British Journal of Aesthetics 60 (3):241-251 (2020)

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Abstract
What do players of videogames mean when they say they want to shoot zombies? Surely they know that the zombies are not real, and that they cannot really shoot them, but only control a fictional character who does so. Some philosophers of fiction argue that we need the concept of imaginative desires to explain situations in which people feel desires towards fictional characters or desires that motivate pretend actions. Others claim that we can explain these situations without complicating human psychology with a novel mental state. Within their debates, however, these scholars exclusively focus on non-interactive fictions and children’s games of make-believe. In this paper, I argue that our experience of immersive, interactive fictions like videogames gives us cause to reappraise the concept of imaginative desires. Moreover, I describe how i-desires are a useful conceptual tool within videogame development and can shed new light on apparently immoral in-game actions.
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DOI 10.1093/aesthj/ayz049
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References found in this work BETA

On the Aim of Belief.David Velleman - 2000 - In The Possibility of Practical Reason. Oxford University Press. pp. 244--81.
The Puzzle of Imaginative Desire.Amy Kind - 2011 - Australasian Journal of Philosophy 89 (3):421-439.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

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