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  1. Limited-Move Equilibria in 2 x 2 Games.Frank C. Zagare - 1984 - Theory and Decision 16 (1):1.
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  • Equilibria for far-sighted players.D. Marc Kilgour - 1984 - Theory and Decision 16 (2):135-157.
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  • A decision support system for the graph model of conflicts.D. Marc Kilgour, Liping Fang & Keith W. Hipel - 1990 - Theory and Decision 28 (3):289-311.
  • Endogenizing the order of moves in matrix games.Jonathan H. Hamilton & Steven M. Slutsky - 1993 - Theory and Decision 34 (1):47-62.
  • Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no known endpoint in (...)
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