Abstract
Typical applications of Hintikka’s game-theoretical semantics give rise to semantic attributes—truth, falsity—expressible in the $\Sigma^{1}_{1}$-fragment of second-order logic. Actually a much more general notion of semantic attribute is motivated by strategic considerations. When identifying such a generalization, the notion of classical negation plays a crucial role. We study two languages, $L_{1}$ and $L_{2}$, in both of which two negation signs are available: $\rightharpoondown $ and $\sim$. The latter is the usual GTS negation which transposes the players’ roles, while the former will be interpreted via the notion of mode. Logic $L_{1}$ extends independence-friendly logic; $\rightharpoondown $ behaves as classical negation in $L_{1}$. Logic $L_{2}$ extends $L_{1}$, and it is shown to capture the $\Sigma^{2}_{1}$-fragment of third-order logic. Consequently the classical negation remains inexpressible in $L_{2}$