Glitches as fictional (mis)communication

In Timothy Barker & Maria Korolkova (eds.), Miscommunication: Error, mistakes, media. Bloomsbury. pp. 300-315 (2021)
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Abstract

Here, we focus on the underexplored fictional relevance of videogame glitches. For this purpose, we will make use philosophical theories on fiction, as well as standard suggestions about how best to deal with unintended errors within fiction. Focusing on glitches like that of Red Dead Redemption’s "manimals", we argue that glitches, more than any kinds of mistakes in traditional, non-interactive fictions, can actually have a significant influence on the fictional worlds of the work in which they appear. In particular, we will show that some glitches generate new fictional content without this content being intended by a videogame’s creators, and will offer practical ways for dealing with the inconsistencies that inevitably accompany such glitch-generated fictions.

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Nathan Wildman
Tilburg University

Citations of this work

Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.

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References found in this work

Mimesis as Make-Believe.Kendall L. Walton - 1996 - Synthese 109 (3):413-434.
Fiction and Narrative.Derek Matravers - 2014 - Oxford, GB: Oxford University Press.
The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

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