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  1. Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  • A dynamic logic of agency II: Deterministic dla {\mathcal{dla}} , coalition logic, and game theory.Emiliano Lorini - 2010 - Journal of Logic, Language and Information 19 (3):327-351.
    We continue the work initiated in Herzig and Lorini (J Logic Lang Inform, in press) whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called ( Deterministic Dynamic logic of Agency ) which supports reasoning about actions and joint actions of (...)
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  • Answer set programming and plan generation.Vladimir Lifschitz - 2002 - Artificial Intelligence 138 (1-2):39-54.
  • Qualitative choice logic.Gerhard Brewka, Salem Benferhat & Daniel Le Berre - 2004 - Artificial Intelligence 157 (1-2):203-237.
  • Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems.Raymond Reiter - 2001 - Cambridge: Mass. : MIT Press.
    Specifying and implementing dynamical systems with the situation calculus.
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  • Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some (...)
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