Abstract This article has no associated abstract. (fix it)
Keywords No keywords specified (fix it)
Categories (categorize this paper)
DOI 10.3389/fpsyg.2017.00174
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy


Upload a copy of this paper     Check publisher's policy     Papers currently archived: 72,577
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

Empathy: Its Ultimate and Proximate Bases.Stephanie D. Preston & Frans B. M. de Waal - 2001 - Behavioral and Brain Sciences 25 (1):1-20.

Add more references

Citations of this work BETA

Add more citations

Similar books and articles

Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Video Games and Ethics.Monique Wonderly - 2018 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York, USA: Routledge. pp. 29-41.
Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.

Analytics

Added to PP index
2019-09-23

Total views
10 ( #906,448 of 2,533,599 )

Recent downloads (6 months)
1 ( #389,998 of 2,533,599 )

How can I increase my downloads?

Downloads

My notes