The Hyperrealization of Arnold Schwarzenegger Chapter 4. Oliver Stone's Hyperreal Period Chapter 5. Bill Clinton Goes to the Movies Chapter 6. Tarantino's Pulp Fiction and Baudrillard's Perfect Crime Chapter 7. Recursive Self-Reflection in The Player Chapter 8. Baudrillard, The Matrix, and the "Real 1999" Chapter 9. Reality[REVIEW]Television: The Truman Show Chapter 10Recombinant Reality in Jurassic Park Chapter 11. The Brad Versus Tyler in Fight Club Chapter 12. Shakespeare in the Longs Chapter 13. Ambiguous Origins in Star Wars Episode I.: The Phantom Menace Chapter 14. Looking for the Real: Schindler'S. List, Saving Private Ryan & Titanic Chapter 15. That'S. Cryotainment! Postmortem Cinema in the Long S. - 2015 - In Randy Laist (ed.), Cinema of simulation: hyperreal Hollywood in the long 1990s. New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
     
    Export citation  
     
    Bookmark  
  38.  74
    Virtual Reality and the Metaphysics of Self, Community and Nature.Wes Cooper - 1995 - International Journal of Applied Philosophy 9 (2):1-14.
  39.  58
    From virtual reality to the unimaginable body of the image: Teresa of Avila's interior castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
  40.  6
    Is the virtual of virtual technologies the Deleuzian virtual?Francesca Perotto - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):17-25.
    Gilles Deleuze has become a key reference for the recent debate on virtual technologies, as his conception of the virtual is widely used to argue for the reality of virtuality. Nonetheless some scholars, among which Slavoj Žižek stands out, have warned about the risks of flattening the Deleuzian concept on the tech debate. This paper aims to show why the two concepts of the virtual do not overlap by explaining some features of the Deleuzian virtual (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  41. Proximity’s dilemma and the difficulties of moral response to the distant sufferer.The Geography Of Goodness - 2003 - The Monist 86 (3):355-366.
    The work of the French Lithuanian Jewish philosopher, Emmanuel Levinas, describes a perceptive rethinking of the possibility of concrete acts of goodness in the world, a rethinking never more necessary than now, in the wake of the cruel realities of the twentieth century—ten million dead in the First World War, forty million dead in the Second World War, Hiroshima, Nagasaki, the Soviet gulags, the grand slaughter of Mao’s “Great Leap Forward,” the pointless and gory Vietnam War, the Cambodian self-genocide and (...)
    No categories
     
    Export citation  
     
    Bookmark  
  42.  5
    Learning in Virtual Reality: Bridging the Motivation Gap by Adding Annotations.Andrea Vogt, Patrick Albus & Tina Seufert - 2021 - Frontiers in Psychology 12.
    One challenge while learning scientific concepts is to select relevant information and to integrate different representations of the learning content into one coherent mental model. Virtual reality learning environments offer new possibilities to support learners and foster learning processes. Whether learning in VR is successful, however, depends to a large extent on the design of the VRLE and the learners themselves. Hence, adding supportive elements in VRLEs, such as annotations, might facilitate the learning process by guiding attention and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  43. A further analysis of the ethics of representation in virtual reality: Multi-user environments. [REVIEW]Paul J. Ford - 2001 - Ethics and Information Technology 3 (2):113-121.
    This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance (...)
    Direct download (11 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  44.  24
    Beyond the physical self: understanding the perversion of reality and the desire for digital transcendence via digital avatars in the context of Baudrillard’s theory.Lucas Freund - forthcoming - AI and Society:1-17.
    This paper explores the perversion of reality in the context of advanced technologies, such as AI, VR, and AR, through the lens of Jean Baudrillard’s theory of hyperreality and the precession of simulacra. By examining the transformative effects of these technologies on our perception of reality, with a particular focus on the usage of digital avatars, the paper highlights the blurred distinction between the real and the simulated, where the copy becomes more ‘real’ than the original. Drawing on (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  45.  13
    On the Practical Use of Immersive Virtual Reality for Rehabilitation of Intimate Partner Violence Perpetrators in Prison.Nicolas Barnes, Maria V. Sanchez-Vives & Tania Johnston - 2022 - Frontiers in Psychology 13.
    Virtual reality allows the user to be immersed in environments in which they can experience situations and social interactions from different perspectives by means of virtual embodiment. In the context of rehabilitation of violent behaviors, a participant could experience a virtual violent confrontation from different perspectives, including that of the victim and bystanders. This approach and other virtual scenes can be used as a useful tool for the rehabilitation of intimate partner violence perpetrators, through improvement (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  46. The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   51 citations  
  47.  27
    "If" Reality Is the Best Metaphor," It Must Be Virtual".Marguerite R. Waller - 1997 - Diacritics 27 (3):90-104.
    In lieu of an abstract, here is a brief excerpt of the content:If “Reality is the Best Metaphor,” It Must Be VirtualMarguerite R. Waller (bio)What is the search for the next great compelling application but a search for the human identity?—Doug Coupland, Microserfs... we can look forward to a richly textured and complex cyberspace, where we are at all times human, and can become bits of pixel dust flying through a virtual landscape.—3-D, multiuser, interactive, on-line virtual (...) producer“Avatars are Next,” the June 1996 issue of Wired announces on its cover, above a glossy foldout of Bill Gates in bathing trunks floating on a lemon yellow air mattress in a sensuous Hockney-blue swimming pool. “Mr. Bill goes Hollywood! Special Gatesfold Issue,” reads the caption underneath the (photomontaged) naked torso. The United States Congress’s attempt in February 1996 to conceptualize the Internet as an incitement to indecent sexual conduct (in Section 507 of the 1996 Telecommunications Act, the so-called Computer Decency Act) is clearly the lampooned subtext of this juxtaposition of sexualized body with the concept of the avatar. The antithesis of sensuous, avatars are bandwidth-conserving, virtual figures that take the place of users’ physical bodies in the three-dimensional, interactive, multiuser virtual environments that software developers in 1996 insist will be the telos of the development of the World Wide Web. The Wired cover implies that the nerd community finds Congress’s association of digital media with sex ridiculous (however flattering they may find it to be constructed as sexually dangerous). Not unusually, sexuality is being invoked by the state as a justification for extending its own reach (and the corporate interests it represents).But the sex/gender politics of Net free speech advocates are not necessarily more progressive. As feminist commentator Laura Miller argues in “Women and Children First: Gender and the Settling of the Electronic Frontier,” the metaphor of a frontier beyond the jurisdiction of Congress, deployed by opponents of federal regulation, draws upon a conventional construction of gender that threatens to reinscribe women as victims, reinforcing “the power imbalance between the sexes, with its roots in the concept of women as property, constantly under siege and requiring the vigilant protection of their male owners” [53]. The unintended consequence of this conceptualization, she worries, is that “the threat of regulation is built into the very mythos used to conceptualize the Net by its defenders” [50].My worry, therefore, embraces both sides of the debate over free speech on the Net. The skirmish between Big Brother and the software pioneers seems to be shaping up rhetorically as a classic fraternal competition “between men” (Sedgwick). We may read it as a contest between fundamentally congruent “male” subject positions, both of which incline to disempower “female” subject positions and both of which stand to increase their [End Page 90] own political and economic capital by the appearance of a conflict. The power-producing relationality at play in this turf war, however, simultaneously threatens to subvert the claims of each position to its own, independent ontology. Both parties, therefore, can be expected compulsively to deny their relational status. John Perry Barlowe insists, in his “Declaration of Independence in Cyberspace”: “Your legal concepts of property, expression, identity, movement, and context do not apply to us. They are based on matter. There is no matter here.”It is this more subtle metaphysical issue, the occlusion of relation, implicated in but not reducible to, the constructions of sexuality and gender deployed by both Netizens and Congresspeople, that I find the most pressing issue in designs, uses, and discussions of cyberspace. I will argue that, in fact, the current wave of Internet development (both practically and discursively) is in some sense driven by a desire to make cyberspace safe for essentialist subjectivities of whatever ideological/political persuasion. I will unfold this argument in terms of a certain notion of addiction. My interest is not “cyberaddiction” per se, in the sense of individuals who spend what they or their associates consider too much time on-line, but rather the construction of cyberspace—both rhetorically and electronically—as a clean, clear realm in which we can transcend positionality while remaining (or becoming more fully) “ourselves.” I am not, that... (shrink)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  48.  20
    The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.Pietro Cipresso, Irene Alice Chicchi Giglioli, Mariano Alcañiz Raya & Giuseppe Riva - 2018 - Frontiers in Psychology 9.
  49. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50. Felt Reality and the Opacity of Perception.Jérôme Dokic & Jean-Rémy Martin - 2017 - Topoi 36 (2):299-309.
    We investigate the nature of the sense of presence that usually accompanies perceptual experience. We show that the notion of a sense of presence can be interpreted in two ways, corresponding to the sense that we are acquainted with an object, and the sense that the object is real. In this essay, we focus on the sense of reality. Drawing on several case studies such as derealization disorder, Parkinson’s disease and virtual reality, we argue that the sense (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   14 citations  
1 — 50 / 989