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  1. Multi-player alpha-beta pruning.Richard E. Korf - 1991 - Artificial Intelligence 48 (1):99-111.
  • Depth-first iterative-deepening.Richard E. Korf - 1985 - Artificial Intelligence 27 (1):97-109.
  • An analysis of alpha-beta pruning.Donald E. Knuth & Ronald W. Moore - 1975 - Artificial Intelligence 6 (4):293-326.
  • Monte-Carlo tree search and rapid action value estimation in computer Go.Sylvain Gelly & David Silver - 2011 - Artificial Intelligence 175 (11):1856-1875.
  • Search in games with incomplete information: a case study using Bridge card play.Ian Frank & David Basin - 1998 - Artificial Intelligence 100 (1-2):87-123.
  • Monte Carlo tree search in Kriegspiel.Paolo Ciancarini & Gian Piero Favini - 2010 - Artificial Intelligence 174 (11):670-684.
  • Proof-number search.L. Victor Allis, Maarten van der Meulen & H. Jaap van den Herik - 1994 - Artificial Intelligence 66 (1):91-124.