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  1. How We Feel About Terrible, Non-existent Mafiosi.Tyler Doggett & Andy Egan - 2012 - Philosophy and Phenomenological Research 84 (2):277-306.
    We argue for an imaginative analog of desire from premises about imaginative engagement with fiction. There's a bit about the paradox of fiction, too.
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  • How We Feel About Terrible, Non‐existent Mafiosi.Andy Egan Tyler Doggett - 2012 - Philosophy and Phenomenological Research 84 (2):277-306.
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  • What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
    This chapter contains sections titled: On Definition Theories of Gaming A Definition of Videogames.
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  • Imagination and the Self.Dilip Ninan - 2016 - In Amy Kind (ed.), The Routledge Handbook of the Philosophy of Imagination. New York: Routledge.
    This essay surveys some of the literature on "imagining oneself to be another," and offers a theory of the content of such imaginings.
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  • The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- (...)
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  • Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.
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  • Fearing fictions.Kendall L. Walton - 1978 - Journal of Philosophy 75 (1):5-27.
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  • I—Kathleen Stock: Fictive Utterance and Imagining.Kathleen Stock - 2011 - Aristotelian Society Supplementary Volume 85 (1):145-161.
    A popular approach to defining fictive utterance says that, necessarily, it is intended to produce imagining. I shall argue that this is not falsified by the fact that some fictive utterances are intended to be believed, or are non-accidentally true. That this is so becomes apparent given a proper understanding of the relation of what one imagines to one's belief set. In light of this understanding, I shall then argue that being intended to produce imagining is sufficient for fictive utterance (...)
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  • A plea for monsters.Philippe Schlenker - 2002 - Linguistics and Philosophy 26 (1):29-120.
    Kaplan claims in Demonstratives that no operator may manipulate the context of evaluation of natural language indexicals. We show that this is not so. In fact, attitude reports always manipulate a context parameter (or, rather, a context variable). This is shown by (i) the existence of De Se readings of attitude reports in English (which Kaplan has no account for), and (ii) the existence of a variety of indexicals across languages whose point of evaluation can be shifted, but only in (...)
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  • Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • Still Self-Involved: A Reply to Patridge.Jon Robson & Aaron Meskin - 2017 - Journal of Aesthetics and Art Criticism 75 (2):184-187.
  • Video Games and Imaginative Identification.Stephanie Patridge - 2017 - Journal of Aesthetics and Art Criticism 75 (2):181-184.
  • De se attitudes: Ascription and communication.Dilip Ninan - 2010 - Philosophy Compass 5 (7):551-567.
    This paper concerns two points of intersection between de se attitudes and the study of natural language: attitude ascription and communication. I first survey some recent work on the semantics of de se attitude ascriptions, with particular attention to ascriptions that are true only if the subject of the ascription has the appropriate de se attitude. I then examine – and attempt to solve – some problems concerning the role of de se attitudes in linguistic communication.
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  • Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • Individuation by acquaintance and by stipulation.David Lewis - 1983 - Philosophical Review 92 (1):3-32.
  • Attitudes de dicto and de se.David Lewis - 1979 - Philosophical Review 88 (4):513-543.
    I hear the patter of little feet around the house, I expect Bruce. What I expect is a cat, a particular cat. If I heard such a patter in another house, I might expect a cat but no particular cat. What I expect then seems to be a Meinongian incomplete cat. I expect winter, expect stormy weather, expect to shovel snow, expect fatigue---a season, a phenomenon, an activity, a state. I expect that someday mankind will inhabit at least five planets. (...)
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  • Linguistics and natural logic.George Lakoff - 1970 - Synthese 22 (1-2):151 - 271.
    Evidence is presented to show that the role of a generative grammar of a natural language is not merely to generate the grammatical sentences of that language, but also to relate them to their logical forms. The notion of logical form is to be made sense of in terms a natural logic, a logical for natural language, whose goals are to express all concepts capable of being expressed in natural language, to characterize all the valid inferences that can be made (...)
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  • Representation and make-believe.Alan H. Goldman - 1990 - Inquiry: Critical Thinking Across the Disciplines 36 (3):335 – 350.
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  • The Puzzle of Imaginative Resistance.Tamar Szabó Gendler - 2000 - Journal of Philosophy 97 (2):55.
  • Alief and Belief.Tamar Szabó Gendler - 2008 - Journal of Philosophy 105 (10):634-663.
  • Norms of Fiction-Making.Manuel García-Carpintero - 2013 - British Journal of Aesthetics 53 (3):339-357.
    I provide a variation on ideas presented by Walton and Currie, elaborating the view that fictive utterances are characterized by a specific form of illocutionary force in the family of directives – a proposal or invitation to imagine. I make some points on the relation between the proposal and the current debates on intentionalist and conventionalist views, and I discuss interesting recent objections made by Stacie Friend to the related, but crucially different, Gricean view of such force advanced by Currie (...)
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  • Fiction-making as a Gricean illocutionary type.Manuel Garcia-Carpintero - 2007 - Journal of Aesthetics and Art Criticism 65 (2):203–216.
    There are propositions constituting the content of fictions—sometimes of the utmost importance to understand them—which are not explicitly presented, but must somehow be inferred. This essay deals with what these inferences tell us about the nature of fiction. I will criticize three well-known proposals in the literature: those by David Lewis, Gregory Currie, and Kendall Walton. I advocate a proposal of my own, which I will claim improves on theirs. Most important for my purposes, I will argue on this basis, (...)
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  • The Real Foundation of Fictional Worlds.Stacie Friend - 2017 - Australasian Journal of Philosophy 95 (1):29-42.
    I argue that judgments of what is ‘true in a fiction’ presuppose the Reality Assumption: the assumption that everything that is true is fictionally the case, unless excluded by the work. By contrast with the more familiar Reality Principle, the Reality Assumption is not a rule for inferring implied content from what is explicit. Instead, it provides an array of real-world truths that can be used in such inferences. I claim that the Reality Assumption is essential to our ability to (...)
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  • Secondary Qualities and Self‐Location 1.Andy Egan - 2006 - Philosophy and Phenomenological Research 72 (1):97-119.
    There is a strong pull to the idea that there is some metaphysically interesting distinction between the fully real, objective, observer‐independent qualities of things as they are in themselves, and the less‐than‐fully‐real, subjective, observer‐dependent qualities of things as they are for us. Call this (putative) distinction the primary/secondary quality distinction. The distinction between primary and secondary qualities is philosophically interesting because it is (a) often quite attractive to draw such a distinction, and (b) incredibly hard to spell it out in (...)
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  • Secondary Qualities and Self-Location.Andy Egan - 2006 - Philosophy and Phenomenological Research 72 (1):97-119.
    There is a strong pull to the idea that there is some metaphysically interesting distinction between the fully real, objective, observer-independent qualities of things as they are in themselves, and the less-than-fully-real, subjective, observer-dependent qualities of things as they are for us. Call this (putative) distinction the primary/secondary quality distinction. The distinction between primary and secondary qualities is philosophically interesting because it is (a) often quite attractive to draw such a distinction, and (b) incredibly hard to spell it out in (...)
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  • A Philosophy of Cinematic Art.Berys Gaut - 2010 - Cambridge: Cambridge University Press.
    A wide-ranging and accessible study of cinema as an art form, discussing traditional photographic films, digital cinema, and videogames.
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  • The Nature of Fiction.Gregory Currie - 1990 - Cambridge University Press.
    This important book provides a theory about the nature of fiction, and about the relation between the author, the reader and the fictional text. The approach is philosophical: that is to say, the author offers an account of key concepts such as fictional truth, fictional characters, and fiction itself. The book argues that the concept of fiction can be explained partly in terms of communicative intentions, partly in terms of a condition which excludes relations of counterfactual dependence between the world (...)
  • Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. WALTON - 1990 - Philosophy 66 (258):527-529.
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  • The puzzle of imaginative resistance.Tamar Szabó Gendler - 2000 - Journal of Philosophy 97 (2):55-81.
  • Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - 2018 - In Grant Tavinor & Jon Robson (eds.), The Aesthetics of Videogames. Routledge.
  • Anaphora and attitudes de se.Gennaro Chierchia - 1989 - In Renate Bartsch, J. F. A. K. van Benthem & P. van Emde Boas (eds.), Semantics and Contextual Expression. Foris Publications. pp. 11--1.
     
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  • Imagine that!Jonathan M. Weinberg & Aaron Meskin - 2006 - In Matthew Kieran (ed.), Contemporary Debates in Aesthetics and the Philosophy of Art. Blackwell. pp. 222-235.
     
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  • Mimesis as Make-Believe.Kendall L. Walton - 1996 - Synthese 109 (3):413-434.
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